Hi my name is Chris and this is Battle(non)sense
16 years ago, I played the multiplayer demo of a game called Battlefield 1942, which among
many other things, featured 64 players, huge maps, vehicles, and various infantry classes
to choose from.
One of the main reasons why I instantly fell in love with this game, was that while it
required teamwork and skill, it was not as hardcore and time-consuming to play as the
military simulation Operation Flashpoint, the predecessor of the popular ARMA games.
Battlefield 1942 was a huge success, and so it did not only quickly develop one of the
most active communities on PC with a ton of new clans and community websites popping up
over night.
It also had a very active modding scene, which produced stunning mods like Desert Combat,
which brought the modern era to Battlefield 1942.
Many of the Battlefield modders would eventually even end up working at DICE, where some still
work there today.
Speaking of mods I know of many players only bought Battlefield 1942, Battlefield 2 or
2142 to play a mod like DC, Forgotten Hope, Pirates, Operation Peacekeeper, Project Reality
or First Strike, which showed that mods can drive sales, just
like many gamers bough ARMA 2 for the DayZ mod many, many years later.
The modding community surely played a big role in the success of the Battlefield franchise.
2 years later we then got Battlefield Vietnam, which did not only change the setting of the
game, it also brought us new game mechanics, like the ability to lift gunboats and jeeps
through the jungle with your helicopter – which I enjoyed a lot.
In 2005 we got Battlefield 2, where Trauma Studios the creators of the Battlefield 1942
Desert Combat mod, did play an important part in its development.
But when you look back at Battlefield 2 then it was not a flawless game at all.
Maybe of us surely remember the nade spam, which was really bad on the 'Strike at Karkand'
map, the animation system which could be exploited for a very long time, and the netcode was
not the best either which is why we had a ton of dusting issue and lagging hitboxes.
So, by todays standards the game looks and feels very clunky.
However, Battlefield 2 is still my favourite title of this franchise.
It had mod support pretty much right out of the gate
You could download the server files to run your own unranked server, or get a ranked
server from one of the official 3rd party hosters.
It added the Battle Recorder, which is similar to the Replay feature that you find in Fortnite
and PUBG, with the major difference that the Battle Recorder was running server side.
Which meant that you could re-watch the entire match, even if you joined late or left before
the match ended.
And It introduced the commander, which together with the squad leader, created a proper chain
of command and so increased the tactical depth of the game.
Battlefield 2 also did not have 3d spotting friendly fire was enabled per default and
the game provided a feature where you could decide if you want to punish or forgive the
teamkiller, like when it happened by accident
you could not sprint indefinitely, which together with the reload system that used the magpool
instead of the arcade style roundpool design, had a big impact on the pace and the tactical
depth of the game
Medics did the healing and Engineers did the repairing
As there was no auto heal nor auto repair which would have degraded the purpose of the
engineers and the medics conquest maps had different layouts optimized
for 16, 32 and 64 players every player had access to a ComRose and a
Tactical Rose to quickly and effectively communicate with other players, which eliminated the language
barrier between player
Helicopters and jets were really hard to fly, which is why many of us practiced offline
against bots on the multiplayer maps for many, many hours, before we even dared to jump into
the pilot seat of a jet or helicopter on a public server.
So, Battlefield 2 was a lot more challenging and teamwork focused, than any of the later
games that ran on the Frostbite engine.
However, it was by no means a military simulation like Operation Flashpoint or ARMA.
Despite its complexity it was still easy to learn but very hard to master.
It was also fair and rewarding to play, if you understood and accepted how the game was
meant to be played.
But don't get me wrong, Battlefield 2 also had many stats boosters, lone wolfs and selfish
players, that especially enjoyed to abuse the commander powers to become a super soldier
on the Battlefield, until they got voted out by their team.
But despite its issues and short comings, for me it is still the best title of the franchise,
because the game taught players how it's meant to be played.
So we did not only have great teamwork on public servers with random strangers, the
vast majority of players were also always fighting very hard to win a match, which did
mean that most matches ended with just a few tickets left for the other team, and a draw
was not uncommon either.
And this is the Battlefield experience that I fell in love with.
Then in 2006, just 1 year after Battlefield 2, DICE released 2142.
It again brought us a new, this time sci-fi themed setting and a new gamemode, called
Titan which was very popular.
The Squad Leader was even more important and unique in this game, as he had access to special
gear like the 'spawn beacon'. and DICE also encouraged players to choose
different classes for a good squad composition by introducing the 'Networked Battlefield
Helmets'. which gave each class a different spotting
perk.
As a result, a squad which had different classes was more effective than one where very player
was an Assault.
In 2008 we then got the console exclusive spin off Battlefield Bad Company, followed
by Battlefield 1943 which was first announced for console and PC but was then only released
on console.
And in 2010 we then got Bad Company 2 which also made it to the PC this time.
Now while I did enjoy the Bad Company games a lot, especially the first one as I really
loved the single player in this game which is in my opinion the best single player that
DICE has done yet, the gameplay of these games did not really have much in common with the
original 4 Battlefield games.
So, in 2011 the Battlefield fans on PC had not seen a true Battlefield 2 or 2142 successor
in 6 years.
Which is why the announcement of Battlefield 3 was very exciting at first, until we had
to learn that there was no mod support nor a battle recorder
you could not download the server files and host your own unranked server
the ea-uk forums were shut down and everyone was forced onto battlellog
there was no in-game server browser there was no commander
there was no ComRose there was no tactical map for the squad leader
the destruction was toned down compared to Bad Company 2
jets and helicopters were extremely easy to pilot and had very limited manoeuvrability
the game had auto heal, which made the medic and teamwork less important
the unlock and progression system was insane, where you not only had to unlock flares for
jets, but classes like the medic had to start without gadgets that were required to fulfil
their basic role on the Battlefield also the gameplay was much faster, which meant
that it was mostly run&gun, die, respawn, run&gun, die, respawn and repeat
and then there was that focus on close quarters infantry combat
we now also had 3d spotting, which meant that players fired at a triangle on their hud,
instead of the enemy players you could now respawn on every squad member,
not just on the squad leader, which degraded the role of the squad leader
the DLC's split the player base the remake of the fan favourite Strike at
Karkand map was a lot smaller than the original the list just goes on and on and on.
Now don't get me wrong, it was a good first person shooter, and it was a huge financial
success for EA and DICE, as it managed to attract millions of new players to the franchise.
But Battlefield 3 was not the Battlefield 2 or 2142 successor that many veterans of
the Battlefield franchise have been waiting for the last 6 years, since it did not provide
that gameplay that was responsible for the initial success of the franchise.
It did not provide that Battlefield experience that many players including myself fell in
love with.
Things then did get a bit better with Battlefield 4, especially after DICE LA took over the
development and when we got the 'classic mode' server present, which allowed new
players to get a glimpse of what these old grumpy players were on about when they said
that the old games were better.
What many of you may or may not know, is that Battlefield 4 is in fact the reason why my
channel exists.
After launch, Battlefield 4 had some serious netcode issues, but no one seemed to know
what was going on, and there was a lot of contradicting information out there which
just made no sense.
That was why I then decided that someone had to look into it and the rest is history.
So during the first year of this channel I did not only test the netcode enhancements
that DICE LA was working on during the CTE days of Battlefield 4, I also explained certain
changes to the game mechanics like the head glitching fixes or the visual recoil changes.
I also did quite many concept designs like the one for a better Com and Tactical Rose
or a different approach to the revive mechanic.
Eventually I even did a concept design series where I tried to come up with what I considered
a worthy Battlefield 2 successor, called Battlefield 1982.
That concept series was not only quite popular among players, where some were really surprised
to learn about the mechanics and depth that the original games offered, some of my designs
and ideas even ended up in Battlefield 1.
However just like Battlefield Hardline, which I see more as a spin off like Bad Company,
Battlefield 1 also failed to provide me with that original gameplay experience, that I
fell in love with so many years ago.
Which brings us to Battlefield 5, the 8th Battlefield game if you don't count Bad
Company, the console exclusive 1943, Hardline nor the free to play games.
Honestly, I was not hyped about Battlefield 5, as no other game since Battlefield 2 or
21 42 could truly deliver that Battlefield experience anymore that I fell in love with
so many years ago, and I could not imagine that EA nor DICE would be bold enough to do
the changes that are required to make such a game again, as that would surely upset the
players that they attracted to the franchise during the last 7 years.
The Battlefield 5 reveal then was quite entertaining, but it did not do much to make me care about
this game.
Simply because I did not learn much about the gameplay during that show.
But that changed when I watched the interview that JackFrags had with Design Director, Daniel
Berlin, as well as his video where he explained the fundamental changes to the gameplay in
Battlefield 5.
DICE does not only go back to the roots of the Battlefield franchise in terms of the
setting, they also want to take it back to its roots in terms of the gameplay.
So, Battlefield 5 will not only include new features like that you can drag your team
mates behind cover to revive them safely, or that you can build fortifications now - which
I think would have been great for a commander.
There are also many, many other changes that really affect the pace of the game, as well
as how you play it.
Like that you need to visually identify enemies again instead of shooting below a triangle
on your hud You can throw grenades back at the enemy
Autoheal has been toned down, as it works in stages now - so you don't always get
healed up to 100% anymore players who are down can now scream for a
medic again like they could in Battlefield 2
you have limited ammo which forces you to play smart and think ahead
when you want to take ammo or use a medpack, then it's not enough anymore to just stand
right next to that object, you now must interact with it, like press and hold 'E' to take
ammo.
DICE really tries to remove a lot of randomness from the game and increase the skill ceiling
at the same time.
especially when it comes to the gun mechanics, as every gun in BF 5 has an unique recoil
pattern and no random bullet deviation or spread anymore, that would cause your shot
to go off to the left or the right where you are aiming at.
This means that firing modes other than full auto will finally be more important and useful
again.
Bullets of certain guns can also penetrate walls now, which has a big impact on the tactical
depth and squad composition And there are also massive changes to the
movement system which have a big impact on the gameplay.
I honestly never expected that I would see DICE do such drastic changes, which make this
game much more tactical, strategic and teamwork orientated, because it's clear that many
players who joined the franchise with the much more accessible Battlefield 3, 4 or even
Battlefield 1, won't like these changes.
This could now turn out to be very similar to the situation we had back in 2011, where
Battlefield Veterans looked at Battlefield 3 and said 'Nope, this is not for me'.
Just that this time it's the players who enjoyed Battlefield 3, 4 and 1 who might not
like the direction the franchise takes with Battlefield 5.
On the other hand, many players who never played the original games will now find that
they enjoy this different Battlefield experience and they hand no idea about what they were
missing out on.
Which we saw happen when DICE introduced the classic mode in Battlefield 4
But why would DICE do something that seems so risky?
For years you heard the developers say that they don't want to tell the players how
they should play the game.
I could never fully agree with that statement, because as a developer, you must have a clear
idea or a vison about how the game is meant to be played, because that's what you design
the game mechanics for.
If you put classes, squads and an entire chain of command in the game, then I suppose that
you have a clear idea about how these should be used, and what kind of gameplay experience
these should create.
Battlefield 4 in particular had a lot of potential to provide that original Battlefield experience.
But for every design choice that was made to nurture that classic battlefield experience,
there was another one with taught players that they don't really need others to be
successful.
You get healed automatically, you get repaired automatically, every class was extremely versatile
and having to go through the deploy screen after you got killed was not really painful
at all, since you could spawn right back onto the Battlefield in most cases where you wouldthen
run&gun, die, respawn and repeat.
And this then only got worse with Battlefield 1.
So, I am sure that many people at DICE did not only realize that the online experience
kept deteriorating game after game after game, they also did not like that development, as
they knew that players were missing out on what else Battlefield has to offer.
So, I guess that the reason why we see Battlefield 5 taking the franchise back to its roots not
only in terms of the World War 2 setting, but also in terms of the core gameplay, is
that these developers and producers who did not like where Battlefield was going, now
have to power to do something about it.
To me it seems like this time DICE has a very clear vision for how Battlefield 5 is meant
to be played, and they are not scared to do what is necessary to achieve that.
So, if you are a veteran player, or I you wished that the Battlefield 3, 4 and 1 had
more tactical depth and teamwork, then you might want to keep an eye out on Battlefield
5, because after years of waiting it looks like we might finally get the worthy Battlefield
2 or 2142 successor.
But if you never played any of these original titles, or just joined the Battlefield franchise
recently, then I would like to ask you to have an open mind and give this game a fair
shot.
What I can tell you for sure is that while Battlefield 5 will be more challenging to
play, it won't be a military simulation by any stretch of the imagination.
With these changes the game will be more challenging to play, but it will also be much more rewarding.
If players play the game how it's meant to be played, then we should finally also
see matches again which end with just a few tickets left, instead of those boring 200
to 0 tickets matches, that have become so common since Battlefield 3, where the majority
of players was only concerned with themselves instead of fighting with their team for the
win.
So, I am looking forward to learn more about the game at EA Play, as I still have a ton
of questions and concerns.
Like if the customization options will make the game hard to read, or if I will still
be able to look at a player and know what class he plays.
I also want to know more about the revive mechanic, like if other players get locked
out of the mechanic as soon as I start to revive a player, since that will then prevent
that someone else can steal the revive – which happened a lot in Battlefield 4.
I also hope to find out if DICE uses true magazine changes again, where you deploy with
a specific number of magazines instead of 60 rounds, where every reload just puts rounds
back into your magazine.
And I hope that DICE will be able to tell us about their plans for the rent a server
program in Battlefield 5, as this was very disappointing in Battlefield 1, which caused
that there were next to no servers provided by the communities.
What I do not have an issue with, is that you can select the gender of your soldier
in Battlefield 5, and I do not understand why some players freak out about this to be
honest, as no Battlefield game was ever 100% accurate in how it portrayed the factions.
Just look at the soldier models in Battlefield 4, where some had a gas mask or a ballistic
mask glued to their head, or the silly paint jobs that you could use on your vehicles.
The USMC faction in Battlefield 2 mixed up everything the United States have in their
arsenal and the Middle East Coalition was pure fiction as well.
So, while I am concerned that the customization options might cause that you feel like there
are mercenaries fighting rather than actual armies, I don't understand where that concern
about 'historical correctness' is coming from, as Battlefield games never were 100%
accurate to begin with.
At the end of the day the customization system in Battlefield 5 eliminates the paid DLC map
packs, so the player base does not get split anymore.
Which means that you have more people to play with and that keeps maps and gamemodes a life
for much longer.
So, I do have my concerns about these customizations, but we must not forget that an unified player
base is a big, big benefit for everyone.
So, I still have a ton of questions about the game, but what I know so far sounds really
promising and I will definitely keep an eye on it.
If the game turns out the be way I hope, then I might even do more videos on Battlefield
again, where I explain how certain mechanics work and maybe I will even do some design
concepts again.
In the meantime, I would like to hear from you what you think about these changes, so
please leave a comment down below.
Now, I know that this was a very long video, which will be something new for those of you
subscribed to my channel after the Battelfield 4 days.
But as you can tell now, I do feel very strongly about the Battlefield franchise, and I thought
that in order to properly explain why Battlefield 5 might be a very big deal, it was important
to tell you more about the history of the Battlefield franchise, especially my history
with the previous titles.
So I hope that you enjoyed this video, and if you did then please give it a like, subscribe
for more and I hope to see you next time!
Until then, have a nice day and take care,
my name is Chris and this was Battle(non)sense.
Không có nhận xét nào:
Đăng nhận xét