Thứ Sáu, 23 tháng 12, 2016

Youtube daily report Dec 23 2016

The battle for Christmas number one is a British music tradition.

To be at the top of the charts on Christmas Day is to have a place in history.

Sometimes, serious pop acts have managed it:

the Spice Girls did it three times in a row.

Sometimes, it was more of a mid-90s fever dream.

♪ "Blobby, oh Mr Blobby…" ♪

Some of the importance of the Christmas Number One

comes from the UK music industry's official charts,

which are based purely on music sales, not on airplay.

Every pop music radio station in Britain could play a track every hour, on the hour…

and it wouldn't make a bit of difference if no one walked into a music shop,

opened their wallets, and actually bought the physical single –

or, later, paid to download a digital file.

That doesn't really work these days.

If you go back to 1952, when the charts were first launched,

a guy called Percy Dickens basically just used to get on the phone

and call up 20 of his mates who worked in record shops

and just ask them, what records were popular that particular week?

And it was as basic as that.

So for most of the history of the charts,

what we've done is we've counted sales,

because that's the way that consumers - music fans -

have been able to access their music.

Every year, hundreds of music acts release novelty Christmas singles,

hoping to be the one that makes it through the dreck

and gets to the top of the charts. And almost all of them fail,

although it's pretty heartwarming when they do succeed…

because it usually means that the winner of the X Factor

has been beaten down into second place,

and people seem to enjoy it when Simon Cowell doesn't win.

But calculating the numbers now is trickier than it used to be.

For the last 2½ years, we've been not just counting sales, but also adding streams in

there as well.

We convert the streams to sales by dividing the streams by 100,

and then we put it all together.

The 100 is essentially an estimate of the value of a stream versus the value of a download.

We're actually changing that from the beginning of 2017, to 150,

because what we're seeing is a massive shift

in terms of the number of streams that are being generated

and the number of sales that are being made as well.

Spotify, and Apple Music. Deezer, and Tidal.

Amazon have both Amazon Prime Music and Amazon Unlimited. We count those as well.

There are other, smaller services on top of that.

But pretty much any audio streaming service you'll be using, we count.

You'll notice something missing from that list of streaming services:

the official UK chart doesn't count YouTube views.

In theory, YouTube could track music use:

but it can't tell whether you're listening to a song

because you're there to listen to music…

or just because someone's decided to soundtrack their multi-million-view video

with Bing Crosby's White Christmas.

We've never counted video, and consumption of video, and we're not doing so now.

That said, obviously we're always talking about it,

it's a big debate within the industry, about whether it should or it shouldn't count.

That may change at some point in the future, but not quite for now.

I don't know who's going to be Christmas number one this year.

And neither do the folks here, at the official UK charts company,

at least as I record this,

although I suspect probably they've got a pretty good idea by now.

At 5:40pm on December 23rd,

BBC Radio 1 will make the announcement,

and – at least for this year –

someone will still be entering the history books.

For more infomation >> Why YouTube Streams Don't Count For Christmas № 1 - Duration: 3:21.

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The US nuclear arsenal is a gigantic accident waiting to happen - Duration: 3:50.

A broken arrow is the Pentagon's phrase for a serious nuclear weapon accident

that could threaten the public.

According to the Pentagon there have been 33 broken arrows in history of our

nuclear program.

That's the official number. But I feel very confident in saying it's a lot more

than 33.

"There is a ball of fire.

It has reached a point 1 mile above the earth."

This technology has constantly

been on the verge of slipping out of our control.

The very first test of a nuclear

device in 1945 in the desert of New Mexico could have ended catastrophically.

J Robert Oppenheimer who was the scientific director of the Manhattan

Project got worried someone might try to sabotage it

so he asked a young scientist, Donald Hornig, to climb to the top of the shot

tower – a hundred foot steel tower – and quote babysit the bomb.

You've got a young scientist atop a hundred foot steel tower and a totally

flat desert.

"It was a deeply philosophical experience"

Now while Donald morning was up there an

incredible lightning storm occurred

There's no doubt that if lightning had struck that tower or near that tower

that device would have most likely detonated and this young scientist

would have been the first victim of the nuclear era.

"An atomic bomb breaks loose from a

mounting shackle in a b-47 jet over Florence South Carolina, plummets to earth,

causing a sensational freak accident."

I got a document through the Freedom of Information Act that lists more than a

thousand accidents and incidents involving nuclear weapons

just between 1950 and 1968.

Palomares, Spain. During aerial refueling the tanker and the bomber had a

collision and it dropped four hydrogen bombs over Spain.

Damascus, Arkansas.

A workman drops a tool in a missile silo. The tool hits the missile causes a fuel

leak and on top of the missile is the most powerful nuclear warhead the United

States has ever built.

Maintenance work is being done on an atomic bomb and the worker doesn't

realize that one of the pins in the plug of the testing equipment is bent when he

plugs the pin into the atomic bomb it fully armed the bomb and nearly

detonates the bomb which would have destroyed a large part of the Florida coast.

So.

"Although a beautiful sight this swirling boiling mushroom cloud is certain death"

One of the problems with complex technological systems is you never know

where a potentially catastrophic problem can begin. Our principal nuclear bomber

is the b-52 and we haven't built a b-52 since John F Kennedy was president.

That was a long time ago. And what concerns me most is the infrastructure. The wiring the

cables computers in our launch control centers that rely on eight inch floppy disks.

We're very good at creating complex technological systems. Not as good at

managing them and not very good at all

when something goes wrong with it.

For more infomation >> The US nuclear arsenal is a gigantic accident waiting to happen - Duration: 3:50.

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Holiday message from Kingdom Hearts director Tetsuya Nomura (multi-language subtitles) - Duration: 3:41.

I'm Tetsuya Nomura - the director of the Kingdom Hearts series.

I was totally unaware there would be this filming today.

Unaware - hope it's the right word in English though.

Anyway, so I didn't have time to fix my bed hair.

I usually don't fix my bed hair - just cover up with a hat.

That's my default style.

So here I am with my usual style, excuse me for not showing you guys my face properly.

I really would like to thank you for always supporting the Kingdom Hearts series.

Finally, the release of long-awaited Kingdom Hearts 2.8 is imminent early next year.

I can imagine you will all have a busy and eventful time over the holidays.

I'm busy too...

...busy with moving house.

The release date is set to just after the busy New Year period for everyone.

So I hope you can enjoy playing it fully.

Also 2017 marks the 15th anniversary of Kingdom Hearts.

A baby born at the time of the original Kingdom Hearts release is now 15 years old.

Well...

It's a big deal!

(You keep saying "big deal"!)

Yes, it's such a big deal...

about moving house.

Then in March

1.5 - almost said 1.8 - but 1.5 and 2.5 are released in one package for PS4.

Then soon after that, the concert tour starts.

I shall be there as much as I can.

Where will I go? Please look forward to it!

Well... how would I say?

I mean please look forward to the music, not my appearance necessarily.

Yes, it is the concerts you should look forward to.

Anyway, 2017 is the anniversary year for Kingdom Hearts. It would be great if we can celebrate the big year together.

Also, there will be a new development in Unchained χ. So please look forward to that too.

OK then, from Tokyo, it was Nomura talking.

I was just wondering what this red thing here was...

This red circle here during the interview.

It was just a recording button.

Happy Holidays!

For more infomation >> Holiday message from Kingdom Hearts director Tetsuya Nomura (multi-language subtitles) - Duration: 3:41.

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Annoying Villagers 15 Trailer - Original Minecraft Animation by MrFudgeMonkeyz - Duration: 0:16.

It seems unusually quiet

When the villager king finds you

You'll pay for this a thousands time over

For more infomation >> Annoying Villagers 15 Trailer - Original Minecraft Animation by MrFudgeMonkeyz - Duration: 0:16.

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«S.T.A.L.K.E.R.» — Кто такие «Военные Сталкеры»? - Duration: 7:23.

For more infomation >> «S.T.A.L.K.E.R.» — Кто такие «Военные Сталкеры»? - Duration: 7:23.

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Justice League vs Suicide Squad Review - Beyond The Trailer - Duration: 19:47.

Yes I'm back to reviewing comics!

But this time from a very specific perspective:

and that is of a Warner Bros executive

keeping a careful eye

on this test run

that I either engineered

or more likely my boss's engineered

For more infomation >> Justice League vs Suicide Squad Review - Beyond The Trailer - Duration: 19:47.

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The Last Guardian: Intentionally Flawed? - Duration: 26:31.

Let's just get this out of the way, my experience with The Last Guardian was not a positive

one, and replaying it neither improved nor worsened my opinion of it, and since I'm

not of the mindset that changing discs or systems would drastically alter the experience,

since it's never done so for me, so I'm judging based off that mentality.

I should say that I have played both Ico and Colossus, and they're certainly some of

my favorite PS2 games, so I had a good idea of what to expect going into The Last Guardian,

and in a lot of ways Guardian is a combination of the design philosophies from its predecessors,

bringing back Ico's ambient sounds and world building blended with puzzles while borrowing

Colossus's camera, climbing mechanics, and questionable on-screen tutorials.

While they faded quickly in Colossus, the tutorial bars can last well over into the

2nd half of the game and seriously hamper immersion, worse, there's no option to disable

this.

The one thing Guardian brings to the table is its more prominent story and cutscenes.

I won't be bringing it up again, so I'll just mention now that it's a shame that

the soundtrack this time around was so easily forgettable.

While music does exist for setting the mood in certain scenes, nothing comes close to

You Were There or the save theme from Ico, let alone Colossus's boss and victory tunes.

Even now, after having just finished the game again, I can't remember a single piece,

even the credits theme.

The opening, while a cheap excuse to get the player working with Toriko, is a solid start,

but it brings up an issue I have with the entire game.

It's clear the boy is retelling the game's events as an adult, meaning there's no stakes

to his character since we know he'll be fine, but to make it worse, he frequently

informs the player of his developing relationship with the beast.

Now I can't speak for everyone, but these moments made it feel less like a personal

story for the player, and more like one they're meant to observe or be detached from which

goes against its mechanics.

I find it likely the narration was included in this manner because playtesters weren't

caring for Toriko as much as the developers hoped, and decided that if they could make

the boy likeable and told players how much he cared for her, then they might do the same,

especially when she's in trouble, but it doesn't work.

Ueda says the relationships in his games aren't the focus, there's no denying they're

what players most latch on to.

Before, where they held most of the power in their partnership with Yorda and Agro,

here they must rely on Toriko.

The balance of power has somewhat shifted narratively, but not mechanically and that's

where issues start to crop up.

In Ico, Yorda was a very simplistic and independent AI while in Colossus Agro felt like his own

creature, he may have been harder to control if you veered off the beaten path, but his

ability to follow a preset trail meant players could relax while still making progress.

They were simple characters with few hiccups and while neither were perfect, both were

far from a disaster.

Toriko on the other hand has a much larger role and must accommodate for the player's

weaknesses.

It's an interesting idea to revisit the first's concepts and spin them around, but

I can't say it paid off, especially after a strong opening.

The controlled character has his fair amount of gameplay quirks.

He's able to offer commands for Toriko to have her sit, attack enemies or obstacles,

and point her in the right direction, but like the game's predators, he's just too

handsy automatically grabbing just about everything you come across, which is good in some places,

but the simple act of trying to get off Toriko becomes a struggle with this mechanic.

You can either jump, sometimes in risky places, or just hit x to fall off, but sometimes even

holding X won't work meaning it turns into a button mashing extravaganza to fight this

automated system.

While it's a less button intensive process than the one found in Colossus, overall it

ends up being vastly inferior and it's questionable why it was left the way it is.

I even had a few moments where the boy wouldn't grab ledges that were mandatory for progress

despite being right up against them.

Barrels are essentially how the player feeds Toriko, and must be done so frequently so

she doesn't get tired.

If she's giving you trouble you can use them to lure her towards specific areas like

bodies of water.

It's a fun idea and one I really liked…

At first, but you'll often find barrels in areas past the place you want her to move

towards, making it feel like a redundant mechanic.

A smaller issue I had occurs when you put down a barrel for Toriko, as you'll often

end up with the boy picking it right back up for no reason, so you have to either fight

the controls and hope he doesn't pick it up or throw the barrel and hope the physics

work in your favor landing it in the right spot because Toriko requires barrels to be

placed in very specific places to eat them, making positioning an annoying task since

she doesn't understand how to displace herself outside of water.

I understand what the developers were going for and it's a cute trick to try and get

the player to bond with Toriko, but just because you're forced to care for something it doesn't

mean you'll like it, just ask your dad.

*Whisper* You motherfucking sonofabitch I'm coming for you tonight.

The key fault with The Last Guardian is it asks the player to be committed to Toriko

both as a pet and an artificial intelligence.

Toriko does have her cute moments, and at times I could see and feel what the developers

were going for, but the trying AI only served to increase the distance between us.

I'd be lying if I didn't say the best parts of the game were when Toriko and I were

separated and I could at least progress at a steady pace.

It can be especially trying when the beast moves ahead of the player, comes back, but

fails to register how to move forward once more.

It's like playing a mandatory online co-op game, but you're always paired up with a

beginner, and no matter how much you explain it to them they're just not getting it and

keep suggesting they Rush B when you don't want them to, kind of like a cat.

I've played mandatory co-op puzzle games with strangers and no voice or text-chat on

launch day before and had a much easier time than I ever had with Toriko.

But, BriHard!

Toriko isn't supposed to listen to you all the time, it's to make her more realistic!

I've heard this quite a bit in defense to the game to which I disagree and believe had

Ueda never mentioned it, few would use it.

By claiming it makes Toriko more realistic, developers can shift blame off themselves

and onto the player with the assertion that it's working as intended, and based on how

faithful fans are using this defense while heralding it as a sort of innovation, it seems

it worked.

While I do believe Toriko's AI was intentionally built to disobey at times, I find it likely

this idea was nowhere in the original design document and came about due to poor programming

and despite trying to make her more obedient for the final product they failed to do so,

especially since she fails to become more cooperative as her relationship with the boy

develops.

A consequence of leaving it as is drastically pads out the game's length.

Looking up average Let's Plays, it can be completed in as short as 4 and a half hours,

a stark contrast to the 11 or 12 it took myself, and many others, to finish.

If you attribute just 1 of those hours to simple puzzle solving and a death or two,

then that means I spent over 5 hours simply waiting for Toriko to work properly.

How anyone can spin that as a positive is beyond me, and I'd much rather have a shorter

functioning game than one that was longer, but lower in quality.

The reality is the game should be judged on its own merits, as much of the people playing

Guardian won't have paid attention to developer interviews, and thus won't go in with this

mindset and I doubt the assertion of realism would make the scene I'm playing on screen

any less frustrating for the player.

I can understand a pet not knowing to push something, especially if it could potentially

harm their owner, but it clashes against its own design when earlier Toriko is doing exactly

that with 0 problems.

There's just no consistency or flow to her, and it's very clear she's a piece of programming.

Characters aren't good for being realistic, if they were people would hate the protagonist

due to how he takes fall damage and can quickly recover from a broken leg.

No.

Characters are good for being believable in their environment.

It's the difference between having realistic dialogue… "hella cash" and cinematic

dialogue…

"Bond.

James Bond."

The former piece may be more realistic, but it's also terrible dialogue.

The latter may not be realistic, but it is believable given James' Bond's character.

I may be comparing a pet to a human here, but also consider that pets in films act quite

unrealistic.

They're merely performing scripted actions, and they're still fantastic at eliciting

an emotional response from the viewer because the developers know how to properly manipulate

them.

There's a reason we've coined the term video game logic.

We know it's not realistic and we don't expect it to be, but there's still a level

of suspension of disbelief that keeps the player engrossed and in the moment because

it feels good to play.

The times Toriko felt the most convincing as a living creature wasn't when she disobeyed,

but rather in the more controlled moments such as catching the boy mid-fall, or trying

to enter half-open doors when the player is in trouble and those moments work well at

building a relationship with the beast, but the segments of the AI doing what it wants

of its own accord only serves to weaken the player's bond with Toriko through frustration,

rather than enhance it.

To help prove my point I'm going to refer to a game that did the same concepts with

Toriko, only 20 years earlier.

Released on the Sega Genesis and Super Nintendo in 94, Pac-Man 2 is a game where the player

has little control.

Like with Toriko, the player can only suggest things to Pac-Man, have him fight enemies,

feed him, and point him in the right direction of where to go and what to interact with,

all while affecting Pac-Man's environment to make that process easier.

It's the same basics of Toriko's AI.

While the player is essentially guiding Pac-Man from A to B, the mechanics are set up in a

way that keeps Pac-Man's actions somewhat predictable and controllable, but success

isn't always guaranteed, and as with Toriko, this can result in long frustrating sessions

where the player knows the solution to a problem, but Pac-Man simply refuses to comply.

While Pac-Man 2 was called an innovation in gaming upon release, it was, predictably,

met with mixed reception and left players pining for something more in line with the

original.

I doubt the assertion of Pac-Man being more realistic by disobeying the player would change

public opinion, especially after 22 years.

Really the only thing differentiating Pac-Man from Torico is one is a humanoid, and for

anyone looking at Guardian through Rose-Tinted Glasses, that's the only difference they

need to put one above the other when in reality those terms are arbitrary and useless when

it comes to function because at its most basic form they're simple bits of data meant to

look like a character and you should except it to function regardless of the coat of paint

you put on it, bad game design, intentional or otherwise, is still bad game design, and

The Last Guardian is no exception.

So it's a shame that Toriko can't operate as well as a game from 22 years ago on inferior

hardware.

That's not to say bad controls can't be an effective part of good game design.

Silent Hill and Resident Evil used them in earlier installments to ramp up tension which

fit their status as horror games, and both Ico and Colossus used them to convey player

weakness.

What these share is they're all carefully controlled to garner specific responses from

the player and serve a greater purpose.

I'm happy to say The Last Guardian's mechanics fit its theme regarding the relationship between

a boy and his beast, but Toriko's uncontrolled AI does not and only serves to diminish it.

The solution here would be to implement a failsafe to make sure the player isn't struggling

too much with the AI by making Toriko follow a preset course of actions after a few minutes

or a command being repeated 3 times, but that's not what happens, instead the narrator simply

interjects to offer the player a hint, which frequently exacerbates the player's frustration

in long drawn out sequences.

Sometimes these extended periods of time can leave the player feeling as though the solution

reached isn't the correct answer as the game actively fights against them.

In this scene, it's clear Toriko needs to pull this chain to open the door so the boy

can place this piece underneath and keep it open.

Toriko happily plays with the chain until the player moves closer to the gate at which

point she focuses on the boy instead and it's a struggle to get her to play with the chain

again.

So, like a lot of moments, the player will essentially have to wait long periods of time,

some going as far as half an hour, just for Toriko's AI to put two and two together

and do what the player wants.

Moments where she won't listen are so frequent that it becomes less of a miracle as to when

they do happen, and more of one when they don't.

Another example of when this happened is when I fell into a small lake and was trying to

make it back up and to Toriko.

It's clear that I should push the box into place and its very likely that Toriko's

tail is what I need to go back up, there's even a hole you can open for it and you can

get Toriko to peer into another gap to position her correctly, and I thought I had this wrong

for a few minutes until I noticed Toriko's tail had collided with the wooden structure

and were stopping it from falling.

I then spent 10 minutes waiting just trying to get Toriko to move so her tail could drop

down.

I eventually succeeded and got back up and it played this triumphant and endearing music,

but it felt more like an insult after having to deal with such frustration.

Now, you can easily open the menu and return to a previous checkpoint, which I did in other

parts of the game, but if you're having to reset checkpoints to work around an issue,

then you're admitting that there's a major problem with that part of the game, there's

just no getting around it.

Companion characters aren't anything particularly new, they've been a mainstay in the Zelda

series for years, and even Ico and Colossus had their own.

While they may have been finnicky at times, it was never anything that lasted more than

a handful of seconds, and certainly not enough time to ruin the experience.

But personally, of all the companions I've come across before, Toriko might be the worst

one to date, outclassing even Skyward Sword's Fi where you could at least Mash A to rush

through her dialogue and still have a functional game.

With Toriko, you can only sit down, wait, and hope for the best.

I'm sure plenty will assert that you haven't had any personal issues and so my lackluster

experience is automatically invalid, and you know wha-.

*Phone call* Oh wait, hold on, I get that.

Hello?

– Hey, Brian.

You working on that video talking about what a buggy mess Sonic 06 was?

– Hey!

Fuck you, Matt.

I didn't have any issues playing it!

Now what was I doing?

Oh, yeah, back to the video.

Behind Toriko the camera might be the 2nd biggest complaint I have, as it often refuses

to look beyond a certain angle in cramped environments, and at times the screen randomly

dips to black when colliding with an object, or worse, for no reason.

I was willing to ignore it until this happened…

This footage I'm playing right now may just appear to be a black image, but as you'll

see, it's just an unfortunate situation to be in.

I tried all I could to get out of this, both moving around on Toriko, shifting the camera,

and dropping off the beast as well, but nothing would really fix the situation, and honestly,

I contemplated resetting the game here and redoing this entire segment before it inevitably

fixed itself.

Where the levels in Ico and Colossus felt cohesive and flowed well into one another,

Toriko's ability to jump over large walls and from pillar to pillar can often result

in environments feeling as though they were placed next to each other with a disregard

for cohesion.

It might sound like a complaint, but this is one of the greatest things The Last Guardian

has going for it regarding its world.

Developers don't have to worry about creating filler content to bridge these key environments

together and can instead focus on creating good levels.

There are still moments of downtime to break the flow of gameplay so it can be built back

up later, and while the overall pacing between levels is solid not every environment holds

up to that genius.

Some levels rely solely on the game's physics.

The solution of having Toriko jump into a lake to create waves for the player to reach

a switch was one that felt satisfying to solve, but because the way forward is often so poorly

communicated it left me feeling incredibly stupid at times.

The stained-glass sigils had the most potential as a puzzle related item, but they go completely

wasted.

Because it causes Toriko to stop in her tracks, the player always has an immediately clear

objective, and while it's great for world building, there's not much to them as they're

easily destroyed by being pushed off nearby ledges or with Toriko's tail-beam seemingly

existing only to delay the inevitable and pad out the game's length and I'll show

you what I mean.

In Ico exists an instance where the player walks with Yorda across a bridge, and it collapses.

The boy then grabs Yorda and quickly pulls her up to safety establishing an idea of character

dependency, while also keeping the player from backtracking.

In Guardian, the boy must destroy a sigil, which then destroys the bridge, before being

saved by the beast and pulled up to safety.

While this is longer, to this part's credit the immediate shift of Toriko saving the boy

and then vice versa helps establish a more solid relationship than in Ico while also

making progression feel earned, and I'm glad they added it in, but because that extra

step of destroying the sigil is so drawn out it ends up taking Guardian 3 minutes to accomplish

what took Ico 5 seconds, when it could've just been a minute.

Take out the sigil and the bridge just could've collapsed on its own and you'd not only

get to the scene's climax faster, but you'd still have a fantastic, and arguably better,

sequence of events that remains logically cohesive, and matches the game's minimalist

design.

While it has little impact on the overall experience, it's just a small part of a

larger problem, especially when you consider the player isn't in any actual danger.

If you wait for the column to break, or Trico's AI isn't working, it will leave behind a

safe spot for the player, showing there was never any risk.

Moments like this are spread throughout Guardian and the player must actively go out of their

way to make the result be death.

It makes the whole experience feel disingenuous and like the developers are constantly holding

your hand because they'd rather let you feel like you're on a spectacular journey

than actually be part of one.

There are only 3 major sigils with platforming segments attached, but because the level design

is so straightforward and linear, the player is never asked to think, they simply move

forward because there's only ever 1 path to follow.

To make matters worse, because the player can't fall off ledges or tight ropes without

deliberately pressing the jump button, there's never any potential for failure, or worry

over being sent back a few seconds.

The game tries to pretend there is reason to be cautious by placing most platforming

segments over empty chasms or from high ledges, but once you realize this it becomes strikingly

poor game design.

Come the 2nd half of the game a series of sigils are huddled up together, but are so

easily taken out that progress fails to feel earned in a spot that already feels like tedious

filler, especially since they come so late in the game.

It might as well be a series of doors placed next to levers that open them.

But before I move on, I feel it's important

to mention the slow-motion sequences as they grew increasingly tiresome the more they were

seen and I feel that they should've been cut entirely after this point.

Toriko is meant to always catch the player when they happen and it's immediately clear,

even the first time around, that the player isn't in any danger during these events

and so all tension is lost, but if Toriko's AI were to fail for some reason, the player's

death then becomes incredibly drawn out so I don't see why it was left in.

As another callback to Ico, if enemies catch the player they'll try to take him through

a blue portal and if they succeed it's game over.

While this often results in little more than being sent back 20 seconds, it's a solid

method of providing danger for the player.

While their early introduction is nothing special, I was quite impressed with a segment

later on where the player would have to distract them, go off the ledge and circle around to

a chain and open a gate while they were oblivious.

I was interested in seeing how the game would spin this in later levels as it conveyed a

sense of frailty to the boy, but for some reason, immediately afterwards, the player

runs into the exact same room, with the same puzzle and solution, but with twice the enemies

and none of the levels after this allow for similar stealth segments to occur.

While I like the idea and design of the game's enemies, increasing the number in a scene

is a poor excuse for increased difficulty, especially since only 1 can ever grab the

player.

This becomes problematic in later segments where the boy needs to stagger an enemy as

the boy's pushing animation results in a lengthy getup that leaves him open to capture,

and half the time the stagger won't even register.

This is troublesome on shielded enemies as they stop Toriko from attacking, meaning they're

the only time players are asked to be involved in combat.

I tried it from multiple distances to be sure I was doing it right, but with no success

in alleviating the problem.

I was willing to attribute this to a hidden stagger meter at the time, but since then

I've been told that isn't the case.

You can imagine then, how my opinion of this mechanic immediately dropped.

At times the game will deliberately force the player into certain actions that they've

been told to ignore.

In this scene you'd think taking out shielded enemies would be the solution, but it isn't.

What the game wants you to do is let an enemy catch you and not fight back so Toriko will

jump across the gap and save you.

When I was told this solution and replayed the game, it felt like I was taken out of

the experience and was merely crossing off a checklist.

It happens again near the end of the game, but at least here it feels more logical and

keeps the player in the moment.

There's even a bit where Toriko is possessed and eats the boy, but because there's no

way out, the player must wait and let her eat them.

It's odd that the developers implemented such questionable design choices since they

only serve to dampen the experience.

Hopping on Toriko's back essentially means the player is safe from harm as she becomes

the primary target.

It's a shame because this reduces combat to little more than waiting for Toriko to

finish fighting so you can then calm her down, a process that can become incredibly drawn

out when she knocks enemies into corners repeatedly instead of outright killing them instantly.

She's seemingly invincible and I never had her once die on me.

It never feels like there's any danger, and thus, any point.

What fully cemented my opinion of The Last Guardian came near the end when Toriko was

hopping between pillars.

After Toriko looked at the next ledge for nearly a full minute and finally taking the

leap, in mid-jump the boy fell off Toriko and after respawning at my last checkpoint

the game crashed.

I used PS4Share for all this footage so I was unable to record this so you'll have

to take me at my word for this, but I seriously considered giving up and returning the game

at that point, but pushed through hoping the ending could redeem the experience.

Throughout the game other Trico were an uncommon sight, so it was nice to see them become a

larger focus near the end of the game, and it's once Toriko and the boy become separated

that you truly come face to face with one.

While it's little more than a giant chase sequence, the events play out quickly and

satisfyingly before the boy becomes trapped in a cage.

A solid representation of the moment as without Toriko, the boy is unable to move forward

and while the cage's physics feel somewhat off, it's use doesn't last long enough

to become bothersome.

The beast leaves and time passes before we reunite with Toriko, break free from our cage,

and can progress once more.

Fortunately, in the last hour, there were a few moments where Toriko, the camera, and

technical bits, all worked perfectly if only because the level design was so safe and linear

that cooperation couldn't possibly be hampered.

Here I could see a glimmer of the product the developers were aiming for, but it did

little to change my opinion.

It fails to reach the same highs as its predecessors, but when the game is functioning as one would

expect it to, it's a solid and often enjoyable experience.

It can only be called unfortunate that to get to those moments you must fight against

not only the controls and levels, but Toriko herself, and those lows are staggeringly low.

The ending isn't quite what some people might expect, but it's twist in revealing

the barrels players have been feeding Toriko are made from kids is somewhat predictable

if you've played Ico, where it turned out other horned children were sacrificed and

become the enemies you'd been fighting.

The way these last few events played out caught me off guard, but mostly in a good way.

Seeing Toriko be outcast by her brethren and torn to pieces isn't exactly the prettiest

sight, and while I can tell this scene is supposed to be impacting me in a highly emotional

way, Toriko's AI had made me grow to dislike the beast so much, I was largely unaffected

by what was happening and could only say to myself "Well that's quite brutal."

The game caps itself off with its only boss fight before placing the player's fate in

their partner's hands once more.

Despite my own personal distaste for Toriko, I think this scene was extremely well-executed,

as are most of the set pieces throughout the entire game, and you can see just how much

the boy and his beast have grown to care for one another, before they must ultimately,

and permanently say goodbye, a stark contrast to the opening where the boy was so quick

and willing to abandon Toriko.

As time passes, the boy, now a man finishes retelling his story and there's even a suggestion

that Toriko lived and had a few children.

I don't know if the Trico eat anything other than barrels, but by leaving this scene in

there might be the unintended consequence of suggesting there's a continued supply.

*small break*

During my playthroughs of Guardian it wasn't hard to feel as though Sony and Ueda went

for broke when they released it in.

Quite like its predecessors, Guardian's development was a troubled one, especially

in regards to programming and optimization that led to multiple delays and even a system

transfer.

But even on the PS4 the game frequently drops in frames, sometimes even into the single

digits, despite not much happening on-screen.

I've heard the issue is alleviated somewhat on the PS4 Pro, but it's doubtful most players

will be using that system, at least right now.

While the visuals are stunning at times, I don't think the trade-off of frames for

better visuals benefited the game in any way and can only hope a patch will help alleviate

these problems.

When I go into video games, I want little more than an enjoyable experience, often setting

my expectations as low as possible while avoiding trailers, and for The Last Guardian that's

no different.

Its good ideas are so hampered by safe hand holding design and poor programming that the

entire experience ends up feeling phony.

Ico and Colossus were so acclaimed because there was nothing like it at the time.

While concepts they introduced have become more commonplace and been done better, their

foundation in game design was so strong that they both manage to remain enjoyable to this

day, better yet, there was a sense of danger.

While Guardian does improve a few mechanics to a fair degree, it also worsens a few as

well, often to a much greater extent, and usually they're the most important part

of the experience.

Put simply, If Ico and Colossus were pioneers of their kind, then I'd label The Last Guardian

as a relic, feeling 2 or more generations behind its time.

A shame when games coming out today that aim to feel 5 generations behind still manage

to remain more enjoyable, some even being better than most AAA titles.

One can only hope that as the weeks go by and the honeymoon phase wears off, people

will be willing to look past their rose-tinted glasses and be more critical of the end product.

*cut*

If you found yourself disagreeing or agreeing with all my points and still find yourself

a fan of the game, then I hope this video at least gave you a deeper understanding and

appreciation for what it is, while making you think more critically of it.

Who knows, if TLG inspires you to make your own game, you may at least now have a better

idea of what to do for an overall better experience.

I am not against liking flawed experiences with Bioshock Infinite and Atelier Meruru

being 2 such examples.

Whether you choose to buy, rent, or pass on the game, I hope you temper your expectations

accordingly and suggest watching part of a let's play to see if it's something you

feel is worth experiencing for yourself.

If you do choose to play it, or already have, I can only hope your experience is better

than mine.

And if you do end up watching a let's play, be sure to thank the poor son of a bitch who

had to edit out all the waiting.

For more infomation >> The Last Guardian: Intentionally Flawed? - Duration: 26:31.

-------------------------------------------

Tim Tebow Prays For Humanity... AND HOME RUNS!! | TMZ TV - Duration: 2:09.

>> WHAT'S UP!

ANNOUNCER: PLAY BALL, BECAUSE

THAT'S MINOR LEAGUE BASEBALL

PLAYER AND MAN OF GOD TIM TEBOW

GOING HEAD TO HEAD WITH OUR

CAMERA GUY AT L.A.X. IN A MATCH

FOR THE AGES.

>> THIS ENTIRE CLIP IS MY

ATTEMPT TO GET HIM TO ADMIT TO

ME THAT HE'S PRAYED FOR HOME

RUNS.

ANNOUNCER: OK!

SO LET'S LOAD THE BASES.

>> HOW MUCH DO YOU PRAY FOR

YOURSELF RATHER THAN OTHERS OF

THE WORLD OR WHATEVER?

>> YOU KNOW, I THINK THAT WHEN

YOU PRAY, IT'S JUST GOOD TO

SHARE GOD YOUR HEART BECAUSE HE

ALREADY KNOWS YOUR THOUGHTS

BEFOREHAND SO YOU CAN'T REALLY

TRICK HIM, YOU KNOW.

ANNOUNCER: WOW, HE'D MAKE A HECK

OF A CARD PLAYER.

BUT LET'S BRING THE HEAT.

>> DO YOU EVER PRAY FOR LIKE A

HOME RUN

TOMORROW OR SOMETHING LIKE THAT?

>> I DON'T HAVE A GAME TOMORROW

SO THAT HELPS.

>> THAT WAS MY STRIKE ONE OF

TRYING TO GET HIM TO ANSWER MY

QUESTION.

ANNOUNCER: BUT YOU'RE STILL UP.

>> NOTICE I SAID PRAY FOR A HOME

RUN.

>> SURELY.

>> SO HE LAUGHS IT OFF.

SO STRIKE TWO.

ANNOUNCER: LOOKING BLEAK.

BUT THEN DIVINE INTERVENTION.

>> THE TICKET LADY WON'T LET HIS

BAG THROUGH BECAUSE THERE'S A

BIT TOO BIG TO BE CARRY-ON

LUGGAGE SO ME AND HIM FORCE IT

AND SHOVE IT INTO A EASIER BAG

TO MANAGE.

THERE WE GO!

HARVEY: SO HE'S GOT TO LOVE YOU

FOR THAT.

ANNOUNCER: YOU BETCHA!

SO TAKE ONE LAST SWING.

>> YOU GOT TO GIVE ME MY ANSWER,

MAN, HAVE YOU EVER PRAYED FOR A

TOUCHDOWN OR HOME RUN?

YEA OR NAY?

YEA OR NAY?

>> OF COURSE, YOU KIND OF PRAYED

TO DO WELL.

ANNOUNCER: ALL RIGHT!

>> AND WE GOT IT!

>> YOU NAILED HIM!

>> HOME RUN!

ANNOUNCER: SO THANKS, TIM TEBOW.

>> MORE IMPORTANTLY, TRY TO HELP

PEOPLE.

ANNOUNCER: YEAH, YEAH, WE GOT

IT.

For more infomation >> Tim Tebow Prays For Humanity... AND HOME RUNS!! | TMZ TV - Duration: 2:09.

-------------------------------------------

Metalliquoi ? - Hors Série : Noël - Duration: 11:00.

Hi everyone, and welcome to "Metalliwhat ?"

This year, as you might have guessed, the special issue will be on Christmas.

And now, you'll say :

"But... Christmas is not Metal !"

Well in fact, it is !

We'll see in this episode that there is a lot of cases where they meet,

Starting with this TV show of December 24th, 1988 :

At the time where MTV was still a good music channel,

(even was a music channel at all, actually)

Ozzy Osbourne and his guitarist Zakk Wylde introduce new songs of bands like Anthrax, Def Leppard,

Flotsam & Jetsam, Kiss or Yngwie Malmsteen.

Yeah, at that time, new songs that went on TV had balls.

But, except the set of the show, not much to do with Christmas, I concede.

Let's go a little further in Christmas Metal, with this album released in 2008, called :

"We wish you a Metal Xmas and a Headbanging new year"

It's a project that brought together some big names of Metal, and they "metallized" Christmas songs.

And there are great names :

Ronnie James Dio, Alice Cooper, James Lomenzo, Doug Aldrich, Tim "Ripper" Owens, and so on...

That said, they are not all amazing...

I might well love Metal, we have to agree that this one is particularly disgusting.

Personally, my favorite is the cover of Chuck Berry with Lemmy, Dave Grohl and Billy Gibbons.

Just this insane line-up is already huge ! Here's what it sounds like :

Oh, sorry !

This is priobably the biggest project in Christmas albums, but there were a lot more !

For example, Twisted Sisted made one :

Twisted Sister, here's a band I didn't talk to you about yet !

They are among the pioneers of Glam Metal, and in a book I read, they were called

"The nightmare of puritan America"

Partly thanks to the look of their singer, the one and only Dee Snider.

But I think there is a good chance that you heard them before, with this cult song :

Back to Christmas albums with a man, what am I saying ? A true legend :

Christopher Lee, whom you surely know for his parts of movie villains like

Dracula,

the creature of Frankenstein,

the Count of Rochefort,

the Man with the Golden Gun,

Saruman,

the Dr Catheter,

Lord Summerisle,

Count Dooku,

anyhow, he was one of the classiest men in cinema, may he rest in peace.

Well, Sir Christopher Lee, he did some Metal !

Solo, and also as a guest on songs from Rhapsody of Fire, that I already talked about.

And about Christmas, well he also did some :

All of this are album that really were released,

but I'd like to show you one that did not came out.

It's a sort of sketch with a fake commercial for a Christmas Metal album,

that was made in 2013 for the Jimmy Kimmel Live!, a well known talk show in the USA, watch this :

Aren't they beautiful, with their ugly Christmas sweaters ?

The fun thing is that there really are Metal versions of this sweaters, you can fin them anywhere online !

To finish with albums, I'd like to show you a band that probably made the more of them :

Trans-Siberian Orchestra

Trans-Siberian Orchestra, or TSO to make it simple,

it's a huge musical and visual project imagined by Paul O'Neill,

musician, writer, producer, in short : the boss.

It's a kind of Rock Opera for which they wanted a very exceptionnal show,

So we're on 2,5 hours of concert with more than 20 musicians and singers on stage,

an insane light show, cranes, pyrotechnics, etc...

They released a trilogy of Christmas albums, and the first half of their shows is

a story of Christmas with music, with as you just heard, pretty heavy songs.

A big part of the TSO brains comes from the Metal world,

as 4 of them met in the band Savatage, that I told you about in the episode on classical music,

and they have amongst their musicians guys like Al Pitrelli, who played with Megadeth,

or Russel Allen, singer of Symphony X.

By the way, in the 2nd part of their show (which is more Metal than Christmas), they play some Savatage songs.

And so, this is now the thing I want to see more than anything in the world, since I learned all I just said.

So about 2 weeks ago when I wrote this special issue.

So far, the only thing I knew about this band was the music of a video I found on a website,

in a time where there was no facebook, no youtube, and I don't even know if there was msn already, so that's that!

Oh, the sudden aging...

It's one of these video you often see in the US, where the guys are so serious about their Christmas decorations

that they light up their house in sync with a song.

So, with TSO it looks like this :

And if you find it not Metal enough, don't worry, someone did it with Slayer :

All my respect for the work he spent on it,

but even if the result is really impressive,

a song that goes "Raining Blood" is not very Christmas Spirit, isn't it ?

By the way, when some Metal musicians try to do Christmas songs it doesn't always go very well.

Look what the singer of Alestorm posted on facebook not so long ago :

I don't know if it comes from his voice,

his keyboard sound,

or from knowing that it's miles away from what he does with Alestorm,

but there is something very creepy about it.

Let's stay on creepy ! With a video my sister showed me last year.

Thank you, Claudia !

If you watch "Metalliwhat ?", you know Year Zero, noe of the Ghost songs I showed on episode 17th :

Well, there is a cover of this song, Christmas version.

I know, it's hard to believe that a song praying Satan can be done with Christmas theme, but they did.

Because in english, "Père Noël" is called "Santa Claus".

So...

It is so awesome ! Check out the entire song, it's really well made !

That said, I will leave you because I have a Christmas meal awaiting,

and I have to wrap Claudia's gift.

I kiss you all, and wish you a merry Christmas !

See you next year !

It was "Metalliwhat ?"

A show on Metal presented by Hubert

Thanks to ...

The list of songs played during the show is available in the description

Thanks for watching and see you next time !

Dear Santa,

This year, I haven't been very nice,

but if you could still think about me and bring me a little something, like...

I don't know...

A ticket for a Trans-Siberian Orchestra's concert in the USA next year,

with the plane ticket and the hotel, I would be very greatful !

Thank you !

For more infomation >> Metalliquoi ? - Hors Série : Noël - Duration: 11:00.

-------------------------------------------

Wishmas Vacation Trailer | UO Shorts - Duration: 1:45.

Oh, good choice!

You know what they say about this ornament, don't you?

What?

It is said, it holds the gift of Christmas spirit.

Whatever that means.

Dad! Wait! Can we please do something that I want to do?

Sure thing, Max. Right after we ride The Mummy!!!

Yeah! The Mummy first, PUNK!

(voices in Max's head) Right after we ride The Mummy! The Mummy first, PUNK!

I wish that I had the whole park to myself.

Wait, wait! Where's Max?

My brother Cody is really mean to me. Does that ever happen to you?

From the creators of Single Riders...

...comes the story of how holiday wishes are even better...

...when shared with those you love.

For more infomation >> Wishmas Vacation Trailer | UO Shorts - Duration: 1:45.

-------------------------------------------

2004-2008 F-150 Barricade Raptor Style Grille - Black Review & Install - Duration: 2:28.

What's going on guys, I'm Alex from americanmuscle.com.

This is my quick review and install of the Barricade Raptor Style Grille fitting the

2004 through 2008 F-150.

So, in this video, I'm gonna talk about the construction and materials used on this grille,

who this is going to appeal to.

And a little bit later we're gonna hit the install, but right off the bat, we're going

to be giving this a very easy one of the three wrenches on the difficulty meter.

And you should have this on your truck in about 30 minutes to an hour tops.

So this grille is gonna be for the F-150 owner that's looking to replace their old and worn

out grille or add something that's gonna make the front end of their truck pop a little

bit more as well as protecting it.

And last but not least to not look like every other F-150 out there on the roads.

So in terms of the materials here we're gonna see this grille is gonna be made up of a very

durable ABS plastic material.

Now, this is not only gonna be known for its impact resistance as well as durability and

being lightweight but it is gonna be the ideal material if you're looking to do any type

of off-roading as well as protecting the front end of your truck from anything you may come

across on the job site and your daily commute.

So, Barricade's then can finish this off in a very high gloss black finish.

Now, in my opinion, this meshes very well with the factory trim on the truck, but this

could also be used very well with the chrome look or with even a smoked out look.

So take a look at the pricing here guys we're gonna see this grille is gonna fall in line

right around the $130 price range.

Now this is gonna be a huge selling point for me when looking for grilles for my truck

as depending on the style and the brand you're gonna see if they can easily top the scales

at close to $700.

You know this Barricade factory style grille was made with the intention of being a direct

factory replacement for your F-150.

Now, guys, that's gonna mean that there's not gonna be any type of cutting or modification

required to your truck.

So you can rest easy knowing that this is only gonna be installed with a basic socket

set as well as a Phillip set screwdriver.

Now I will add that while it's not absolutely necessary to have a second set of hands around,

it's always a good idea to do so just in case you need the second opinion or just to have

somebody hold something else.

So just to wrap things up here, I really like this option from Barricade not only because

I have a ton of their parts in my own personal truck but for the fact that you're gonna be

swapping out your old grille with something that's gonna make the front end of your truck

pop all the while, while protecting your investment as well.

So that's my review and install for the Barricade Raptor Style Grille fitting the 2004 through

2008 F-150 available in gloss black right here at americanmuscle.com.

For more infomation >> 2004-2008 F-150 Barricade Raptor Style Grille - Black Review & Install - Duration: 2:28.

-------------------------------------------

We're Here! Learn English with Jack on Vacation 🏝 - Duration: 5:50.

Hello. This is Jack from tofluency.com.

Welcome to the special English lesson

where you're going to learn English in

context and we're going to do that by me

showing you around where we're currently

staying in Florida for Christmas and I'm

going to give you vocabulary and phrases

related to what you see, so, let's start

with the pool. So, here is the pool -

this was one of the things that we

wanted for this vacation rental and

we're here with my family which is great

because everyone loves the pool, Now, you'll

notice a few things: firstly, it has this

fence around the outside and we

requested this because we have a young

son who is just over three and it just

makes things a lot safer. Now, a couple of

things as well:

this pool is heated which means that

there is a heat pump for it which makes

it warmer because, even though the

weather is great, the sun has just gone behind the

cloud but even though it's warm,

it still needs a little bit of heat to

make it more comfortable -

the other thing is you can see over here

my son's swimming shorts and some towels.

Now, they are hanging out to dry

they are hanging out to dry right now.

Walking over here you can see these

reclining chairs or sun lounges. This is

a great place, obviously, to sit back,

relax, have a sip of wine, something like

that - to drink, eat, and just relax in the

sun. This is the outside dining table and

this is where I just recorded a live

lesson there will be a link to that in

the description below. The problem is the

internet connection isn't the best here

so, I might not be able to go live in HD,

but we'll see how it goes.

My dad loves to barbeque

and, luckily, there is this barbecue here

now this is a coal

BBQ. A lot of barbecues in the US are

gas-powered so they are gas barbecues

but this one uses coal - you open it up

and can see, it's nice and clean and it's

ready to be used.

Let's now go for a walk this way, I'm just

going to show you the outside of the

house, so, I'm gonna open up the gate -

this is a good gate to have because, again,

my son can't reach this - it just keeps

everything, everything, secure. Now, we're

going to go down the side of the house

and... notice that we have lots of

flowers. If you look next door they have flowers

on their plants and their bushes as well and

that's because in florida it doesn't

really get cold here - it's the middle of

December and it's really warm right now.

Speaking of warm, this is the heater for

the pool,

apparently, it gets really expensive if you

run it all the time - and that's a great

verb to use: to run the water heater or

to run the pool heater. This is the front of

the house and the road that goes down

here,

luckily, we found a house that is at the

end of a cul-de-sac... it's at the end of

a dead-end road which means that there's

not a lot of traffic, there's not a lot

of through traffic - it's so quiet out here,

it's really peaceful and relaxing.

One thing you might have noticed:

palm trees, so, in Florida there are palm trees

everywhere and over here, in the bins,

I'll just take you over there - over here,

you can see some dead plants or dead

trimmings of plants and what happens is

they leave these out here and people

will come and pick them up take them to

a yard and turn them into mulch, and

mulch is something that you can put under

trees to help keep the soil nice and

moist.

One thing I do want to show you is next

door, becuase, they have incredible Christmas

decorations and last - I'll show you a

picture on Facebook - but these lights are

incredible they have lights all down the

side of the house in this bush here on

everything that you see out here. It's an

incredible sight. Now, I'm just sitting on

the front, on a rocking chair

this is, again, it's just so peaceful out

here you can probably hear some traffic

in the background but when the birds are

singing, in the morning, you can't hear

anything - it's just a great place to be.

Now, we chose Florida for our Christmas

vacation because my family and I wanted

to meet up; we wanted to spend Christmas

together, but we wanted to go somewhere

warm. And because we have just had a baby,

my parents my sister decided to come and

see us, so that we didn't have to get on

a plane and travel long distances. So,

they flew to Florida and we're just

going to spend Christmas together. If you

take a look at the description, I'll

leave some words and phrases that I used

in this video below, and that means that

you'll be able to learn some English in

context.

Let me know if you have any questions

about what we've talked about in this

video. If you're new here,

please subscribe, thank you for watching...

see you in the next lesson!

For more infomation >> We're Here! Learn English with Jack on Vacation 🏝 - Duration: 5:50.

-------------------------------------------

Learn English with a Christmas Movie: Elf - Duration: 7:00.

What's up everybody?

Chad here with another very quick video lesson for you all.

Today's video less is not based on a TV series, but a scene from a really funny Christmas

movie called "Elf."

So the context of the scene is that Will Ferrell, the actor, he is an Elf, one of Santa Clause's

helpers.

And he's come to New York to find his real parents.

But all you need to know to understand the scene is that he is in a shopping mall and

he sees a fake Santa Clause and he goes crazy.

So it's a really funny scene to really learn a lot with this scene DOWNLOAD THE POWER LESSON

just click there, and it's an awesome resource that breaks down all the vocabulary, pronunciation,

and cultural references.

And it will really, really help your English Fluency.

So download the Power Lesson.

Sit back, relax and enjoy this scene from "Elf." Aww Yeah!

For more infomation >> Learn English with a Christmas Movie: Elf - Duration: 7:00.

-------------------------------------------

Secret Santa leaving lasting impression in New Mexico town - Duration: 3:10.

THAT'S EVIDENT AT ONE

LOCAL ELECTRIC COMPANY'S

OFFICE. A YEARLY VISITOR

THERE STAYS FOR JUST A

SHORT TIME BUT LEAVES A

LASTING IMPRESSION.

IN THE SMALL TOWN OF

SOCORRO...

LEAVES BLOWING.. THERE'S

A BIG SECRET.

DOOR OPENING AND

JINGLING BELLS NATS

55;01 thank you for

calling soccoro electric

cooperative this is mary

55;04

Adriana Arellano,

socorro electric 8;29

they just come in and

they walk into my

SANTA.. BUT YOU WONT

FIND THE GIFT

UNDER THE TREE...

John Thomas, recipient

44;13 i said yeah but

FOR THE PAST 8 OR 9

YEARS -- A

SECRET SANTA'S BEEN

PAYING OFF ELECTRIC

BILLS... EACH YEAR ITS

SOMEONE DIFFERENT...AND

THEY'RE CHOSEN CAREFULLY

.

Rob adams, socorro

electric 22;26 the

recipents it just seems

like this comes at the

right time 22;30 THAT

COULDN'T BE MORE

TRUE...FOR JOHN THOMAS

AND HIS FAMILY.

John Thomas 25;39 it

was close to christmas

time and you'd been

going through all of the

chemo and radiation

treatments ... 25;50

JOHN SAYS HE WAS --

STRAPPED FOR CASH --

DROWNING IN

MEDICAL BILLS. BUT HE

WASN'T THE ONLY WORRIED

ABOUT -- KEEPING THE

LIGHTS ON.'

rachel vallejos ;44 I

didn't know how I was

going to do it ;48 it

was like borrow from

saint peter to pay saint

paul ;52 RACHEL VALLEJOS

-- SAYS FOR YEARS SHE

JUST COULDN'T KEEP

UP. THEN -- JUST BEFORE

CHRISTMAS -- THEY BOTH

GOT A CALL.

Adriana Arellano,

socorro electric 9;10

like the best thing ever

9;17

rachel vallejos 4;04 I

was very happy relieved

and thankful mostly

thankful thats what it

is, christmas 4;12

AND THE THANK YOUS KEEP

POURING IN...

Rob Adams, Comm. Dir.

23;04 i would just ay

thank you , thank you

because this impacts

people in a way that

they'll never image

23;12

Rachel Vallejos 4;42

thank you whoever you

are...haha thank you

very much you made my

life a little better

4;48 A FEW YEARS AGO,

THE THANK YOU CAME IN A

HAND-WRITTEN

LETTER.

10.15.13 you will always

be in my heart and

prayers, 10.15.15 BUT

WHO GOT THE LETTER?

COULD IT BE A NEIGHBOR

... A LOCAL DOCTOR... OR

SOMEONE AT THE GROCERY

STORE.?

Rachel Vallejos,

recipient 2;18 i have

no idea and I've tried

findng out let me tell

you ...haha 2;23 THE

FOLKS AT SOCORRO

ELECTRIC KNOW -- BUT

THEY'RE SWORN TO

SECRECY...

Adriana Arellano 10;53

they want to be

annonymous so I respect

that 10;56 AFTER ALL --

NOBODY'S EVER SEEN THE

REAL SANTA.. THAT'S THE

MAGIC OF CHRISTMAS.

john thomas, recipient

49.03 i would like to

say many many thanks

49;05

THE SECRET SANTA'S PAID

OUT THOUSANDS OF

DOLLARS---TO KEEP LIGHTS

ON IN SOCORRO. WE DON'T

KNOW IF THEY HAVE

ALREADY COME THIS YEAR.

.TODAY...PATCHY DENSE

FOG IN THE MORNING.

MOSTLY CLOUDY WITH A

For more infomation >> Secret Santa leaving lasting impression in New Mexico town - Duration: 3:10.

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pigs finger family song | #kids #pig #nursery #rhymes | pig family song 1 - Duration: 2:06.

Daddy finger, daddy finger, where are you ?

Here i am, here i am, how do you do ?

Mommy finger, mommy finger, where are you ?

Here i am, here i am, how do you do ?

Brother finger, brother finger, where are you ?

Here i am, here i am, how do you do ?

Sister finger, sister finger, where are you ?

Here i am, here i am, how do you do ?

Baby finger, baby finger, where are you ?

Here i am, here i am, how do you do ?

To watch more videos, SUBSCRIBE to

FUN FOR KIDS TV

For more infomation >> pigs finger family song | #kids #pig #nursery #rhymes | pig family song 1 - Duration: 2:06.

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DMX... - Duration: 1:39.

I hope nothing goes wrong

Sorry Dark15, but I'll have to steal your machine

It's now

Or never

For more infomation >> DMX... - Duration: 1:39.

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Christmas Angel Program sends holiday dinners to deserving families - Duration: 1:00.

JUMPED TO 1,10

>> THEY'RE ALL WORKING IN

UNISON.

WE BUILT OUR OWN ASSEMBLY LINE

AWAY FROM THE PLANT, THE FORD

MOTOR COMPANY HERE.

TANGO ON FOURTH STREET LIVE.

REPORTER: THE SERVICE FOR

VOLUNTEER WORKED LIKE A

WELL-OILED MACHINE THURSDAY

THEY STOCKED BOXES WITH

EVERYTHING A FAMILY NEEDS TO

CELEBRATE CHRISTMAS.

WHEN THAT WAS DONE A CREW LOADED

THEM IN THE BACK OF A TRAILER

READY FOR DELIVERY.

THE MEALS WILL FEED FAMILIES IN

NEED WHETHER THEY SERVE IN THE

NATIONAL GUARD OR LIVE AT A

SENIOR CITIZEN'S CENTER.

>> THERE'S A HOST OF

ORGANIZATIONS THAT WE'RE TRYING

TO HELP, SO AS WE COLLABORATE

AND GROW, -- GROW OUR

PARTNERSHIP, WE'RE ABLE TO HELP

MORE AND MORE OF ORGANIZATIONS

IN OUR COMMUNITY.

MORGAN: THE PRESIDENT OF FOURTH

STREET LIVE WHERE THEY NOW HOST

THE ANNUAL EVENT SAY THIS IS A

HOLIDAY TRADITION THEY WOULDN'T

MISS.

For more infomation >> Christmas Angel Program sends holiday dinners to deserving families - Duration: 1:00.

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MUSIC VIDEO | ft. Awakening by Silent Partner | Instrumental - Duration: 2:34.

For more infomation >> MUSIC VIDEO | ft. Awakening by Silent Partner | Instrumental - Duration: 2:34.

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Silver and Gold Party: Funny Family Gifts - Duration: 4:18.

TERESA: I THINK YOU MIGHT WANT

TO STICK TO YOUR DAY JOB.

YOU ARE A LITTLE TOO THIN.

RYAN: WE HAVE THE REAL SANTA

CLAUS.

LET'S GIVE HIM A ROUND OF

APPLAUSE.

[APPLAUSE]

TERESA: YAY, SANTA.

GOOD MORNING, EVERYONE.

RYAN: GOOD MORNING.

I HAVE A QUICK GOODIES FOR

EVERYONE.

I HOPE YOU ENJOY THEM.

OF COURSE YOU ARE GOING TOOF COURSE YOU ARE GOING TO BE

FIRST.

DON'T BE SILLY.

WHO HACKED THIS MAGIC BAG?

THIS IS FOR YOU, BUDDY.

SAY THANK YOU, SANTA.

I HEARD IT.

TERESA: WHY DON'T WE OPEN THIS.

LET'S SEE WHAT SANTA GOT YOU.

YOUR VERY FIRST MICROPHONE.

YAY!

YOU JUST WANT THE BAG.

TERESA: YOU LIKE THE BACK.

I LIKE MICROPHONES.

HERE YOU GO.

THIS IS FOR YOU.

RYAN: I HOPE IT IS A LITTLE

TYKES CAR.

YOU HAVE TO REMEMBER TO BE

GOOD.

HAND THIS DOWN

TO BETH.

WOW.

RYAN: T-SHIRT.

NICE.

I KNEW YOU WANTED THAT RIGHT

NOW.

RIGHT NOW.

RYAN: VERY COOL.

TERESA, THIS IS FOR YOU.

I AM NOT GOING TO SAY.

RYAN: A WINE SACK.

I LOVE THIS.

TERESA: THAT IS REALLY FUNNY.

SHARING IS CARING.

THIS IS FOR YOU.

RYAN: HOLD ON.

LET'S SEE WHAT TERESA GOT.

WAIVER TERESA.

-- WAIT FOR TERESA.

TERESA: EVERYONE KNOWS THAT I

HAVE A CRUSH ON MAGNUM PI.

THERE WE GO.

TOMSULA, 1982 PERHAPS.

RYAN: IT IS FUNNY YOU KNOW THE

YEAR.

TOM SELLECK.

TERESA: I'M GOING TO FRAME THAT.

RYAN: IS THAT GOING TO GO OVER

YOUR BED?

TERESA: PULL IT OUT OF THE BAG.

I GOT A PARTY.

TERESA: NO, IT IS NOT.

IT IS A TERESA BARBIE

DOLL.

RYAN:

WOW.

TERESA: BARBIE'S BEST FRIEND.

RYAN: COMPLETE WITH SPIN KICK

ACTION MUCH LIKE THE REAL

TERESA.

TERESA: THAT IS TRUE.

THERE YOU GO.

WHAT DO WE HAVE FOR JERRY?

GUESS WHAT, WE HAVE ONE

SPECIAL PACKAGE.

COMING AT YOU, SIR.

TERESA: THAT IS SO NICE.

RYAN: IT IS HEAVY.

YOU HAVE BEEN REAL GOOD.

I AM SO BUSY.

TERESA: THANK YOU, SANTA.

RYAN: LOOK AT IT, IT IS A BE

ER

BEARD.

[LAUGHTER]

I DO

NEED HAIR.

RYAN: PUT THAT OVER YOUR HEAD

LIKE THAT.

YOU HAVE THE LITTLE STRAW THAT

GOES IN HERE.

PERFECT.

RYAN: NO ONE WILL EVER KNOW.

TERESA: YOU CAN BRING IT WITH

YOU.

MY CHRISTMAS HOLIDAY IS OVER.

TERESA: I'M VERY CONFUSED RIGHT

NOW.

SANTA

EVERYBODY, RIGHT?

For more infomation >> Silver and Gold Party: Funny Family Gifts - Duration: 4:18.

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'La La Land' Movie

For more infomation >> 'La La Land' Movie

-------------------------------------------

Building Your Tomorrow Today

For more infomation >> Building Your Tomorrow Today

-------------------------------------------

Mercedes-Benz B-Klasse B 200 Ambition 156pk, Automaat, Pano, PDC V+A, Xen - Duration: 1:52.

For more infomation >> Mercedes-Benz B-Klasse B 200 Ambition 156pk, Automaat, Pano, PDC V+A, Xen - Duration: 1:52.

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Kötü Arkadaşlar 😂😂😂😂 / Komik Kazalar #26 / Komik Videolar #81 - Duration: 5:56.

For more infomation >> Kötü Arkadaşlar 😂😂😂😂 / Komik Kazalar #26 / Komik Videolar #81 - Duration: 5:56.

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A new holiday classic

For more infomation >> A new holiday classic

-------------------------------------------

For more infomation >> A new holiday classic

-------------------------------------------

LEGO® Ninjago

For more infomation >> LEGO® Ninjago

-------------------------------------------

For more infomation >> LEGO® Ninjago

-------------------------------------------

Pancake! - Duration: 5:34.

For more infomation >> Pancake! - Duration: 5:34.

-------------------------------------------

For more infomation >> Pancake! - Duration: 5:34.

-------------------------------------------

DMX... - Duration: 1:39.

I hope nothing goes wrong

Sorry Dark15, but I'll have to steal your machine

It's now

Or never

For more infomation >> DMX... - Duration: 1:39.

-------------------------------------------

For more infomation >> DMX... - Duration: 1:39.

-------------------------------------------

Minecraft #12 - SUPER MARIO COOP 2 - Duration: 34:55.

For more infomation >> Minecraft #12 - SUPER MARIO COOP 2 - Duration: 34:55.

-------------------------------------------

For more infomation >> Minecraft #12 - SUPER MARIO COOP 2 - Duration: 34:55.

-------------------------------------------

Holiday message from Kingdom Hearts director Tetsuya Nomura (multi-language subtitles) - Duration: 3:41.

I'm Tetsuya Nomura - the director of the Kingdom Hearts series.

I was totally unaware there would be this filming today.

Unaware - hope it's the right word in English though.

Anyway, so I didn't have time to fix my bed hair.

I usually don't fix my bed hair - just cover up with a hat.

That's my default style.

So here I am with my usual style, excuse me for not showing you guys my face properly.

I really would like to thank you for always supporting the Kingdom Hearts series.

Finally, the release of long-awaited Kingdom Hearts 2.8 is imminent early next year.

I can imagine you will all have a busy and eventful time over the holidays.

I'm busy too...

...busy with moving house.

The release date is set to just after the busy New Year period for everyone.

So I hope you can enjoy playing it fully.

Also 2017 marks the 15th anniversary of Kingdom Hearts.

A baby born at the time of the original Kingdom Hearts release is now 15 years old.

Well...

It's a big deal!

(You keep saying "big deal"!)

Yes, it's such a big deal...

about moving house.

Then in March

1.5 - almost said 1.8 - but 1.5 and 2.5 are released in one package for PS4.

Then soon after that, the concert tour starts.

I shall be there as much as I can.

Where will I go? Please look forward to it!

Well... how would I say?

I mean please look forward to the music, not my appearance necessarily.

Yes, it is the concerts you should look forward to.

Anyway, 2017 is the anniversary year for Kingdom Hearts. It would be great if we can celebrate the big year together.

Also, there will be a new development in Unchained χ. So please look forward to that too.

OK then, from Tokyo, it was Nomura talking.

I was just wondering what this red thing here was...

This red circle here during the interview.

It was just a recording button.

Happy Holidays!

For more infomation >> Holiday message from Kingdom Hearts director Tetsuya Nomura (multi-language subtitles) - Duration: 3:41.

-------------------------------------------

For more infomation >> Holiday message from Kingdom Hearts director Tetsuya Nomura (multi-language subtitles) - Duration: 3:41.

-------------------------------------------

Pokémon Lune #18 - ROUTE 5 & GLADIO ! - Duration: 18:34.

For more infomation >> Pokémon Lune #18 - ROUTE 5 & GLADIO ! - Duration: 18:34.

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For more infomation >> Pokémon Lune #18 - ROUTE 5 & GLADIO ! - Duration: 18:34.

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Christmas message / CC click below. - Duration: 0:50.

Hello my dear friends

I wish you

a Merry Christmas and a Happy New Year

A big hug to all of you.

And see you soon

Peace and love and a lot of Rock'n'Roll

This is it.... bye ...

For more infomation >> Christmas message / CC click below. - Duration: 0:50.

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For more infomation >> Christmas message / CC click below. - Duration: 0:50.

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JOSSPACE DANS LA PEAU DU PÈRE NOËL ! | EP33 #CokeTV - Duration: 8:00.

For more infomation >> JOSSPACE DANS LA PEAU DU PÈRE NOËL ! | EP33 #CokeTV - Duration: 8:00.

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For more infomation >> JOSSPACE DANS LA PEAU DU PÈRE NOËL ! | EP33 #CokeTV - Duration: 8:00.

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Yaco - El Año Viejo 2017 (Explícito) - Duration: 3:52.

For more infomation >> Yaco - El Año Viejo 2017 (Explícito) - Duration: 3:52.

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For more infomation >> Yaco - El Año Viejo 2017 (Explícito) - Duration: 3:52.

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Comment faire une miniature youtube en 10 secondes - Duration: 3:01.

For more infomation >> Comment faire une miniature youtube en 10 secondes - Duration: 3:01.

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For more infomation >> Comment faire une miniature youtube en 10 secondes - Duration: 3:01.

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Victor Socaciu - Biserica română - Duration: 3:52.

For more infomation >> Victor Socaciu - Biserica română - Duration: 3:52.

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For more infomation >> Victor Socaciu - Biserica română - Duration: 3:52.

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5 Email Marketing Tipps - Duration: 6:50.

For more infomation >> 5 Email Marketing Tipps - Duration: 6:50.

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For more infomation >> 5 Email Marketing Tipps - Duration: 6:50.

-------------------------------------------

The LEGO Batman Movie

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-------------------------------------------

Knock Knock - Santa calling.

For more infomation >> Knock Knock - Santa calling.

-------------------------------------------

Why YouTube Streams Don't Count For Christmas № 1 - Duration: 3:21.

The battle for Christmas number one is a British music tradition.

To be at the top of the charts on Christmas Day is to have a place in history.

Sometimes, serious pop acts have managed it:

the Spice Girls did it three times in a row.

Sometimes, it was more of a mid-90s fever dream.

♪ "Blobby, oh Mr Blobby…" ♪

Some of the importance of the Christmas Number One

comes from the UK music industry's official charts,

which are based purely on music sales, not on airplay.

Every pop music radio station in Britain could play a track every hour, on the hour…

and it wouldn't make a bit of difference if no one walked into a music shop,

opened their wallets, and actually bought the physical single –

or, later, paid to download a digital file.

That doesn't really work these days.

If you go back to 1952, when the charts were first launched,

a guy called Percy Dickens basically just used to get on the phone

and call up 20 of his mates who worked in record shops

and just ask them, what records were popular that particular week?

And it was as basic as that.

So for most of the history of the charts,

what we've done is we've counted sales,

because that's the way that consumers - music fans -

have been able to access their music.

Every year, hundreds of music acts release novelty Christmas singles,

hoping to be the one that makes it through the dreck

and gets to the top of the charts. And almost all of them fail,

although it's pretty heartwarming when they do succeed…

because it usually means that the winner of the X Factor

has been beaten down into second place,

and people seem to enjoy it when Simon Cowell doesn't win.

But calculating the numbers now is trickier than it used to be.

For the last 2½ years, we've been not just counting sales, but also adding streams in

there as well.

We convert the streams to sales by dividing the streams by 100,

and then we put it all together.

The 100 is essentially an estimate of the value of a stream versus the value of a download.

We're actually changing that from the beginning of 2017, to 150,

because what we're seeing is a massive shift

in terms of the number of streams that are being generated

and the number of sales that are being made as well.

Spotify, and Apple Music. Deezer, and Tidal.

Amazon have both Amazon Prime Music and Amazon Unlimited. We count those as well.

There are other, smaller services on top of that.

But pretty much any audio streaming service you'll be using, we count.

You'll notice something missing from that list of streaming services:

the official UK chart doesn't count YouTube views.

In theory, YouTube could track music use:

but it can't tell whether you're listening to a song

because you're there to listen to music…

or just because someone's decided to soundtrack their multi-million-view video

with Bing Crosby's White Christmas.

We've never counted video, and consumption of video, and we're not doing so now.

That said, obviously we're always talking about it,

it's a big debate within the industry, about whether it should or it shouldn't count.

That may change at some point in the future, but not quite for now.

I don't know who's going to be Christmas number one this year.

And neither do the folks here, at the official UK charts company,

at least as I record this,

although I suspect probably they've got a pretty good idea by now.

At 5:40pm on December 23rd,

BBC Radio 1 will make the announcement,

and – at least for this year –

someone will still be entering the history books.

For more infomation >> Why YouTube Streams Don't Count For Christmas № 1 - Duration: 3:21.

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Julekalender 2016: 23des - Julelunsj - Duration: 2:10.

Happy little christmas eve. Now I have sent my oldest to kindergarden, and we are soon having christmas lunch.

What happens at home then?

This...

I have a special husband. Welcome to christmas lunch.

Then we are here that I am making scrambled eggs. This I will serve

with different toppings, juice and coffee and.. It will be nice.

Hello known-people.

THere is my known-people, who we have invited to christmas lunch.

hey hey

Welcome to christmas lunch

Thank you

There, welcome to the table.

That is our husbands, with that hair

Good bye. Merry christmas.

Good bye. Merry christmas.

What a lunch.

That was very good. Quality.

Bye. Bye.

That was nice. WIth a nice lunch. Now we will clean up and then film a video for tomorrow.

Then you have to pay attention. Hope you liked out christmas lunch.

For more infomation >> Julekalender 2016: 23des - Julelunsj - Duration: 2:10.

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Merry Christmas, Darling (Cover) - Duration: 3:12.

Greeting cards have all been sent, the Christmas rush is through

But I still have one wish to make

A special one for you

Merry Christmas, darling We're apart, that's true

But I can dream, and in my dreams I'm Christmas-ing with you

Holidays are joyful

There's always something new

But every day's a holiday when I'm near to you

The lights on my tree I wish you could see

I wish it every day

The logs on the fire fill me with desire To see you and to say

That I wish you Merry Christmas

Happy New Year too

I've just one wish on this Christmas Eve

I wish I were with you

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