Thứ Năm, 18 tháng 1, 2018

Youtube daily report Jan 18 2018

What's up everybody? This is The Act Man here! And today I'm FINALLY going to talk

about the thing you've all been waiting for. Without further adieu, let's get into:

Why Was Halo 3's Campaign SO AWE- You've got mail!

Oh. Well it looks like I got an e-mail. Well lets – lets check this out real quick. Huh,

a gift from the Microsoft store. Well let's open it!

No! No It's not true! It's impossible! NOOOOOOOOOOOOOOooooooooooo…

So if it wasn't obvious from that intro, let me boldly state: I did not buy Star Wars

Battlefront 2 EA. I did not plan on getting it ever, or making a review on it. This is

the type of product that is bad for everyone involved. The more people buy it, the more

likely this hobby and passion we all share will continue to go down the shitter. Is this

good for the player? I am thankful that someone gifted me a game, it's the gesture that

matters. But goddamnit I still feel some guilt. Although you know what? This is perfect because

I can actually tell you every single way they managed to f*ck this game up, and the few

things they did right. I can get it all there. Ahhh. Just to get you to understand the massive

disappointment and downward spiral the Battlefront series has gone through, lets relieve the

buildup to this… abomination. If you watched my video on the classic Battlefront

2, then you know I'm a huge fan of the series and Star Wars in general. So after hearing

Battlefront was getting rebooted and a new game was coming out after a decade of nothing,

I was hyped as could be! However, the dark side of the force clouded EA and DICE's

vision. It was obvious this new Battlefront would be nothing like the games we loved,

and would have almost none of the features and content that gave the Battlefront series

it's reputation. So I passed on it. We all eagerly awaited that glorious return.

Because all I've wanted since I was 12 years old was a cutting edge, modern iteration of

Battlefront 2. Just another game to let me relieve those great childhood memories but

with improvements made to every aspect of the game. Lo and behold, it seemed I was getting

my wish. Battlefront 2, but it's going to have content? Single-player campaign? Space

battles? THE F*CKING CLONE WARS?! I couldn't believe it! All those years of waiting. All

the franchises I've loved that never got a truly good sequel, that never got to fulfill

their destinies. Battlefront would be revived, BETTER THAN EVER!

Or so we all thought… And that's where we are today. 10 years

of waiting followed by one catastrophic disappointment after another. The trust, love and hope fans

had for this series was violated and destroyed in only two years. But I'm not gonna get

into the whole loot box fiasco again I already said my piece on that.

There's only one thing to do now, and that's to see what this game is really about. Is

it as BAD as the Metacritic ratings would have us believe? Was all that commotion over

loot boxes just a bunch of hyperbole? Or has Star Wars Battlefront 2 EA utterly fallen

to the dark side? Well, let's buy some loot boxes. Buy some

loot boxes. And buy some loot boxes straight into this!

This game deservedly got a bad wrap for the stunt EA tried to pull. But, and I'm gonna

try really hard to do this. I wanna go in with an open mind. Clear your mind must be.

Well it didn't take long for the game to make me jaded. Because like other diarrhea

infested games made by some greedy f*ck nuggets they try force you to accept some terms of

service that probably say some bullshit along the lines of "you don't actually own this

game" because f*ck you. Sincerely, EA. What the f*ck is a "user agreement" anyways?

If I bought the game, or someone bought it for me, it's mine, what in the name of Jar

Jar Binks do I need to agree to? Sucking your dick, EA? Is that what you want? YES! Cuz

no. I don't agree to that. Make no mistake, I really did want to love this game. But going

into this, I can't lie I'm gonna be jaded. When you got extensive amounts of bad press

surrounding a product, us consumers can't help but think about that whenever we see

or hear about your product. Well chances are if you're a hardcore Star

Wars fan like me, or even if you're on the more casual side. You were hoping that this

game would have some redeeming qualities. Because it can't all be bad, right? That

is correct. And yeah you're right, there is some good stuff in this game. But lemme

tell you, the campaign and story is not f*cking one of them.

So the first 5 seconds look promising but then… Woah woah woah hold the goddamn nokia

phone. Where the opening text crawl? You know, that thing that nearly every Star Wars game

from the last 15 years has had? Ok so, you know why they sing the National

Anthem before the Superbowl? That's to get you hyped to watch football! Or you know how

some families say a prayer before Thanksgiving Dinner? That's to get you hyped for stuffing

your face. In the same principal, seeing the opening crawl for a Star Wars game, gets you

f*cking hyped to play it. But it's missing in the most graphically impressive Star Wars

game to date? We're starting things off on the wrong foot.

So it begins with a cutscene showing your new STRONG FEMALE PROTAGONIST captured on

a rebel ship. There's some cliché cop interrogation dialogue and a bit of foreshadowing, it's

not too bad. But like idiots who don't understand the technology of the universe they live in.

For some reason they leave her helmet in the prison cell which she uses to communicate

with her droid and escape! Right on time. Let's go. You'd think when a group a soldiers

that all wear the same helmet with some kind of communication box on the side would have

the foresight to take everything but clothes out of the prison cell of a Special Forces

Imperial Commander? Nah. This scene from the droids point of view is

actually pretty cool. Wish I could but we don't have the droid's access code. Might

I suggest finding the access code? HAH! GOT EEM! HAH!

Have the rebels figured out you wanted to be caught? Never crossed their mind.

Gee this whole plan was banking on the fact that the rebels would leave your helmet in

your cell? That's a pretty f*cking stupid plan if you ask me. You go through a stealth

section and there's a nice bit of fan service with Admiral Ackbar giving a speech to some

rebels. But hoooowheee by the end of this campaign you will be drowning in fan service.

You get a weapon, purge some data, and make your way down a single path, killing everything

in sight. Then Iden bails out of the ship. The imperial ship manages to fly into just

the right spot so Iden can land in the ship. Then she takes off her helmet to remind us

she's a STRONG FEMALE PROTAGONIST! What I will say before we go any further,

is graphically speaking. This game is absolutely gorgeous. It's one of the best looking games

I've ever seen. Ladies and gentleman we have gotten to the point, where we can see

the pours on a characters face. Now that's detail!

So you're on the main deck and the writers give themselves about 20 seconds to establish

the relationships between these 3 soldiers. And they rip a page out of George Lucas'

book by having them recount things they did in the past. Hope the landing wasn't too

rough. Been through worse. Remember the Ja Bess Incursion? Still haunts my dreams. I

haven't felt you this tense since – since we fell into that nest of Gundarks.

Anyways, onto the 2nd mission. Now, it's important to keep in mind that I beat the

campaign in 4 hours and 15 minutes. And I'm the type of guy that takes my time with the

single-players and tries to uncover everything. So this story is undoubtedly rushed, which

you can see from the jarring transitions. Today the rebellion dies. SOME TIME LATER?

Uhh it's kind of important to know how much time later it is, if right before this you

say, "TODAY the rebellion dies." Is this all happening in the same day? Technically

Act Man there are no days in space since there isn't a planet with a sun that revolves

arou - SHUTUP! And then we're on Endor? Well this is taking

place during the final battle in Return of the Jedi. Now as much as I love the Star Wars

movies, I don't really want to feel forced to refresh my memory on them when playing

a new Star Wars game. It's a pitfall that some series fall into when they have such

an immense expanded universe that they feel needs to be accounted for in any new material.

You didn't need to watch Episode 3 or 4 to refresh your memory when you played the

Force Unleashed. It certainly helps, but this is a problem Battlefront 2 has, it's trying

too hard to insert itself in between the events of Episodes 6, 7 & 8 and it doesn't let

me focus on what I'm playing now because I don't watch those movies every day of

my life. So you kill some more guys and, man she really

likes taking her helmet off doesn't she? Well how else is the audience supposed to

know she's a STRONG FEMALE PROTAGONIST. And then KABOOM! The Death Star explodes which

is pretty awesome! I always wanted to see how the Empire and it's soldiers reacted

to it. And this gives us a taste of that, however at this point in the story, two very

important flaws have become abundantly clear. #1 The pacing of the plot. #2 The Plot itself

Look alive, agents. We can grieve later. Right now, we need to move. For whatever reason,

the writers deem it more important for you to continue on your mission on Endor, than

to spend more time addressing the destruction of the Death Star. Now your mission is to

kill Rebels and hijack some TIE Fighters, I think? We need to reach platform 4 and secure

those TIE Fighters. How did you get on Endor in the first place if you don't have any

ships? But what do you care more about as a Star Wars fan? Some ultimately pointless

mission, or would you rather see 30 more seconds of how other Stormtroopers, Imperial Officers,

or other main characters react to the destruction of the Death Star? I understand these are

Special Imperial Forces with a job to do, but come on! It's just more interesting

to see their reactions than "uhh back to the mission. Bleh bleh bloo!" What I want

to point out now, is Battlefront 2 has immense problems with pacing, especially cutscenes

because again, it's only 4 hours long. Point number 2 is how the plot is handled,

how it's communicated to the player. You'll probably recognize this type of writing from

other boring games and movies. What do we know about Argent Moon? Basically, what the

story of Battlefront 2 is doing, is trying to explain what's going on more so than

why it's going on. Like, after the Death Star blows up, the rest of the mission is

all just dialogue about how to get to the ships. We're gonna take back that platform

and evacuate this moon! And then we're gonna make the rebellion pay! When this opportunity

should be used to flesh out why the Death Star was destroyed? Why are the characters

so motivated to get these ships? Why are they upset? What did the Death Star mean to them?

These questions are much more worthwhile to answer. This could develop the characters,

their motivations, desires, personalities. This game was advertised as an Empire side

of the story, so let's hear more about their perspective! Does this make sense? Here's

an example: in KOTOR 1 when you crash on Taris, your goal is to find Bastilla. Simple. But

why? Well because she has a powerful Battle Meditation ability to help the Republic. Because

she could be the last hope of the Republic. Because the 3 of you need to escape from the

Sith with your lives. Because Malak is chasing you. Also because she's hot… And British

too. I.. that is, you… Why must you be so impossibly infuriating?!

The reasons why you're looking for something or someone, are far more interesting than

what it is you're looking for. Why do you look for the Star Forge? Why is it such a

deadly weapon? Why does Malak want it? And so on.

Generally speaking, a story that prioritizes the WHY over the WHAT is way more engaging

and compelling because the plot is straightforward. But the reasoning behind everything is much

more complex. I want to come with you to Alderaan. There's nothing for me here now. I want

to learn the ways of the force and become a Jedi like my father. You want to know why

a character does something, more than you want to know what they did. Oh I just – I

just killed some guy. Ok… Why? Why did you do that? That's the Phoenix Wright games

in a nutshell. My point is for the majority Star Wars Battlefront

2, it cares more about what's going on than it does the characters and why these things

are going on. It makes it boring and hard to follow. Back to the story you get a TIE

Fighter and fly up to the wreckage of the Death Star. Again, all the visuals in this

game are fantastic and it's REALLY awesome to be able to fly through all this stuff.

The space battles are also phenomenal, even if the aim assist is absurdly strong. They

nailed the space combat pretty much perfectly! The Emperor is dead. So what happens now?

LOOK LOOK! That's exactly what I was talking about! You have a chance for Iden to show

some emotion, and her reaction to this huge bombshell is mild surprise. Then it goes straight

back to focusing on what's happening. The Empire will assault the very foundation of

the rebels – you see what I'm saying? We learn this admiral is her dad and there's

a messenger who has a final message from the dead Emporor. Blah blah blah Operation Cinder,

blah blah blah go do some menial task. Alright so our next mission is to get some important

satellites. Commander, we've secured the satellites.

Oh… I mean I... I was kinda hoping I'd get to do that. Next there's another awesome

space battle with a pretty cool hanger section. I just wish the game would stop taking control

away from me. Do you think I'm so retarded I can't figure out how to land or take off

my ship manually? More shooting, more corridors, explosions.

Iden takes off her helmet for the 3rd time. Is it just not comfortable or something? There's

a tiny bit of funny banter and OH SHIT! INCOMING! Grab onto something!

Boy you could've gotten some serious brain damage there, Iden. Are you sure it was a

good idea to take your helmet off? Oh. And now it just flew out into space. Are you part

of the: SPECIAL FORCES? Or the Special Forces? We get a little tidbit of Versio questioning

Imperial orders and wait how the f*ck did you get your helmet back? Whatever. Blah blah

blah Operation Cinder, blah blah blah Observatory. And then, awww yeah! R2-D2 and Luke Skywalker?!

This is f*cking great! So you take control of Luke, you run around killing Stormtroopers

and then there's a scene with Luke & Del, another member of Inferno Squad. There's

some nice dialogue and the idea of choosing your destiny is presented very well.

But after this… they have the most god-awful boring section in any first-person shooter

game EVER! Where you kill… bugs. Really? REALLY?! We're playing as Luke Skywalker

and the coolest thing you can come up with is f*cking BUGS?! This is atrocious! They

spawn in the same locations and you have to hold them off by spamming right trigger for

5 minutes! Not even f*cking kidding! This goes on for 5 minutes!! 30 seconds of this

crap would've been too much. Now here's another thing to consider, this

is the most awkward Lightsaber combat I've ever seen in a Star Wars video game. Every

time you swing the lightsaber, your character does this automatic dash and it has this weird

autolocking mechanic. It feels like you don't really have control. Now lemme just show you

what I mean firsthand. So in the footage you're seeing, I'm gonna

do a basic combo move. High, low, low, high. This is a demonstration of how the move would

be handled in Battlefront 2. And this is a demonstration of how it should be. You see

how one has those awkward pauses and dashes? And the other one is much more smooth, flowy

and natural? That's how it is in Jedi Academy, Classic Battlefront 2, Force Unleashed. That's

way it should be. Take it from someone who trains with weapons, alright.

Anyways the two talk about conflict which kinda ties in with The Last Jedi if you saw

that. There's still conflict in you. Of course there's conflict in me! I'm not

blind. I know what the Empire is capable of. But what else is there? A choice. The Rebellion?

No. A choice to be better. There's an incredibly jarring transition as Del reappears on the

Corvus and you're sent on a mission to rescue some Alien.

That's the Dauntless. The Dauntless? How'd that get into Star Wars? Well the Dauntless

is the power in these waters, true enough. But there's no ship that can match The Corvus

for speed. I've heard of one, supposed to be very fast, nigh uncatchable! The Millenium

Falcon. The Admiral plans to attack this planet Vardos

because… The Emperor commands it. We will purge this planet and others. Fear shall spread

and the galaxy will remember who is in control. Is it just me or is that… completely f*cking

retarded? Hey dipsh*t! If you want to remind the galaxy who's in control then shouldn't

you focus all your efforts on attacking the people responsible? You know, the Rebels that

just embarrassed you to the whole galaxy? Look we all know the Empire aren't the nicest

of folks but isn't killing loyal civilians a waste of time AND resources? Vardos is our

target? One of them, yes. Why? The entire planet and it's people, they're – they're

loyal to the Empire! If you're thinking military and strategy, isn't that just a

big f*cking waste of time? If anything, killing these people would PLANT the seeds of rebellion!

Oh and it does. Wut a tweest! And wait a second, the Emperor created this plan BEFORE his death?

Then wouldn't it become irrelevant after his death and the destruction of the Death

Star? What's the ultimate goal of killing civilians in the first place?

Hey that kinda looks familiar… No! Your world will burn until it's surface is but

glass. Ok wait. Hold the f*ck up. Your orders are to get this Gleb alien off planet, right?

So why are you glassing it, BEFORE Inferno Squad picks her up? What if your glassing

beams happened to kill her, then what? Also why are you putting your troops on the ground,

in harms way if you're attacking loyal civilians from space?! I mean! Ahh f*ck it.

At this point the formula of the campaign is pretty clear. You have a section where

you walk really slowly while people talk, a stealth section, you do a space battle,

on rails linear vehicle combat, and play as a hero. It's pretty boring considering the

only enemies you fight in this game are infantry with the occasional vehicle.

It plays like a Call of Duty campaign, You're basically a one man army, oh sorry. I meant

to say, you're basically a ONE FEMALE ARMY. Cuz women are strong too, OK?! DO YOU UNDERSTAND

THAT? You rarely have a squad of allies backing you up, and even when you do, the battles

feel pretty small just like the bad COD games. Rather than creating interesting scenarios

or unique groups of enemies. The game just throws a bunch of Stormtroopers at you. I

understand the Empire is made up of Stormtroopers, but why not add some type of cool Bounty Hunter

on the side who you fight throughout the game? What about having some gigantic Krayt Dragon

that pops out of the ground or a Rancor? Gammorehans? Remember those big spider droids, Trandoshians,

and all that in Republic Commando? Remember fighting those flamethrower clones, Shock

Battle Droids in Episode 3? Remember the lightsaber battles in Jedi Academy? Or the satisfying

feeling of using force powers in the Force Unleashed? In the vast universe of Star Wars

is the only enemy type you can give us mindless infantry and f*cking BUGS? This is boring!

Is DICE so scared of violating the canon in any capacity that they threw all the unique,

crazy ideas out the window in favor of a safe, generic single-player? Perhaps. But as the

saying goes, nothing ventured, nothing gained. Oh yea the AI is also f*cking retarded. And

it's also not a really good idea to recycle locations for the Single-player, arcade and

multiplayer. In fact, it's kinda lazy as f*ck.

Back to the story. Well you're not supposed to think about why all these decision makes

no sense because all its supposed to do is give the most contrived excuse for Iden to

defect and join the Rebellion. Which she does! Hooray for not fleshing out the Empire side

of things at all. The Force Unleashed had a much more believable change of heart. It

had buildup, timing, likeable characters, motivations, destiny! And it actually made

you think about things. This doesn't. We're not completely alone. Some of the

crew stayed with us. Protected the refugees against those who wouldn't. Just want to

know what's next. God f*cking damnit I'm so done with this already.

They send out a distress signal, and within like 5minutes the rebels take them in.

Finally I get to talk about something good in the story: Shriv! He's such a sarcastic,

funny guy and fits in perfectly as comic relief. So you thought it was a trap, but brought

them on board anyway? You're always telling me to take risks! Seemed like the most irresponsible

thing I could do. He's the type of character that would be in a Star Wars movie and he's

the best NEW character in this game. Honestly the highlights of the story come

from when you're playing as anyone but Iden. They really nailed the writing and personality

of Lando, Han Solo, Leia, and Luke. There's a bunch of references to the movies and although

the fan service is overwhelming at times, this is really the only reason to play the

campaign. But even then, there's so many Illogical leaps in story, location and plot.

Nothing really flows together naturally. It's all about shoving in as much fan service as

possible without regards to how it all comes together as a complete narrative.

The story of Iden Versio is not interesting or relatable in the slightest because her

character is boring and unbelievable. I do not think a Special Forces Imperial soldier

would have such a quick change of heart just because "oh no! Civilians on my home!"

Nor do I think the Empire would attack civilians who are already loyal. It just – it doesn't

make sense. I can't suspend my disbelief. Honestly there's not much that happens after

this point that's worth discussing. It's just more fighting the Empire without much

substance or a greater meaning behind it. Stuff we've already seen a million times

before. At the end you go to kill Iden's dad, but then she doesn't want to, but he

dies anyway. Oh boo hoo. There's a badly forced romance at the end that would make

Attack of The Clones proud. Some bizarre vision epilogue with Kylo Ren and then it ends.

This is basically a clear cut example of the continuing trend in Triple A games that values

style over substance. It's boots on the ground combat so it's instantly good. Oh

it's got great world design, artwork and music so it's good. The visuals and sounds

are perfect so that makes it good. Well, no… There's an old saying, "An ugly personality

ruins a pretty face. The prettiest rose will eventually wilt and grey."

The reason why people love the original Star Wars movies, why people loved KOTOR, Jedi

Academy, Republic Commando, why people love Star Wars is because of the stories. The fight

of good vs. evil, the characters and their motivations. Choosing your own destiny. Light

side, Dark side and everything in between. These stories are timeless, we can all connect

with Luke Skywalker and empathize with his plight. We can all learn from the wise, Jedi

Master Yoda. We can all understand brotherhood, faith and friendship. The whole point of the

force was to illustrate that there's more to this world than what can physically be

seen. It wasn't just because of the visuals and

special effects, that's not what made Star Wars good. Those help to wow the audience

and it's complementary to the story. But without any personality, a face is just a

face, graphics are just graphics. And Star Wars Battlefront 2, is just Star Wars Battlefront

2. The thing that absolutely ruins the entire

game, is none other than the Star Cards themselves. I've already covered the pay-to-win aspects

in a previous videos, links in the description for the curious. Never mind that as gamers

we've seen hundreds of games adopt loot boxes. So much that it's worn out it's

welcome so fast. We're just sick of f*cking seeing this. It's a kiss of death for the

game. Sick of being forced to open loot boxes. It's a chore, I'm tired of doing it. I'm

tired of seeing all these f*cking slot machines in my video games nowadays.

But that's not the core issue I have. Because it wasn't just EA's greed that

ruined the game, it's the fact that the Star Cards are so integral to the game. Campaign,

Arcade, Multiplayer, Space Battles, Vehicles, Heroes, Elite Classes, Regular classes, Cosmetic

customization, progression, every single f*cking thing about this game, every moment of gameplay

is forced to accommodate these stupid ass cards.

Fundamentally, this destroys every opportunity for creativity and innovation in the map design

and gameplay. The game has to adopt a battle point system so that you can use vehicles,

heroes, etc. But wouldn't it all have just been better to put vehicles on the map? Wouldn't

it be way cooler to be able to get in the MTT by simply running up to it? Isn't it

more engaging to find an X-wing, or a Tauntaun on the map and use it because it's there?

Wouldn't it have been better for every vehicle to have a baseline strength that doesn't

change? Well yeah, all of these things were in Battlefront 2 and it made the maps feel

alive. You can't pick up weapons off the map because

then you'd be playing with Star Cards you don't have. My point is, you don't have

any decisions after you've spawned. You HAVE to play with what you have until you

die. That's boring. And it means if you want any chance of using a hero or vehicle,

you have to die and get lucky and be doing well enough to have enough points. If I'm

doing really well, but I want to use a vehicle, why should I be forced to commit suicide to

use it? The Star Cards actually discourage teamwork. Again, if they made vehicles like

they did in Battlefront 2, where multiple people can get into them. Well the Star Cards

can't allow that. EA banked so hard on this system that if there was any part of it that

didn't jive with the Star Cards, it couldn't be in the game.

Look nobody cared that back in the day that Battlefront 2 was a Star Wars version of Battlefield.

In fact, that's why we loved it! But it seems like DICE is so intent on differentiating

these two series, when they don't seem to understand the basic f*cking point that what

made Battlefront great in the first place was that it took the Battlefield formula and

brought it to the Star Wars universe. How do you not understand this?

The Star Card system also creates a huge micromanagement issue. Rather than having unique vehicles,

weapons, classes, and heroes that come as they are. Instead, every player has to manage

3 different star cards for 38 different classes, heroes, ships, whatever. This means, you have

to manually choose a total of 114 Star Cards with 4 different tiers, for every possible

sandbox tool you can play with. Alongside managing 2 different currencies, weapons you

can modify, attachments, and relying solely on RNG to give you all this crap, it becomes

a f*cking nightmare. It's so much goddamn data, and memorization just to understand

what you're playing with. I don't care if there's a card that gives

the Emperor 1 percent increased damage, I just want to play as the f*cking Emperor.

I don't care if there's a card that allows me to fire the Bowcaster 5 percent slightly

faster, I just wanna play as a goddamn Wookie. I don't want to have to think or care SO

much about the choices I make before the game, that heavily affect my gameplay, my experience!

So much of this is what do you do before? What crates do you open? What heroes do you

buy? What do you invest your currency in? The fundamental issue here is you rely on

RNG so you can't get the for what your play style is. They have different types of crates

but lets say you spend all your credits on Starfight Assault cards. Well the second you

go into Galactic Assault, you're sh*t outta luck because you don't have any cards for

that mode.

Let's say you wanted all trooper cards. Well the second you go into Heroes vs. Villains,

you're f*cked because you didn't spend your credits on the heroes! Do you see what

I'm getting at? It's the most buttf*cking superfluous system for a game that at it's

core is as casual as possible. As I said, it seems like DICE doesn't want to copy

anything from the Battlefield series. But what they should've done is a progression

and loadout system more akin to Call of Duty and Titanfall. For whatever reason, every

weapon, grenade and ability operates on a cooldown. But wouldn't it have been far

more beneficial to have some of these weapons with ammunition? Isn't it kind of bizarre

to pull out a shotgun with unlimited ammo, but you can only do that every 15 seconds?

Why not just give players a choice of primary and secondary weapons? Why not also give the

choices of grenades, utility item, and a power ability? Ahh because they need to be attached

to the Star Cards. Just have one ability that's on a cooldown and offer some tension in the

gameplay because you can run out of ammo and items.

Because even if you make a mistake with an ability, you aren't punished for it. You

just wait for the cooldown. In this regard, all the weapons perform the same. Imagine

if in a Halo game every single weapon had infinite ammo and they were all just different

versions of a plasma rifle. It'd get boring as sh*t real fast.

So if the Star Cards prevent you from picking up weapons, if they discourage teamwork and

don't allow multi passenger vehicles, if they force you to die to use the vehicles

or things that you want, if you have to manage 114 different cards before you actually play

the f*cking game, if you need to memorize hundreds of different abilities and data,

if it creates a system in which you aren't punished for missing your shots or wasting

your grenades, if it's the type of system that incentivizes you to prioritize a single

game mode that you push all your credits, cards and currency to. Then how could this

Star Card system possibly get ANY worse? Well, because of SCALING POWER. Had there

been only one tier of cards, this system wouldn't be completely game-breaking. But of course,

to give the loot boxes enough game-altering sh*t to incentivize purchases, they had to

make multi-tiers. I want to imagine you're playing Modern Warfare 2 or whatever you favorite

Call of Duty game is. Remember how much time you would spend customizing your classes?

That was always a highlight, right? But now imagine how f*cked the Call of Duty formula

would be with SCALING POWER. Think of COD cards that would improve the base damage of

the Model 1887 by 20 percent or ANY GUN for that matter! Or perks that become better and

better the higher tier COD Cards you get. A chopper gunner that takes two more hits

to take down. You try to apply this SCALING POWER idea to the gameplay of Call of Duty,

and it utterly breaks the game. This idea would break any FPS game, casual or competitive.

Overwatch, Halo, Titanfall 2. The idea of base skills, weapons, abilities, and vehicles

that scale in power with time played or money paid, is f*cked up beyond belief and jeopardizes

all the work that was put into this game. Make it nearly unplayable for me.

You might think I'm overreacting to all this Star Card crap and to be honest, I probably

am. But can you blame me? I wanted to love this game so badly! And they just spit in

my face. At least, I hope you guys understand why I'm so angry about this system. In essence,

the Star Cards are the undoing of Battlefront 2. There is no way to fix this post launch

because it is such an inextricable part of the game. It can't be removed or altered.

EA's intent was not to provide a sense of pride and accomplishment, but to provide a

way for you to sink seemingly endless amounts of cash into the game. And because the Star

Cards are such an over-emphasized core component of Battlefront 2, it destroys the balance,

creativity, immersion, satisfaction, tension and fun.

Well so let's finish up with arcade and multiplayer. The arcade mode is basically

just shooting the same boring enemies you were shooting in the campaign. Either solo

with a time limit, or with AI bots and a time limit. The creativity is staggering. While

it can be a bit of fun to try the harder difficulties, it doesn't provide enough uniqueness or

fun to make it worth playing again and again. Not much to say here, it's basically a poor

man's version of firefight from the Halo games. It's f*cking insulting that the game

limits the amount of credits you can earn by playing it. You should understand now what

I mean, when I say that every part of this game had to make sacrifices to accommodate

the Star Cards. Well, so how does the actual multiplayer hold

up? What does it provide aside from impressive graphics and breath-taking levels? Not much.

Think of every map as a different roller coaster. It's really. really fun and exciting the

first time you go on it. But everytime you ride it after that it becomes less and less

interesting and fun, because you've already seen it and done it before. It's a spectacle,

but it doesn't have depth. The maps are pretty good but the core gameplay is so casual

it's not gonna provide much of anything different from match to match.

In my experience, I didn't encounter a whole lot of bugs or serious glitches which is a

good sign. Apparently rubber banding is a huge issue for some people. But one thing

I did notice was how awkward and glitch the speeders are. They control like absolute sh*t,

glitches all over the place and sometimes it just doesn't fire. But apart from that,

the game performs very well. You got 20 vs 20 matches with no bots, the

game can't even match the number of combatants Battlreont 2 had 12 years ago. No server browser,

no private matches, no flying into capital ships in space battles, no capture the flag.

And where's the Hunt mode? That would've been a perfect gimmick side mode to add in.

Who doesn't wanna play as a Jawa, Ewok, or Tusken Raider? There's no heroes like

Anakin, General Grevious, Jango Fett, Mace Windu. I don't care if these characters

are going to be added later. How the f*ck do you make a Star Wars game where you can

play as all the different heroes and villains and not include the most pivotal character

in 6 of the movies? Obi-Wan! The game advertised itself as incorporating all three Eras but

there's only two heroes from the prequels. There's one thing I noticed about the multiplayer.

So you remember in Battlefront 1 on Tatooine there was that Sarlaac Pit, and the Tusken

Raiders who would attack everyone. Or in Battlefront 2 there were the Jawas who would repair things

on Mos Eisley. Gungans on Naboo, Ewoks on Endor. None of these factions or interesting

gimmicks are on any of the maps. Which is kind of a missed opportunity because they

added a lot of depth and liveliness to every map. I don't know, it just makes sense that

as the Rebels you'd have Ewoks backing you up. Guess they didn't bother to program

any of that stuff in. Damn shame. Again, what made Battlefront 2 and Battlefield

so fun was there were several options for the player to move around the map, to attack,

defend. This time in Galactic Assault, you're basically forced to go down a series of choke

points. Why is there no Conquest? Where are the command posts? Or Spawn points players

can destroy to cut off reinforcements like the battery on Hoth. Even after all the mistakes

DICE and EA made with the first game, after all the features they didn't implement there,

it's like they still don't understand what we want! You gave us Space Battles and

the Clone Wars era, and I'm so happy about that. But it just seems like you're refusing

to add in the things that made the first two Battlefront games as good and popular as they

were. You refuse to implement what made it possible for you to actually work and create

this game! And it blows my f*cking mind. It offers a pretty abysmal amount of content

and variety with five game modes. Two of them being decent, one of them being meh and the

other two being bleh. It appears the updates will add more stuff in eventually like every

triple A shooter these days. But nothing really stands out to me except the Space Battles.

Though the devs talk about this idea of multiple seasons and updates that can focus on certain

elements of the Star Wars universe and implement them in Battlefront 2. Which I find to be

a pretty neat concept. This allows new drops of content to be added with a theme, you know

fleshing out the Clone Wars, or the Rebellion, etc. I just wonder how long people are willing

to wait with the current content in-game. While playing multiplayer I did notice a Clone

say "Watch those wrist rockets!" And that was a really nice bit of nostalgia that I

appreciate. I think they nailed the voices and personality of the characters and different

factions. The droid voice acting is fantastic. So at least they've artistically defined

the styles of the 3 eras very well. All the heroes and villains are pretty satisfying

to use, fun to play and all have unique abilities and playstyles. Once more, the voice acting

and style of the heroes is spot on. The gunplay is decent but as I said every

weapon operates under the same cooldown mechanic so the guns feel the same. It doesn't require

a lot of thought, strategy or teamwork. Everyone's kind of a lone wolf. I mean it's a real

casual type of game, that's fun in bursts, however just doesn't seem like something

that can maintain a consistent playerbase. Or keep people's attention for long.

Conclusion Well in conclusion, there's not much redeeming

about Star Wars Battlefront 2 EA because every single aspect of the game was compromised

for Star Cards and loot boxes. The campaign is boring, with god-awful amateur storytelling

that can be finished in 4 hours. And the core gameplay across space battles and all the

other modes is really just a visual experience. With the gameplay being pretty shallow in

comparison. What I will say is the music and sound design

is fantastic. Everything has a crisp Star Wars vibe to it. Guns sound powerful and just

the audio and visuals are outta this world. Music of course has the good ol' John Williams

magic to it and Battlefront 2 certainly feels like a Star Wars game.

I guess what I just don't understand about these games is how they can't match what

classic Battlefront 2 had. This was a huge collaborative effort between

3 studios. And if I'm correct on my research here, then Motive Studios with 100 Employees,

worked on the single-player, while Criterion Games with 90 Employees, worked on the vehicles

and space battles, and Dice with 640 employees, did everything else. Alongside help and funding

from LucasFilms and EA. Now, Pandemic Studios at the time of it's

closure in 2009 had 228 Employees. So I think it's safe to assume that EA's Battlefront

2 had a much larger budget and more hands on deck working on it than the classic 2005

version. With just one studio, Pandemic's work still provides more content that of a

modern triple A game created by 3 development teams. And they didn't even have the benefit

of microtransactions, and free DLC, and constant updates, and all that crap.

I just… I just don't understand. How these two companies have handled the Star

Wars license is nothing short of catastrophic failure. You've pissed people off and disappointed

them twice in a row after 10 years of waiting. And this is Star Wars, ok. You pieces of sh*t,

get that through your thick skulls. This means a lot to millions of people and if you can't

treat this property, these stories, these characters, the universe that's been built

up over 40 years with respect, then get fucked and fuck off! You shouldn't buy this game

but I don't mind if you already did and had fun with it. I don't have fun with it

for the reasons I've just explained. And that, is Why Star Wars Battlefront 2 Is

SO BAD! But what do you think? Are you gonna go back

and play some of these actually good Star Wars video games like I am? What are your

thoughts on Battlefront 2 EA? Wanna give a shoutout to my boy Squeegliees

for supporting the channel and all my other patrons who make it possible for me to keep

making videos like this. You guys are the best! And I appreciate you! Like the video

if you enjoyed it and subscribe to The Act Man for more AWESOME content! Alright everyone,

that's all I've got for today! This is The Act Man signing out. PEACE!

For more infomation >> Why Is Star Wars: Battlefront 2 SO BAD?! (EA, 2017) - Duration: 43:04.

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Top 10 People Currently In The Longest Coma - Duration: 5:38.

How's it going Youtube?

I'm Landon and welcome back to another most amazing top 10 video.

Are you guys apart of the most amazing family?

Click that subscribe button if you haven't already, while you're at it, click that

like button as well.

A coma is a state of deep unconsciousness usually caused by severe brain injury.

It can last for days, years or even decades.

So today we are going to be talking about the top 10 people in the longest comas.

Starting off this list in at number 10 with Karen Ann Quinlan who was in a coma for ten

years.

When she was just 21, she became unconscious after she took a strong sedative with alcohol.

She was on an intense diet and she ended up in a coma.

She suffered from irreversible brain damage when she went into respiratory failure and

over the next few months, her condition continued to get worse.

Her parents requested that she should be disconnected from her ventilator because they believed

that their daughter was suffering but hospital officials denied their request.

After a long legal battle, they were able to remove her from the ventilator where she

later died from pneumonia complications.

Next in at number 9 we have a tragic case.

A 19-year-old woman's life changed when she swerved off of the road and crashed into

a tree.

She injured her brain and fell into a coma that lasted over a decade.

She was being fed by a tube and just like that, ten years of her life passed her by.

Things get even worse, doctors discovered that her belly had been growing bigger so

they ran a bunch of tests and determined that she was pregnant.

A staff member had raped her while she was in the nursing home.

Her parents decided to continue with the pregnancy because they believe that their daughter would

have kept the baby.

Now in at number 8 is John Alcock who was in a coma for 14 years.

This policeman was involved in a tragic car accident that caused him to suffer from a

severe brain injury that left him in a coma.

His girlfriend continued to take care of him and never stopped believing that one day he

might wake up.

Sadly, he died at the age of 54 after being in a coma for 14 years.

Number 7 brings us to Terri Schiavo.

She suffered from a heart attack that caused a severe lack of oxygen and brain damage which

left her in an irreversible persistent vegetative state.

Her husband argued that she would not have wanted to be kept artificially alive if there

was no chance of recovery so he petitioned to have her feeding tube removed.

Her parents intervened and this quickly escalated to a very controversial legal battle that

was taken to the supreme court.

However, after 15 years of being in a coma with no chance for improvement, her feeding

tube was removed by orders of a judge and she died peacefully.

Car Crash Victim comes in at number 6.

An unidentified car crash victim was left in a coma for 15 years but since then, he

has showed signs of life after a nerve stimulator was implanted into his chest by neurosurgeons.

He was able to follow an object with his eyes and turn his head upon request.

This is absolutely amazing.

There are still so much to learn about the brain so this study will shed a lot of light

on comatose victims.

Agnes Keane moves into number 5.

This poor woman went into a coma after she delivered her twin daughters in 1983.

She stayed in this unresponsive state for 19 years until she died in 2002.

Her husband attempted to sue the hospital for malpractice because they failed to treat

an existing condition that led to her coma and eventual death.

Moving into number 4 we are talking about Sunny Von Bulow who was in a coma for a staggering

28 years.

Back in the 1980s she was the subject of a highly talked about criminal case.

Her husband was accused of trying to kill her with an overdose of insulin which sent

her into a coma.

He was later acquitted of all crimes.

Sunny remained in a persistent vegetative state until her death from cardiopulmonary

arrest in 2008.

Elaine Esposito comes in at number 3.

When she was 6 years old, she was taken to the hospital after she suffered from a ruptured

appendix.

She underwent surgery but she never woke up after being anesthetized.

Over the next 3 decades, Elaine survivednumerous other conditions such as another abdominal

surgery, pneumonia, the measles and a collapsed lung.

She died 37 years later after she was removed from the respirator.

Now in at number 2 we are talking about Edwarda O'Bara who was in a coma for 42 years.

She was only 16 years old when she fell into a diabetic coma in 1970.

Before she went unconscious, her last words to her mother were "Promise you won't

leave me."

Her mother kept her promise and never left her daughter's bedside.

She was kept alive by artificial machines where she stayed in a comatose state for 42

years until she died.

Coming in at number 1 we have Aruna Shanbaug.

She was a nurse from India who was sexually assaulted and strangled with a metal chain.

She was left in a permanent vegetative state for 42 years until she did of pneumonia.

She had been kept alive by a feeding tube until she died of natural causes.

The man who raped her was sentenced to just 7 years in prison which I don't think is

enough time for the type of crime he committed.

Well there you guys have it…

For more infomation >> Top 10 People Currently In The Longest Coma - Duration: 5:38.

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NO WAY I GOT THE FULL TOTY TEAM!!! (50+ MILLION COINS😱🤑) - FIFA 18 - Duration: 7:48.

For more infomation >> NO WAY I GOT THE FULL TOTY TEAM!!! (50+ MILLION COINS😱🤑) - FIFA 18 - Duration: 7:48.

-------------------------------------------

Nintendo Switch in 2018: Everything Nintendo BETTER get RIGHT - Duration: 11:29.

Nintendo has been doing SO much right with Switch... some things wrong... & some things

we don't quite understand enough to fairly judge either way.

The question is, how much of that will change in 2018?

What will we learn?

What have THEY leaned?

I'm not gonna belabor the point too much before we get started but please be aware,

we do have a weekly podcast here on our channel & on podcast services.

Check it out every Saturday.

Subscribe & click the bell to know when they go up.

Moooving oooon.

So it's been said ad nauseam by most observers of the games industry, myself included.

Last year was an excellent year for the Nintendo Switch.

We saw plenty of games, we saw a couple of apps, and at the tail end of the year we saw

a glimpse of what we can expect moving into THIS year.

Many were and are skeptical that Nintendo can keep this momentum up given the little

we actually do know about 2018.

& that's fair, but, consider the fact that around this time last year we know of VERY

small percentage of what 2017 ended up looking like and, also, you gotta keep a few other

things that I'm going to dive into in this video in mind too.

Nintendo seems confident that they can keep up this momentum.

They haven't been this confident and bullish since the success of the Wii. & let us not

forget, or in the case of people like me, that is to say people that don't keep ALL

of this info at the drop of a hat, let us be AWARE that in 2007, the Wii's 1st full

year on the market there were 4 games released with a metacritic score of 90 or above.

The exact same number Switch has now.

For context, not to start fanboy wars.

Even though they're inevitable at this point.

*sigh* WHY DO I EVEN BOTHER??

Anyway that's more than what PS4, again, FOR CONTEXT - because it's the current frontrunner

in the console space - had in its second year on the market and most importantly, it was

more than what Wii had its previous year on the market.

& if Nintendo could outdo themselves THEN.

Just imagine what they can do now that they have more developers than ever developing

for their platforms.

That includes internally.

Since the Wii's heyday Nintendo has increased their staff by over 1000.

With that said, don't get me wrong.

I understand these are just numbers and conjecture, but, my thoughts aren't based on them alone.

They're just backing to claims and assertions made by Nintendo themselves.

In other words, those are a few of the reasons why I personally believe what Nintendo says

about their plans and performance targets for Switch in 2018.

At least, what they're talking about right now…

The first dead give away to me is Nintendo President Tatsumi Kimishima's new worldwide

sales target for Switch this fiscal year, which, is 20 million units.

That would put Switch's year 2 sales just under Wii's 2nd fiscal year sales of just

under 26 million consoles sold.

They're hedging their bets, which, I think is smart considering their new target audience

being a lot less fickle than Wii's but as a result more discerning.

They still want families, but, they now know that the "core gamer" is an important piece

of the pie.

We're the ones that know what's up before any of the other consumers.

If we don't buy in and spread the word.

The chances that a platform will catch on and thrive are slim to none.

They've had that lesson drilled into their heads at this point.

It's the reason they bookended 2017 with games they know core gamers want to play & it's

the reason they'll continue to secure core games to play throughout Switch's life.

That's not to say 2018 will be full of Breath of the Wilds or anything like that, but, I

do think we can expect to see a hell of a lot more Splatoon 2, Mario + Rabbids, and

Xenoblade 2 level games coming to Switch.

A large quantity of quality.

Lesser quality in many if not all cases, but, quality none the less.

2018 will be a year of pretty great meals rather than 2017 being comparable to getting

a feast, a few snacks, than another feast to cap it all off.

We'll get our Kirby, Yoshi, Fire Emblem, most likely Animal Crossing, and maybe even

the highly anticipated Smash Bros (whether it be a port or something else entirely) & Pokemon.

I can pretty confidently say that if the latter happens, Nintendo will have had done more

than enough to make 2018 a MASSIVE success.

Pokemon on Switch will UNDOUBTEDLY be the BEST selling game on the platform.

You can quote me on that.

Come up with some embarrassing thing I have to do if it doesn't happen within a year

of release.

Make it good, because, that's a loooong ways away.

2018 just started haha.

But, I think the majority of the year's HEAVY hitters will be courtesy of third parties.

& that'll mean new games, and it'll also mean ports.

I CAN ALREADY HEAR THE GROANS FROM HERE!

So, short digression - Look ports are necessary.

Ports are wanted.

We all have a game in our head that if it were to be ported to our platform of choice,

we'd be 1st in line to buy.

We all have that game that we were interested in but didn't get the chance to get to.

& even if you don't (you do) someone who isn't a big stupid liar does.

So don't be selfish.

K?

K. Moving on.

There are plenty of notable ports that are either rumored or foregone conclusions to

make their way to Switch that I think will be welcome additions to the library.

These games are all either current gen games that still have life in them like South Park

Fractured But Whole, Overwatch, Fortnite, and eventually PUBG keep in mind that PUBG

Corp has expressed interest in having PUBG on EVERY platform.

Whenever they learn how to code of course.

Moreover, upcoming current gen games that I think are important assets for Switch to

have in its library like Dragon Ball FighterZ, Kingdom Hearts 3, & Ni no Kuni 2.

All games that are coming to current gen but are currently not coming to Switch.

With Ni no Kuni 2 being the least likely assuming Sony paid for exclusive console rights.

All of that in addition to some miscellaneous stuff that we pretty much know is coming like

Dark Souls 2 and 3.

Aside from those, like I said, there will be new stuff from third parties as well.

There are more than 300 developers working on games for the platform, & they're clearly

not ALL making ports.

Developers on Switch have demonstrated so far what they do on every successful platform

ever since the NES days.

If they made a port, chances are they have a new game in the chamber as well.

Even EA has a full game to followup their port.

This because porting games is a low cost tactic to get the hang of developing games for a

platform.

Of course, we know Switch is pretty easy to develop for on a bare bones development level

but, porting these games will allow them to dive head 1st into making a game for an unknown

platform without the need to create something from scratch on their 1st go.

Even Nintendo has been known to use ports to test things for development like their

Legend of Zelda ports on Wii U being used as development tools for what eventually became

Breath of the Wild.

To name a few more that there's rumblings about, keep in mind, only 2 weeks into the

year: A Ubisoft developer teased a big Switch announcement, there are rumors about LEGO

Incredibles 2 and DC Villains games, Level 5 has also confirmed they'd be focusing

their efforts on Switch in 2018 so aside from Inazuma Eleven Ares we can expect to see more

from them.

& every dev I talked about in my last video about Switch's 2018.

The only major difference being EA.

Since releasing that video, EA seems to be happy with the performance of FIFA 18, at

the very least in Japan.

There are rumors we'll see a remaster Burnout Paradise port, so, maybe we're inching closer

and closer to a Star Wars game?

Admittedly, this much is a stretch, but, I'd imagine Disney wants in on Switch.

Japan + Disney is a match made in heaven and Japan LOVES Switch the positive FIFA performance

HAS to have EA racking their brains on how to capitalize.

I think Star Wars would be a great start.

But, ultimately, EA can do whatever.

I'm mostly indifferent, as I'm sure are most of you.

The last major touchstone for Switch in 2018 will be "new ways to play."

What exactly that means has yet to be seen but Nintendo seems adamant that whatever it

is will appease the whole family.

When Nintendo says family, they don't mean just kids.

They mean approachable but enjoyable for all ages.

So yes, the Wii brand was aimed at families but so are core franchises like Pokemon, Mario,

Zelda, & even Metroid.

Everything Nintendo makes is meant to be enjoyed by everyone in your household on some level.

I think they've learned that the days of waggle are over.

That doesn't mean they're done with MOTION, Motion is here to stay.

& rightfully so.

It has practical applications in games just like touch.

But, I they've said they mainly want to explore Switch's unique features being the

IR camera and HD rumble.

Both of which I can explore in the future.

Let me know if you'd like a video on that.

There's gonna be something announced later today, but, I gotta finish this script before

then so, you people in the future let me know if it changed anything.

To lower the curtain on this video though, let's talk about what we definitely WON'T

see them explore on Switch in 2018.

First and foremost: 4K.

Nintendo has the EXACT same attitude on 4K as they did with HD in the Wii era.

The adoption rate isn't high enough for their tastes, they don't feel they have

anything drastically different enough to offer, so we won't be seeing them pursue it anytime

soon.

Now, I disagree with this.

I happen to be of the opinion that Nintendo pushes hardware better than any dev in the

business.

They'll eventually make INSANE things in 4K, but, by then, the otherr guys will have

moved on.

That's not to say it'll be any less impressive, but, nonetheless, it'll be old news tech.

The other DEFINITE pass from Nintendo will be on VR, this much I happen to agree with.

VR is still in beta.

A very public, semi expensive beta.

There are some neat experiences, but, it's definitely years away from being a worthwhile

investment for anyone not chomping at the bit to get their hands on the latest tech.

VR is another thing I feel Nintendo could do interesting things with, but, I can't

say I'd want to pay a 2018 VR price for it.

Once tether-less VR becomes comes in at an impulse buy price point, I can see them reconsidering,

but, as of now, it's to prohibitively priced for them.

All in all 2018 looks to be a year of doubling down on new Nintendo.

A Nintendo with 3rd party relationships, new game ideas, and hopefully they get their online

service in order?

Who knows.

That's another can of worms.

I can talk about that in the future.

If that's something that interests you along with any of the other stuff, let me know and

I'll get to work on a video about it.

But those are MY thoughts.

What do YOU think?

What do you think Nintendo will do to try to hit their target for Switch sales?

Will they fall flat on their face?

Let me know in the comments!

If you liked this video be sure to subscribe, click the bell NEXT to the subscribe button

& like or dislike.

That's up to you fam, no judging.

AAAND share it with a friend that is excited for more of what 2018 has in store for Nintendo

Switch.

New videos happening here.

On this channel.

Every Tuesday.

Every Thursday.

Podcastss on Saturday and mini breakout topics on Wednesday at 4PM eastern time.

Ok.

That's it for me.

See you next week.

For more infomation >> Nintendo Switch in 2018: Everything Nintendo BETTER get RIGHT - Duration: 11:29.

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CRKT Homefront™ Series with Field Strip Technology | Designer Vision From Ken Onion - Duration: 2:25.

My names Ken Onion and I'm from Kaneohe, Hawaii.

My new knife is Homefront™ with Field Strip Technology.

I wanted to study the classic patterns of WWl or WWll era, and I wanted to bring them into modern territory.

But very easily interpreted as vintage,

So part of that vintage flavor is a classic military drop point blade with a blood groove.

We have a star, which in in every military, pretty much around the world.

We have the chevron texture on the handle, which is kind of reminiscent of the web gear and rifle slings.

The original knife is an aluminum podi-green drop point, kind of a tactical bronze.

We have a more economy-minded version with the glass filled nylon handle in black, minus the blood groove.

And here at the show, we're introducing the Homefront™ Tactical with a tanto blade,

It's also glass reinforced nylon.

Very thick point for piercing and it's reverse serrations.

And then we're also doing the hunting model with a semi-skinner blade and in camo.

Field Strip is a concept that I came up with years ago

because I work on literally thousands of knives.

Most of those knives are full of some of the most vial, garbage on the inside of the knives that I've ever seen.

So for years, I've wanted to design a knife that can be taken apart with no tools.

No matter where you are, there's no small loose parts,

nothings going to be lost. You can take it apart very quickly and simply and you can keep it a little more sanitary

There's a thumb wheel on the back of the knife. Place your thumb on the back of the knife

and spin the wheel until you here it click.

That means it's completely unscrewed.

Then trip the bail in the front. Just flip the lever,

then simply drop the knife.

To reassemble, you just do the same thing in reverse.

Place the blade in the locking side of the handle, closed.

Place the other handle on top. Spin the wheel the opposite direction.

Make sure you pinch the front end tight together.

Hold the pivot shaft up through the knife,

then simply trip the lever forward again.

Now the knife is assembled and ready to be used.

My name is Ken Onion and I'm from Kaneohe, Hawaii. Thats the Homefront™ Series

For more infomation >> CRKT Homefront™ Series with Field Strip Technology | Designer Vision From Ken Onion - Duration: 2:25.

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クッキーに口の中の水分を持っていかれたハムスター!おもしろ可愛いハムスターFunny hamster brought moisture in the mouth to a snack! - Duration: 3:05.

Thanks for subscribing to my channel!Please RT!

For more infomation >> クッキーに口の中の水分を持っていかれたハムスター!おもしろ可愛いハムスターFunny hamster brought moisture in the mouth to a snack! - Duration: 3:05.

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Renault Twingo 1.2-16V COLLECTION , AIRCO , LMV , MISTL V , A KLEP SPOOILER - Duration: 0:58.

For more infomation >> Renault Twingo 1.2-16V COLLECTION , AIRCO , LMV , MISTL V , A KLEP SPOOILER - Duration: 0:58.

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'Showtime' - Official Opening Scene | WACO | Paramount Network - Duration: 2:59.

- Hi, I'm John Leguizamo,

and here is an exclusive first look at Waco.

(eerie, dramatic music)

(helicopter rotors spinning)

- [Woman] Harmony, this way.

- [Man] You sure what you're up against?

- David!

David!

- They're comin' for me.

(radio chattering)

(helicopter rotors spinning)

(dogs barking)

- [Child] Mommy, what's happening?

- [Mommy] Shh!

What?

- Get all the women and children upstairs right now.

Go on.

- [Woman] Let's go.

- David, we'll find Judy.

- Go Cyrus!

Damn it!

(radio chattering)

- Ready for the go command, sir.

(vehicles rumbling)

- [Radio Operator] Mick, show time.

Attention One--

- Show time, show time, show time.

(engines revving)

(rifle cocking)

(baby crying)

- Listen up.

No one do anything stupid.

I'm gonna go out there, talk to them, work this out alright?

Go on.

(dogs barking)

(vehicles roaring)

- [ATF Agent] Go, go, go, go, go, go, go, go.

(multiple feet quickly shuffling)

(helicopter rotors spinning)

(gasping)

(gasping) - Alright.

(dogs barking)

(door latch clicking)

(rhythmic, dramatic music)

- Whoa whoa whoa!

Calm down!

Please, stop!

- Keep your hands in the air and get on the ground now!

- There are women and children in here!

- [FBI Agent] Watch the roof, watch the roof!

(gun firing)

For more infomation >> 'Showtime' - Official Opening Scene | WACO | Paramount Network - Duration: 2:59.

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A REAL CS:GO Knife! Good for Survival? - Duration: 9:13.

For more infomation >> A REAL CS:GO Knife! Good for Survival? - Duration: 9:13.

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Kirby: The DEADLIEST Nintendo Character? - Duration: 7:53.

We've seen the buffest of them all…

But sometimes technique can go farther than brawn.

So let's talk about martial arts.

In games and media we've seen hundreds of takes on these defensive techniques.

From the antics of Jackie Chan to the out of control planet-busting power levels of

Dragon Ball Z, the art has taken on many forms.

In fact, the power possessed by some of these individuals is truly frightening.

None, perhaps, as imposing as the pink, pudgy, child-like monster that is Kirby.

What, you were expecting Majin Buu?

Kirby has shown time and time again his great resourcefulness and strength while defending

the denizens of Dreamland.

With his token copy ability to take on the skills and magic properties of his foes, he

is truly one formidable puff.

When I was younger I was simply obsessed with the Kirby universe.

I would replay the games over and over again with my brothers as it was certainly a treat

to do so.

It felt so magical, and I sorta felt like Kirby was the underdog of the Nintendo character

roster.

A lot of people simply judged the series for its child-like appeal, which I always found

pretty disheartening.

He's just a circular pink blob!

He's weak!

He has to steal in order to do anything!

The thing is, Kirby is way stronger than he lets on to be.

Throughout the games he can be seen breaking through rocks, punching metal clad knights,

and a whole lot of other noteworthy acts.

His powers are truly out of this world, but if there is one moment that I was truly blown

away by Kirby's power, it was in Kirby Super Star.

One of his many adventures in this game pits him in a contest of strength.

His foe?

A stack of innocent bricks.

Now you'd be forgiven, considering his bouncy nature, for thinking Kirby was a lightweight.

I mean, surely this tiny pink marshmallow can't pack THAT much of a punch, right?

You'd be quickly proven wrong in 'Megaton Punch' when, upon a perfect execution, Kirby not

only splits the bricks beneath his feet but the very planet of Popstar itself…

Which is absolutely incredible.

To sunder a world, just how much power does our pint sized hero possess?

Is it even possible to split a planet in two like that?

We're gonna need to put our hardcore thinking caps on for this one, so buckle up folks.

First and foremost, let's look at what we see in game.

A perfect execution of the Megaton Punch mini game splits the planet in two and gives us

a number of 201 MT.

Now MT is a unit of measurement which stands for Megatons.

Megatons are essentially a measurement of energy that is comparable to one thousand

kilograms of TNT.

If for some reason you're unfamiliar with TNT, it's a chemical compound that is typically

used in construction, mining, and the military.

According to wikipedia and conversion calculators, the amount of energy released from 1000 kilograms

of TNT is 4.184 gigajoules - with a gigajoule being 10 to the 9th power in Joules.

Going down the rabbit hole even further, a Watt is one joule of energy per second.

To help visualize this, the lightbulbs in your house may have a range of watts written

on them.

A 65 watt light bulb means it consumes 65 watts in a time span of an hour: So 3600 seconds

in an hour, at 65 watts per hour, would mean you'd have 234,000 joules of energy being

consumed from that light in an hour of time.

So if we divide a Megaton by this amount of joules, that means you'd need 17,880.32

light bulbs running for an hour straight to equal this amount of energy.

But a bomb's impact energy is released in a timespan that's less than a second…

So think about condensing all that down into a single moment.

A single moment where Kirby strikes the ground.

But even then, we're only talking about one megaton still.

Kirby's punch clocked in 201 MT's total - or two hundred and one times what we just

calculated.

To put things into perspective, the biggest bomb mankind has ever made was the Tsar Bomba

- and that was only comparable to 50 megatons of TNT.

I use the word "only" very loosely here, because that bomb was hella big, with the

initial burst being 8 kilometers in diameter.

The mushroom cloud reached heights of 95 km and its base expanded to 40 km wide according

to an online publication by Russian Today International.

That fire ball would have looked like Frieza destroying the planet, but in the grand scale

of the size of our world, it was still quite small.

With a force of four times that amount focused in one area, we essentially have what Kirby

and friends were capable of punching.

But even with an impact of 201 MT, the planet would surely not crack in two.

According to recent discoveries showcased by BBC, it is claimed that Asteroids have

delivered forces upon earth equal to several billion nuclear bombs going off at once.

This of course wiped out the atmosphere, and changed the entire world…

But it didn't split our planet.

Some people may argue that Popstar is smaller than Earth, and that this is why this force

may have done this…

But I disagree.

While most people unfamiliar with the series probably think Super Smash Bros' sizes are

accurate, they are extremely off.

Kirby, and majority of the characters associated with him, are less than a foot tall.

Kirby is only eight inches to be precise.

In Kirby 64 we can see a glimpse of what may be a post-apocalyptic Earth in the form of

Shiver Star.

Shiver Star literally looks like a frozen earth…

I mean, those are the same continents and everything.

If we cycle back to Popstar, they appear to be comparable in size.

So that means if Popstar was split in two… the reading of 201 megatons isn't correct

at all.

Even if Popstar was flat, it simply wouldn't be enough force.

But all of this is an issue in itself.

The thing about Kirby's punch is that it behaves incorrectly.

A focused punch of that magnitude on the ground, assuming one's fist wouldn't get obliterated

or incinerated by the output, wouldn't just travel directly in a straight line until it

reached the other side of the planet.

It wouldn't stick to one direction like that.

The impact would reach out in all directions, and this entire arena we are standing in would

be completely destroyed.

Everyone nearby would be dead, this stadium would seemingly vanish, and the planet wouldn't

be split in two.

We would be left with a hefty crater though!

And if you squint really hard you can probably see Yamcha at the bottom.

Now this is me just being super nitpicky, but since we're already overthinking game

stuff I'm just gonna toss it out there.

This hairline crack we see on Popstar should technically be tens of miles wide if it is

visible from space.

So even if for some reason this planet was capable of cracking like a poreceline vase,

that would still mean that everything in this arena district would have collapsed into this

fault line or was launched miles away.

Kirby and his friends wouldn't be able to split the planet in two even if they had the

power to do so, because the strike itself wouldn't split the ground, but rather pulverize

it.

The impact, if scaled accordingly to the crack, would kick up so much debris into the atmosphere

that Popstar would probably end up looking like Shiverstar pretty soon.

And speaking of Shiverstar…

Actually, we're going to have to wait for another video for that one.

All in all - Kirby's punch doesn't add up, and if it did, there would be no more

Dreamland to save.

Plus gravity would probably pull the planet back together again if the force wasn't

enough to scatter the two halves.

One Punch Man better watch out though, because he's got some competition.

But now that I've dumped that on all of you, I'd of course love to hear your thoughts.

How powerful do you think Kirby really is?

Buff enough to crush your scouter?

Buff enough to handle this?

Let me know your thoughts in the comments below!

And with that…

Thanks for tuning in for this sucker punch of a video!

If you aren't subscribed, go ahead a do so if you enjoyed this video.

I appreciate the support, and I have lots of cool stuff coming your way.

Anyways, thanks for watching guys and gals, and until my next video - cheers!

For more infomation >> Kirby: The DEADLIEST Nintendo Character? - Duration: 7:53.

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What to Sell Online: How to Choose Products (2018!) - Duration: 8:52.

What to Sell Online: How to Choose Products (2018)

Alright, so you've been thinking about starting an online store.

You're ready to get out of the rat-race and escape the 9-5, or at the very least,

start a side-hustle that you can call your own.

You're willing to learn about marketing and driving traffic, and making sales but...

There's just one problem…

you don't know what to sell.

Hey, what's up world, I'm Tommy Walker with Oberlo, and today, we're going to talk

about how to find and evaluate products to sell online.

If you have any questions, or want to share your experiences, drop them in the comments

below, and I'll be sure to get back to you

And if you like what we're talking

about here, consider subscribing, so you can get new videos every week.

Ok, so first, not knowing what to sell is is totally normal.

I've talked with hundreds of entrepreneurs over the years, and this is without a doubt

one of the most common barriers to entry, even the most successful people I've met

have run into when they're first getting started on a new thing.

Second, it's not even really that big of a problem, especially once you have some tools

and strategies to guide the product ideation and evaluation process.

It actually becomes really easy to figure out what products you want to sell and whether

or not those items will be profitable.

So let's start with one of the most obvious ones.

[Brainstorming] Ok, so I know "brainstorming" might sound

a little cliche, but hear me out.

Good brainstorming sessions aren't just about catching ideas out of thin-air and putting

them down on paper or in a google doc, but rather are guided by questions that will put

your mind in the right direction.

When figuring out what you want to sell online, you should ask yourself:

What hobbies do you have and what products are needed to support that hobby?

What kinds of non-utility type products do you find yourself buying for indulgence or

leisure?

What "utility-based" products - like phone cases or usb cables - do you buy to serve

a specific function.

What kinds of products do you think are cool, but you don't have the lifestyle to justify

supporting it.

I'd highly recommend keeping track of your different ideas in a spreadsheet or a real

life notebook, so you can look at it later and identify any themes that may emerge.

Another question you should ask yourself honestly at this stage too is:

Do you want to sell things you would buy yourself OR do you just want

to sell products that you know people will buy, without concern about what those products

are.

I've known entrepreneurs who fall into both camps, so I'd be interested to hear your

thoughts in the comments below.

Ok, next.

Ok, so by now you should have different product

ideas, or have found a specific industry - like men's fashion, or office essentials has

caught your attention.

Once some themes have started to emerge from your brainstorming session, you'll need

to do some research to find out how many other brands are selling and competing in the same

space.

If there is a specific product or product type you'd like to sell, search around online

to see how other websites are pricing, advertising, and marketing the same product.

How do they position it?

What kind of photography do they use?

How are they writing their product descriptions?

What other products do they sell that complement that item?

You see, for most people, marketing and sales is something that happens to them.

There's almost a disconnect in our minds that when we see products featured on a shelf

at a store or on a website, that these were the deliberate choices made by another person

with the sole purpose to get someone to buy.

But, when you take a critical approach to analyzing and dissecting these choices when

you're trying to figure out what to sell online, you can develop an appreciation for

how an inventory is selected for their complementary attributes, and how the overall aesthetic

of the store ties everything together.

An exercise worth trying is finding a niche store in your city or town, and simply take

notes on how different products are grouped near each other.

One example is how surrounding this modeling clay at my local craft store, you'll also

find various sculpting tools, project books, and accessories that enhance the sculpting

experience.

It's also important to realize, especially when you're just starting out, that you

don't need to go too big to begin with.

You don't need to start a craft store, if you want to specialize in selling a handful

of sculpting materials and educational materials really well.

Websites like Instagram and Pinterest are

fantastic for finding niche products to sell and to validate whether or not those products

generate a lot of interest.

For example, I personally have an obsession with journals.

By simply typing in "journals" in Pinterest, you can see a wide variety, from marble covered

journals, to classy leather bound journals, productivity journals, pocket journals, to

journals that look like they're straight from a fantasy world.

With just a single search, it's easy to see not just how many varieties of journals

are out there, but how each style of journal may also lend itself to it's own kind of

store.

For example, this traveler's journal would feel at home in a store that specializes in

selling travel products and accessories.

This fantasy journal may be part of a store that sells role-playing game items or specializes

in selling this specific style of journal.

And this artist's journal may pair nicely with various art supplies.

On Instagram, you can also search keyphrases related to the products you're thinking

of selling, and see if there are any influential accounts that sell similar products, or look

like targets for potential partnership.

Also, if you're still unsure of what to sell, spending some time researching the hashtag

#ad can reveal different kinds of products instagram influencers are being paid to promote.

Ok, so this is where the product plug comes

in, you ready?

Oberlo Supply is a great place to find various products from multiple categories that you

can sell online through trusted dropshipping suppliers.

Many of the suppliers in the Oberlo supply network have products that are themed and

related, making it easy to pick and choose which products you'd like to carry on your

own website.

Once you've found the products you'd like to sell, simply click add to import list,

and all of the product details, images, and descriptions will be added instantly to your

Shopify store for you to edit.

Oberlo supply is one of the fastest ways to find products to sell online, and you can

start adding products to your website in minutes when you sign up for the forever-free plan.

If you want to learn more about Oberlo Supply or want to start finding things to sell right

away, check out the link in the description to sign up for an account today.

And if you want to know more about how all this works, or what dropshipping is, click

on the card to learn more about dropshipping.

Now that you've been doing this research on what to sell, let's see if we can find

some ways to gauge the demand for your products.

[ Google Trends]

Google Trends is an under-appreciated tool by Google that allows you to see the trends

in search volume for different keyphrases over a long period of time.

Typing a phrase into Google Trends can give you an idea of whether a phrase is part of

a rising trend, part of a fad, has steady long-term interest, or has a strong seasonality

to it's interest.

For instance, a search for the phrase "matcha tea" reveals a trend that's been steadily

on the rise since 2011 with interest peaking near the beginning of every year.

This gives you an idea that the matcha tea market may be a good one to enter if the trend

continues to rise, but since the trend has been rising for several years, expect strong

competition, and a lot of extra work to stand out from other matcha tea sellers.

The phrases Fidget Spinners and Hoverboards on the other hand reveal a sharp increase

and decline in interest in a short period of time.

That's because these products were part of a buying fad, and consumers couldn't

get enough of them.

Many dropshipping merchants are constantly on the lookout for these kinds of buying trends,

because if you can identify the trend early enough, you can cash in by being one of the

few early sellers of a product that's in high-demand.

The counter to both of these trends however are fairly steady trends, such as the phrase

"diary"

Notice how the trendline is fairly stable even over several years?

That's a pretty good indication that the market for diary products has reached maturation,

and has proven itself over time.

There are pro's and cons to a steady trend.

In the pro column, you've got a product that has a fairly steady demand, so there's

a fairly good chance it'll sell.

In the cons column, because the market has been validated to the point of steady search

trends, there's likely a lot more competition, meaning you'll have to work twice as hard

to make sure the product and your website as a whole stands out, and the audience you're

marketing to is unique.

And finally, there are downward trends such as the phrase "USB Flash Drive"

Now, while it may seem like selling a product that's on a downward trend is a bad idea,

it's may be a mistake to write the product off entirely.

Similarly to being first to sell trending products, selling products that are on a downward

trend could provide you with the "last one standing" effect, where your customers are

happy to buy from you, while saying "I can't find these anywhere anymore!"

Are there products you should avoid selling?

There are really two camps of thought on whether or not there are certain products you should

avoid.

In one camp, there are dropshippers that will recommend to be always be on the lookout for

trending or fad products like fidget spinners or hoverboards, because there won't be as

much competition in the beginning, so you can potentially tap into a big money maker

before everyone else.

In the other camp, there will be dropshippers who recommend that you operate in stable markets,

like fashion, fitness, phones, and beauty because they're proven money-makers and

will often have trending products that generate a lot of interest and demand.

Really, neither of these approaches to product are better than the other, and what comes

down to is your own tolerance and skill.

If you know you've got the skill to turn something like a fidget spinner into the "next

big thing" than you should absolutely cash in.

If you'd rather only sell "safe" items like , sunglasses, watches, and bracelets

knowing you can make your products stand out over the millions of other options available,

then that's the route you should go.

The only things you should absolutely avoid are selling copyrighted items, or items that

are restricted, banned, highly regulated, or blacklisted by your payment processor.

For a complete list of blacklisted products, follow the link in the description below.

Generally speaking, just try and make it easy on yourself, and find products that don't

require a ton of extra work to sell.

Ok, and finally…

You may have noticed I didn't mention any

specific products you should sell right now, and that's because the list of top selling

products is always changing.

And just as a quick reminder, Oberlo gives you access to millions of products you can

sell online in minutes.

If you'd like to find the best products to sell online right now be sure to check

out the links in the description below.

And I'm serious, I'd really like to know, do you want to sell things you would buy yourself

and feel connected to OR do you just want to sell products that you know people will

buy, without concern about what those products are.

Alright, that's all I've got for today.

Hit that subscribe button and notification bell if you'd like to be the first to know

when we release a new video.

We'll be adding new dropshipping videos each week where we'll be sharing some of

our best secrets!

Thanks a lot for watching and, until next time, Learn Often, Market Better, Sell More.

For more infomation >> What to Sell Online: How to Choose Products (2018!) - Duration: 8:52.

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The Untold Truth Of Ina Garten - Duration: 3:46.

Ina Garten is the picture of effortless elegance, equally over the moon for cooking, as she

is for her husband Jeffrey.

But her life hasn't always been 24/7 dinner parties and decadence.

Here's what you don't know about your favorite Barefoot Contessa.

"This looks great.

Cheers.

Mmm….mmm…"

Me time

Some people would love nothing more than a night to themselves.

But it turns out that's Ina's worst nightmare.

When asked what misery looks like to her, she told Vanity Fair,

"An evening home alone with nothing to do."

Nuclear day job

Watching Ina cook, it's as if she's done this her whole life.

But there was a time when she was as far from the food industry as you can get.

She told PBS,

"I was working at OMB, office management and budget."

"For the federal government?"

"Yeah, for Ford and Carter.

And, uh, I worked on nuclear energy policy."

But Ina always knew deep down that she was meant to work with food.

She said,

"I hit 30, and I thought, I want to do what I want to do.

And I thought, I want to be in the food business."

Starting out

Ina essentially fell into the food business when she saw an ad for a specialty food store,

for sale, in the Hamptons.

She made a very low offer on the place, and drove back home to Washington, expecting to

negotiate.

Her offer was accepted the next day.

She said,

"And I just remember going, 'oh s---.'

...Two months later, I was behind the counter of a specialty foods store, trying to figure

it out."

Flip or flambé

Before she broke into cooking, Ina made extra cash flipping houses in Washington D.C.

While her side hustle was lucrative, it also had its challenges.

She revealed to People,

"I went to the bank to take out a loan and they said 'Well we can't count your salary.

We can only count Jeffrey's'...

They said, 'Well you're just going to get pregnant and quit.'"

Thankfully, Ina never quit.

Family matters

Ina confesses that having kids was never her calling.

She revealed on Katie Couric's podcast,

"We decided not to have children…

But I really felt, I feel, that I would never have been able to have the life I've had…

and so it's a choice."

Nervous wreck

Ina Garten may be a cooking pro, but she still gets nervous when it comes to preparing for

a party.

She told People,

"I'm the most anxious cook…

I'm nervous when I invite people to my house because I think they expect something spectacular.

And, you know, sometimes it is, and sometimes it's good but not great."

"Try it."

"Delicious."

Boston creme nemesis

Even Ina struggles with some dishes — and she has yet to nail a Boston cream pie.

She told Time,

"I've been working on Boston cream pie for about three books, and I haven't gotten the

balance and flavors and textures quite right."

Same thing, different day

With all of her published cookbooks, you'd think Ina loves experimenting in the kitchen.

Instead, she sticks with the same breakfast every morning.

She told Munchies,

"I always have...oatmeal and coffee.

I use McCANN's quick-cooking oatmeal, not instant, quick-cooking, and I make it in the

microwave."

"So, if it's not easy, I'm not gonna do it."

Defining herself

Ina proves that feminism is about truly choosing for yourself.

When asked by The Washington Post whether cooking for your husband is anti-feminist,

Ina replied,

"There was a generation of women who wanted to be like men — to act like men and have

jobs like men.

I never did; I wanted to act like me.

I love cooking, I love feminine pursuits.

I just want to do them in my own way...It's one of the great joys of my life to take care

of my husband, and he takes care of me, too."

"This is the best chicken I ever had."

"You say that every Friday."

Thanks for watching!

Click the Mashed icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> The Untold Truth Of Ina Garten - Duration: 3:46.

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Diddy, Tinashe, French Montana & DJ Khaled Today! | TRL Weekdays at 4pm - Duration: 14:24.

For more infomation >> Diddy, Tinashe, French Montana & DJ Khaled Today! | TRL Weekdays at 4pm - Duration: 14:24.

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See how the rest of the world lives, organized by income | Anna Rosling Rönnlund - Duration: 11:42.

What images do we see from the rest of the world?

We see natural disasters,

war, terror.

We see refugees,

and we see horrible diseases.

Right?

We see beautiful beaches,

cute animals,

beautiful nature,

cultural rites and stuff.

And then we're supposed to make the connection in our head

and create a worldview out of this.

And how is that possible?

I mean, the world seems so strange.

And I don't think it is.

I don't think the world is that strange, actually.

I've got an idea.

So, imagine the world as a street,

where the poorest live on one end and the richest on the other,

and everyone in the world lives on this street.

You live there, I live there,

and the neighbors we have are the ones with the same income.

People that live in the same block as me,

they are from other countries, other cultures, other religions.

The street might look something like this.

And I was curious.

In Sweden where I live,

I've been meeting quite a lot of students.

And I wanted to know,

where would they think they belong on a street like this?

So we changed these houses into people.

This is the seven billion people that live in the world.

And just by living in Sweden, most likely you belong there,

which is the richest group.

But the students, when you ask them,

they think they are in the middle.

And how can you understand the world

when you see all these scary images from the world,

and you think you live in the middle, while you're actually atop?

Not very easy.

So I sent out photographers

to 264 homes in 50 countries -- so far, still counting --

and in each home, the photographers take the same set of photos.

They take the bed,

the stove,

the toys

and about 135 other things.

So we have 40,000 images or something at the moment,

and it looks something like this.

Here we see, it says on the top,

"Families in the world by income,"

and we have the street represented just beneath it, you can see.

And then we see some of the families we have visited.

We have the poorer to the left, the richer to the right,

and everybody else in between, as the concept says.

We can go down and see the different families we have been to so far.

Here, for instance, we have a family in Zimbabwe,

one in India, one in Russia, and one in Mexico, for instance.

So we can go around and look at the families this way.

But of course, we can choose if we want to see some certain countries

and compare them,

or regions, or if we want, to see other things.

So let's go to the front doors

and see what they look like.

Go here, and this is the world by front doors, ordered by income.

And we can see the big difference

from India, Philippines, China, Ukraine, in these examples, for instance.

What if we go into the home?

We can look at beds.

This is what beds can look like.

Doesn't look like the glossy magazines.

Doesn't look like the scary images in the media.

So remember that the students in Sweden,

they thought they were in the middle of the world income.

So let's go there.

We zoom in here by filtering the street to the middle,

like this,

and then I ask the students:

Is this what your bedroom looks like?

And they would actually not feel very at home.

So we go down and see, do they feel more at home here?

And they would say,

no, this is not what a Swedish typical bedroom looks like.

We go up here,

and suddenly, they feel sort of at home.

And we can see here in this image,

we see bedrooms in China, Netherlands,

South Korea, France and the United States, for instance.

So we can click here.

If we want to know more about the family, the home in which this bed stands,

we can just click it and go to the family,

and we can see all the images from that family.

We can go this way, too.

And of course, this is free for anyone to use.

So just go here, and please add more images, of course.

My personal favorite that everyone always tries to make me not show,

I'm going to show you now, and that's toilets,

because you're not really allowed to look at people's toilets,

but now we can just do it, right?

So here (Laughter) we have a lot of toilets.

They look pretty much as we're used to, right?

And they are in China, Netherlands, United States, Nepal and so forth,

Ukraine, France.

And they look pretty similar, right?

But remember, we are in the top.

So what about checking all the toilets?

Now it looks a bit different, doesn't it?

So this way we can visually browse through categories of imagery,

using photos as data.

But not everything works as a photo.

Sometimes it's easier to understand what people do,

so we also do video snippets of everyday activities,

such as washing hands, doing laundry,

brushing teeth, and so on.

And I'm going to show you a short snippet of tooth-brushing,

and we're going to start at the top.

So we see people brushing their teeth.

Pretty interesting to see

the same type of plastic toothbrush is being used in all these places

in the same way, right?

Some are more serious than others --

(Laughter)

but still, the toothbrush is there.

And then, coming down to this poorer end,

then we will see people start using sticks,

and they will sometimes use their finger to brush their teeth.

So this particular woman in Malawi,

when she brushes her teeth,

she scrapes some mud off from her wall

and she mixes it with water, and then she's brushing.

Therefore, in the Dollar Street material,

we have tagged this image

not only as her wall, which it is,

but also as her toothpaste,

because that is also what she uses it for.

So we can say, in the poorer end of the street,

you will use a stick or your finger,

you come to the middle, you will start using a toothbrush,

and then you come up to the top,

and you will start using one each.

Pretty nice, not sharing a toothbrush with your grandma.

And you can also look at some countries.

Here, we have the income distribution within the US,

most people in the middle.

We have a family we visited in the richer end, the Howards.

We can see their home here.

And we also visited a family in the poorer end, down here.

And then what we can do now is we can do instant comparisons

of things in their homes.

Let's look in their cutlery drawer.

So, observe the Hadleys:

they have all their cutlery in a green plastic box.

and they have a few different types and some of them are plastic,

while the Howards, they have this wooden drawer

with small wooden compartments in it

and a section for each type of cutlery.

We can add more families,

and we can see kitchen sinks,

or maybe living rooms.

Of course, we can do the same in other countries.

So we go to China, we pick three families.

we look at their houses,

we can look at their sofas,

we can look at their stoves.

And when you see these stoves,

I think it's obvious that it's a stupid thing

that usually, when we think about other countries,

we think they have a certain way of doing things.

But look at these stoves.

Very different, right,

because it depends on what income level you have,

how you're going to cook your food.

But the cool thing is when we start comparing across countries.

So here we have China and the US.

See the big overlap between these two.

So we picked the two homes we have already seen in these countries,

the Wus and the Howards.

Standing in their bedroom,

pretty hard to tell which one is China and which one is the US, right?

Both have brown leather sofas,

and they have similar play structures.

Most likely both are made in China,

so, I mean, that's not very strange --

(Laughter)

but that is similar.

We can of course go down to the other end of the street,

adding Nigeria.

So let's compare two homes in China and Nigeria.

Looking at the family photos,

they do not look like they have a lot in common, do they?

But start seeing their ceiling.

They have a plastic shield and grass.

They have the same kind of sofa,

they store their grain in similar ways,

they're going to have fish for dinner,

and they're boiling their water in identical ways.

So if we would visit any of these homes,

there's a huge risk that we would say we know anything

about the specific way you do things in China or Nigeria,

while, looking at this, it's quite obvious --

this is how you do things on this income level.

That is what you can see when you go through the imagery in Dollar Street.

So going back to the figures,

the seven billion people of the world,

now we're going to do a quick recap.

We're going to look at comparisons of things in the poorest group:

beds,

roofs,

cooking.

And observe, in all these comparisons,

their homes are chosen

so they are in completely different places of the world.

But what we see is pretty identical.

So the poorest billion cooking

would look somewhat the same in these two places;

you might not have shoes;

eating, if you don't have a spoon;

storing salt would be similar whether you're in Asia or in Africa;

and going to the toilet would be pretty much the same experience

whether you're in Nigeria or Nepal.

In the middle, we have a huge group of five billion,

but here we can see you will have electric light, most likely;

you will no longer sleep on the floor;

you will store your salt in a container;

you will have more than one spoon;

you will have more than one pen;

the ceiling is no longer leaking that much;

you will have shoes;

you might have a phone,

toys,

and produce waste.

Coming to our group up here,

similar shoes, Jordan, US.

We have sofas, fruits, hairbrushes,

bookshelves,

toilet paper in Tanzania, Palestine,

hard to distinguish

if we would sit in US, Palestine or Tanzania from this one.

Vietnam, Kenya:

wardrobes, lamps, black dogs, floors, soap,

laundry, clocks, computers,

phones, and so on, right?

So we have a lot of similarities all over the world,

and the images we see in the media,

they show us the world is a very, very strange place.

But when we look at the Dollar Street images,

they do not look like that.

So using Dollar Street,

we can use photos as data,

and country stereotypes --

they simply fall apart.

So the person staring back at us from the other side of the world

actually looks quite a lot like you.

And that implies both a call to action

and a reason for hope.

Thank you.

(Applause)

For more infomation >> See how the rest of the world lives, organized by income | Anna Rosling Rönnlund - Duration: 11:42.

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Replacing Mo Salah - The Art of The Transfer ft. Roma's Monchi - Duration: 5:15.

For more infomation >> Replacing Mo Salah - The Art of The Transfer ft. Roma's Monchi - Duration: 5:15.

-------------------------------------------

Protein Synthesis (Updated) - Duration: 8:47.

Captions are on! Click CC at bottom right to turn off.

Stay up to date with us by following us on Twitter (@AmoebaSisters) and Facebook!

After learning about DNA, have you ever wondered, how does the DNA actually result in a trait?

Let's look at an example - like eye color.

Yes, your DNA has the genetic information that codes for the color of your eyes.

Your eye color is based on a pigment that is inside the eyes.

But, in order to have that pigment, you have genes, which are portions of DNA, that can

code for proteins which help make that pigment.

So what we're going to talk about is how your DNA can lead to the making of a protein.

This process is called protein synthesis.

Synthesis essentially means to "make something" so protein synthesis means to make protein.

And you may wonder, "What's the big deal about proteins?"

Well you may not realize this but proteins are kind of a big deal.

They do all kinds of things.

Proteins are involved in transport, in structure, in acting as enzymes that make all kinds of

materials, in protecting the body…and so much more.

You've got to make proteins - it's essential for you to live.

And what is so COOL is that you are making proteins right now as you sit and watch this

video.

It's happening in your cells.

They're making proteins.

So back to your DNA and its role in all of this.

All of your cells have DNA---well a few exceptions---and that DNA is in the nucleus.

Some DNA is noncoding DNA.

Some DNA makes up genes that are not activated.

More about that in our gene regulation video.

But we're going to talk about genes that are coding for active proteins.

So how are we going to get the information from these genes out of the nucleus so that

the cell can start producing the proteins that it needs to make?

Well let us introduce you to the amazing work of RNA.

We have a video comparing and contrasting RNA---we'll be brief here in saying that

RNA is a nucleic acid like DNA.

But it has a few differences.

Its role in protein synthesis is HUGE.

Before we get into the process, please note our typical disclaimer: we tend to simplify

topics while staying as accurate as we can---but as always, we hope you will have the desire

to explore this complex, amazing process later on to learn all about the extra information

that we don't have the ability to include in this short video.

In protein synthesis, we can look at two major steps.

One is transcription and the other is translation.

Transcription has a C in it, and translation has an L in it.

I remember that C comes before L in the alphabet, which helps me remember that transcription

comes first.

I like a lot of alphabet mnemonics.

Now, transcription is when we're going to transcribe the DNA into a message.

In your cells, the DNA is in the nucleus, so therefore, we're doing transcription

in the nucleus.

In the step of transcription, an enzyme called RNA polymerase will connect complementary

RNA bases to the DNA.

These RNA bases are bonded together to form a single stranded mRNA.

The mRNA stands for messenger mRNA---it consists of a message made of RNA that had been based

on the DNA.

We do want to mention that this mRNA is not usually ready to go right away.

There is a significant amount of mRNA editing that occurs--- we highly encourage you to

do some reading about that because it's not only fascinating---it's critical for

the process to continue to work correctly.

So what is a great thing about being an mRNA?

You can get out of the nucleus.

The mRNA goes out of the nucleus into the cytoplasm where it's going to attach to

a ribosome.

Ribosomes make protein.

The ribosome is made of rRNA, and that's an easy one to remember because the "r"

stands for ribosomal RNA.

The ribosome is going to build our protein in the next step called translation!

You know, you can find a lot of great clips and animations on translation that are just

fantastic.

We're just going to break down some basics of what is happening here.

In the cytoplasm, look at this, you have all these tRNA molecules available.

tRNA stands for transfer RNA.

They carry an amino acid on them.

An amino acid is the monomer for a protein; it is a building block for protein.

Since we're making proteins, we're going to need those amino acids to build it.

If you have a bunch of amino acids together, you can build a protein.

So it's the tRNA that is going to bring those amino acids together to make that.

But wait, how does the tRNA know which amino acids to bring?

That's why the mRNA, the message, is so important because it's going to direct which

tRNAs come in and therefore which amino acids are transferred.

All of these tRNAs are looking for the complementary base pairs.

When they find the complementary base pairs on the mRNA, they transfer their amino acid

that it goes to.

When tRNA is bringing in the amino acids, it reads the bases---represented by these

letters here on the mRNA--- in threes.

So it doesn't read one letter at a time; it reads it in triplets.

That's called a codon.

So, for example, in this mRNA, the tRNA would read the codon AUG.

One of these tRNAs contains a complementary anticodon---which in this case is UAC.

All tRNAs that have the anticodon UAC will be carrying an amino acid called methionine.

A tRNA with the UAC anticodon comes in to pair with the complementary AUG codon in this

ribosome.

It transfers the amino acid it carries, methionine.

The tRNA will eventually leave, but it will leave behind its amino acid.

That's the first amino acid but the ribosome will now slide down to the next codon.

Before we do the next codon to continue this on--- if you're wondering---how did you

know the tRNA that went with the AUG codon would be carrying an amino acid called methionine?

Well, for that, you will find a codon chart helpful!

You can learn to use a codon chart to determine what amino acid each mRNA codon will code

for.

Isn't is so fascinating that scientists have been able to determine which amino acid

corresponds with these codons?

I used to have a codon chart poster and just marvel at that.

You can see on a codon chart that the AUG codon on the mRNA codes for methionine.

AUG is also considered a start codon as methionine is typically going to be your first amino

acid in proteins.

There are many types of amino acids in the codon chart, but there are even more possible

codon combinations.

That means there can be more than one codon that code for the same amino acid.

For example, according to the mRNA codon chart, all of these mRNA codons code for the same

amino acid: leucine.

That means their complementary tRNAs all carry the same amino acid: leucine.

Ok, so going back to the mRNA---let's try the next codon on this mRNA.

CCA.

On the codon chart, you can see that codes for the amino acid proline.

The complementary tRNA has the anticodon is GGU and look, there's the proline we knew

it would be carrying.

The tRNA will transfer that amino acid and eventually leave where it can go pick up another

amino acid.

These amino acids are held together by a peptide bond.

And this will keep growing now.

Typically at the very end of the mRNA, there is a stop codon.

Stop codons do not code for amino acids, but when the ribosome reaches it, it indicates

that the protein building is finished.

So the result of translation is that you built a chain of amino acids that were brought in

a certain sequence based on the coding of the mRNA.

But remember that mRNA was complementary to the DNA.

So the DNA ultimately was the director of the entire protein building, of course, it

couldn't have done it without some serious help from mRNA, rRNA, and tRNA.

Protein folding and modification may occur and the protein may need to be transported---this

can all vary based on its structure and function.

Another fascinating topic for another Amoeba Sisters video.

Well that's it for the Amoeba Sisters and we remind you to stay curious!

For more infomation >> Protein Synthesis (Updated) - Duration: 8:47.

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Void Wisp Is The Perfect Relaxation Tool - Duration: 1:58.

"Void Wisp" is an arcade game all about soothing soundscapes and living life as close to the

edge as possible.

Players control a small mote of light floating through an obstacle course of shapes and laser

beams that create noise the closer you get to them.

It's tricky but it's also soothing.

Created by D. W. O'Boyle, "Void Wisp" feels like a cross between "Rez" and "Bit.Trip Runner."

Controlling a small wisp, players aim for a high score by grinding as close to obstacles

as possible.

The closer you get, the faster your score goes up.

It encourages a risky play-style where a single mistake can send players crashing into blocks

or slipping into the path of laser beams.

There's no major punishment for failure in "Void Wisp" except for the knowledge that

if you'd tapped the glide button a bit lighter, you could have gotten some more points.

Moving closer to hazards causes them to emanate blips and chirps that eventually combine into

a relaxing type of music.

It's easy to zone out while playing "Void Wisp," edging closer and closer to hazards

in order to mix and match chippy beeps and longer held tones.

Each course is generated from one of thousands of world seeds that ensure they never sound

completely the same.

If random levels aren't your thing, there's also a mode with 40 pre-built levels full

of different objectives to complete.

Players looking for something with a faster pace can try a survival mode where their wisp

speeds up as they gain more points.

One of my favorite things about "Void Wisp" is the inclusion of accessibility features.

Controls are re-mappable and the game's backgrounds can be set to a specific color

in order to aid players with colorblindness.

"Void Wisp" is about relaxation and the joy of small victories.

Sliding through a difficult stretch of obstacles feels rewarding while the various pings and

bleeps create a comforting wave of sound.

It's a great way to unwind for 5 minutes.

You can play "Void Wisp" on PC by going to itch.io or searching the Steam store.

For more infomation >> Void Wisp Is The Perfect Relaxation Tool - Duration: 1:58.

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The Ultimate Food Cake | Food Network - Duration: 1:14.

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SE VOCÊ NÃO SABE, Este Ingrediente CLAREIA AXILAS e Todo Tipo de MANCHA em 10 Minutos - Duration: 2:17.

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Has A Sexual Soul Tie Delayed Your Destiny? - Duration: 4:31.

Hi this is Phyllis Tarbox with Above & Beyond Counselling. Today I'd like to ask

you a question" Could a soul tie be what's hindering your destiny?" Are you

striving to find your purpose? Have you lost sight of the dreams that you once

had? Do you feel like a relationship sabotage your life if you struggled with

delay sabotage and a lost sense of purpose? An ungodly soul tie could be at

the root of your torment we know sexual sin is a big open door for the demonic

Kingdom and thereafter God's gifts in you that lead to your destiny we know

that there is no sin that's greater than any other sin in God's eyes but certain

sin carries much greater consequences and it opens a door for the demonic

kingdom to launch an attack against the very purpose of your existence I am sure

that's why in Acts chapter 15 at the Council of Jerusalem they voted not to

burden the new Gentile converts with all 613 Jewish laws they chose only three

and one of them was sexual immorality and it says in Acts chapter 15 verses 19

through 20 therefore it's my judgment that we do not trouble those who are

turning to God from among the Gentiles but that rewrite them that they abstain

from things contaminated by idols from fornication and from what is strangled

from the blood so let me share with you a little bit about my personal testimony

I remember a very healthy fear of opening the door to sexual sin in fact I

waited until I was getting close to my goal of finishing college because that

was a real gift for me I was purposed to stay focused and not let any boys

distract me however about three months before I crossed the finish line of

graduation I had sex with my college boyfriend within a week or two of

opening that door I got sick and I stayed sick for the next 20 years in

retrospect I can see how the enemy used that opportunity

to lay my purpose and to keep me in bondage with infirmity well I had sex

outside of marriage with my college boyfriend my soul was bound to his and

the demons had easy access no I Kathleen my pastor Kathleen Peck

always says demons are parasitic they're like fleas they'll jump from one to

another and when there's one flea there is always an infestation and then

she follows up with there are no contraceptives that can provide

protection against the spiritual dangers of sex you know the world only

understands the physical danger of unprotected sex Satan has blinded our

eyes to the spiritual implications of ungodly sex and he's called it

irrelevant so he can thwart our purpose and hold us in bondage

I knew my purpose because of the passions and the giftings that God put

in me I wanted to write speak and be involved with the media I had no clue

how I'd get there but my dreams are big ones and all the changed when I opened

that door to sexual sin one sickness after another just came right in to

delay me soon I forgot my dreams but God didn't when I went through deliverance

everything changed one door after another just began to

open up wide people were actually jealous of me back then because God was

making it time for what I have for the time that I had lost I was on a fast

track to reestablished my purpose but a funny side note is that purpose came at

very late in life I always pictured that I'd be on television at 22 and when I

actually made it on in my late 50s with a high-definition camera exposing all my

wrinkles I almost had a meltdown but thankfully my daughter was sitting right

next to me and she was there to remind me that God was faithful to complete

what he started and that now is not the time to fall apart so my choices like

Moses left me in the wilderness for almost 40 years and you don't have to

stay there another day if this at home with you call us we're not the ones

waiting for your call got his I hope this helped you be

blessed and have a great week

For more infomation >> Has A Sexual Soul Tie Delayed Your Destiny? - Duration: 4:31.

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Ford Transit Connect 1.5 TDCI L1 Trend 55 kw / 75 pk Met Upgrade Voordeel en nieuw te bestellen !! B - Duration: 1:00.

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Golden Kingdoms: Luxury & Legacy in the Ancient Americas - Duration: 2:14.

Golden Kingdoms is an exciting new view of the arts of the ancient Americas.

We follow what we call the Golden Road, the development of goldworking from the lands

of the Inca to the lands of the Aztecs, covering some 2,000 years and about 6,000 miles.

Luxury arts are characteristically high-value works, but relatively small in scale and lightweight.

They're works that are worth carrying across distances, as royal gifts or as sacred offerings.

These very precious things were a major way ideas were exchanged between regions.

We're featuring some thrilling new archaeological discoveries

that include the regalia of powerful women.

Years ago, we would have spoken about nose ornaments and we would have said they were

only worn by men, but we can't say that now; we know they were worn by women.

One of my favorite objects is what's known as a serpent labret.

It was an ornament that was worn through the lower lip.

The tongue could actually move as the wearer moved.

And it would have been worn by Aztec rulers.

There's the Fisherman's Treasure.

It is a Mixtec ornament, a war shield marked with a crown and the letter C.

That means it had already been looted by the Spaniards.

It was going to Spain and the ship sank.

I'm certain if the shield had made it to Spain, it would've been melted down.

It was only recovered in the 1970s by an octopus fisherman off the coast of Veracruz.

I think it really underscores how rare these works are.

Another extraordinary object is what's known as a feather painting, made almost entirely of feathers

from the macaw, from the cotinga, from the hummingbird.

We tend to think of gold as the most important material, but other materials, such as jade

or feathers, were considered far more valuable than gold.

So it's an opportunity to think about inherent or universal value.

Also, to get closer to some of the greatest artists known from the ancient Americas.

For more infomation >> Golden Kingdoms: Luxury & Legacy in the Ancient Americas - Duration: 2:14.

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0% Financing On All 2017/2018 Grand Caravans | Legacy Dodge - Duration: 1:33.

Donald Trump, Logan Paul, Crypto Currency and the Keto Diet

Have nothing to do with todays video

Instead I'm going to talk to you guys about something

That's been on way more peoples minds

And that's

Where's Stu?

Well let me tell ya

Stu just had a baby.

Which means he's trading in

His Ram

For a Caravan.

And if you've got a family.

This is really the only

Vehicle you should be driving

Their as useful as a swiss army knife

And probably the most practical thing with 4 wheels

I'm Caravan crazy

Because my mom's owned 4 and this month

0% financing

On 2017s and 2018s

Come check it out.

This is a GT

With all the bells and whistles

Power tailgate

Power sliding doors as well.

As heated second row.

DVD screens in the back

With ambient lighting

And the world famous stow-n-go seating

Heck those storage compartments

Stay hidden

You can use that to keep your groceries cold

when your bringing back

From Cosco from those Cosco runs

So hey Fort Mac

Come grab a caravan

The most useful vehicle

You will ever drive.

From Legacy Dodge while the 0% program is still going on.

And let your legacy start here.

For more infomation >> 0% Financing On All 2017/2018 Grand Caravans | Legacy Dodge - Duration: 1:33.

-------------------------------------------

For more infomation >> 0% Financing On All 2017/2018 Grand Caravans | Legacy Dodge - Duration: 1:33.

-------------------------------------------

Golden Kingdoms: Luxury & Legacy in the Ancient Americas - Duration: 2:14.

Golden Kingdoms is an exciting new view of the arts of the ancient Americas.

We follow what we call the Golden Road, the development of goldworking from the lands

of the Inca to the lands of the Aztecs, covering some 2,000 years and about 6,000 miles.

Luxury arts are characteristically high-value works, but relatively small in scale and lightweight.

They're works that are worth carrying across distances, as royal gifts or as sacred offerings.

These very precious things were a major way ideas were exchanged between regions.

We're featuring some thrilling new archaeological discoveries

that include the regalia of powerful women.

Years ago, we would have spoken about nose ornaments and we would have said they were

only worn by men, but we can't say that now; we know they were worn by women.

One of my favorite objects is what's known as a serpent labret.

It was an ornament that was worn through the lower lip.

The tongue could actually move as the wearer moved.

And it would have been worn by Aztec rulers.

There's the Fisherman's Treasure.

It is a Mixtec ornament, a war shield marked with a crown and the letter C.

That means it had already been looted by the Spaniards.

It was going to Spain and the ship sank.

I'm certain if the shield had made it to Spain, it would've been melted down.

It was only recovered in the 1970s by an octopus fisherman off the coast of Veracruz.

I think it really underscores how rare these works are.

Another extraordinary object is what's known as a feather painting, made almost entirely of feathers

from the macaw, from the cotinga, from the hummingbird.

We tend to think of gold as the most important material, but other materials, such as jade

or feathers, were considered far more valuable than gold.

So it's an opportunity to think about inherent or universal value.

Also, to get closer to some of the greatest artists known from the ancient Americas.

For more infomation >> Golden Kingdoms: Luxury & Legacy in the Ancient Americas - Duration: 2:14.

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For more infomation >> Golden Kingdoms: Luxury & Legacy in the Ancient Americas - Duration: 2:14.

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Luis Fonsi - Échame La Culpa

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Toyota Camry 2018 : elle m'a excité et c'est un miracle! - Duration: 8:09.

For more infomation >> Toyota Camry 2018 : elle m'a excité et c'est un miracle! - Duration: 8:09.

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Tomb Raider (2018) Trailer Music/Song (Destiny's Child-Survivor) - Duration: 4:09.

Tomb Raider (2018) Trailer Music/Song (Destinys Child - Survivor)

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クッキーに口の中の水分を持っていかれたハムスター!おもしろ可愛いハムスターFunny hamster brought moisture in the mouth to a snack! - Duration: 3:05.

Thanks for subscribing to my channel!Please RT!

For more infomation >> クッキーに口の中の水分を持っていかれたハムスター!おもしろ可愛いハムスターFunny hamster brought moisture in the mouth to a snack! - Duration: 3:05.

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Golden Kingdoms: Luxury & Legacy in the Ancient Americas - Duration: 2:14.

Golden Kingdoms is an exciting new view of the arts of the ancient Americas.

We follow what we call the Golden Road, the development of goldworking from the lands

of the Inca to the lands of the Aztecs, covering some 2,000 years and about 6,000 miles.

Luxury arts are characteristically high-value works, but relatively small in scale and lightweight.

They're works that are worth carrying across distances, as royal gifts or as sacred offerings.

These very precious things were a major way ideas were exchanged between regions.

We're featuring some thrilling new archaeological discoveries

that include the regalia of powerful women.

Years ago, we would have spoken about nose ornaments and we would have said they were

only worn by men, but we can't say that now; we know they were worn by women.

One of my favorite objects is what's known as a serpent labret.

It was an ornament that was worn through the lower lip.

The tongue could actually move as the wearer moved.

And it would have been worn by Aztec rulers.

There's the Fisherman's Treasure.

It is a Mixtec ornament, a war shield marked with a crown and the letter C.

That means it had already been looted by the Spaniards.

It was going to Spain and the ship sank.

I'm certain if the shield had made it to Spain, it would've been melted down.

It was only recovered in the 1970s by an octopus fisherman off the coast of Veracruz.

I think it really underscores how rare these works are.

Another extraordinary object is what's known as a feather painting, made almost entirely of feathers

from the macaw, from the cotinga, from the hummingbird.

We tend to think of gold as the most important material, but other materials, such as jade

or feathers, were considered far more valuable than gold.

So it's an opportunity to think about inherent or universal value.

Also, to get closer to some of the greatest artists known from the ancient Americas.

For more infomation >> Golden Kingdoms: Luxury & Legacy in the Ancient Americas - Duration: 2:14.

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Trevo (Tu) - Anavitória (Marina Noélia e Luan Brito cover) - Duration: 3:43.

For more infomation >> Trevo (Tu) - Anavitória (Marina Noélia e Luan Brito cover) - Duration: 3:43.

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Mit Sonnenbrille: Chilliger Look bei Dream Renee Kardashian! | CELEBRITIES und GOSSIP - Duration: 2:37.

For more infomation >> Mit Sonnenbrille: Chilliger Look bei Dream Renee Kardashian! | CELEBRITIES und GOSSIP - Duration: 2:37.

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Panasonic HC-X1 4K Unboxing | Professional Camcorder Video Camera - Duration: 3:17.

Whats up guys, its Chris with Fire Toga and I just got this huge box in the mail today

from Amazon.

Let's take a look inside and check out my new video camera.

Its the Panasonic HC-X1 video camera that shoots in 4K.

I did a lot of research on cameras for about a month, I watched 100 YouTube videos and

this is the one I settled upon.

Let's take a look at what comes in the box.

Whats in the box?

Whats in the box?

Inside the box is another box.

So inside the box we've got our battery, we've got a double battery charger for our

1 battery, and it comes with an AC Adapter that can be plugged into the battery charger

to charge, or into the camera I believe, not 100% sure.

It also comes with your rubber eye hole, or whatever this thing is, which I heard is not

very good.

A little clip with which you can hook the microphone to the top of the handle, and 2

screws which are for something.

There's also a manual.

Pretty pretty pretty thick.

It probably comes in different languages, I heard its not very good either.

ohhhhh yeah.

Hahaha!

Wooo!

Wow.

This bad boy is freaking sweet.

It is a professional looking camera and if you go in somewhere with this they are going

to think you are freaking nightcrawler.

So check it out right here.

It fits right in your hand like this, its got a great handle on it.

You can do some runs and zooms like that.

But mainly I think I'll be shooting like this, right on your thumb is the record button

as well as the zoom in, but you can also use the 3 rings up here.

Its really easy to handle but its a little bit heavy.

There is an LCD screen, ooh, and now you've got LCD.

We're not gonna talk about the features too much because people do that in unboxings

when they haven't used the camera.

I've never used the camera.

So thats what you get in the box when you buy the HC-X1 from Panasonic.

It's right here in my hand.

First impressions its a little heavy but it looks really professional, it looks like it

is really well built.

But only time will tell as I'll test this out.

But for this video, thats all.

If you liked the video subscribe.

If you have one of these cameras let me know in the comments what you think about it what

your favorite features are.

I'm sure I'll be doing more videos on this coming up soon.

Thank you for watching.

Thank you for subscribing.

And see you later!

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