Welcome back, my dear friends!
Glad to see in another episode about Metal Gear Series.
In the previous episodes we had a chance to slightly scratch games starting from Metal
Gear and Metal Gear 2 on MXS, and Metal Gear Solid on PlayStation 1.
If you haven't seen those, I strongly recommend you get familiar with it before watching this
episode, because the plot is something Metal Gear Series is famous for.
For those, who already watched those episodes – let's start talking about Metal Gear
Solid 2 Sons Of Liberty.
Well, Kojima achieved a certain success, but he didn't want to create another part of
the series every year.
But the reason was not only because it was hard to create a high quality project within
one year or two years.
Kojima simply didn't want to do it, although he was asked to do it like THOUSANDS of times.
In 2000 Metal Gear Ghost Babel was released for Gameboy color.
And it's the first game that was created without Kojima and received positive feedbacks
from both players and critics.
At first this game was supposed to be a port of the first MGS For PS1, but suddenly, changed
the course and turned into a complete game.
Nevertheless, the events of the game do not fit into the official storyline.
This year was also famous for 2 important events: release of PlayStation 2 console and
Kojima showed the first trailer if his new Metal Gear Solid Game on E3.
And, as expected this one was a blast.
*It was incredible.
Unbelievable, mind blowing, can't wait.* *It was incredible, I've never seen any
videogame like this.
It was like watching a movie* *Kojima and team made an awesome job.
It's the reason to buy PlayStation 2 alone* *Metal Gear Solid...I mean a long way from
Nintendo Entertainment System, the 8 bit, the old 1987 system...it's a long way from
what it is now, it's incredible.
I can't believe this* For those who haven't heard or maybe a little
bit confused, let me explain.
Developers of that time only started working with 3D.
Of course there were a lot of projects in 3D even for original PlayStation console,
but if Metal Gear Solid was more like a successful experiment with 3D graphics, MGS 2 Sons Of
Liberty was like a polished and much improved version of the previous game that used all
advantages and powers of the new console.
It was really a new generation of possibilities and technical improvements in many ways.
PlayStation 2 started using DVD disks instead of CD disks, that helped to keep more information,
4,5 Gb versus 700 MB.
So developers had to learn how to use potential of the new console properly: high-quality
textures and videos, scripts, work with audio channels and many other things.
I think it's obvious.
Besides, developers needed time to fully understand how to work with Emotion Engine – the graphical
core of the new console.
And MGS2 showed it all in a single game.
That was definitely something!
Being a huge fan of movies, as you remember, Kojima tried to combine gameplay and cinematic
experience and he totally managed to do it.
It touches not only graphics, such as more realistic lights, shadows, physics and items
interactions, but also more advanced AI for NPCs.
Plus, this time, creators wanted to pay some extra attention to realism of the game, including
weapons, armory, and soldiers' behavior.
The military consultant, who helped to create the first MGS went even further and helped
the team mimic the most appropriate behavior.
Some minor, but extremely important things, like how to hold a gun properly, how to move,
special signals and signs, etc..
In order to understand soldiers' behaviour properly, those performances were held right
in the Konami corridors.
The thing is – Kojima has always been against pre-rendered trailers and scenes and always
uses the engine of the game to show its gameplay.
Still, a lot of people had doubts whether the same quality would be present in the final
product.
Of course, the version that was presented on E3 changed with time, but all mechanics
and quality that were shown in the trailer didn't go anywhere.
Of course, nowadays we are able to look closer at the game and understand how developers
had to improvise in order to save resources, and save the quality.
Look at the particles that were shown in older teasers and fluidity of the gameplay in general.
The resolution of 512x448 with 60 frames per second looked outstanding, especially for
such a big game!
MGS 2 looked like nothing else did.
The Developers managed to use the whole potential of the console and made the game look gorgeous.
In addition the game used innovative system of animation – so-called skeletal animation
– that allowed to reduce the overall weight of the animations in the game, but at the
same time improve the performance.
If you ask me, even now MGS 2 and the third parts look decent.
That's what can be called a competent usage of resources and gorgeous game design.
But what Kojima was probably really proud of was that breakup system.
Players could see glass that breaks, cupboards that fall apart and in general almost every
small item on the levels could be broken or completely destroyed.
If you are even more interested in technical aspects, I strongly recommend you get familiar
with the video from DigitalFoundry (link in the description).
The game improved from perspective of game mechanics as well.
A complete and full working system of covers and hideouts could be seen in this game.
Not just a chance to sit behind a certain barrel or box or lean onto it, but to peep
out, shoot and hide again.
Besides, not only a player could take a cover, but enemies as well.
In this game also appeared a chance to shoot in first person and hang on the edge of something
and knock down some guard by jumping onto them.
The combat system was improved as well, our protagonist learnt to capture enemies and
use them as a shield, move breathless bodies, check enemies' pockets, attack from a corner
and there is more.
In addition to all those features I would like to point out the music.
Starting from the second MGS the music is written by world-recognized composer Harry
Gregson Williams.
If you haven't heard of him, this is the person who wrote music for such famous movies
and games as The Rock, Shrek, Bridget Jones, The Chronicles Of Narnia, Call of Duty 4 Modern
Warfare and many more.
All those aspects turned MGS2 into the most expected game of that time.
Should I say that after the release in 2001 the fate of its predecessor awaited this game?
But for now, let's plunge into history of creation, because it was rather complicated
at some point.
The concept of this game was ready in 1999, the game was supposed to be called Metal Gear
Solid 3.
This icon symbolizes the three highest skyscrapers in Manhattan.
It was supposed to start with Snake, who tries to destroy another Metal Gear on an aircraft
carrier somewhere in the Middle East.
But, after the start of development the situation in the real Middle East was heating up and
it was decided that tanker would be situated somewhere else.
Even at that time another playable character was planned known as Raiden, which was described
as a ladylike person.
Members of his support team were supposed to be called by names of the characters from
the book City Of Glass.
And one of his enemies was supposed to be a certain Chinese guy, with acrobatics of
Jet Li, and a tattoo, which could become alive in water.
Although this tattoo concept was rejected after all.
And his connection with water transformed into abilities to run on water and walls and
were inherited by another charismatic boss.
I should point out that a well-known undoubtedly horrible 9/11 event left an imprint on the
whole story in general and on the game in particular.
For example the scene of a falling Statue Of Liberty was cut out from the ending.
But, let's go back to 2001 again.
Not long before release of MGS2 Kojima produced anime and a game called Zone Of The Enders.
With a decent plot and graphics.
But this game was sold decently probably because of the demo version of MGS2, which was included.
In November Sons Of Liberty was released in the USA and Japan, other countries had to
wait until March of that year.
You should know some things about this game.
First of all this is the most commercially-viable part in the whole series, since there've
been more than 7 MILLION copies sold (for ps2 only)!
And this is the part, where all uncertainties started.
The first uncertainty for a player was that Raiden character, Kojima kept silent about.
He didn't show this character to public and in gameplay trailers he showed only the
first part of the game, where Solid Snake was the main character, trying to find evidence
of the existence of another Metal Gear.
Due to that many players didn't even have questions about a playable character and were
astonished when they saw another one.
Nevertheless I can't imagine how hard it was to keep the main playable character in
secret.
Besides, even the trailer that was shown in 2001 on E3 presented some fake sequences,
which is bad on the one hand.
But, on the other hand this was a very bold presentation of the main idea of the game
– manipulation of people through information.
But we'll talk about it later.
As I've already mentioned, instead of brutal Snake players received a rather ladylike character.
Even local characters get confused by his appearance.
But, if you put aside his appearance, Raiden is a great well-drawn character, just like
Snake.
He has his own past, his own vision and his attitude to people.
So, because of all those positive aspects, most part of the audience accepted this character.
But for many players the problem of this game was not the character, but an EXTREMELY complicated
and twisted plot.
Everybody lies in this game all the time and there are DOZENS of plot twists that turn
everything upside down.
Take into account this game is approximately 10-12 hours long.
All in all, MGS2 has probably the most multilayered, complex and twisted scenario in game industry.
Well, AT LEAST one of such scenarios for sure.
Some of the players had complaints about controls.
The thing is MGS2 on Playstation 2 finally learnt to use analog sticks, so the only challenge
was to get used to those sticks.
Funny camera angles that could be found in the previous game were almost gone.
Actually on the contrary, although the camera was fixed, developers made it really good
and convenient.
Artificial intelligence became much more complex and interactions with soldiers became much
more interesting.
Enemies learnt to group up and examine places more carefully, sometimes not giving a chance
to hide properly.
They also learnt to notice shadows, hear footsteps and other noises, and report on their current
status.
If the report wasn't done on time, some additional forces were formed in order to
investigate that case.
And millions and millions of details more.
For example, while an enemy was trying to call for help through the radio, you could
shoot his radio set to prevent it.
There were dozens of new game situations in this game: search and deactivation of bombs,
escort missions, disguise missions, search of a prisoner with cardio stimulator with
a remote microphone and a lot of different activities you could barely find at that time.
By the way, a style of walkthrough without any victims appeared first in MGS2.
Both Snake and Raiden had a gun with tranquilizer darts.
Besides a sniper rifle could be found in the game with the same mechanics.
So, almost any enemy could be put to sleep, not killed.
All bosses, besides health had stamina bar as well.
And if you exhaust the boss, he will be defeated without being killed.
Of course, it was more difficult to do than just to simply kill.
As far as I know, it doesn't give you anything, just a higher rank.
But, it was still fun to do.
It's time to retell the plot of the game and share some thoughts about it in general.
I have to remind you, that I try to compress the plot as hard as I can without missing
anything important, but it still can take hours to discuss all aspects of this game.
I recommend to continue watching only to people, who don't have a chance or desire to play
this game.
Even the graphics for 2018 look fine, if you ask me.
But, it's up to you to decide, of course.
It's been 2 years since Shadow Moses incident and a lot of things have happened.
For example, Natasha Romanenko - a Ukranian-Russian weapons analyst who took part in the events
on Shadow Moses wrote a book about what happened there.
In the Darkness of Shadow Moses: The Unofficial Truth.
By the way, the book actually exists!
And there are 2 major consequences, first of all the whole world finds out about Metal
Gear.
The data that Ocelot stole in the end of the first part were found on the black market
and now almost every country can create their own Metal Gear based on that data.
And the worst part is that almost every financially backed militia can afford to have a nuclear
weapon now.
And some forces won't think twice before using it.
The second thing is that everyone now knows who Snake is and what he did.
The hero himself along with his friend and partner Otacon became a part of organization
called Philanthropy, in order to fight against the black market and walking machines all
over the world.
Right here and now they check the lead that on the tanker a brand new model of Metal Gear
can be found.
During our invasion the tanker is being captured by Russian military forces (what a surprise,
right) and Snake is shot by some flying drone.
Its name is SYPHER – it's an unmanned aerial vehicle, and it's also a working
prototype, that was built by a rather famous company Sikorsky.
And this vehicle, works perfectly fine since 1993.
The thing is that at that time not so many people knew about such prototypes and technologies.
And just take a look at this, in the game that was released in 2001 were shown unmanned
vehicles or drones as we call them nowadays, and that they would be used in near future.
I should point out that Kojima has an eye on such military predictions and technologies
and because of that his vision of future looks persuasive and authentic in most cases.
Well, probably besides huge walking robots, but who knows, right?
And the most amazing part is that most of those predictions become true.
But, let's get back to the tanker that's been captured by Russians.
Solid Snake is wandering there trying to find another Metal Gear.
At first, everything goes smoothly, we find our way into the tanker, find out that this
operation is controlled by Sergei Gurlikovich, neutralize his white haired daughter Olga,
go deeper into the tanker, take pictures of that metal beast and find out his specification.
This model is called Metal Gear Ray…and is created to fight machines of its own kind.
Suddenly, Revolver Ocelot hits the stage, and at first it looks like Sergey and Ocelot
work together, but Ocelot betrays Gurlukovich, kills him and demonstrates the transplanted
hand of Liquid.
Ocelot acts weird, but we'll be able to witness such a behavior in future.
Then, he gets into Metal Gear and sinks the tanker along with Snake.
Year 2009, two years later after the accident.
At the place of a mysterious destruction of the tanker with crude oil a huge cleaning
complex called Big Shell is built.
After some time it's captured by terrorists, and they call themselves "Sons Of Liberty".
Members of anti-terrorists group called Dead Cell also join Sons of Liberty.
And the leader of that group is non-other than…Solid Snake.
Who supposedly died 2 years ago along with the tanker.
This organization keeps around staff of this complex as hostages – around 30 people.
And the most important fact is that mr. president along with his nuclear briefcase, is one of
the hostages.
Invaders demand a very big sum of money - 3 billion dollars to be specific.
Besides, if terrorists explode the whole place with toxins and oil, this accident will have
disastrous consequences for centuries.
A new member of Fox Hound squad is sent to investigate this case, code name Raiden.
He's a part of a new generation of soldiers which means that his trainings and experience
were gained only in virtual reality, but he's young and ready to work.
His objective is to save hostages and the president, of course.
Also he has to avoid any damage to the complex to prevent ecological catastrophe.
Colonel Campbell takes charge of this mission and the support team now consists of only
one person – analysts Rosemary, or Rose for short, Jack's girlfriend.
Along with Jack a group of Navy Seals enters the complex.
A bit later only a few people will survive there: Peter Stillman, who specializes in
explosion and bombs and a certain....
While Navy Seals die one after another, the game introduces Vamp to us.
Extremely gracious, strong, bloodthirsty and almost invulnerable.
And Fortune, and it seems like bullets, missiles and grenades simply veer away from her.
Although, we'll face them later.
Vamp was supposed to be a woman at first, but after adding Fortune to the plot this
idea was thrown away.
According to Yoji Shinkawa - a character mechanical designer, he got inspiration for this character
from the image of Joaquin Cortez - a great Spanish Flamenco dancer.
You can always notice some extraordinary moves while meeting Vamp, like he's dancing on
the battlefield.
For now Jack faces a student of Peter Stillman – Fatman, who managed to allure his teacher
into a trap and kill him.
Rayden defeats him and finds out that this bomber doesn't know anything about terrorist
or demands of money.
He's almost all by himself there.
Then we meet cyborg ninja, almost like Grey Fox, he helps Rayden to find a person, who
knows where the president is.
While his search Jack reveals that the leader of those terrorists is not Solid Snake, but
Solidus Snake.
And the real Solid Snake is that Iroquois Pliskin, we saw earlier.
It's strange how almost no one paid attention to his appearance, but whatever.
By the way, being the clones of Big Boss, it's natural for them to have some resemblance,
so, there's no surprise that they - Solid and Solidus - share the same 3D model, only
some textures were changed.
Then, after finding the president we learn some information about a certain organization
called The Patriots, who've been controlling America from the shade for a very long time.
And that the president doesn't have any real power, that's why at first he decided
to help the terrorists, but changed his mind some time later.
Then he says that Big Shell is another cover for construction of a new model of Metal Gear
– Arsenal Gear.
It is a submarine fortress with an enormous fire power including nuclear weapon and 25
new models of Metal Gear Ray for its protection.
But the main danger of Arsenal Gear is something different.
There is an incredibly powerful AI on its board called GW.
It has everything it needs to censor the whole internet, all sources of digital information.
In other words to erase unwanted information along with all traces of that information
and generate new one in order to provide covers for the Patriots and their actions.
And Solidus wants to topple the Patriots to make people decide for themselves.
Having finished his speech mr. president dies from Ocelot's bullet.
The whole game started from a hint from a certain E.E. to Otacon where to find another
Metal Gear.
After that with the help of Emma Emmerich, Otacon's stepsister and a creator of GW,
Rayden decides to try to infect the AI with
a virus.
In the process Emma gets killed by Vamp, and the episode of her death is really, really
touching.
Especially that parrot sequence.
This parrot belonged to Emma, and he was her only friend.
They spent a lot of time together and Emma talked to him a lot.
And after her death Hal could hear the words, Emma didn't manage to tell herself.
Although the story of two relatives, even not related by blood and who haven't seen
each other for a very long time, because of some falling-out between them, may sound a
bit strange and controversial, especially for those, who are not interested or familiar
with Japanese culture.
But personally for me, this is the sequence that really touched my nerve.
Our team manages to upload the virus, but only 90% of it.
Suddenly, that Cyber ninja from before appears, it turns out to be Olga Gurlukovich, who was
neutralized by Snake before.
Rayden wakes up tied up to some torture device in front of Solidus inside Arsenal Gear.
And right from this moment a complete hell starts to perform.
I mean seriously, you have to pay some extra attention here, because, as I've already
told you, the plot is a complete nightmare from some perspective.
I personally played it several times in order to understand what's happening here.
First of all it turns out that Rayden has a fighting experience.
And actually a lot of it, not only in VR.
During war in Liberia he was a unit leader, and he was 10 years old, they killed because
there was no other way.
If you didn't kill, you wouldn't get a meal.
If you didn't kill, you wouldn't be allowed to fall asleep.
If you didn't kill, you would be killed instead.
And at that time Solidus adopted Jack, became his mentor and almost a father.
Here Olga confesses, that she's a double agent of those mysterious Patriots and works
for them.
I should remind you, that we still don't know who the Patriots are.
Why would she help Jack?
In short - to rescue her child.
The thing is that Olga's child was taken away from her by the Patriots right after it was
born.
The only evidence that Olga's child is alive was a monthly picture of her baby from the
Patriots.
Later the Patriots injected her child with life-monitoring nanomachines, that were supposed
to end her life if Raiden fails his mission on Big Shell.
So, if Olga wanted to save her child, she had to help Raiden complete his mission and
help him stay alive.
And, after those words she releases Jack.
Meanwhile Colonel Campbell starts to behave very strange.
And after some time again we learn that Campbel is not real Campbell.
It was GW, that super intelligent computer, who spoke to Jack.
Some fights afterwards with attempts to break the fourth wall, and in the end of all that
Rayden leaves Snake one on one with Fortune.
At this time, Rayden takes the elevator and goes up only to meet a great number of Metal
Gear Rays there; those protect Arsenal Gear and are controlled by GW itself.
Solidus shows up and, at one tough moment Olga appears and sacrifices herself to save
Jack…or it's better to say to save her child.
Metal Gear RAYS start conflicting and attacking each other, because of that virus we injected
earlier.
Suddenly Ocelot also shows up and says that everything's been planned, in order to create
a soldier as powerful as Solid Snake.
And it means that everyone, every character, every event and everything were being manipulated
in order to lead us to this ending.
The project is called S3 - Solid Snake Simulation.
But again, SUDDENLY we find out that Liquid's hand can take control of Ocelot's mind,
he says that he wants to topple the patriots.
He programs Arsenal Gear to crash into Manhattan, but he escapes the Arsenal Gear in Metal Gear.
Solid runs after him.
Meanwhile, Arsenal Gear runs towards Manhattan and stops after reaching it.
The main danger of Arcenal Gear is that it was capable of destroying the world we know
now.
Computers, smart-devices, internet, the whole economics as we know could be destroyed in
a single blast.
And there are only two people left: Solidus and Raiden.
Here all the cards are being revealed, explaining the reason for all those actions on Big Shell.
As I've already said, it's all been planned...by the Patriots.
Not Ocelot, Solidus or anyone else.
If you put it in one sentence: Solidus wanted to find out who the patriots were, stop them
from controlling the world and information and let people decide for themselves.
And, to kill them of course.
Ocelot thought that this whole thing had been the project called S3 - Solid Snake Simulation,
the recreation of Shadow Moses in order to create super soldiers like Solid Snake.
He was sure, that he even used Dead cell, Fortune and Vamp as a replacement for FOXHOUND
squad on Shadow Moses.
But everyone's been deceived by the Patriots, S3 project stands for Selection for Social
Sanity, where Patriots try to manipulate minds of people through creating context.
And Raiden was chosen as a Guinea Pig.
Of course, when you play this game for the second time you start to notice some signs
of a huge master plan.
But after the first walkthough you are just sitting there asking yourself…"whaaaaaaat".
I would even add the whole final sequence here, but it's really, really long.
After an epic sword fight, Raiden wins the battle and after the titles we find this dialogue.
Well, that's been the plot of Metal Gear Solid 2: Sons Of Liberty.
A little bit mind blowing, in my opinion.
Believe me, I understand how silly it sounds that Liquid's hand took control over Ocelot's
mind, although there are still discussions considering that fact.
I should remind you that this is an alternative reality with nano-machines inside people's
bodies, some abilities that can be assumed as super powers because of that and all that
stuff.
Questions like, how Rayden couldn't realize that Campbell was not real.
Or that Fortune lady who evades bullets without even trying.
I understand that it does sound silly, but Kojima wouldn't be such a praised game designer
if he didn't think all of it through.
I'll try to tell some of the most obvious questions, but again, I strongly recommend
you to play this game yourself.
First, the hand.
There were and are dozens of theories considering the fact of mind control.
But the official version and explanation can be found in MGS4 Guns of the patriots, where
Liquid COMPLETELY takes over Ocelot and even introduced to players as Liquid Ocelot.
I don't want to spoil the joy and we'll get to that explanation sooner or later.
At least that explanation sounds logical and doesn't cause any facepalms.
It actually happens rather often, where some element of one game can be explained in the
following ones.
Speaking about Campbell, GW and Rayden.
The imitation of life is emulated not due to the computation powers, but because of
nano-machines inside Jack's body.
All soldiers of new generation have nano-machines in their bodies.
Just like Solid had in the previous part, they protected him from cold, for example.
And there are no difficulties considering Fortune at all.
The Patriots simply equipped her with a device that controls her electro-magnetic field behind
her back.
Thanks to that all bullets seem to evade her and she's able to carry a huge gun.
So, when THEY needed it, they just performed such a trick.
I think it's a true gift to make a script in such a way, that you believe less and less
people around you in the game.
You are not sure what truth and lie is.
Almost no one tells the truth, and even if he or she does tell the truth, it's at least
not complete.
And in the end, a player himself doesn't quite understand what's happening on the
screen.
The ending of MGS2 is one of the greatest mind twists in the gaming industry in general.
A plethora of different themes are intertwined in this game: the idea of censorship of information
with the help of right context and content; control of information; reflection considering
human's nature, experience and knowledge about the world.
How can you trust the information you hear and see?
Is there a chance that everything's been decided for you.
How easy can it be to manipulate masses?
Can you trust people around you?
I mean seriously, the last cut scenes last for about half an hour.
The fight with Solidus is not really hard, but you still can't relax there, so the
finale hits the brain furiously and stays there for a very, very long time.
In general the game was sold 7 million times.
Just like with the previous game, about a year later another, more complete edition
was released with the subhead "substance".
Many new things were shown in this version: first of all tutorial, from which players
could learn tips and tricks how to control their characters.
It sounds kinda funny, to complete the game several times and only after that learn that
Rayden still has some tricks up his sleeve.
Second of all survival mode while fighting bosses, where all bosses appeared on the arena,
and players had only one health bar.
Third of all, there was a casting theater mode where players could change some models
of characters and watch 8 cutscenes with them.
Besides all that VR missions were developed as well.
The arenas became more versatile and there more of them than in the previous part.
In addition to that so-called alternative missions appeared, where in familiar decorations
players had to eliminate someone, deactivate a bomb, or just play unnoticed.
Another mode called Snake tales was shown: alternative missions with a small pre-history.
Voice actors were not involved here, so, this tales can be only read.
This game even has skateboarding mode.
I mean why the hell not?!
This game was also ported to XBox, PC and PS3.
And again, Digital Foundary made some great work in describing all the issues on different
platforms.
For instance, Xbox version had problems with performance, visual quality and controls.
PC port had problems as well.
Post-processing systems are used poorly or not used at all, some textures are seen clearly
where they shouldn't be seen.
We saw something like this in Silent Hill HD collection.
The usage of keyboard instead of a controller can become really messed up sometimes.
So, the best way to play this game nowadays is ethier to play it on PS3 in HD Collection,
or using the emulation program.
It's possible to play this game using PCSX with Dualshock 4 connected to PC via DS4Windows
or using an XBox controller.
Besides, using a widescreen patch, you'll be able to play it almost flawlessly.
And, of course, Easter eggs.
This time developers put some extra thoughts into creation of those.
Starting from obvious things like Vulcan Raven statue and posters of Policenauts and ending
with some elements only a few people could find.
If you look around and are not afraid to experiment you'll be able to find a lot of interesting
things.
Also, just like with the previous game, the plot turned into a basis for a comic book,
that was officially released by KONAMI in 2005.
I should point out that the plot in this comic book was different in some places.
For example there are moments where Snake is in the center of the plot, not Rayden.
Also, there is a book, written by Raymond Benson, and, unlike the comic book, describes
all events just like in the game down to the codec dialogues.
It was released in 2009, and…I think that's you should know about it.
So, let's go down to the whole analysis thing.
And this time it may sound more complicated.
I, to tell you the truth cannot point out one theme here.
Unlike previous game, this time not just several questions are raised for discussion.
This time the game raises a whole layer of thoughts and themes.
The theme of memory and how our mind works and develops on the basis of this memory.
All in all, these themes are a logical continuation of gene theme that was touched in the previous
game.
That DNA is not just a sequence of genes that a person got from his or her parents.
Memories, just like feelings, play a huge role in the development of a personality.
And how important it is to live with your past, no matter how dark and cruel it was.
Questions like social heritage, information control, influence of this information on
people and control of people with this information.
I would add the whole ending here and some parts from the middle of the game if I could,
but I think it would take too long to watch.
The theme of soldiers of a new generation is raised as well.
In previous games the most efficient way to improve soldiers was gene therapy, now, it's
more complicated VR trainings.
And again I should remind you, that the Patriots failed to create a killing machine out of
Raiden, although he's passed through all those tough choices and situations.
And while playing this game you have a feeling that the game plays you.
Yes, you play as a secret agent, but because of those lies, unspoken words and revealed
truth you feel like the game tries to throw some dust in your eyes.
Make you believe in what you see and feel…and then twist it upside down.
Relationships are also touched much deeper than in the previous game.
For example, Rose - Jack's girlfriend...she's been lying to him all along.
At first she was assigned to Raiden to spy on him, but after some time, she really fell
in love with him.
Or the story of Otacon with his stepsister Emma, may be a little bit too Japanese.
And the story of Raiden and Rose, for example, with all those inconvenient pauses, blame
and shame.
Some of their dialogues are really touching while she's saving the progress.
And sometimes completely out of place.
I think it's funny to mention, that the way Rose asks Raiden about "Do you remember
what day it is tomorrow" was taken from Kojima's personal experience with his wife,
that led to some sort of crisis in their relationship.
And, of course Raiden himself with his story of a boy who had to live through war.
It's not a fully fictional problem after all.
I mean, yeah, I understand that Rayden is a fictional character, but war in Liberia,
children at wars and children of wars are very serious topics nowadays, with all those
violence, hatred and killings in the world.
As we see, Sons Of Liberty has become much deeper, it opened a new page in the history
of the whole franchise.
As I've already told you the script can be really hard to understand after the first
of walkthrough and every person is about to see something personal in it.
By the way, this game is still the most commercially successful among all MGS games.
I think that's all that I wanted to say here.
Thank you all for your attention!
The following episode is going to be about Metal Gear Solid 3 Snake Eater, as you've
probably guessed.
See you soon ladies and gents, in…*sigh*.
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