Hello everyone and welcome to the tropical island of Kezan!
Here it is where the Goblins have worked their magic to make all that pesky flora and fauna
disappear, replacing it with the most elaborate and genius inventions they could come up with.
Sun lovers can enjoy the oily covered beaches, adventurers can try their luck in the slums
but don't be a troll though or you'll be put to work!
You might wonder how this small paradise came to be, well that story began a long long time
ago when Keeper Mimiron had discovered kaja'mite.
This strange ore with magical powers was then used to experiment on various races, greatly
enhancing their intellect.
Some of these test subjects were members of a small, primitive race that roamed the forestlands
near Ulduar.
Consuming this kaja'mite transformed the creatures into a highly intelligent, industrious
breed known from that moment on as goblins.
Many years later queen azshara made contact with Sargeras and the Legion, the war of the
ancients played out the destruction of the well of sundered the land of Kalimdor.
After the reformation, zandalari trolls set out to explore the numerous islands that dotted
the newly formed sea between kalimdor and the eastern kingdoms.
It was during these voyages that the trolls discovered Kezan, an isle inhabited by goblins.
These small-green-skinned beings were clever but crude.
At first, the two races kept their distance from each other.
The Zandalari had come to Kezan in search of kaja'mite.
The consumption of vaporized kaja'mite caused a range of effects, such as heightened senses,
hallucinations, and increased intelligence.
The trolls greatly valued the mineral and saw it as a sacred component in their rituals
and ceremonies.
For centuries they mined from the numerous kaja'mite veins running close to the surface
of the island.
Occasionally they employed goblins to work for them, paying with shiny but cheap trinkets
that the small creatures prized.
The arrangement changed once the trolls discovered an unimaginable deposit of kaja'mite buried
deep underground – more than the zandalari would ever need.
Rather than dig for it themselves, they enslaved the goblins and forced them to mine under
abysmal conditions.
For thousands of years, the goblins suffered under the yoke of troll oppression, too weak
to resist.
In the end, it was the kaja'mite itself that led to the goblins' salvation.
A cloud of kaja'mite dust always blanketed the mines.
Over time, breathing it in awakened the goblins' intelligence...and craftiness.
Secretly, they plotted the overthrow of their slave masters, using what materials they could
find to fashion traps, explosives, and other ingenious weaponry.
The troll overseers were caught off guard when the goblin masses stormed from the mines,
armed with technology beyond even what the zandalari possessed.
The revolution shattered the trolls' hold over Kezan, laying waste to their mining operation
and leaving behind untold destruction.
The surviving zandalari fled, and the goblins celebrated their new liberation by turning
on each other in a mad scramble to fill the void of power.
Amid the chaos, countless factions and allegiances formed.
The most powerful of these groups were known as cartels.
When no clear winner emerged from the fighting, these cartels brokered an uneasy truce.
Conflict would never really end between the various goblin factions, but for decades,
they waged most of their battles in the economic arena.
The cartels ultimately turned to trade to sustain themselves and used their profits
to amass ever more wealth and power.
Some of the biggest cartels that we know are the Venture Company, Steamwheedle and Bilgewater.
They weren't stuck on Kazan for very long as the goblins developed transportation in
the form of ships and zeppelins.
Their loyalty is often found not in a faction or race, but in a coin as they've supported
different sides throughout the years.
So trade princes are the ones who rule the cartels and in the case for fresh goblin players,
they follow Jastory Gallywis, the ruthless, scheming, wealthy tradeprince of the Bilgewater
Cartel.
In his youth he lived alone with his father Luzik Gallywix because his mother had left
them when he was very young to live out a life of piracy.
On his tenth birthday Gallywix decided to run away from his home of Drudgetown to follow
in his mother's footsteps and become a pirate king in the south sea's.
He was about to step outside the door and never become the tradeprince that we know
today until he heard his father being shaken down by a loan shark called Skezzo.
His father's ideas never went according to plan, he wasn't great at running his
business, he didn't even force his own son to work for him which was very embarrassing
to gallywix and to top it all off, Skezzo ate Gallywix's birthday cookie...which pissed
him off greatly.
In that moment he made the choice to abandon his plan of becoming a pirate and decided
to stick around.
He borrowed more money from skezzo's loan shark and promised to pay him back with interest.
That night Skezzo and his entire gang, loan shark included, showed up to collect what
was owed.
There's nothing that draws out goblin society faster than public humiliation so all around
copper street, doors opened up and the neighbors leaned out to watch.
Only Gallywix's father was gone, out to get his son a new birthday cookie and Skezzo
asked for his money.
Of course Gallywyx had his money, it was right in this bag and the leader of the copper street
gang took it without even counting the money and handed it over to his fellow gangmember
Lumpo since the bag was so heavy.
That would be the dynamite, Gallywix said and before they knew it the bomb stuffed under
the cash went off.
Skezzo, his gang and the flaming money were raining from the sky.
The future trade prince knew that this was only a temporary victory and that soon enough
other gangs would come to fill the void.
In a week he managed to convince, bribe and threaten his father and half of the businesses
on the block to join his copper street conglomerate.
He kept the cookie his father had gotten him as a reminder that no one was going to take
what was his, no matter the cost.
Years passed and Galywix grew his empire, rubbed hands with the right people, did what
ever had to be done to claim the position of trade prince of the Bilgewater Cartel.
For this he had to take down his predecessor, trade prince Maldy and despite falling in
love at first sight with Maldy's daughter Nessa, Gallywix could let not nothing stand
in his way and carried on with his plans.
He lost the girl, but he doesn't care, he has limitless wealth and power.
He still sends Nessa a new painting every year of him enjoying my riches.
In return, she sends him plain boxes wired with explosives.
Who says long-distance relationships don't work?
Now Gallywix is not the only tradeprince in the world, he's specifically tied to the
bilgewater cartel which is a part of the trade coalition, the name of the goblin's merchant
empire.
As you can see, loyalty amongst the goblins goes about as far as how much moola you have
to throw around and it's time for a new trade prince to rise up and try to challenge
Gallywix for the throne.
"The wily, cunning goblins of Kezan have lived in relative peace for generations.
Though some of their race sided with the marauding orcs during the Second War, most goblins have
remained neutral throughout the various conflicts between the Alliance and Horde.
Ruled over by corrupt yet highly affluent trade princes, the goblins created a virtual
paradise for themselves throughout the islands of the South Seas.
Their ingenious feats of engineering and vast trade fleets helped make their island capital
of Kezan one of the great technological wonders of the world, but now as the elements themselves
rise up in anger across the world, the goblins' mechanical paradise will be put to the test,
for very soon fate will force them to choose sides in a conflict that will shake the very
history of the world."
That's where come in as we've been working on our plans for years and it's time to
pull the final strings.
Sassy Hardwrench, our executive assistant lets us know that there's a bit of trouble
in the kaja'mine and foreman Dampwick needs our help.
The goblins have turned Kaja'mite into a critical ingrediant for their kaja'cola
and that bubble stuff is making us a fortune.
We need it for our promotion to trade prince so we help out Dampwick with forcing the defiant
trolls back to work and killing the tunnel worms that are litteraly eating away our profits.
As we can see, the rolls are now reversed as these trolls have been enslaved by the
goblins to mine their kaja'mite.
Lucky for us it doesn't seem to make their soft brains any smarter and after putting
things back in working order at the mine, Dampwick lets it slip that they're planning
a party in our honor.
With our brand new hot rod we pick up our 3 friends, Ace, Gobber and Izzy who are going
to help us out with getting the final things ready.
Several deadbeats hiding out in drudgetown have failed to pay up what they us so a couple
of strategic beatdowns are in order to send a message to other debtors and our competition
that we're not to be trifled with.
Of course, what's a party without a sexy new outfit.
We swing by the bank to grab some of our macaroons, don't worry about that line of goblins waiting
around, we have a hotrod and we're in line for tradeprince so special treatment is in
order.
On swindle street we buy an outfit from Szabo, who believe we're not worthy of it but he
needs the money.
Gappy sets it up with the phattest, shiniest bling he's got, phat like your momma and
Missa sells us her best pair of sunglasses.
All seems to be fine and dandy, we're well on our way and the last thing on our list
is to check in with Coach Crosscheck who's the leader of our fearless footbomb team,
the Bilgewater Buccaneers.
We're going to win the game and the title for them which is going to be great for our
image.
Our shredders are a bit broken so we collect some replacement parts and the coach has made
sure, while no one was looking, to load up some modified footbombs.
They're quite explosive and effect against the enemy team, the Steamwheedle sharks and
all we need to do is kick the winning goal.
This one is for you coach, we're gonna make you proud!
Kick ball, crowd cheers, but uhooooooo a roar is heard in the distance.
"The sun has set on this mortal world, fools.
Make peace with your end, for the hour of twilight falls!"
Deathwing is being a dick and shoots a fireball at mount something something, making the volcano
active and forcing us to evacuate.
He is kind not to burn us all instantly to a crisp though.
And our day was going so well, but the black dragon aspect Deathwing shows up to ruin the
party.
Not only has he transformed Azeroth, he's also done quite the number on old mount Kajaro
making it active once again.
The sky is falling, or more accurately the rocks that fly out of the volcano called ejecta
cools as it descends, becoming lava bombs and making life on Kazan quite deadly.
We can still make this work though, we'll just throw our party and by the time it's
over, that dragon will be long gone and the ground will stop shaking.
If not, we can always carter a ship off of the island.
In our snappy party outfit we entertain our guests, making sure that they have enough
food and drinks.
Some fireworks for their amusement, couple of dances here and there and buckets for those
that party a little bit too hard and it's a smashing success.
Gallywix is not just going to let us steal his title though as hired Southsea pirates
crash our party and ruin everything.
The trade prince himself shows up at the headquarters with a proposition.
We might have noticed that Mount Kajaro is exploding thanks to our dragon.
Everyone on Kezan is going to die, but....if we bring him a bazillion macaroons before
his yachs leave the island, he'll make sure that we are one of the lucky few to escape.
If we want to live, we better hurry and figure out how to get him his moolah.
We've been saving for a rainy day and it's raining hot liquid migma so another visit
to the first bank of kezan is in order.
With all the chaos, the bank is out of business but with our trust goblin-all-in-1-der-belt
we're able to break in and liberate our assets.
Tons of moolah is waiting to be taken from the kaja'mine, we take some kablooey bombs
to blow up the deposits as the trolls have become quite rebellious.
Gallywix himself is leaving behind some valuable treasures so lets do him a favor and steal
his Maldy's Falcon, The Goblin Lisa and the Ultimate Bomb.
They're worth a fortune, lets just hope that the trade prince doesn't notice them
when we hand them over.
As we cruise around the island, we also run over some of the trade prince's hired looters
to take what they've stolen, but all of this combined still isn't enough.
We'll have to cash in on our headquarters insurance policy.
The place has been filled with the leftover fireworks from the party.
All we have to do is overload the defective generator, activate the leaky stove, drop
a cigar on the flammable bed and use the gas bot to set our KTC headquarters ablaze.
All those beautiful memories die in the fire, but we've got all that we need.
We have enough moolah to buy our ticket outta here and set sail on Gallywix's yaught.
It might take years, but we can rebuild and take another shot at it but Gallywix has other
plans in mind.
"Who let you in here?
Well...no matter.
What do you want?"
Despite bringing him all that he asked for, including our hot rod and making him the wealthiest
most powerful goblin on all of Azeroth, he's changing the terms of our deal.
Pam pam pammmmm "Get down in the hull you worthless SLAAAAAAAAVES"
Kezan is left in the distance as we set sail as Galywix's slaves.
Their original destiny was Azshara, but they got a bit lost and ended up in a horde alliance
conflict but that's a tale for another time.
One part of Kezan that I haven't really talked about yet is called Undermine, an area
that we couldn't really get to but will become available in battle for Azeroth.
Little correction here on my part.
They haven't actually confirmed that we're going back to Undermine.
This is what was said.
The very buttom of this list is also a place that's not in kul tiras and not in zandalar...kezan.
Now this is a favorite location of ours that we have wanted to revisit for some time.
Knowing Goblins (if you do), you might not be surprised to hear that once word spread
of the substance known as Azerite, they immediately set out to dig and dig and dig and see what
they could uncover to control it for themselves; and who knows what else they found in the
process.
Should be a fun trip.
So who knows what they might find underground.
We do know we're going to return to kezan in the form of a dungeon and considered it's
underground, undermine might be part of the experience.
What we know about the place right now is that it's pretty much the capital of the
goblins and it's fate after Kajaro's eruption is unknown.
Some of the rebellios trolls that we put back to work mentioned that work was better in
the Undermine which means that troll enslavement is not an uncommon thing amongst the goblins
which could lead to some interesting moments with the zandalari joining the Horde.
The Tinkers' Union, assumed to be a trade union of goblin engineers has its headquarters
within Undermine and basically this is the place where Goblins got together in mass be
it for trading, working together, a capital city.
The warcraft rpg, which is not considered to be part of the official lore says that:
The Undermine is the center of goblin civilization.
It is located beneath and within Kezan, and is connected to the island via a series of
volcanic tunnels.
The main centers of Undermine are in volcanic caverns beneath Kezan.
Secondary island caverns exist farther away, and the goblins have constructed tunnels of
thick glass that lead to these smaller areas.
Passing through these tubes means walking along the ocean's floor and looking out
to see the colorful fish and hungry sharks nearby.
As the capital of goblin culture, Undermine teems with chaotic activity.
Goblin alchemists and tinkers practice their crafts and set off explosions.
Slave markets bustle in out-of-the-way places.
Shops and businesses of all kinds are based here, and the headquarters of the Trade Coalition,
the Venture Company and myriad other enterprises are within this city.
In Undermine, you can find the extremes on both ends: reeking slave pens in one area,
the trade princes' lavish palaces in another.
Going back there has been mentioned as far back as blizzcon 2010, 8 years ago now where
this question was asked:
I have a goblin question.
Uhm, with kezan now volcanod to death and the goblins having to integrate into Orgrimmar
and all the capital cities, will they ever try to go back to the isladn kinda like the
trolls went to their islands and the gnomes went to gnomeregan and if not, will we ever
see undermine in the game as an accesable area...at all?
Yeah, yeah totally.
I think kezan...so when you play through the goblin experience, it's a small section
of the actual whole of kezan so yea we totally wonna go back to the undermine and the rest
of the island and the islands in the area.
It's just a matter of when, can't tell ya...one day.
*wink* thank you!
Who knows what kind of damage Kajaro's erruption has caused.
Have the slave trolls been able to set themselves free or did Undermine weather the storm and
not really been effected at all?
Cool stuff to look forward too, but for now this is where the story of Kezan ends and
it's up to you to decide what zone we're going to explore next.
Do you want to continue our journey with this goblin and go to the lost isles or do you
want to see a completely different starting area?
Let me know in the comments down below!
As always thank you very much for watching everyone!
Subscribe if you like my videos, leave a like if you enjoyed this one aaaaand until next
time guys....see ya!
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