Hi, I'm Carrie Anne, and welcome to Crash Course Computer Science!
Today, let's start by thinking about how important vision can be.
Most people rely on it to prepare food, walk around obstacles, read street signs, watch
videos like this, and do hundreds of other tasks.
Vision is the highest bandwidth sense, and it provides a firehose of information about
the state of the world and how to act on it.
For this reason, computer scientists have been trying to give computers vision for half
a century, birthing the sub-field of computer vision.
Its goal is to give computers the ability to extract high-level understanding from digital
images and videos.
As everyone with a digital camera or smartphone knows, computers are already really good at
capturing photos with incredible fidelity and detail – much better than humans in fact.
But as computer vision professor Fei-Fei Li recently said, "Just like to hear is the
not the same as to listen.
To take pictures is not the same as to see."
INTRO
As a refresher, images on computers are most often stored as big grids of pixels.
Each pixel is defined by a color, stored as a combination of three additive primary colors:
red, green and blue.
By combining different intensities of these three colors, what's called a RGB value,
we can represent any color.
Perhaps the simplest computer vision algorithm – and a good place to start – is to track
a colored object, like a bright pink ball.
The first thing we need to do is record the ball's color.
For that, we'll take the RGB value of the centermost pixel.
With that value saved, we can give a computer program an image, and ask it to find the pixel
with the closest color match.
An algorithm like this might start in the upper right corner, and check each pixel,
one at time, calculating the difference from our target color.
Now, having looked at every pixel, the best match is very likely a pixel from our ball.
We're not limited to running this algorithm on a single photo; we can do it for every
frame in a video, allowing us to track the ball over time.
Of course, due to variations in lighting, shadows, and other effects, the ball on the
field is almost certainly not going to be the exact same RGB value as our target color,
but merely the closest match.
In more extreme cases, like at a game at night, the tracking might be poor.
And if one of the team's jerseys used the same color as the ball, our algorithm would
get totally confused.
For these reasons, color marker tracking and similar algorithms are rarely used, unless
the environment can be tightly controlled.
This color tracking example was able to search pixel-by-pixel, because colors are stored
inside of single pixels.
But this approach doesn't work for features larger than a single pixel, like edges of
objects, which are inherently made up of many pixels.
To identify these types of features in images, computer vision algorithms have to consider
small regions of pixels, called patches.
As an example, let's talk about an algorithm that finds vertical edges in a scene, let's
say to help a drone navigate safely through a field of obstacles.
To keep things simple, we're going to convert our image into grayscale, although most algorithms
can handle color.
Now let's zoom into one of these poles to see what an edge looks like up close.
We can easily see where the left edge of the pole starts, because there's a change in
color that persists across many pixels vertically.
We can define this behavior more formally by creating a rule that says the likelihood
of a pixel being a vertical edge is the magnitude of the difference in color between some pixels
to its left and some pixels to its right.
The bigger the color difference between these two sets of pixels, the more likely the pixel
is on an edge.
If the color difference is small, it's probably not an edge at all.
The mathematical notation for this operation looks like this – it's called a kernel
or filter.
It contains the values for a pixel-wise multiplication, the sum of which is saved into the center pixel.
Let's see how this works for our example pixel.
I've gone ahead and labeled all of the pixels with their grayscale values.
Now, we take our kernel, and center it over our pixel of interest.
This specifies what each pixel value underneath should be multiplied by.
Then, we just add up all those numbers.
In this example, that gives us 147.
That becomes our new pixel value.
This operation, of applying a kernel to a patch of pixels, is call a convolution.
Now let's apply our kernel to another pixel.
In this case, the result is 1.
Just 1.
In other words, it's a very small color difference, and not an edge.
If we apply our kernel to every pixel in the photo, the result looks like this, where the
highest pixel values are where there are strong vertical edges.
Note that horizontal edges, like those platforms in the background, are almost invisible.
If we wanted to highlight those features, we'd have to use a different kernel – one
that's sensitive to horizontal edges.
Both of these edge enhancing kernels are called Prewitt Operators, named after their inventor.
These are just two examples of a huge variety of kernels, able to perform many different
image transformations.
For example, here's a kernel that sharpens images.
And here's a kernel that blurs them.
Kernels can also be used like little image cookie cutters that match only certain shapes.
So, our edge kernels looked for image patches with strong differences from right to left
or up and down.
But we could also make kernels that are good at finding lines, with edges on both sides.
And even islands of pixels surrounded by contrasting colors.
These types of kernels can begin to characterize simple shapes.
For example, on faces, the bridge of the nose tends to be brighter than the sides of the
nose, resulting in higher values for line-sensitive kernels.
Eyes are also distinctive – a dark circle sounded by lighter pixels – a pattern other
kernels are sensitive to.
When a computer scans through an image, most often by sliding around a search window, it
can look for combinations of features indicative of a human face.
Although each kernel is a weak face detector by itself, combined, they can be quite accurate.
It's unlikely that a bunch of face-like features will cluster together if they're
not a face.
This was the basis of an early and influential algorithm called Viola-Jones Face Detection.
Today, the hot new algorithms on the block are Convolutional Neural Networks.
We talked about neural nets last episode, if you need a primer.
In short, an artificial neuron – which is the building block of a neural network – takes
a series of inputs, and multiplies each by a specified weight, and then sums those values
all together.
This should sound vaguely familiar, because it's a lot like a convolution.
In fact, if we pass a neuron 2D pixel data, rather than a one-dimensional list of inputs,
it's exactly like a convolution.
The input weights are equivalent to kernel values, but unlike a predefined kernel, neural
networks can learn their own useful kernels that are able to recognize interesting features
in images.
Convolutional Neural Networks use banks of these neurons to process image data, each
outputting a new image, essentially digested by different learned kernels.
These outputs are then processed by subsequent layers of neurons, allowing for convolutions
on convolutions on convolutions.
The very first convolutional layer might find things like edges, as that's what a single
convolution can recognize, as we've already discussed.
The next layer might have neurons that convolve on those edge features to recognize simple
shapes, comprised of edges, like corners.
A layer beyond that might convolve on those corner features, and contain neurons that
can recognize simple objects, like mouths and eyebrows.
And this keeps going, building up in complexity, until there's a layer that does a convolution
that puts it together: eyes, ears, mouth, nose, the whole nine yards, and says "ah
ha, it's a face!"
Convolutional neural networks aren't required to be many layers deep, but they usually are,
in order to recognize complex objects and scenes.
That's why the technique is considered deep learning.
Both Viola-Jones and Convolutional Neural Networks can be applied to many image recognition
problems, beyond faces, like recognizing handwritten text, spotting tumors in CT scans and monitoring
traffic flow on roads.
But we're going to stick with faces.
Regardless of what algorithm was used, once we've isolated a face in a photo, we can
apply more specialized computer vision algorithms to pinpoint facial landmarks, like the tip
of the nose and corners of the mouth.
This data can be used for determining things like if the eyes are open, which is pretty
easy once you have the landmarks – it's just the distance between points.
We can also track the position of the eyebrows; their relative position to the eyes can be
an indicator of surprise, or delight.
Smiles are also pretty straightforward to detect based on the shape of mouth landmarks.
All of this information can be interpreted by emotion recognition algorithms, giving
computers the ability to infer when you're happy, sad, frustrated, confused and so on.
In turn, that could allow computers to intelligently adapt their behavior... maybe offer tips when
you're confused, and not ask to install updates when you're frustrated.
This is just one example of how vision can give computers the ability to be context sensitive,
that is, aware of their surroundings.
And not just the physical surroundings – like if you're at work or on a train – but also
your social surroundings – like if you're in a formal business meeting versus a friend's
birthday party.
You behave differently in those surroundings, and so should computing devices, if they're smart.
Facial landmarks also capture the geometry of your face, like the distance between your
eyes and the height of your forehead.
This is one form of biometric data, and it allows computers with cameras to recognize
you.
Whether it's your smartphone automatically unlocking itself when it sees you, or governments
tracking people using CCTV cameras, the applications of face recognition seem limitless.
There have also been recent breakthroughs in landmark tracking for hands and whole bodies,
giving computers the ability to interpret a user's body language, and what hand gestures
they're frantically waving at their internet connected microwave.
As we've talked about many times in this series, abstraction is the key to building
complex systems, and the same is true in computer vision.
At the hardware level, you have engineers building better and better cameras, giving
computers improved sight with each passing year, which I can't say for myself.
Using that camera data, you have computer vision algorithms crunching pixels to find
things like faces and hands.
And then, using output from those algorithms, you have even more specialized algorithms
for interpreting things like user facial expression and hand gestures.
On top of that, there are people building novel interactive experiences, like smart
TVs and intelligent tutoring systems, that respond to hand gestures and emotion.
Each of these levels are active areas of research, with breakthroughs happening every year.
And that's just the tip of the iceberg.
Today, computer vision is everywhere – whether it's barcodes being scanned at stores, self-driving
cars waiting at red lights, or snapchat filters superimposing mustaches.
And, the most exciting thing is that computer scientists are really just getting started,
enabled by recent advances in computing, like super fast GPUs.
Computers with human-like ability to see is going to totally change how we interact with them.
Of course, it'd also be nice if they could hear and speak, which we'll discuss next
week.
I'll see you then.
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