(This particular Subtitle is courtesy of FedoraWearingScrublord. He is a guy that wears a fedora and loves my channel)
Interviewer: Would you like to introduce yourself and introduce the game for me?
Mark: Yes, so my name's Mark. I'm the game director of Robocraft
Our company is called Freejam and there's just 5 of us developers that make Robocraft
(SpaceKryptonite presents)
Mark: We all used to work for major publishers
Microsoft, Konami, Sony, and we all quit our jobs to do this
What is up you guys, this is SpaceKryptonite here to bring you the history of Robocraft
So what was evolution behind its creation and how was the game like back in the old days?
To help you get all comfy and snuggled, I have decided to bring sheep wielder along to help bring the history of Robocraft for you
Sheep wielder: Greetings history lovers
So without further or do, let's get started
Let's us begin at the source
Robocraft was developed and self published by a company calling itself Freejam
Originally Freejam consisted of 5 developers with a combined 50 years of industry experience
They formed together for the sole purpose of creating Robocraft
A simple game idea that would one day become a sensation
These 5 developers were Mark Simmons, Richard Turner, Brian O'Connor, Edward Fowler, and Sebastiano Mandalà
The idea behind Freejam's name was to break the standards of AAA companies, such as EA, Blizzard and Microsoft
They were to break the jam and free their minds to make video games with a personal touch
Despite what you might think, the core of the game's development was to come from listening to the players and sculpting the game accordingly
But keep in mind that what the players might immediately want might not be what's best for the game as a whole
The vision that Freejam foresaw for Robocraft was to make the most perfect computer game inspired by the people for the people
Okay. Got to stop sounding like Space, think Sheepy thoughts
(Sheep noises)
SpaceKryptonite: Ain't nothing wrong with that!
(cough)
Anyways, the game itself was publicly introduced to the world on March 7, 2013
It's trailer was released a month later known as PROTOTYPE version 0.1
This was the origin to the eyes of many and brought forth what Robocraft would bring to the table
This was the motto of Build, Drive, and Fight
Ultimately, the game itself centered on the player's ability to build a good robot
learn its capabilities, and fight other robots
Being in its early stage, there was no multiplayer or AI robots… or even weapons
It's core parts available to the player were Plastic Cubes. Which were normal cubes
Heavy Cubes which were heavy plastic cubes
Windshields cubes, wheels, vacuum cubes. Which were the old name for helium
The pilot seat and thrusters
The game's aesthetics focused on a semi-realistic world on Helium Crater, the first map of Robocraft
While the game was still in its early core, players digged the style of the game and enjoyed it
It was clearly a game with potential and players were drawn to the endless possibilities
Where was Robocraft going to go from here?
The development stage was full throttle as Freejam decided to deliver updates on a weekly basis
As such players were to evolve with the game
Granted this may look like they were rushing the game, but in reality
"Building a game is easy, but sculpting its final design is the toughest challenge"
SpaceKryptonite: Space 2016. My quote. Copyrighted it already! Don't touch it
A variety of features were added within just a few months
There was the creation of the Robomaster which was your tool guide when building and editing your robot
Then, there was the introduction of levels 1 through 5 for wheels
At this point, parts were labelled levels instead of tiers
The higher the level wheel, the more health, grip, suspension and horsepower it contained
Seems simple at first, but things were going to get complicated
With more types of parts being added, this led to the creation of the Cube Depot on April 30, 2013
The Cube depot was a one-stop shop for purchasing parts using an in-game currency called Robopoints
and a paid currency Galaxy Cash, known as RP and GC respectively
All Players were given 1,000 RP and 35 GC to work with
Players were not able to earn these currencies since there were no weapons, nor were there robots to fight
Soon after the release of this update, the official Robocraft forums was implemented to the website
This gave a way for players to give their feedback about the game
Sheep wielder: Instantly the cries of the masses could be heard
Heavy Cubes OP! Free game is Pay to Win! RC needs more drones
SpaceKryptonite: Why?
Sheep wielder: Because!!!
SpaceKryptonite: Ah. A tradition kept to this day
The game was great, but it needed more interaction
This resulted in the birth of AI robots on May 3, 2013
AI robots were robots that would roam around the map and introduced a way for players to earn RP
No, there were no weapons to use to destroy the robots
The player would follow the AI robots around and wait for them to...
Sheep wielder: Eject
RP for you to... collect
These poor AI creatures, much abused today, where the life blood of players and loved by all
SpaceKryptonite: How the mighty have fallen
Sheep wielder: (whispers) I still love you Gary
Anyways, the levelling system was added about a week later
Players were able to level up by collecting RP. This was the advent of progression
This worked for the time being until the release of Robocraft's first weapon
but before its release, a Robo-Tip series of videos were produced and uploaded to YouTube featuring CEO Mark Simmons
Mark: Hi this is Mark and this is our first Robo-Engineering tips video
...The camera will focus on the back of the vehicle giving me a better view
So you can see now, I drive the vehicle, full speed. Really fast on wheels. These wheels are really powerful
and have loads of acceleration and grip. Loads of chances for flipping over if you don't build it correctly...
The goal of these videos were to help players understand the building mechanics of the game
Make a robot too short and you are more likely to flip or spin out
Make a robot too narrow and you will flip when making hard turns
The videos go in-depth with understanding the center of mass by utilizing heavy cubes
and learning how to use vacuum cubes along with thrusters to make a hover speeder
What makes this point of history special is that a Freejam developer took the time to make tutorial videos
for players to get an understanding of how to create a stable robot in Robocraft
At last, the time for combat arrived
Sheep wielder: Pew pew (hums Star Wars music)
This was the birth of "Laser Cannons" on May 17, 2013
This update featured Level 1 Laser Front and Top Mounts and was the start of Robocraft's combat
Within 2 weeks of this update, Level 2 through 5 Lasers were added with both top and front mount versions
The Lasers provided a way for players to destroy AI robots which would drop RP from parts shot off
Of course, the game felt like practice mode since the AI robots were not scripted to shoot at the player just yet
A week later, thrusters were remodeled, generated more thrust, and ranged from Level 1 through 5
Robocraft evolved into Minecraft
(cough)
I mean, Robocraft introduced a day and night cycle update on June 7, 2013
The map's environment was revamped and enlarged
You were able to put those fancy headlamps to use
The game at its core was aesthetically good and was on the road to providing more features for players to tinker with
The first huge update was the release of The Bots Fight Back on June 21, 2013
This update implemented a variety of AI robots along with their ability to fight back
There were also new items added to the game
which were Level 1 through 4 RP Collectors and Level 1 through 3 Enemy Radars
The RP Collector was made to help gather RP by magnetically pulling them to your robot
The Enemy Radar helps detect nearby enemies by pointing towards the direction of the closest enemy
Another huge feature that was introduced was the auto repair system
Previously, when returning to the mothership with a broken robot due to AI fights
The player had to decide whether to pay in RP for repairs to be done or not
The repair would replace any damaged chassis cubes with new ones
Other components did not require repairs at this time
The auto repair system wasn't a huge loss of RP since the repair costs were cheap and earning RP from AIs was not difficult
Some players enjoyed this feature as this made the player learn and pay for their mistakes
and ultimately, "git gud"
In its time, Robocraft updates were not provided automatically
Players had to manually download the game from there official website for each update
Dedication was required
With the magical powers of Sebastiano's pizza cooking skills
The birth of the Robocraft launcher was released on June 27, 2013
This launcher in its early stages did its job of providing information on updates
and would automatically update Robocraft to the latest version
Robocraft's journey from the start was an ambitious one
Its progress started from just building and driving, to building, driving, and fighting AI robots
The game's core mechanics were coming and the progress to fighting players in multiplayer combat was near
The fun was only just getting started
So that pretty much wraps it up for this episode
Let me know in the comment section down below your story on how you first were introduced to Robocraft
As for me, I will save that for the history of SpaceKryptonite... Yeah. We'll save it for then
I want to thank Sheep wielder for being a part of this collaboration
(Sheep noises)
Also, be sure to click his avatar to check out his channel
He has some awesome mockumentary videos which I am sure you will enjoy
Episode 2 of the History of Robocraft will be coming soon so just hang tight my fellow cadets
I will satisfy those historical cravings
I want to thank you guys for watching
Don't forget to like and subscribe for all your roboneeds and until next time
This is SpaceKryptonite
and Sheep Wielder
logging out
We will catch you guys later
So Sheep wielder, how did you get into Robocraft? How were you introduced to Robocraft?
Sheep wielder: Well I played another game, but it sucked
However there was this Miku girl, she showed me Robocraft
She loved to heal and I was an SMG cruiser
Thus, we were unstoppable
At last, She left...
True story
SpaceKryptonite: Dang, that sir, is a pretty noble story
Sheep wielder: I'm still here
SpaceKryptonite: Oh... Umm... Yeah, sorry...
SpaceKryptonite: We'll just end the video like right now Sheep: (whispers) Call me
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