Thứ Ba, 29 tháng 5, 2018

Youtube daily report May 29 2018

Hi my name is Chris and this is Battle(non)sense

16 years ago, I played the multiplayer demo of a game called Battlefield 1942, which among

many other things, featured 64 players, huge maps, vehicles, and various infantry classes

to choose from.

One of the main reasons why I instantly fell in love with this game, was that while it

required teamwork and skill, it was not as hardcore and time-consuming to play as the

military simulation Operation Flashpoint, the predecessor of the popular ARMA games.

Battlefield 1942 was a huge success, and so it did not only quickly develop one of the

most active communities on PC with a ton of new clans and community websites popping up

over night.

It also had a very active modding scene, which produced stunning mods like Desert Combat,

which brought the modern era to Battlefield 1942.

Many of the Battlefield modders would eventually even end up working at DICE, where some still

work there today.

Speaking of mods I know of many players only bought Battlefield 1942, Battlefield 2 or

2142 to play a mod like DC, Forgotten Hope, Pirates, Operation Peacekeeper, Project Reality

or First Strike, which showed that mods can drive sales, just

like many gamers bough ARMA 2 for the DayZ mod many, many years later.

The modding community surely played a big role in the success of the Battlefield franchise.

2 years later we then got Battlefield Vietnam, which did not only change the setting of the

game, it also brought us new game mechanics, like the ability to lift gunboats and jeeps

through the jungle with your helicopter – which I enjoyed a lot.

In 2005 we got Battlefield 2, where Trauma Studios the creators of the Battlefield 1942

Desert Combat mod, did play an important part in its development.

But when you look back at Battlefield 2 then it was not a flawless game at all.

Maybe of us surely remember the nade spam, which was really bad on the 'Strike at Karkand'

map, the animation system which could be exploited for a very long time, and the netcode was

not the best either which is why we had a ton of dusting issue and lagging hitboxes.

So, by todays standards the game looks and feels very clunky.

However, Battlefield 2 is still my favourite title of this franchise.

It had mod support pretty much right out of the gate

You could download the server files to run your own unranked server, or get a ranked

server from one of the official 3rd party hosters.

It added the Battle Recorder, which is similar to the Replay feature that you find in Fortnite

and PUBG, with the major difference that the Battle Recorder was running server side.

Which meant that you could re-watch the entire match, even if you joined late or left before

the match ended.

And It introduced the commander, which together with the squad leader, created a proper chain

of command and so increased the tactical depth of the game.

Battlefield 2 also did not have 3d spotting friendly fire was enabled per default and

the game provided a feature where you could decide if you want to punish or forgive the

teamkiller, like when it happened by accident

you could not sprint indefinitely, which together with the reload system that used the magpool

instead of the arcade style roundpool design, had a big impact on the pace and the tactical

depth of the game

Medics did the healing and Engineers did the repairing

As there was no auto heal nor auto repair which would have degraded the purpose of the

engineers and the medics conquest maps had different layouts optimized

for 16, 32 and 64 players every player had access to a ComRose and a

Tactical Rose to quickly and effectively communicate with other players, which eliminated the language

barrier between player

Helicopters and jets were really hard to fly, which is why many of us practiced offline

against bots on the multiplayer maps for many, many hours, before we even dared to jump into

the pilot seat of a jet or helicopter on a public server.

So, Battlefield 2 was a lot more challenging and teamwork focused, than any of the later

games that ran on the Frostbite engine.

However, it was by no means a military simulation like Operation Flashpoint or ARMA.

Despite its complexity it was still easy to learn but very hard to master.

It was also fair and rewarding to play, if you understood and accepted how the game was

meant to be played.

But don't get me wrong, Battlefield 2 also had many stats boosters, lone wolfs and selfish

players, that especially enjoyed to abuse the commander powers to become a super soldier

on the Battlefield, until they got voted out by their team.

But despite its issues and short comings, for me it is still the best title of the franchise,

because the game taught players how it's meant to be played.

So we did not only have great teamwork on public servers with random strangers, the

vast majority of players were also always fighting very hard to win a match, which did

mean that most matches ended with just a few tickets left for the other team, and a draw

was not uncommon either.

And this is the Battlefield experience that I fell in love with.

Then in 2006, just 1 year after Battlefield 2, DICE released 2142.

It again brought us a new, this time sci-fi themed setting and a new gamemode, called

Titan which was very popular.

The Squad Leader was even more important and unique in this game, as he had access to special

gear like the 'spawn beacon'. and DICE also encouraged players to choose

different classes for a good squad composition by introducing the 'Networked Battlefield

Helmets'. which gave each class a different spotting

perk.

As a result, a squad which had different classes was more effective than one where very player

was an Assault.

In 2008 we then got the console exclusive spin off Battlefield Bad Company, followed

by Battlefield 1943 which was first announced for console and PC but was then only released

on console.

And in 2010 we then got Bad Company 2 which also made it to the PC this time.

Now while I did enjoy the Bad Company games a lot, especially the first one as I really

loved the single player in this game which is in my opinion the best single player that

DICE has done yet, the gameplay of these games did not really have much in common with the

original 4 Battlefield games.

So, in 2011 the Battlefield fans on PC had not seen a true Battlefield 2 or 2142 successor

in 6 years.

Which is why the announcement of Battlefield 3 was very exciting at first, until we had

to learn that there was no mod support nor a battle recorder

you could not download the server files and host your own unranked server

the ea-uk forums were shut down and everyone was forced onto battlellog

there was no in-game server browser there was no commander

there was no ComRose there was no tactical map for the squad leader

the destruction was toned down compared to Bad Company 2

jets and helicopters were extremely easy to pilot and had very limited manoeuvrability

the game had auto heal, which made the medic and teamwork less important

the unlock and progression system was insane, where you not only had to unlock flares for

jets, but classes like the medic had to start without gadgets that were required to fulfil

their basic role on the Battlefield also the gameplay was much faster, which meant

that it was mostly run&gun, die, respawn, run&gun, die, respawn and repeat

and then there was that focus on close quarters infantry combat

we now also had 3d spotting, which meant that players fired at a triangle on their hud,

instead of the enemy players you could now respawn on every squad member,

not just on the squad leader, which degraded the role of the squad leader

the DLC's split the player base the remake of the fan favourite Strike at

Karkand map was a lot smaller than the original the list just goes on and on and on.

Now don't get me wrong, it was a good first person shooter, and it was a huge financial

success for EA and DICE, as it managed to attract millions of new players to the franchise.

But Battlefield 3 was not the Battlefield 2 or 2142 successor that many veterans of

the Battlefield franchise have been waiting for the last 6 years, since it did not provide

that gameplay that was responsible for the initial success of the franchise.

It did not provide that Battlefield experience that many players including myself fell in

love with.

Things then did get a bit better with Battlefield 4, especially after DICE LA took over the

development and when we got the 'classic mode' server present, which allowed new

players to get a glimpse of what these old grumpy players were on about when they said

that the old games were better.

What many of you may or may not know, is that Battlefield 4 is in fact the reason why my

channel exists.

After launch, Battlefield 4 had some serious netcode issues, but no one seemed to know

what was going on, and there was a lot of contradicting information out there which

just made no sense.

That was why I then decided that someone had to look into it and the rest is history.

So during the first year of this channel I did not only test the netcode enhancements

that DICE LA was working on during the CTE days of Battlefield 4, I also explained certain

changes to the game mechanics like the head glitching fixes or the visual recoil changes.

I also did quite many concept designs like the one for a better Com and Tactical Rose

or a different approach to the revive mechanic.

Eventually I even did a concept design series where I tried to come up with what I considered

a worthy Battlefield 2 successor, called Battlefield 1982.

That concept series was not only quite popular among players, where some were really surprised

to learn about the mechanics and depth that the original games offered, some of my designs

and ideas even ended up in Battlefield 1.

However just like Battlefield Hardline, which I see more as a spin off like Bad Company,

Battlefield 1 also failed to provide me with that original gameplay experience, that I

fell in love with so many years ago.

Which brings us to Battlefield 5, the 8th Battlefield game if you don't count Bad

Company, the console exclusive 1943, Hardline nor the free to play games.

Honestly, I was not hyped about Battlefield 5, as no other game since Battlefield 2 or

21 42 could truly deliver that Battlefield experience anymore that I fell in love with

so many years ago, and I could not imagine that EA nor DICE would be bold enough to do

the changes that are required to make such a game again, as that would surely upset the

players that they attracted to the franchise during the last 7 years.

The Battlefield 5 reveal then was quite entertaining, but it did not do much to make me care about

this game.

Simply because I did not learn much about the gameplay during that show.

But that changed when I watched the interview that JackFrags had with Design Director, Daniel

Berlin, as well as his video where he explained the fundamental changes to the gameplay in

Battlefield 5.

DICE does not only go back to the roots of the Battlefield franchise in terms of the

setting, they also want to take it back to its roots in terms of the gameplay.

So, Battlefield 5 will not only include new features like that you can drag your team

mates behind cover to revive them safely, or that you can build fortifications now - which

I think would have been great for a commander.

There are also many, many other changes that really affect the pace of the game, as well

as how you play it.

Like that you need to visually identify enemies again instead of shooting below a triangle

on your hud You can throw grenades back at the enemy

Autoheal has been toned down, as it works in stages now - so you don't always get

healed up to 100% anymore players who are down can now scream for a

medic again like they could in Battlefield 2

you have limited ammo which forces you to play smart and think ahead

when you want to take ammo or use a medpack, then it's not enough anymore to just stand

right next to that object, you now must interact with it, like press and hold 'E' to take

ammo.

DICE really tries to remove a lot of randomness from the game and increase the skill ceiling

at the same time.

especially when it comes to the gun mechanics, as every gun in BF 5 has an unique recoil

pattern and no random bullet deviation or spread anymore, that would cause your shot

to go off to the left or the right where you are aiming at.

This means that firing modes other than full auto will finally be more important and useful

again.

Bullets of certain guns can also penetrate walls now, which has a big impact on the tactical

depth and squad composition And there are also massive changes to the

movement system which have a big impact on the gameplay.

I honestly never expected that I would see DICE do such drastic changes, which make this

game much more tactical, strategic and teamwork orientated, because it's clear that many

players who joined the franchise with the much more accessible Battlefield 3, 4 or even

Battlefield 1, won't like these changes.

This could now turn out to be very similar to the situation we had back in 2011, where

Battlefield Veterans looked at Battlefield 3 and said 'Nope, this is not for me'.

Just that this time it's the players who enjoyed Battlefield 3, 4 and 1 who might not

like the direction the franchise takes with Battlefield 5.

On the other hand, many players who never played the original games will now find that

they enjoy this different Battlefield experience and they hand no idea about what they were

missing out on.

Which we saw happen when DICE introduced the classic mode in Battlefield 4

But why would DICE do something that seems so risky?

For years you heard the developers say that they don't want to tell the players how

they should play the game.

I could never fully agree with that statement, because as a developer, you must have a clear

idea or a vison about how the game is meant to be played, because that's what you design

the game mechanics for.

If you put classes, squads and an entire chain of command in the game, then I suppose that

you have a clear idea about how these should be used, and what kind of gameplay experience

these should create.

Battlefield 4 in particular had a lot of potential to provide that original Battlefield experience.

But for every design choice that was made to nurture that classic battlefield experience,

there was another one with taught players that they don't really need others to be

successful.

You get healed automatically, you get repaired automatically, every class was extremely versatile

and having to go through the deploy screen after you got killed was not really painful

at all, since you could spawn right back onto the Battlefield in most cases where you wouldthen

run&gun, die, respawn and repeat.

And this then only got worse with Battlefield 1.

So, I am sure that many people at DICE did not only realize that the online experience

kept deteriorating game after game after game, they also did not like that development, as

they knew that players were missing out on what else Battlefield has to offer.

So, I guess that the reason why we see Battlefield 5 taking the franchise back to its roots not

only in terms of the World War 2 setting, but also in terms of the core gameplay, is

that these developers and producers who did not like where Battlefield was going, now

have to power to do something about it.

To me it seems like this time DICE has a very clear vision for how Battlefield 5 is meant

to be played, and they are not scared to do what is necessary to achieve that.

So, if you are a veteran player, or I you wished that the Battlefield 3, 4 and 1 had

more tactical depth and teamwork, then you might want to keep an eye out on Battlefield

5, because after years of waiting it looks like we might finally get the worthy Battlefield

2 or 2142 successor.

But if you never played any of these original titles, or just joined the Battlefield franchise

recently, then I would like to ask you to have an open mind and give this game a fair

shot.

What I can tell you for sure is that while Battlefield 5 will be more challenging to

play, it won't be a military simulation by any stretch of the imagination.

With these changes the game will be more challenging to play, but it will also be much more rewarding.

If players play the game how it's meant to be played, then we should finally also

see matches again which end with just a few tickets left, instead of those boring 200

to 0 tickets matches, that have become so common since Battlefield 3, where the majority

of players was only concerned with themselves instead of fighting with their team for the

win.

So, I am looking forward to learn more about the game at EA Play, as I still have a ton

of questions and concerns.

Like if the customization options will make the game hard to read, or if I will still

be able to look at a player and know what class he plays.

I also want to know more about the revive mechanic, like if other players get locked

out of the mechanic as soon as I start to revive a player, since that will then prevent

that someone else can steal the revive – which happened a lot in Battlefield 4.

I also hope to find out if DICE uses true magazine changes again, where you deploy with

a specific number of magazines instead of 60 rounds, where every reload just puts rounds

back into your magazine.

And I hope that DICE will be able to tell us about their plans for the rent a server

program in Battlefield 5, as this was very disappointing in Battlefield 1, which caused

that there were next to no servers provided by the communities.

What I do not have an issue with, is that you can select the gender of your soldier

in Battlefield 5, and I do not understand why some players freak out about this to be

honest, as no Battlefield game was ever 100% accurate in how it portrayed the factions.

Just look at the soldier models in Battlefield 4, where some had a gas mask or a ballistic

mask glued to their head, or the silly paint jobs that you could use on your vehicles.

The USMC faction in Battlefield 2 mixed up everything the United States have in their

arsenal and the Middle East Coalition was pure fiction as well.

So, while I am concerned that the customization options might cause that you feel like there

are mercenaries fighting rather than actual armies, I don't understand where that concern

about 'historical correctness' is coming from, as Battlefield games never were 100%

accurate to begin with.

At the end of the day the customization system in Battlefield 5 eliminates the paid DLC map

packs, so the player base does not get split anymore.

Which means that you have more people to play with and that keeps maps and gamemodes a life

for much longer.

So, I do have my concerns about these customizations, but we must not forget that an unified player

base is a big, big benefit for everyone.

So, I still have a ton of questions about the game, but what I know so far sounds really

promising and I will definitely keep an eye on it.

If the game turns out the be way I hope, then I might even do more videos on Battlefield

again, where I explain how certain mechanics work and maybe I will even do some design

concepts again.

In the meantime, I would like to hear from you what you think about these changes, so

please leave a comment down below.

Now, I know that this was a very long video, which will be something new for those of you

subscribed to my channel after the Battelfield 4 days.

But as you can tell now, I do feel very strongly about the Battlefield franchise, and I thought

that in order to properly explain why Battlefield 5 might be a very big deal, it was important

to tell you more about the history of the Battlefield franchise, especially my history

with the previous titles.

So I hope that you enjoyed this video, and if you did then please give it a like, subscribe

for more and I hope to see you next time!

Until then, have a nice day and take care,

my name is Chris and this was Battle(non)sense.

For more infomation >> Battlefield V - First True Battlefield After 12 Years? - Duration: 18:24.

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Har Maqsad k liye Wazifa | Har Mushkil ka Wazifa | Wazifa for Hajat in Ramadan | Wazifa for Success - Duration: 3:33.

Har Maqsad k liye Wazifa | Har Mushkil ka Wazifa | Wazifa for Hajat in Ramadan | Wazifa for Success

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Inside the World's First Escape Room - Duration: 2:52.

- [Narrator] The world's most famous escape artist,

Harry Houdini.

He thrilled audiences with dazzling illusions

and death-defying stunts.

This mastermind was from here, Budapest, Hungary.

A city obsessed with escaping

and the escape legacy still continues, thanks to this guy.

- Welcome to ParaPark.

Escape rooms, find the clue,

solve the riddle, crack the code.

These team building puzzles are popping up

all over the planet.

In fact, here in Budapest, there are over 80 of them.

But back in 2010, escape rooms didn't exist.

It was only 'til this man thought up the idea.

- His speciality was playing problem solving computer games

but then.

- So within three months, Attila had quit his job,

found a space in Budapest

and opened the world's first escape room.

- An escape room works like this:

You and your friends are locked in a room for 60 minutes.

You are then tasked with finding clues

and solving puzzles to unlock the door,

and thus escape that room.

- So if you ever find yourself in Budapest,

and you're stuck inside one of its many escape rooms, like,

let's say the Mob House or a jail cell,

just remember to thank Attila.

One of the latest in this cities launch edition

of Getting out of Hairy Situations.

(bright music)

For more infomation >> Inside the World's First Escape Room - Duration: 2:52.

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5 Best And 5 Worst Things About Solo: A Star Wars Story - Duration: 6:26.

After an infamously troubled production and months of promotion and speculation, Solo:

A Star Wars Story has finally arrived.

It features great action, top-notch special effects, and a handful of genuinely memorable

performances.

Still, it's far from perfect.

Buckle up for hyperspace - there are going to be plenty of spoilers ahead as we take

a deep dive into the five best and five worst things about Solo: A Star Wars Story.

Best: Lando steals the show

Who didn't see this one coming?

A lot of people have been excited to see Donald Glover's debut as legendary wheeler-dealer

Lando Calrissian.

Fortunately, Glover's performance delivers.

He's everything a young Lando should be.

He's suave and talented, yes, but also constantly posturing and clearly insecure.

Glover is at his best in Solo when acting out Lando's more narcissistic tendencies…

and reveling in his own fashion.

I have an everyday cape, a sister's wedding cape, intergalactic president's day cape."

He even nails the tone and inflection of Lando's speech without ever doing an outright impersonation.

Throw in his chemistry with his droid copilot L3-37 and you've got a character who steals

every scene he's in.

Worst: Lighten up

Solo has a couple of moments that are very well framed, but as a whole the movie is a

bit of a visual letdown.

This is particularly evident in the first act, which takes place mostly in seedy alleys

and crime dens.

These sequences are terribly lit to the point that it's nearly impossible to follow the

action.

There's a difference between dim lighting and bad lighting.

It's not an issue present throughout the entirety of the film, but it doesn't get much better,

either.

There's some competence to the cinematography, but it never wows or feels as though it has

purpose.

Best: Ante up

The Star Wars saga is filled with some of the most memorable action of all time.

Lightsaber duels and epic battle sequences are the franchise's bread and butter.

So it's interesting that the most memorable scene in Solo doesn't feature so much as a

blaster.

It's simply two over-inflated egos sitting across from each other at a table and egging

one another on.

The moment Han and Lando meet for the first time immediately feels as momentous as it

ought to.

There's a palpable tension as the two size one another up, and once the card game begins,

it cranks it into lightspeed.

When Lando finally lays down a full sabacc hand, it feels like the final crescendo of

a symphony.

Solo's train heist and the thrilling double-crosses in the finale can't compare to Lando and Han

sitting down for a game of cards.

Worst: Dryden Vos disappoints

Even when the franchise is at its worst, Star Wars has a knack for great villains.

We're not saying Solo is the worst, but its primary antagonist, crime boss Dryden Vos,

definitely isn't going into the Hall of Fame any time soon.

You can't help but feel a little bored with the character, even without the knowledge

that the character was originally going to be a half-animal creature performed by Michael

K. Williams.

"He was half mountain lion, half human."

Paul Bettany is an immensely talented actor and seems to be doing the best he can with

the material, but a suave, violent crime boss is nothing we haven't seen in a hundred movies

before.

Best: Alden Ehrenreich sticks the landing

It's not a stretch to say that Han is one of the most beloved movie characters of all

time - thanks in no small part to Harrison Ford's performance.

Ford is inseparable from Han, and any actor stepping into the role has some big shoes

to fill.

Despite those massive expectations, Ehrenreich does the seemingly impossible in Solo: he

makes you forget he's not Harrison Ford.

Ehrenreich never seems to be doing a Ford impression, which would have been an understandable

approach to the role.

Instead he makes it his own.

His Han is still witty and caustic, but in a way that feels like youthful bravado rather

than scorn.

He also gives Han a naive optimism that plays out beautifully.

Worst: The first act struggles

Solo's troubled production is common knowledge at this point, and the first act of the film

is the portion that seems to have been most affected by the film's production issues and

reshoots.Various tones and moments are struggling for dominance, which is to be expected from

a movie with multiple directors.

Nothing about the first 20 minutes of the film really works, and it's largely because

it doesn't seem to have any sense of where it stands.

Once Han, Chewie, and Beckett board Vos' ship, Solo finds itself, but it takes longer than

it should to get there.

Best: Worldbuilding

Solo is at its most engaging when it's building the criminal underworld of Star Wars.

Crimson Dawn, a syndicate of mob bosses who run the shadier corners of the galaxy, is

an immediately intriguing concept ripe for further exploration.

And the fact that the outfit is headed by Darth Maul is even better.

On top of that, Solo's introduction of Enfys Nest and her Cloud Riders, a gang of renegade

refugees, is a fantastic piece of new Star Wars lore.

These bits of expansion come in small pieces, but as a whole form a very engaging look at

corners of this galaxy we've never seen before.

Worst: Over-explained

The ways Solo builds on Star Wars are great.

But it also goes out of its way to explain details perhaps best left to the imagination.

The most prominent example is the Kessel Run, in which Han and the crew make the run, only

narrowly avoiding death by giant tentacle creature, is awesome.

But finding out what the Kessel Run is to begin with still feels somewhat unnecessary.

Similarly, certain aspects of Han's origin are inevitable, like how he and Chewbacca

come together.

But did we really need to know how he came into possession of his signature blaster?

The abundance of explanation that nobody asked for in Solo serves little purpose — and

ultimately shrinks some of the possibilities in its massive universe.

Best: Bringing it home

You expect Solo to have a solid plot twist or two.

This is a movie about criminals, after all.

And there's a major plot twist that moves the final act into motion, one that's legitimately

surprising: Enfys Nest and her Cloud Riders aren't smugglers at all, but refugees forming

the first seeds of what will become the Rebel Alliance.

There's always a war to be fought in these movies, and Solo seems like the first installment

in the franchise whose focus is elsewhere.

Enfys Nest reminds the protagonists of Solo that not only is there a war out there but,

consciously or not, they're playing a part in it.

Without this, Solo is just a fun space adventure.

With it, it's a proper Star Wars movie.

Worst: It doesn't feel necessary

When you get right down to it, Han Solo never needed an origin story.

He isn't a figure shrouded in mystery like Boba Fett.

He's just a talented pilot who gets himself wrapped up in a fight for the fate of the

galaxy.

Everything a great origin story needs is already present in Han's arc in the original trilogy

- his journey from cynical smuggler to true believer in the noble cause of the Rebellion.

So why does this movie exist?

That's ultimately Solo's biggest flaw: it fails to justify its own existence.

None of this means you'll regret seeing it, but at no point does any of this become anything

truly special, or answer the question of why this Star Wars Story needed to be told.

Thanks for watching!

Click the Looper icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> 5 Best And 5 Worst Things About Solo: A Star Wars Story - Duration: 6:26.

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Um dia na vida Coreaníssima (Especial TV coreana) - Duration: 13:35.

For more infomation >> Um dia na vida Coreaníssima (Especial TV coreana) - Duration: 13:35.

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Volvo XC60 3.2 AWD AUT(6) ALARM/SUNROOF/NAVI/PDC V+A - Duration: 1:12.

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Bone Thugs Go To College! | TMZ TV - Duration: 1:29.

I'M FROM "TMZ."

MIND IF I ASK YOU A QUESTION?

CRAZY BONE FROM L.A.X. FROM BONE

THUGS-N-HARMONY.

I WENT TO UCSB AND ONE NIGHT YOU

GUYS PLAYED AT THE HOUSE ACROSS

THE ROAD FROM ME.

AND IT WAS LIKE CRAZY PARTY

WILD.

IT WAS AWESOME, RIGHT.

IT WAS LIKE ONE OF THE BEST

NIGHTS OF MY COLLEGE LIFE.

YES, INDEED, MAN, WE LOVE THE

COLLEGE CREW.

GOT TO GO ROCK FOR THEM TOO.

YOU KNOW WHAT I'M SAYING?

WHENEVER WE'RE AT FRAT HOUSES

--

EVERYBODY BE SO DAMN DRUNK, I

DON'T KNOW IF THEY HEAR THE

MUSIC.

THEY GO TO A LOT OF COLLEGES

AND PERFORM.

WHAT DID YOU THINK OF SANTA

BARBARA?

HOW DO WE FARE IN YOUR COLLEGE

TOUR?

OH, MAN, IT WAS WILD.

IT WAS LIKE THE REST OF THEM, A

LOT OF ALCOHOL AND LOTS OF

GIRLS.

YOU GO TO ANY RAGES IN SANTA

BARBARA WHEN YOU WERE THERE?

HARVEY: CRAZY PARTIES.

THROW BIG PARTIES?

HARVEY: OH, MY GOD, I LITERALLY

COULD NOT DRINK RED WINE FOR TWO

DECADES.

OH, MY GOD!

THAT IS WHAT YOU DRANK IN

COLLEGE, RED WINE?

HE HAD A PINOT NOIR RAGER!

[LAUGHTER]

SWISHING IT!

APPRECIATE YOU, MAN.

TALK TO YOU LATER.

For more infomation >> Bone Thugs Go To College! | TMZ TV - Duration: 1:29.

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Geraldine Bazán y Gabriel Soto firman papeles de divorcio | Suelta La Sopa | Entretenimiento - Duration: 1:30.

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Esto es lo común Cristiano Ronaldo y Loris Karius | Suelta La Sopa | Entretenimiento - Duration: 0:39.

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Van Jones slams 'rank bigot' Roseanne - Duration: 12:27.

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The Young and the Restless - Previously On Y&R (5/29/2018) - Duration: 0:46.

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Thanks for subscribing to my channel!Please RT!

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হানাফি আল্লামা তাহুয়ি বলেন তারাবির নামাজ ৮ রাকআত || শায়খ মতিউর রহমান মাদানী | Bangla Waz Short Video - Duration: 2:54.

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Aerospace Engineering Project: Unmanned and Manned Space Missions - Duration: 4:01.

During the cold war, the USSR and the US were locked in a state of tension.

The two world powers competed through the space race to try to prove their technological superiority.

The space race is what motivated the original space missions.

In 1955, the US announced that they planned to send a satellite into space.

2 days later, the space race officially began when the USSR responded to the US

that they also planned to launch a satellite.

The USSR beat the US with the satellite launch of Sputnik on October 4, 1957.

The launch of Sputnik terrified the American public.

Many believed that Sputnik was gathering information for the USSR's missiles,

but Sputnik was only capable of beeping and sending its location.

The US responded to the Sputnik launch by attempting to send the Vanguard TV-3 satellite into orbit,

which exploded on launch.

Two months after the failed satellite launch, the US would successfully launch Explorer 1 into orbit.

After the launches of Sputnik and Explorer 1, President Eisenhower wanted to create a civilian space agency.

Congress signed the National Aeronautics and Space Act.

This law created the National Aeronautics and Space Administration, or NASA.

After Sputnik, USSR's Sputnik 2 launched with Laika the dog.

Laika was the first living thing to orbit the Earth, but would tragically

die 5-7 hours into the flight from stress and overheating.

Later on, the USSR sent Yuri Gagarin into space to become the first human in space and

the first to complete an orbit of Earth in April 1961.

A month later, the US would launch the first American in space, Alan Shepard.

John Glenn would be the first American to complete an orbit around Earth.

In 1960, the Soviets launched Sputnik 5, which carried dogs Strelka and Belka, and transmitted

the first live space broadcast.

The dogs were returned to Earth successfully. They were the first living beings to survive a trip into space.

The Apollo missions were started to explore and, hopefully, land on the moon.

Apollo 8 was the first manned orbit of the moon.

Apollo 11, the most famous of them, launched in 1969 and became the first manned space mission to land

humans on the moon.

The mission was inspired by JFK's famous speech about putting a man on the moon

by the end of the decade (1960's).

Neil Armstrong and Buzz Aldrin became the first to set foot on the moon on July 20, 1969.

The success of Apollo 11 signified the end of the space race.

Later, Apollo 15 brought a lunar roving vehicle and better life support for astronauts to better explore the moon.

Apollo 17 was the last mission to the moon.

"That's one small step for man...

...one giant leap for mankind." - Neil Armstrong

The first reusable space craft, space shuttle Colombia, launched in 1981 and successfully returned to Earth.

The second space shuttle, Challenger, launched and landed 9 times before breaking apart

on its 10th mission, killing all 7 crew members in 1986.

The shuttle Endeavor launched people, repaired and recovered satellites, and built the International Space Station.

In 2003, on the shuttle's 28th mission, the space shuttle Colombia disintegrated as it entered Earth's atmosphere

killing the crew.

Voyagers 1 and 2 were launched in 1977.

Voyager 1's primary mission was to explore Jupiter and Saturn.

Voyager 1 is the only spacecraft to enter interstellar space.

Voyager is still in contact with Earth, even after 40 years of operation and it's at a further distance

away from the Earth than Pluto.

The USA and Russia create new STEM advancements in the field of technology and aerospace,

some of which we use in everyday life.

There are also new technologies being developed for humans to sustain life in space and possibly other planets.

All of these advancements open up the window to future space travel by proving humans and

satellites can be sent into space and returned safely.

For more infomation >> Aerospace Engineering Project: Unmanned and Manned Space Missions - Duration: 4:01.

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Get 10.000 V bucks Glitch

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Bone Thugs Go To College! | TMZ TV - Duration: 1:29.

I'M FROM "TMZ."

MIND IF I ASK YOU A QUESTION?

CRAZY BONE FROM L.A.X. FROM BONE

THUGS-N-HARMONY.

I WENT TO UCSB AND ONE NIGHT YOU

GUYS PLAYED AT THE HOUSE ACROSS

THE ROAD FROM ME.

AND IT WAS LIKE CRAZY PARTY

WILD.

IT WAS AWESOME, RIGHT.

IT WAS LIKE ONE OF THE BEST

NIGHTS OF MY COLLEGE LIFE.

YES, INDEED, MAN, WE LOVE THE

COLLEGE CREW.

GOT TO GO ROCK FOR THEM TOO.

YOU KNOW WHAT I'M SAYING?

WHENEVER WE'RE AT FRAT HOUSES

--

EVERYBODY BE SO DAMN DRUNK, I

DON'T KNOW IF THEY HEAR THE

MUSIC.

THEY GO TO A LOT OF COLLEGES

AND PERFORM.

WHAT DID YOU THINK OF SANTA

BARBARA?

HOW DO WE FARE IN YOUR COLLEGE

TOUR?

OH, MAN, IT WAS WILD.

IT WAS LIKE THE REST OF THEM, A

LOT OF ALCOHOL AND LOTS OF

GIRLS.

YOU GO TO ANY RAGES IN SANTA

BARBARA WHEN YOU WERE THERE?

HARVEY: CRAZY PARTIES.

THROW BIG PARTIES?

HARVEY: OH, MY GOD, I LITERALLY

COULD NOT DRINK RED WINE FOR TWO

DECADES.

OH, MY GOD!

THAT IS WHAT YOU DRANK IN

COLLEGE, RED WINE?

HE HAD A PINOT NOIR RAGER!

[LAUGHTER]

SWISHING IT!

APPRECIATE YOU, MAN.

TALK TO YOU LATER.

For more infomation >> Bone Thugs Go To College! | TMZ TV - Duration: 1:29.

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For more infomation >> Bone Thugs Go To College! | TMZ TV - Duration: 1:29.

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10 conseils d'experts pour avoir l'orgasme le plus intense de votre vie | S.Jill Vargas - Duration: 10:00.

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✅ Enora Mala­gré très inquiète pour sa mère grave­ment malade - Duration: 2:53.

À l'occasion de la fête des mères, Enora Malagré a publié un post bouleversant sur sa maman sur La Women Trend Family, site qu'elle a lancé avec Justine Fraioli, l'ex chroniqueuse de Touche pas à mon poste

«J'ai failli la perdre il y a peu. Rien n'est encore gagné. Du coup, j'ai dû me faire à cette idée, comme me l'ont demandé les médecins», écrit-elle, avant d'ajouter : « Elle souffre beaucoup et il y a peu, les médecins ont tenté sur elle une opération « de la dernière chance »

Je vous épargne les détails. C'est trop perso. Mais je m'en souviendrai toute ma vie de cette journée »

L'animatrice explique que l'opération a duré 6 heures. «6 heures où ma tête fut dressée vers les cieux pour implorer qu'on me laisse cette mère merveilleuse, cette femme unique qui m'a transmis tant de valeurs et tant de folies

6 heures où j'ai écouté en boucle God Fearing Man de Ben Harper en me concentrant pour envoyer toute la force de la musique et la mienne à ma petite maman étendue sur la table d'opération, son cœur ouvert vers le ciel

Et puis, apparemment, le ciel m'a écouté. Il m'a fait le plus beau des cadeaux : maman s'est réveillée

Difficilement, mais elle est toujours là, sourire aux lèvres… Solide, la Bretonne », s'est elle réjouie

« Mon Dieu qu'elle a dû avoir peur ma mère lorsque l'anesthésiste lui a plongé son aiguille dans le bras pour qu'elle ne s'endorme ! Elle a dû penser à moi, je le sais », confie Enora Malagré/ Et à la jolie blonde d'ajouter : « Elle a dû se dire que j'étais prête à vivre sans elle

Qu'elle rejoindrait papy et mamie et qu'ils veilleraient sur moi de là-haut. Elle a dû se dire que j'étais prête à gérer mon père qui serait dévasté

Elle a dû se dire que j'étais sur le bon chemin et que je m'en sortirai… Mais elle a tort

Rien n'est vrai. Je suis bonne à rien. Prête à rien. J'ai peur. Sans elle, il me serait impossible de respirer

Car elle est tout pour moi ».

For more infomation >> ✅ Enora Mala­gré très inquiète pour sa mère grave­ment malade - Duration: 2:53.

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For more infomation >> ✅ Enora Mala­gré très inquiète pour sa mère grave­ment malade - Duration: 2:53.

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Download New Beat

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PUNKAIR WILCO 1.3m RC electric Hang Glider a Quarry flight review - Duration: 16:43.

What to tell at the end about this bird? I would buy it again. Oh yeah...Perfect fun and I must say different experience then flying flying wing. I love it... Big salute to all RC lovers all over the world from Captain Blaž & Pilot Robert Slovenia. See you soon...

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Rachel Dratch's Late Night Snack - Austin Martinez: Stranger Things | truTV - Duration: 1:50.

♪♪

Hey, Dr. Wu, can you fill this for me, please?

Hey, Billie, sure. How's that IUD working for you?

It's still in there.

Wow. That got personal really fast.

Oh, it's good. All these people needed to know

I have a hard, plastic thing in my vagina.

I didn't even know you had that in there.

She didn't know that, but I did.

♪ You don't know us, but we know you ♪

♪ Blending into your day like we're Lou 2 ♪

♪ See me every week never look at my name tag ♪

♪ Got me for the week like SWV said ♪

♪ My white coat is a cloak of invisibility ♪

♪ Why you never see me? ♪

♪ Why you never see me? ♪

♪ Transparent like a glass door ♪

♪ When it comes to you, nobody knows more ♪

♪ Marvin Stein, Master of Whispers ♪

♪ We know more about you than your priest or your sister ♪

♪ Pretty creepy when you think about it, huh? ♪

♪ We know all your stranger things ♪

♪ Got this for your strangest thing ♪

♪ If you have butt confetti ♪

♪ Ooh, your secret's safe with me ♪

♪ Come to us so you can bang ♪

♪ And you know we got that cream ♪

♪ Got the cream for your pee-pee ♪

♪ The cream for your pee-pee ♪

♪ We know when you break our seal ♪

♪ You'll take this pill with your meal ♪

♪ Steve takes his so he can feel ♪

♪ Marv's flaking as he peels It's like a snowstorm ♪

♪ Hey, man, that's personal ♪

♪ I didn't tell them you had a crush on your mom ♪

♪ It's not my mom, it's my stepmom ♪

♪ It's different ♪ -♪ It's the same thing, Steve ♪

♪ A mom is a mom, a mom is a mom ♪

♪ No, not when you're winging your ding, Marv ♪

♪ Marv has a tramp stamp ♪

♪ We know all your stranger things ♪

♪ Got this for your strangest thing ♪

♪ If you need that anti-stink ♪

♪ Ooh, your secret's safe with me ♪

♪ Like shampoo for your man bangs ♪

♪ And you know we got that cream ♪

♪ That creamy for your yeasty ♪

♪ That creamy for your yeasty ♪

Have a good one.

-Thank you. -Thank you.

For more infomation >> Rachel Dratch's Late Night Snack - Austin Martinez: Stranger Things | truTV - Duration: 1:50.

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A cute funny hamster whose face is "His inspiration!"!【Funny & cute hamster make your feel at ease】 - Duration: 1:30.

Thanks for subscribing to my channel!Please RT!

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Tekut Zero Knife Review. $30, Under 3oz, 3 inch Sandvik- good budget EDC. - Duration: 7:16.

A while back a subscriber donated to the channel a cool Massdrop dropped knife.

Massdrop the new way to buy mediocre products, when you should have just waited for the reviews.

Or mass drop, sure I'd love to agree to another terms of service just so I can see

the price.

I can't wait till they introduce Massdrop Prime, free 6 month shipping as long it's

some titanium bull.

Or Massdrop the Place where a bead lanyard on a knife is worth the extra 3 weeks shipping

over the rest of the internet.

Sorry, I got carried away.

The knife today is by a budget Chinese knife company called let's go with Tekut, and

it's called the Zero.

The Zero is a every day carry sized pocket knife, that's lightweight and comes in a

good steel.

Let's go over those dimensions.

like the overall length and weight.

You heard of the newest Tekut Massdrop exclusive?

Blade size and cutting edge.

It's called the Tekut FOMO.

Handle size and grip area.

I'm telling ya, you're gonna want it.

Spine thickness and handle thickness.

Available to order for a limited time, right before the unlimited time Tallness closed.

It'll be in the probably at least top 20 of your collection.

Bro you like your blades numbered there's numbers on the blade.

The Zero features a drop point 3 inch ish blade blade made from everyones favorite Sandvik

12C27 steel, I mean it's the internet I'm sure there's some dudes out there who hate

it but that's not our problem is it.

The sharp out of the box blade has a flat grind and it's satin finished, with a nice

pointy tip for piercing.

It seems like the top of the blade has a 90 degree spine, so it's a tad edgy, but not

sharp- and has no jimping.

The blade pivots on phosphor bronze washers, and it's a fairly quick snappy deploying blade.

You use the thumbstuds and with a light to moderate flick you get smooth consistent deployments,

not unlike the Ontario Rat II which is about the same price.

The knife is a little small, so sometimes larger hands might find an awkward deployment.

It has a strong detent, that helps with those fast deployments, however it is still possible

to fling hard enough to get it to open like a gravity knife.

It's a very hard pop though, that you have to put your shoulder into.

Blade lockup is handled by a liner lock, that's somewhat easy to disengage, however though

with most liner lock knives it might wear on the hands if you're fidgeting all day-

which is basically why people carry knives anyway.

The handle is made from 2 slabs of G10, and only one side has a nested liner- the side

of the lock and pocket clip.

This keeps the knife light and gives it a cleaner fit and finish appearance.

The exterior of the scales are fairly smooth, with very little texture, but it isn't slick.

The open backed design features two stainless steel standoffs holding the knife together.

The handle is comfortable and has a finger groove up front that gives you a little extra

control for alleged use.

It's a compact knife, so people who need larger grips might want to pass.

It fits my hand a little tightly, but it ain't too bad.

The clip.

The clip is unique...

It says it's patented, which is great because patents create drama for people to argue about

on internet forums.

Regularly it's a deep carry only a tiny nub shows... but what if that's not deep enough...

well it does even deeper in super discreet mode, which allows you to pass completely

unnoticed by law enforcement in areas with illogical knife laws.

Aww no boys, he's just got a pocket clip- nothing to see here.

It allows the knife to drop another half an inch deeper in your pockets.

The pocket clip is fairly springy and it slides in the pocket nice.

I don't know how the sliding mechanism on the clip will hold up to long term use, it

seems to click into place in both areas- will that part wear out?

But this is a knife channel, and half the shit we talk about are hypotheticals.

Comparison?

The Tekut Zero, this could be the one for you, it's all you really need.

For me it's about as good as a knife like the spyderco delicate or the ontario rat-

I think those might have slightly more comfortable handles, as the zero while it doesn't have

sharp edges other than the blade, some areas could stand to get knocked down by some fine

grit sandpaper like the interior edges of the G10 handle- which is a quick and easy

task.

Next the Rat II.

This seems to be one of the high points in compact every day carry knives- I think Nick

Shabazz is responsible.

I mean that's a good knife, I just like bigger knives slightly.

The steel in the Zero is slightly better than the base model Rat II, both come in about

$30 I like the looks of the Tekut better, but you can get the Rat II in D2 for about

$45.

I wouldn't but you can.

Now the Spyderco Delica, not a snappy opener like the Rat II or Zero, but a nice comfortable

handle that has all the edges where you squeeze tightest rounded.

A lot of people like this one too.

I mean I kinda do.

Let's see one bigger knife that ain't a whole lot bigger except in price the Benchmade Mini

Crooked River.

It's about an ounce heavier than these other knives and about $120 more.

If you need a functional pocket knife and are on a budget- I would recommend starting

out with cheap knives, and Instagram porn blades.

This knife is my favorite here, and maybe it could be yours to if you also have trouble

saving money.

Ok so that about does it.

The Tekut Zero is a fine knife in the Ontario Rat 2 or Spyderco Delica range- it's $30 price

tag is great- it has a decent steel, has a great fit and finish, is snazzy looking...

maybe a few harsh edges here and there that a little light covert sanding of edges might

fix.

I'd say it's an excellent buy for an every day carry knife, and that cool deep carry

pocket clip is a nice addition.

Also spine whacks, it handles those two as all small 3 inches knives should in a real

life tactical combat situation.

If you like this review, subscriber to the channel, give the video a thumbs up, follow

me on Instagram, twitter, click the alert bell up top, so you can try and beat Ryan

Delaney from the "first" position.

Although good freaking luck.

Thanks for watching.

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