Hey, everybody! My name is Drew, Boom Beach's Community Manager.
I'm Matt, developer on Boom Beach.
We'll talk about Boom Beach in 2018, and answer some questions.
First question: When's the next update?
The next update will be around the end of March. That's our goal.
With this update, we'll make Boom a lot more eventful for you.
We've got a few ideas on how to do this,
which leads to the next question.
Mega Crab more often?
When is the Mega Crab coming back?
The next Mega Crab should be here
really soon after the release.
Then, we should see it a lot more often.
We want to try and roll it out...
Every month is the current plan.
And give it some more interesting twists
on each level, each time around, to make it interesting for the players.
The plan is to have a monthly Mega Crab,
which, as a team, we're super excited about.
I guess you will be as well.
What changes will we see in the monthly Mega Crabs?
I think each Mega Crab will have different level bonuses.
We'll be able to set them up to make each level more interesting than before.
We want to give players more unique rewards
for their successes in the Mega Crab,
something they can show off to people,
so that they know they did well in the event.
Yeah, I think it's really cool. What we're trying to work on
is making each monthly Mega Crab unique,
and something you're aware throughout the month,
so you can practice different loadouts and stuff.
There are always resource rewards, and the leaderboards.
There'll be unique monthly rewards, so you want to plan it every month.
It'll be a bit more planned.
We won't spring it randomly on players anymore. It'll be more scheduled.
You'll know when it's coming.
There won't be a shadow, and then: "Oh, my god!"
Yeah.
You mentioned experimenting more with tribe boosts.
What can we look forward to?
We want to work on making tribe boosts
a lot more meaningful for the players.
At the moment, we think they're a really cool feature,
but they're kind of underutilized.
I don't think we properly fleshed out the tribe boosts to the maximum capacity.
There are things missing from it
that players wanted, and we want to put in, too.
We wanted to experiment with letting you, the players, and the community
vote on what sectors you want.
So, if there's a Mega Crab coming up that you think would be cool to have
plus 300% Scorcher damage on,
we're all for that.
I think it'd be cool to get more experimental with the tribe boosts,
and make it a bit more fun.
- Let's do it. - Yeah.
Why do you think adding temporary things to the game
is a better idea than adding permanent things?
It's so that we can test things out a little bit more,
and put things in the game quickly,
see if they work, if you like them,
and then, if they are not working out,
we can pull them out, change them, and bring them back,
and make them better than the last time.
I think we've had some surprising results
with some things we experimented with,
like watching the Cryo Bomb be a Mine clearer.
Yes. The Cryo Bomb was designed to freeze stuff.
And when we put it in the game, it turned into a glorified Mine Sweeper.
But everyone loved it. So we realized that was going to be its main purpose.
It doesn't need to be as massively balanced, as well,
which is a good and a bad thing.
It will be harder to commit to something like that without more thought.
It was great to see it in action,
and that it was more useful than we initially thought.
Like the Proto troops, for example. They were really cool, because...
Basically, we sat in a room, and threw out
lots of the most experimental troop ideas we could think of.
So we ended up with the Rain Maker, which is a huge hit.
Then, the Lazertron, which is not such a huge hit,
but the good thing about it not being permanent
is that we have looked at it, and for the next update, we'll put in...
rebalanced Proto troops, and stuff.
Make the Lazertron live up to its potential.
Yeah. Bring it back up to where it should be.
Why can't there be a defensive balance to even the playing field?
Yes. In this update, we will add more proto defense buildings to the game.
We have been playing around with them, trying to find ones
that are specifically targeted
at some of the current meta build-ups of offense for the players.
Tackling some of the compositions, like Smokey Zookas, and stuff like that.
We are really aware of the Smokey Warrior and Bullit.
It just decimates bases, basically.
We were super keen to mix up the meta a bit.
Do you have any of the examples we had?
Yes, for example, we have a new sniper type that ignores smoke.
Its placement should be interesting to see if...
it can counter these smokey attacks that we've been seeing a lot.
We want to try to mix up the gameplay a bit more with the players,
and see if they can use new strategies, build new defenses,
and change the way that they play.
This a huge question, but after this March update,
what's going to be happening in Boom Beach in 2018?
Following the March update, what we really want to focus on is...
something for the max level players.
We understand that a lot of you are at the end with not much to do.
You have invested a lot of time,
and we really want to build something meaningful for them to do.
It will, of course, be available for a lot of players in the game,
but the real value will be for the people
who have put in this long term effort to get to the end of the game.
Yeah. Our goal in 2018 is to focus on
making the max level players have
super engaging endgame content that will be something fresh and new.
Whilst also looking out for the players who are on their way towards max level.
It will be working towards something that pretty much everybody can enjoy.
Yeah. Our focus at the moment is on March
to really get the Mega Crab coming out more often
and to have more events.
All these ideas for the endgame of Boom are on the table
and we, as a team, are going to decide towards March on what we're going to do.
This March update is going to bring a load of events.
Obviously, the monthly Mega Crab will be massive.
That will allow us to give you guys a lot more content
throughout this development cycle.
So instead of an update, then waiting, and then another update,
our March update is going to bring in all these cool events and stuff.
The Mega Crab being the main one,
so that you guys will consistently have stuff to play with,
and earn unique rewards and stuff,
while we as a team are working on this awesome piece of content
for the update after March.
One thing that we really want to focus on this year is you guys.
As a team, we think it's super important
that we have this great connection with the community.
When you guys are giving us feedback, whether it's good or bad,
it's all super useful and great, because it helps us,
especially during an update cycle,
to put some of your thoughts and ideas into the game,
and to keep the ties with the community very strong.
Yeah, it's good being so close to the community
and we want to make the game that you want to play.
It was really nice having you here to chat,
and thank you guys very much for your questions.
And here's to Boom Beach in 2018.
- See you! - See you!
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