There's nothing more frustrating than an almost-brilliant game.
Enter Lost Sphear.
To understand this throwback to the console role-playing games many of us grew up with,
we have to take a brief trip down memory lane to 1995.
Chrono Trigger was the black sheep of the Squaresoft RPG family.
Playing second fiddle to Final Fantasy, and even the lesser known SaGa and Mana series
in terms of sequels and follow-ups.
All we got in the Chrono franchise was the Super Nintendo original, a loosely connected
Playstation sequel, and two ports of the original to the Playstation and Nintendo DS.
But most modern consoles don't have legacy ports of these once-grandiose titles, as they
further fade into our memory.
Yet they are considered by those who played them among the greatest Japanese-style role-playing
games ever crafted.
Weaving fantastic yarns of time travel and alternate dimensions, with lovable characters
and enduring cities and locations, not to mention Yasunori Mitsuda's breathtaking
scores for both games.
It's a wonder no one has picked up the mantle and brought us the flavor and unique mechanics
as those games did decades ago.
Hearing whispers of a Chrono Trigger-like successor in the works, published by Square
Enix itself, I could feel the embers of my bitter, stony heart stirring.
This wasn't a sequel, nor was it even in the same universe, but the resemblance was
clear.
Beautiful old-school world maps, a clean design, colorful character roster, importance of character
placement, lining up attacks and positional strategy in combat, and an emphasis on atmosphere
and soundtrack.
It sounded too good to be true.
Created by Tokyo RPG Factory, a studio newly formed by Square to craft old-school style
RPGs for a new generation, their debut project was I Am Setsuna.
It garnered praise but struck many as an independent-style production in AAA clothing.
That's not always a bad thing, but it does ring a little hollow.
Cut corners were noticeable, and there was an inescapable feeling of a humble budget
at its foundation.
So today I'd like to talk about Square's experimentation and their attempt to bring
back the classic feeling of Chrono Trigger, one of my favorite games of all time.
And how well this new beast fares against the classics of yesteryear.
Let's do this.
Lost Sphear aims to unearth the winning formula of classic games and make improvements to
gameplay, visuals and story that 20+ years of industry evolution could bring to the table.
Chrono Trigger, like many other games of the golden age of RPGs, had a sincerity to it,
due to the sheer effort, talent and hard work put into it.
These were the AAA games of their era, after all.
The Lost Sphear soundtrack is similar to the old Squaresoft games, with simple progressions
and a leading riff to carry the song forward, aiding its memorability -- akin to the recently
popular Undertale soundtrack.
The soundtrack to Lost Sphear is better than most, but compared to Mitsuda and Uematsu's
masterwork...well, it's quite a high bar to clear.
Lost Sphear has a charming art style, mimicking the super-deformed look of the classics.
Whereas on a console like the Super Nintendo, sprite size and animation memory were real
factors and heavily influenced design choices.
The limitation to 32 pixel sprites necessitated the exaggerated head size, body parts and
dramatic expressions.
But this limitation also inspired the endearing art style.
Most modern games attempt subtle emotions, and with the best of games, it works on many
levels.
But there is a charm in seeing the Chancellor literally drop his mouth to the floor or seeing
Crono jump into the air, arms outstretched with giant beads of sweat, at the smallest
surprise.
This spiritual successor tries to mimic the character model style of the old games, but
implements them into a modern 3D engine.
The advantage of having condensed characters is you can show expressive and individualized
models from a distant overhead camera.
One thing missing, however, was the sharp detail that the state-of-the-art pixel graphics
of the originals showcased.
The 16-bit sound effects, though cruder and lower fidelity, carry much more impact when
a sword is drawn, a critical hit is landed, or a power tech ability is used.
Some abilities in Lost Sphear are satisfying, but the animations are fast, carry little
weight, and don't use that time-stopping trick with a crunchy sound effect when landing
a powerful blow to your enemies.
Something which made every critical hit and special attack in Chrono Trigger feel amazing.
Lost Sphear seems to borrow many little cues from the classics of old.
The starting town immediately reminded me of the beautiful golden vistas of Crysta,
from the lesser-known SNES classic Terranigma.
But that could be coincidence.
The so-called Vulcosuits and steampunk mechs look and function a lot like the magitek suits
from Final Fantasy VI, and some combat abilities are throwbacks to Chrono Trigger, like X-Strike,
Aura and Cyclone.
This new game recreates the workmanlike structure of the world, reminiscent of the sprites and
tiles of classic RPGs, and although some areas look plain for a 2018 game, there are times
where the camera pans down to reveal a gorgeous vista with minimalist and appealing architecture
and terrain.
It's in these moments where the visuals are truly inspired.
Though one area where Chrono Trigger excelled in is the variety of activity and locales
you get to visit.
Your journey spanned from the solitude of an ice age, a bright and beautiful imperial-age
fair, a desolate post-apocalyptic future, medieval fantasy forests and jurassic plains
and mountaintops.
This was partly due to the wide opportunity of locations available in a game about time
travel, though.
I Am Setsuna was much smaller in scope and theme, but Lost Sphear learned some lessons
from its predecessor.
No longer constricted to snowscapes and piano solos, we are introduced to golden grassy
plains, forests, deserts, and steampunk cities and castles.
And the soundtrack was composed more like the full orchestral melodies with much more
instrumental variety.
And at times, it does indeed sound spectacular.
Lost Sphear is an unabashed throwback to the RPGs so popular in the Super Nintendo days
of the early 1990's, but two decades of genre tropes colored the dialogue and stories
of would-be successors.
The style of tales told in earnest in the 80's and 90's, now come off more like
a tribute or a self-aware throwback.
Most of the games of the era that inspired it began with an initial incident: something
to hook in the player and set the stage for the entire game to perform upon.
For Final Fantasy VI, it was Terra's delve into the Narshe Mines with other imperial
soldiers.
When an esper kills her captors and indirectly frees her from mind control, this catapults
the story of her self-discovery, the longstanding conflict of humans and espers and the vile
plots of those who seek to conquer both.
For Secret of Mana, Randi is out exploring with friends, falls from atop a waterfall
and stumbles upon the Sword of Mana.
The ramifications of plucking it from its resting place brings on the monsters and dangers
that get him exiled from his hometown and friends, to eventually saving the world from
assured destruction.
For Chrono Trigger, it started happily during the Millenial Fair.
Crono bumps into a fellow teen and while at his inventor friend's demonstration of her
newest creation, accidentally tears a hole in the fabric of time—leading his group
to discovering mankind's future is doomed--and must now traverse time itself to repair the
course of history.
These are all great setups and explicitly outline the framework of the pursuant story.
So what do we have with Lost Sphear?
You see a king fighting in unknown ruins, but the world is soon consumed by a white
mist.
Fast forward to some years later, in a small town Kanata and his friends fight a few monsters,
go out fishing, and their town turns white and nonexistent when they return.
Kanata figures out quickly that he can collect memories of each object or place that is "lost",
then consume those memories to restore it back to reality.
Some memories are dropped by slain creatures, others are collected by holding a button during
dialogue where an important line in a sentence is highlighted.
He can restore entire lost locations on the world map and in the various areas you visit
during the adventure.
This is a satisfying concept for the story, but the way it is executed throughout the
game is a little dull at times.
The game eventually builds a bit of mystery around these disappearances and the clandestine
actors who would take advantage of the situation for power, but the story needed to have a
stronger catalyst; something that's gripping and creates a conflict to propel you through
the rest of the story.
Even the hook of restoring your own hometown is solved within the first hour or so.
The characters lack a strong motivation.
Most get along peachy until at least 5 or more hours into the game.
A general guideline for compelling storytelling is to establish a protagonist, antagonist,
and motivations early in the first act.
Lost Sphear doesn't explore the main characters much and there isn't much to keep you going
beyond saving Kanata's hometown.
Lazy dialogue transitions occur that have characters magically fade in and out of existence
if they're not convenient to the plot at hand.
One scene literally had the characters gawk about someone disappearing into thin air before
their eyes, only to have one of them disappear right after that since the game devs didn't
know what to do with that character model at the time.
Most 3D games get to use camera tricks to introduce characters that weren't present
when you started a conversation, but in Lost Spear, the game is dedicated to the old-school
overhead camera and does not shift or adjust during dialogue.
It is, however, chock-full of quality-of-life features like quick saves nearly anywhere,
fast forwarding cutscenes and dialogue, rewinding if you missed a line or two, and queuing items
up in a shop for easy pricing before buying.
One great feature they added is a dedicated party chat button - which often leads the
player to where they need to go next, a hint system without banging you over the head constantly
with a quest marker.
But little of the lore is a mystery for long, sometimes with the solution or answer to a
burning question in the very same room.
Or randomly one of your party members will rattle off obscure history despite their previously
unstated expertise on the subject.
Ridiculous detours and solutions like inventing a day-night cycle that has never existed in
their civilization before, simply to sneak into a prison...or derailing the entire quest
to find a stolen wallet, work to defeat player immersion.
Now let's dig a little deeper.
One major factor of the experience and willingness to be engaged with a storyline is context.
Action games and mindless shooters just need to establish how badass you are, and how much
you want to destroy your enemies.
But in a sophisticated and nuanced story as you'd expect in a role-playing game, you'll
instinctively desire character development, memorable friends and notorious villains.
Old school video game stories were presented a little like stage plays; you had to emote
loudly and clearly due to how small the characters appeared, and musical cues would drive the
drama and emotion just as much as the actors themselves.
Lost Sphear attempts to emulate these reactions and feelings with sounds and icons that pop
up next to a character's head, but their faces and reactions change little during much
of conversation, with long stretches of expository dialogue, sometimes repeating itself.
Lost Sphear incessantly tries to explain what's going on in depth rather than show it.
Between the emotive faces, dramatic jumps and cues, Chrono Trigger's story is told
at its best through emotion, rather than words.
Some good examples of this methodology at play is the moment the gang learn of the impending
demise of their world, Marle runs around distressed and you can feel her frustration in her movements,
extending her arms pleading to Lucca and Crono to do the right thing, and save the world.
Compared to a similar conversation about Lost Sphear's danger of the world being consumed
by the mysterious "lost", and you'll see what the problem is.
There's a little-known rule in graphic design: Your layout should speak what you're trying
to get across without any words at all.
This applies to storytelling as well.
It's no coincidence that many movie directors are also painters.
Composition and imagery can communicate a story stronger than words alone ever could.
In many of Chrono Trigger's story sequences, you can get the idea of what is happening
through the visuals, music and sound design alone, even if the dialogue wasn't there.
This isn't the case with much of this spiritual successor.
In the context of a 16-bit RPG from 1995, Chrono Trigger's hyperactive and to-the-point
attitude toward the story works fantastically.
Emotions are exclaimed, motivation is hammered home, and characters are more like simple
archetypes than the mix of a thousand subtleties of a real person.
This is partly due to the less refined translation and localization efforts from Japan to the
West back in the day, and with only a couple hundred pixels rather than a full HD screen,
you could squeeze just a few words into the pixilated dialogue window.
If these limitations were applied to many modern games' conversations it might require
a hundred or so clicks to get through a small chat.
William Shakespeare once said, "Brevity is the soul of wit."
Well, if that's so, designing and writing Chrono Trigger for a low-res and low-tech
piece of hardware, then translating it from Japanese, might have accidentally made this
game's story execution brilliant.
And in this way, it's almost unfair to compare a game from that era to a modern one.
Today, not only is there no excuse to have well-developed characters with deep writing
and world-building, it's expected.
When the lauded Active Time Battle system was already stagnating after use in several
games in the 1990's, players were dazzled by the subtle yet rippling changes Chrono
Trigger introduced to the standard combat formula, popularized by games like Final Fantasy,
Breath of Fire and Phantasy Star.
It used to be that exploring and fighting took place in different worlds, loading a
miniature battle arena in unforeseen random encounters just for the fight at hand, and
taking one out of the experience.
Conversely, Chrono Trigger's offering was seamless.
Whereas attacks in Final Fantasy were either single target or all targets, Chrono Trigger
innovated on this front.
Some special attacks hit multiple targets in a ray, or around a small area of effect.
This made combat more strategic and calculated; you'd wait for enemies to move or shift before
lining up your attack.
Combined with allowing two or three characters to do special attacks or defenses in tandem,
made for a battle system easy to pick up but difficult to put down.
Player characters were expertly designed in look and feel to have a strong personality
both on and off the battlefield.
Frog was the chivalrous knight who had tongue and sword-related attacks.
Robo was a mechanoid from the future who fired rockets and lasers.
Lucca was an inventor who fought using her gadgets and flammables.
Lost Sphear takes the simple combat design of Chrono Trigger and adds depth and complexity
at every corner.
This is easily the most welcome change it introduces.
Modern graphics allow for a much wider battlefield to tacticize in.
Attacks and spells come in all sorts: circles, rays and squares.
The area of effect is now clearly outlined in the battlefield as you plot it out, an
excellent addition.
The payoff of lining several baddies up to land an effective blow has been ecstatically
reproduced here.
Though the character design suffers.
The sword-slinging main character, Kanata, might as well be a reskinned Chrono, his best
friend Lumina fights with her fists and has an assorted set of abilities, Locke uses a
bow for ranged attacks, but is quite similar to Van's ranged weapon, though lacking his
expanded spellcasting mechanics.
They're different enough, but the strong identity and distinct feature set of each
character is greyer than in the games that inspired it.
The touted Vulcosuit system is a bit of a miss for me though, as all it does is drop
your character into a mech with a party-shared mana pool.
There are some unique abilities and the famous Double Techs from Chrono Trigger emerge here
somewhat—available only to pairs of characters inside their Vulcosuits.
In the end though, it works: simple, fast, moderately tactical combat that gets you in
and out of fighting quickly, just like the classic that inspired it.
Lost Sphear ties in its story with an interesting progression mechanic which involves crafting
passive upgrades on the world map out of memories.
This is meant to reflect the restoration of the world that happens throughout your adventure,
and is fine, if only a minimal impact on your effectiveness.
The Spritnite system (as borrowed from I Am Setsuna) is like a simplified version of the
beloved Materia system from Final Fantasy VII; with this you can combine special abilities,
counters and triggers together for a more tailored skillset.
Other layers of depth thrown in include upgrading weapons and armor, and the Momentum system
sees a bar fill up over time during combat when you wait, attack, or get hit, with up
to three pips appearing for each character.
You can activate those in realtime at the press of a button to bolster an attack, or
activate a special effect to your spell, or save it up as a requirement for one of your
Spritnite setups.
There are peripheral systems like food crafting and Sublimation, which permanently adheses
a Momentum bonus to a Spritnite spell after continued use.
There's an attempt at making a fleshed-out system with many intricacies here, but it
just feels like a "What-about-this-too?"
design, rather than distilling what works and what doesn't, to an elegant core set
of mechanics.
Chrono Trigger's combat wasn't complex, but there weren't needless complications added
for the pursuit of depth.
Chrono Trigger's scenario design was varied up in each new area you went to.
You could be trying to plead your case in court one minute, only to be sneaking around
guards the next.
Figuring out the controls to a crane or memorizing a password, or just playing around with carnival
attractions for fun and rewards.
Unfortunately, Lost Sphear relies too heavily on the basics: Walk around, talk to NPCs,
buy equipment, fight a few monsters, repeat.
It's consistent and uninventive, with just a slowly expanding set of tools, rather than
innovative scenarios around every corner.
Though touting more complex and arguably deeper combat, it doesn't vary up its setpieces
and mechanics as much as it could to keep things new and interesting.
One minor annoyance is the fact that items outside of chests reappear when re-entering
areas, making their acquisition seem trivial.
But easily the biggest gameplay problem with Lost Sphear is its chaotic difficulty settings.
I was breezing through enemies so had to set the game to the highest difficulty.
It was more satisfying this way until I hit a sudden boss fight which was nigh impossible,
with a single target performing one-shot kills multiple times before any of my four characters
could act.
Thankfully you can swap difficulty on the fly, but this overcompensation of enemy turn
speed and damage is way out of proportion and makes for a rocky road for those wanting
a moderate challenge.
Lost Sphear has the content for dozens of hours of gameplay, but is there adequate quality,
variety and new mechanics to hold your attention for that long?
It's been compared to Free-to-Play and mobile games, which have notoriously muddied the
waters of what the broad audience considers good value.
You can play solid games for next to or literally nothing.
But it's the hidden costs and manipulative game design that coerces people into coughing
up money that becomes the true cost of some of these Free-to-Play games: your wasted time.
How much a game should cost is subjective.
Some of my most-played games have been under $10, and some of the shortest campaigns I've
enjoyed have been over $40.
To expect a dollar-per-hour conversion of gameplay is a bit ridiculous.
If that were the going rate, games like Wolfenstein: The New Colossus and Uncharted would go for
about 10-15 dollars at release.
So my thought on the matter is that price should reflect quality, whether concentrated
in a tightly-knit, exceptionally acted and linear movie-like storyline, or spread out
over many repeating or similar mechanics and gameplay—like a large open-world RPG or
a survival game.
Bigger budget games need to recoup their development costs and so by necessity are priced higher,
but in cases like No Man's Sky or Lost Sphear, the APPARENCY of being a low-to-medium budget
indie-like game makes the AAA retail pricing unpalatable.
Lost Sphear is a good game, but the fact it isn't a great one frustrates me.
I desperately want to see a high-quality, old-school Japanese RPG like this to succeed
and prove decades-old game design brilliance can shine once more, but in today's market,
this title will be perceived as unremarkable and overpriced.
Tokyo RPG Factory's heart is in the right place.
They have all the right ingredients here: Heart, a simple storyline, a colorful world
and an engaging combat system.
It feels more like a Golden Age RPG than pretty much anything out there I've played for
years.
Even negating the changes that games like Final Fantasy VII and Chrono Cross made such
as flow-breaking combat with overlong animations.
It gets about 75% of the way to becoming a successor to my favorites of the era, but
it falls short in terms of a gripping story, emotion or a consistently compelling drive
forward.
I enjoyed much of this game, but I can't help but feel there are many other games your
average consumer would rather spend their hard-earned $50 on.
And it seems Japan didn't jump ship for the game either, selling about a fifth of
the copies of I Am Setsuna.
So it seems to be a niche title priced (or mispriced) as such.
Will this game revive the dying niche of traditional JRPGs?
Probably not.
But it's a glimmer of hope to those wanting to see a glorious revival of this style of
game.
And I for one applaud it as such.
Let's hope that Square Enix and Tokyo RPG Factory give this almost winning-formula another
shot.
And hey, third time's the charm, right?
You stayed through the whole video.
Good on you!
Let me know in the comments what you thought of Lost Sphear, the JRPG genre, or what you'd
like to see in the future.
My deepest appreciation to my amazing Patrons who help make these videos possible.
And thank you so much for watching!
For more infomation >> Lost Sphear Analysis | Can Masterpieces Like Chrono Trigger Be Remade? - Duration: 22:32.-------------------------------------------
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Một chút từ vựng về Tết - Duration: 8:15.
Hi, everyone.
Today, as I'm shooting this video, it's the 21st of "December," according to the lunar calendar.
By the time I upload the video, it'll probably be the 26th or 27th.
Only a few days left till Tet.
In my Tet video last year, I went out and tested foreigners' knowledge of this special occasion,
but I haven't yet taught you guys much about vocabulary related to it.
So, in this video, I'm going to do just that,
so that you can use that vocabulary when you want to explain things about Tet to foreigners.
The video is divided into three parts:
food, customs, and greetings.
"food"
When talking about Tet dishes, you can't forget banh chung.
I've mentioned this a few times before, if you ask me, you shouldn't call it "chung cake,"
because if you say that, foreigners will immediately picture a sweet cake made from wheat flour,
like this or like this.
And banh chung isn't like that, is it?
I suggest you just call it "banh chung,"
similar to sushi or pizza.
Those aren't English words. They've just been adopted into English from other languages.
So, call it banh chung,
and then give some additional description.
First, call it "a sticky rice cake."
That way, foreigners will be able to picture it more clearly.
However, they might picture a sweet sticky rice cake, rather than a "mặn" (savory) one like banh chung.
In English, the word "mặn" can be translated in two different ways.
If you mean "mặn quá," then English speakers would use "salty" or "too salty."
If, however, you use "mặn" just to mean the opposite of sweet, then we would use "savory."
In short, when you describe banh chung, say something like:
And if you want to describe it further, you could say:
With banh gio and banh day, you can apply that same principle.
Ah, and how about gio lua? How to describe that?
You guys should call it "sausage."
Now, there might be some people who protest . . .
Huh? "Sausage" is "xúc xích," Dan.
Yeah, that's right.
But the word "sausage" in English includes every kind of food made from ground, pressed meat.
For example, this is sausage,
this is sausage,
and gio lua is also sausage.
If you want to describe it more precisely, you can say:
All right, I'm not going to talk about savory foods anymore.
Now it's time to move on to "ô mai / xí muội."
I think foreigners would just call it "dried fruit,"
or, since it usually has sugar, ginger, salt, and various other seasonings, we might call it "seasoned dried fruit."
And "mứt," like coconut mứt and ginger mứt . . .
you should use the adjective "candied."
I'm guessing you all know what candy is,
so you know that when you say "ginger candy," native speakers will picture something like this.
But when you say "candied ginger,"
native speakers will understand that you mean an actual piece of ginger that's been cooked with sugar.
Mm, this candied coconut is so good.
But, unfortunately, I can't just sit here and eat candied coconut.
We've got to move on now to Tet customs.
First, I'm sure that everyone knows "lì xì" is usually called "lucky money."
But what about the custom of "mừng tuổi?" (Roughly translates as "celebrating age.")
That's really tough, because Westerners don't have the concept that beginning a new year also means beginning a new age.
For us, it's only when you reach your birthday that you begin a new age.
So when it comes to the custom of "mừng tuổi," the English language really doesn't have any term at all.
Sorry.
The same goes for the custom of "xông đất."
There's no concise term in English.
You guys will just have to explain the nature of that custom, like . . .
All right, now we'll move on to a simpler custom,
that of "kiêng."
As I understand, during Tet, Vietnamese people often won't eat squid,
and in the Year of the Rooster, they might not eat chicken,
in the Year of the Dog, they might not eat dog meat,
in the Year of the Dragon, they might not eat dragon meat.
The most natural way to describe that in English is:
And if you want to describe it in a more precise, academic way, you can use:
Next, we've got the Tet custom I like the most,
which is putting up a "quất" tree, a "đào" tree, or a "mai" tree.
"Quất" is simply "a kumquat tree,"
"đào" is simply "a peach tree,"
and "mai" is . . .
In my Tet video last year, I said that I don't know what "mai" is in English.
And a lot of people in the comments wrote:
"'Mai' is 'apricot blossom,' according to the sixth-grade English textbook.
I don't really agree,
first of all because apricot belongs to the Rosaceae family,
and "mai" belongs to the Ochnaceae family.
And more to the point, if you say "apricot blossom" or "apricot tree" to foreigners,
they'll picture a tree with very white flowers,
or maybe white with a bit of pink,
but definitely not yellow flowers like this.
The reality is that we don't have "mai" trees in the West, and English doesn't have any common term for it.
On Wikipedia, they say "Ochna" or "Vietnamese mickey-mouse tree,"
but I've never heard either of those terms.
If you ask me, it's best if you guys just call it "a mai tree," and then explain what it's like.
And if you're determined to call it "apricot blossom,"
then please at least call it "yellow apricot blossom,"
so the other person can picture it more clearly.
And another special Tet flower is "hoa cúc" here.
Two years ago I took a trip to the Central Highlands during Tet,
and I was really surprised by the big pots of "hoa cúc" that they had there,
because you don't see them up here in the north.
The "chậu" is called a "pot."
Wait, what? A pot is what you cook food in.
Yup, that's right.
But this thing is also called a pot.
And the flowers are called . . .
Oh, how do you say THAT?
Prepare to listen and read the IPA, okay?
English!
What horrendous pronunciation.
I'm sorry, guys.
"greetings"
Finally, I'm going to talk about some of the special greetings during Tet.
The simplest greeting, of course, is just "Happy New Year!"
Everyone knows that.
And then, greetings like . . . (Translations to follow, don't worry.)
First of all, I want to say that I find these kinds of greetings are rarely used in Western culture,
because they sound kind of greeting-card-ish,
and we very rarely say things like that.
However, since you're Vietnamese, foreigners will probably find it charming rather than cheesy if you say something like that,
because it's a greeting that comes from another culture.
So, how to give New Year's greetings in accurate English?
I've found that Vietnamese people often write greetings like this:
That's not really correct.
You should use the -ing form of "wish":
And when speaking, you should get rid of the word "wish" altogether
and replace it with "I hope."
Or you could also get rid of "I hope" and just say:
And if you want to say "Vạn sự như ý," there's not really an exact way to translate that sentence,
but something like . . .
. . . will do just fine.
And that's it.
I hope you all have a healthy, happy, successful new year.
See you in the Year of the Dog.
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Matar Pulao Recipe | ताज़ा मटर का पुलाव । Green Peas Pulao in Pressure Cooker - Duration: 3:55.
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6 Scariest Things Ever Caught On Tape - Duration: 11:46.
The Mysterious and Unknown attracts many of you.
And that you are watching this video, is just one out of many indicators, that the paranormal
inherits some kind of fascination, that often times even leaves us without any reason or
explanation of what we have encountered in many of these mysterious and scary videos.
When these strange happenings take place, often times the people who are lucky to record
them, are not even doing in intentionally.
From shadow people to creepy recordings of creatures and blurry apparitions.
We will take a look at different recordings and videotapes, that are out there in the
depths of the internet.
By the way?
Have you ever encountered something frightening on one of your recordings?
The following people surely have.
I hope you are prepared for a new episode of The 6 Scariest Things People Caught On
Tape?
Number 6.
In this video, we can see a man who is having a conversation with his dogs.
Having spent the whole day at home, the dogs were eagerly awaiting their masters return
from work.
The young man states, that he always thought that a weird energy was lying within the 4
walls of his apartment.
Before he moved into this unit a couple of years prior, former residents told him first
hand, they also were sure that this place was haunted.
But rumors are rumors, and until this moment, the man never really came eye to eye with
something paranormal.
When he gets ready to finally take his dogs out for a walk, he places his camera down
on a shelve.
What the camcorder then captures, could not be explained.
It occurs, that a pair of glowing eyes is lurking out of the dark closet.
Is it a demon by any chance?
The eyes stare at the camcorder for o whole minute, until the man realizes that he had
forgotten to turn the camcorder off.
What is your opinion?
Number 5.
The following is an older recording that got captured by a father in his family home.
All that is known, that the house itself was built many hundred years ago and that the
man had inherited the property from his own parents several years ago.
Not too long ago, he moved into the house with his own family.
Nothing seemed out of the ordinary at first, but after a couple of weeks, his children
swore that they saw the figure of a man, standing in the doorway of their room, while they were
trying to sleep.
Their parents, of course, figured, that their children were only having nightmares or seeing
things, their mind simply made up.
One day, their father notices strange sounds in the house.
He grabs the camera and moves around to look for the source.
Could he capture the dark shadow man, that his children were talking about?
Now, the man is sure, that the property indeed is haunted by something unearthly.
Number 4.
Two Urban Explorers made their way to an old abandoned facility, that served as a sanatorium
many years back.
Interested in the paranormal, they were hoping to finally find proof for the existence of
paranormal activity.
As they walk through dark hallways and demolished rooms, the camera light is guiding the way
even deeper into the broken down building.
After about 20 minutes of bone-chilling exploration in the large sanatorium, they notice the voice
of a man.
But since the building is locked down, it must have been their imagination, right?
They decide to go ahead with their investigation and maybe capture a real ghost this time.
When they hear another unexplainable sound, the man pans the camera and captures a ghostly
entity.
Could this be the ghost of a deceased patient?
AT least the men finally found what they were so eagerly looking for.
Number 3.
The following video was recorded by a boy and his friend from Mexico.
As it seems, they thought it would be fun the fool around in front of the camera and
therefore recorded themselves for several minutes.
With the door open in the background, the can see the humanoid shape lurking out of
the darkness.
The two men stated, that no one else was with them at the time and that the house was empty.
What appears to be strange is the fact, that the boy in the red shirt is taking a look
into the mirror, as if he notices something.
Although the ghostly figure can clearly be seen in the recording, he resumes with his
foolish attempt to appear funny and sings along.
Nothing more is known about this video.
You be the judge if this could be real or not.
Number 2.
A production crew documented the destruction of an old apartment unit in Mexico.
This video was intended for a local news network, which was covering the whole construction
project for several weeks.
As the camera keeps filming one of the upper floors, the cameraman seems to notice an eerie
object, staring out of one of the cracks that were caused by the construction work.
Not much is known about any paranormal history of this building.
Taking a second look at the footage, even reveals what appears to be a second visage
lurking out of the dark.
Are these demons or spirits, who were trapped in the old building?
Well, it appears, that the mystery could never be resolved.
Number 1.
For an upcoming school event, these friends were practicing a dance in one of their parents
living room in South America.
While everything appears normal at first, one of the young girls came forward after
they had reviewed their video.
She was saying that her parents were telling her about a friendly house ghost, which was
inheriting their family home.
The girl, of course, didn't take this story seriously, since she never came across anything
unexplainable or paranormal within these 4 walls.
But then out of nowhere, a dark shadow seems to pass by the young girls in a matter of
seconds.
Was it the ghost that was said to exist in the home of the girls family?
Thank you guys for watching.
I hope you had a lot of fun watching today's episode.
Please leave a like and subscribe to my channel.
Stay Frosty!
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God's Instruction for Receiving Your Healing by Faith with Kenneth Copeland (Air Date 2-12-18) - Duration: 19:31.
(Singing) I know my God has made the way for
me. I know my God has made the way for me.
ANNOUNCER: Based on all that Jesus has already
done, your days of sickness and disease
are over. Join Kenneth Copeland at Healing
School on the Believer's Voice of Victory and learn
of God's plan to receive your healing.
KENNETH: Oh, yeah. Jesus always comes to Healing
School. Ha-ha-ha. (Cheers) I had--I had the Lord say to me
one time--I was--I was exercising my faith, just at
the--every--every ounce of it I had and pressing before.
And--and the Lord just--I mean, I didn't hear it audibly, but
it--when the Word of the Lord comes like it on that
authoritative level, you just--you just hear it all over.
It just caught my attention. He said, "Kenneth, healing always
comes." (Audience Agrees) AUDIENCE: Amen. Praise God.
KENNETH: Really? Yes. He said, "Healing always comes." He said,
"Have you ever gone into a service where there was no
salvation?" AUDIENCE: No. KENNETH: No. Salvation always
comes. He's always here. (Audience "Amens") See, we're
not talking about salvation. We're talking about a person,
and His name is Jesus, and He's the Savior, and He's the Healer.
(Applause) And He is our Melchizedek, our financier,
glory to God. Hallelujah. No. He said, "Healing always comes. "He
said, "It's not always received, but it always comes." (Applause)
Well, just say it, "I believe I receive right now." And you may
be seated. Praise God. Hallelujah. Your spiritual
senses can be trained the same as your physical senses can be
trained. Your flesh can be trained to--to resist what it
used to crave. AUDIENCE: Amen. Amen. KENNETH: I believe we
better look at that. The Lord is saying something. Look in the
book of Hebrews with me right quick. This is the--the
Scripture base for the--the mandate of this ministry, what
God said to Gloria and me 50 years ago. Verse 12 of Chapter
5, "For when the time you ought to be teachers, you have need
that one teach you again which be the first principles of the
oracles of God; and are become such as have need of milk, and
not of strong meat. But everyone that uses milk is unskillful in
the word of righteousness: for he is a baby. But strong meat
belongs to them that are of full age, even those who by reason of
use," or by reason of training, exercise and training, "have
their senses," talking about your physical senses,
"exercised," or trained, "to discern both good and evil."
AUDIENCE: Amen. Amen. KENNETH: Well, your spiritual senses can
grow dull or be dull just the same as your physical senses
can, that you--the more--ha-ha-ha--the more you're
listening, the more you hear, because, see, God's always
speaking. He is not an absentee Father. (Audience Agrees) He's
always talking to you all the time, leading you, guiding you.
"Well, He don't ever talk to me." Well, why are you so
special? (Laughter) No, He's talking to you, baby. He's
talking to you all the time, sir. Amen. You just need to tune
in. Now let me ask you something. You go out, get in
your car, turn the radio on. "I don't understand that." "Is this
station XXXZ? I want you to know your radio station ain't
on." (Laughter) "What?" "Your radio station isn't on. I just
turned on the radio in my car, and it's not on." Now,
you know better than that. Ha-ha-ha-ha.
How many--what--what are the odds that that
station is not broadcasting, particularly if you're not
getting any of them? (Laughter) No. They're talking to you,
sweetheart. You just ain't listening. Ha-ha-ha-ha.
Amen? There's nothing wrong with the sender. The problem is on
the receiving end. Ha. Faith needs a receiver. "Believe you
receive, and you shall have." Amen? (Audience "Amens") Faith
needs a receiver. Amen. Anybody open over here? Be healed today!
(Cheers & Applause) Anybody--oh, be prosperous and healed today!
(Cheers & Applause) Glory to God. Oh, yeah! Be well in all
your affairs today! Way over in the end zone up there, glory to
God. Hallelujah! Thank You, Lord. Hallelujah. AUDIENCE:
Amen. KENNETH: And it's the--it's the--it's the Word of
God that you get excited about that works for you. (Audience
"Amens") That word translated "hope" means
white hot expectancy with a stretched out neck. (Audience
"Amens") Boy, this thing's happening for me! Glory
to God. "Well, are you going to receive your
healing today?" (Audience Agrees) "Well, Brother
Copeland--Brother Copeland, I sure do hope so." That's not
hope. That's not Bible hope. No, no. That's not Bible hope.
That's wishing. "Well, I sure wish it will." It don't come by
wishing. Did you know Jesus said, "Have the faith of God.
Have--have the faith of God." King James, "Have faith in God."
"Well, Brother Copeland, that's the kind of faith I'd like to
have." It didn't say, "like to have the faith of God," it said,
"have it." AUDIENCE: Amen. KENNETH: "Well, I'm praying for
it." It didn't say, "pray for it," it said, "have it."
(Audience "Amens") Oh, glory to God. Yeah, Lord, yeah, I
understand. Glory to God. Okay. Let's get back here. Whoof.
There's just so much rolling around in me, I'll tell
you--I'll tell you, you guys could put a preach out of a
stump. (Laughter) I'm telling you. And it's working this
morning. (Audience "Amens") Psalm 107:20 said, "And he sent
his--" AUDIENCE: Word. KENNETH: "--word, and healed them--" Open
your Bibles to Proverbs 4, 4th chapter of the book of Proverbs
and the 3rd epistle of John. In fact, let's read John--3 John,
Verse 2. Now, would you say that the apostle John is a good
source to check out the will of God where Jesus is concerned?
(Audience Agrees) Oh, yeah. Amen. Hallelujah. "The elder
unto the well beloved Gaius, whom I love in the truth.
Beloved, I wish--" Now, my Bible has a little number 2 beside
that. And in the cross-reference, it says, "or
pray." Now, that turned this into something--well, anything
you read in the Bible, if you're paying attention, is serious
business, but especially, when the apostle said, "I pray this."
Amen. Well, if he prayed it for Gaius, he prayed it for Kenneth.
Glory to God. Amen. It's receiving to anybody open.
(Audience Agrees) "I pray above all things--" AUDIENCE: Yes.
KENNETH: Whoo! AUDIENCE: Yes. KENNETH: Glory to God. "I pray
above all things that you may prosper--" AUDIENCE: Yes.
KENNETH: "--and be in health, even as your soul prospers."
Hallelujah. My, my, my, my, my. It didn't take long, but I done
preached myself happy. Glory to God. (Laughter) Mm, mm, mm. Now
then, let's go over to Proverbs 4. This is God's instruction and
prescription for receiving, by faith, actually anything. But
this is specific instructions on how to receive healing. Amen.
Look at Verse 20. "My son, attend to my words; incline
thine ear unto my sayings. Let them not depart from thine
eyes--" It's not good enough--well, let me finish
reading it, then I'll comment on it. "--keep them in the midst of
your heart. For they," My words, "are life--" You remember Jesus
said, in John 6, He said, "My words are Spirit, and they are
life," John 6:63. "For they are life unto all that find them,
and health--" And here again it has a little number 3 out beside
the word "health." And you go over to the cross-reference, and
it says, "In Hebrew, 'Medicine.'" "--medicine to all
their flesh." I don't care what your flesh needs. It's in the
Word. (Audience Agrees) Hallelujah. Glory to God. But
now there's a situation here. "My Son, attend to my words."
Well, of course, faith cometh by hearing, and hearing by the Word
of God. "--incline thine ear unto my sayings." Now, in the
first place, "attend to my word" literally means put it first,
put the Word of God on top of the list. I don't care what you
have to do. You put the Word on top of the list. "Ah, Brother
Copeland, you don't understand. I work two jobs." That's the
reason you're working two jobs. (Audience "Amens") Your
priorities are off, unless you just like working two jobs. You
want to work jobs, I mean, you know, enjoy yourself. But you
don't have to to receive from God. Amen. AUDIENCE: Amen.
KENNETH: So now, "Attend to my words." If--you know, down in
Texas, I expect you probably do here, too. We don't--we don't
"attend" to things; we "tend" to 'em. (Laughter) You know. Ha-ha.
Unless I'm attending class. But I--I--when I have a job to do,
I've got to tend to that. And if someone says, "Brother Copeland,
how you doing, man?" "I'm doing great. I--" "Well, what's it,
come on, come on, come on, go over this. We can go right down
here on the corner and get a cup of coffee or a cup of tea
or something. I'd like to visit with you." "Man, any other time,
I would. But I've got to go. I've got something I need to
tend to. I have an appointment, and I'm a little bit late now.
I'll check you later, okay?" It's not because I don't want to
visit with him. It's not--it's because I have a priority--
AUDIENCE: Amen. KENNETH: --in my life that I need to go attend
to-- AUDIENCE: Amen. KENNETH: --right now. When the Word of
God gets that kind of place and entrance into your life, I want
you to know, your days of debt, sickness, and disease are over.
(Agreement & Applause) You're on your way out right then.
Glory to God. Amen. I'm telling you, attend to it. Put
it first place. Amen. "Incline thine ear unto my sayings."
We--we had just gotten--I was a student at Oral
Roberts University, and--and we had been
there for--oh, for a couple of months, and, oh, we were
so excited, and we--we got involved with Brother Kenneth
Hagin's ministry. And, and I'm the most blessed man
on the face of the earth, you understand, because Oral
Roberts hired me as part of his flight crew. And my
lightning-fast mind caught hold of the fact that the man can't
get out of town without me. (Cheers) Glory to God. Man,
I'm telling you, I--shew. I'm just--shew, man. And
so--ha-ha-ha-I'm--I'm listening to Brother Hagin, and I'm
learning. He's teaching on faith. We were in one of Brother
Hagin's meetings, and he said, "I invite everyone that would
like to make this commitment tonight to stand." So we stood.
And he was talking about this same scripture we're talking
about here, "Attend to the Word of God." And so Gloria and I
made a commitment, "When we see in Your Word, we will put
that Word into our lives." See, "Incline thine ear unto my
saying." "We will put that Word in our lives. We will not alter
the Word to fit our lifestyle; we will alter our lifestyle to
fit that Word. And when we hear what it's saying to us, that's
what we'll do." And we meant every word of it.
ANNOUNCER: We hope you enjoyed today's teaching from Kenneth
Copeland Ministries. And remember Jesus is Lord.
-------------------------------------------
North Korea's 'army of beauties' are not fooling the South as Kim's propaganda 'fails' - DAILY NEWS - Duration: 4:00.
North Korea's 'army of beauties' are not fooling the South as Kim's propaganda 'fails'
NORTH Korea's band of cheerleaders dubbed
the "army of beauties" are not "as effective" on the South as Kim's propaganda struggles
to persuade a younger generation that are more jaded about the prospect of a unified
nation, an expert has claimed.
Author Suki Kim discussed the attitude of South Korea towards the cheerleading squad
from the hermit kingdom and declared the influences of over 30,000 defectors has hamstrung the
effectiveness of Kim Jong-un's propaganda plan.
She explained: "On Wednesday, within hours of the cheerleaders' arrival, photos of them
had begun appearing on South Korean news.
But there are some signs that North Korea's lipstick diplomacy isn't as effective as
it once was.
"Thirteen years since the cheerleaders' last visit to the South in 2005, some of their
exoticism has worn off.
"Over 30,000 defectors now live in South Korea, and they've helped remove some of the sense
of mystery.
"At the same time, reality TV shows featuring North Korean women — called 'defector
beauties' — telling all about their lives back home or participating in 'The Bachelor'-type
searches for love have chipped away at the sense of the North as a land of innocents."
The author added that an increased awareness of the rogue nation across the border has
made South Koreans more "jaded" about the idea of a united nation.
She went on: "The younger generation of South Koreans not only has more exposure to
the North but is more jaded about the united-Korea propaganda that the cheerleaders represent."
The increased awareness of the North Korean cheerleading brigade came from South Korea
after a notable speech from former leader Kim Dae-jung in 2006, according to the expert.
She continued: "The North Korean cheer squad gained international notice only because of
South Korea.
"During a 2006 speech at Pusan University, Kim Dae-jung recounted the story: The mayor
of Pusan was worried that the 2002 Asian Games, hosted by his city, would be poorly attended.
"The mayor brought up the possibility of North Korean athletes' participating as
an attention-grabbing ploy; Kim Dae-jung did him one better, sending a special envoy to
the North's leader, Kim Jong-il, to ask him to send not only athletes but cheering
fans as well.
"'Make sure the cheerleaders are pretty girls,' Kim Dae-jung said.
Kim Jong-il complied, sending over 288 just such women.
"The students broke into applause when Kim Dae-jung concluded his account by saying how
pleased he was with the outcome: The girls were pretty, the games were a success, and
the city of Pusan made money."
The expert also said the cheerleaders are mostly comprised of students in the hermit
kingdom from wealthy families that are loyal to the regime of despot leader Kim Jong-un.
In addition to the deployment of a cheerleading squad, the North Korean leader also dispatched
his sister, Kim Yo-jong, to the South.
Yo-jong appeared keen to further diffuse tensions between the two nations after inviting South
Korean president Moon Jae-in to the rogue nation to meet with her bother.
The announcement sets the stage for the first meeting of Korean leaders in more than a decade
at a time when the embittered rivals appear to be a period of detente as South Korea hosts
the Winter Olympic Games, which began on Friday.
Any meeting would represent a diplomatic coup for president Moon, who swept to power last
year on a policy of engaging more with the reclusive North.
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Chinese media Taunts India after nuclear submarine Accident - Duration: 2:49.
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OSHO: Why I Am Against Belief - Duration: 10:40.
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Karma. Understanding and interpretation (part 1) - Duration: 21:57.
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Wintry mix, snow continue; slick morning possible - Duration: 2:22.
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Live Doppler 13 Nightbeat forecast - Duration: 2:21.
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BÜYÜKANNEDEN KAÇIŞ / ROBLOX - Duration: 8:12.
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Don't Twerk On A Segway
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For more infomation >> Don't Twerk On A Segway-------------------------------------------
Helena celebrates the Chinese New Year - Duration: 2:09.
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For more infomation >> Helena celebrates the Chinese New Year - Duration: 2:09.-------------------------------------------
胡夏 Hu Xia〈覆水〉 - Duration: 4:18.
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For more infomation >> 胡夏 Hu Xia〈覆水〉 - Duration: 4:18.-------------------------------------------
I ❤ JavaScript: Weird parseInt - Duration: 2:28.
Do you know what you'll get from this?
The answer is 15.
Yes, but why?
Let's clear it up.
[Music playing]
Hi, let's talk today about a parseInt function in JavaScript.
I'm Anatol and you're watching the Good Parts of the FrontEnd development.
[Music playing]
According to ECMAScript Specification the parseInt function produces an integer value
dictated by interpretation of the contents of the string argument according to the specified
radix.
Therefore, "f" is equal to 15 based on the radix-16.
But the very next "*" will be out of range, hence parseInt ignores any character that
cannot be interpreted as part of the notation and it stops processing and ignores the rest
of the string.
Consequently, the result is just "15".
As you might know, the unary plus operator is a just a shorthand for pasrseInt operator.
However you cannot do this trick with it, because a unary plus has no radix.
You can play the same trick on "null".
ParseInt function converts "null" to a string.
For radixes is equal to 24 you have a set consisting of: numbers from 0 to 9 and letters
from "a" to "n".
"n" is the 14th letter or 23rd element of radix 24.
You can solve the following puzzle in the same way.
This evaluates to Infinity in JavaScript according the standard.
Infinity, in its turn, is converted into a "Infinity" string.
Then parseInt function takes "I" of base 19 and converts it into a base 10, which becomes
18.
The next character "n" is not present in base 19, so the function stops processing and returns
the result, that is "18".
That's it.
So easy.
[Music playing]
If you like this video give it "thumbs up", share it with your friends, subscribe to the
channel and watch other episodes.
Thanks for watching and dive deeper.
-------------------------------------------
For more infomation >> I ❤ JavaScript: Weird parseInt - Duration: 2:28.-------------------------------------------
Trauma's Field Footage - Duration: 2:20.
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Aiglon ft. Arcane - Zones Résidentielles - Duration: 3:43.
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Free 2018 TrapSoul / Toronto...
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New Camera - Nikon D7000 ...new to me anyway (2018) - Duration: 5:29.
Hey guys! This is my new camera.
Today I picked up a used Nikon d7000 DSLR this will replace my 11 year old
Nikon d80 that I used for photos. it's gonna give me a bit of an upgrade on
the photo capabilities but most of all it gives me the ability to make video
using the lenses and knowledge that I have from photo and I can get the kind
of effects that I'm used to being able to do in still photos with video.
I'mstill getting used to the manual focus
of the macro lens that I got last year
for my birthday but already I think I'm starting to get the hang of it
I played around a little bit with the low-light capabilities and while it's
not as good as it is in high light, it's definitely better than the cellphone
that I was using before. I should be able to get much better pictures of the shrimps
This little guy was in a really dark corner somewhere but I still managed
to get I think better than what I've gotten on the cell phone of the babies
okay I think I'm just gonna cue up some music and leave you with some cool shots
from the two shrimp aquariums and let you see what I've managed to
achieve with the new camera and my macro lens so far
hopefully this change will usher in an era of better photography on the
Rod's Shrimp YouTube channel
⇧ Click this subscribe button.
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Nightcore - Alone (Remix) - Duration: 2:56.
Lost in your mind
I wanna know
Am I losing my mind?
Never let me go
If this night is not forever
At least we are together
I know I'm not alone
I know I'm not alone
Anywhere, whenever
Apart, but still together
I know I'm not alone
I know I'm not alone
I know I'm not alone
Unconscious mind
I'm wide awake
Wanna feel one last time
Take my pain away
If this night is not forever
At least we are together
I know I'm not alone
I know I'm not alone
Anywhere, whenever
Apart, but still together
I know I'm not alone
I know I'm not alone
I know I'm not alone
If this night is not forever
At least we are together
I know I'm not alone
I know I'm not alone
Anywhere, whenever
Apart, but still together
I know I'm not alone
I know I'm not alone
Subscribe to Bilal Uchiah!
-------------------------------------------
法院判王寶強馬蓉離婚,兒子歸王寶強撫養,女兒歸馬蓉撫養 - Duration: 7:22.
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BÜYÜKANNEDEN KAÇIŞ / ROBLOX - Duration: 8:12.
-------------------------------------------
I ❤ JavaScript: Weird parseInt - Duration: 2:28.
Do you know what you'll get from this?
The answer is 15.
Yes, but why?
Let's clear it up.
[Music playing]
Hi, let's talk today about a parseInt function in JavaScript.
I'm Anatol and you're watching the Good Parts of the FrontEnd development.
[Music playing]
According to ECMAScript Specification the parseInt function produces an integer value
dictated by interpretation of the contents of the string argument according to the specified
radix.
Therefore, "f" is equal to 15 based on the radix-16.
But the very next "*" will be out of range, hence parseInt ignores any character that
cannot be interpreted as part of the notation and it stops processing and ignores the rest
of the string.
Consequently, the result is just "15".
As you might know, the unary plus operator is a just a shorthand for pasrseInt operator.
However you cannot do this trick with it, because a unary plus has no radix.
You can play the same trick on "null".
ParseInt function converts "null" to a string.
For radixes is equal to 24 you have a set consisting of: numbers from 0 to 9 and letters
from "a" to "n".
"n" is the 14th letter or 23rd element of radix 24.
You can solve the following puzzle in the same way.
This evaluates to Infinity in JavaScript according the standard.
Infinity, in its turn, is converted into a "Infinity" string.
Then parseInt function takes "I" of base 19 and converts it into a base 10, which becomes
18.
The next character "n" is not present in base 19, so the function stops processing and returns
the result, that is "18".
That's it.
So easy.
[Music playing]
If you like this video give it "thumbs up", share it with your friends, subscribe to the
channel and watch other episodes.
Thanks for watching and dive deeper.
-------------------------------------------
Colors for Children with Colors Cars Learn Colors with Spiderman Cars for Kids - Duration: 13:40.
Colors for Children with Colors Cars Learn Colors with Spiderman Cars for Kids
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