Thứ Năm, 21 tháng 9, 2017

Youtube daily report Sep 21 2017

[ Knocking ]

Uh, hello?

Are you Henry Mills?

Your family needs you.

♪ So, who's gonna save us now ♪

♪ When the ashes hit the ground? ♪

♪ And all you gave was sweet misery ♪

[ Bell tolls ]

Cinderella?

A new book opens

when "Once Upon a Time" returns

on a new night --

Fridays starting October 6th, ABC.

For more infomation >> Once Upon a Time Season 7 "Legend Reborn" Promo (HD) - Duration: 0:31.

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Brooklyn Nine-Nine Season 5 Promo (HD) - Duration: 0:25.

I'm about to put on a show.

September 26th, Brooklyn Nine-Nine is back.

Sign me up.

And someone's doing hard time.

Rise and shine!

Can I ask you a question?

Oh my god, that's all it took?!

Brooklyn Nine-Nine returns Tuesday September 26th

after The Mick on FOX.

For more infomation >> Brooklyn Nine-Nine Season 5 Promo (HD) - Duration: 0:25.

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Persian historic romance series about unique love between: Shahrzad - Duration: 59:31.

For more infomation >> Persian historic romance series about unique love between: Shahrzad - Duration: 59:31.

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What Die-Hard Fans Don't Know About Storage Wars - Duration: 3:42.

When the gang on Storage Wars opens the door to the unit they've just purchased, they don't

always know what's inside.

Which is fitting, because fans watching the show don't always know what's really taking

place behind the camera.

Here's a look at some things even die-hard fans don't know about Storage Wars.

Lawsuit machine

In 2012, cast member Dave Hester famously filed a lawsuit against A&E after being fired.

Though they settled out of court and Hester returned to the show, some weird dirty laundry

came to light, as Hester alleged that producers were paying for units for "weaker cast members"

who weren't good enough to succeed on their own.

He also claimed some of the auctions were completely staged, and that the network even

paid for a cast member to have plastic surgery so the show would have more sex appeal.

That's not the weirdest Storage Wars lawsuit Hester filed, though.

He actually sued musician Trey Songz over the use of the catch phrase "Yuuup!"

According to The New York Post, Hester and Songz each used the phrase both in speech

and on merchandise over the years, and Hester wanted a court order barring Songz from 'interfering'

with his use" of the phrase.

Unfortunately for fans of ridiculous things, the case never went to trial, as Songz and

Hester settled out of court.

Yup.

The reality of reality television

Hester's lawsuit may have revealed that some elements of the show are fake, but that's

not exactly a big secret.

In fact, series creator Thom Beers told a panel discussion that not only does the show

script approximately 50% of what the characters say, they also sometimes consolidate pieces

from several auctions in a single locker in order to keep things interesting.

So, the truth in all of this "staging drama" is if you're looking for reality, look anywhere

but reality TV.

The Nazi hat

Jesse James flamed out in spectacular fashion following his admission that he cheated on

Sandra Bullock, but that was just the tip of the iceberg, as his public meltdown also

involved a photo of the reality star wearing a Nazi hat.

According to James, it was none other than Storage Wars star and family friend Barry

Weiss who gave him the hat.

James wrote in his autobiography, American Outlaw, that he even begged Weiss for support

in the aftermath of the scandal, but Weiss declined.

Weiss allegedly told James, "Can't do it.

I got a show on A&E this fall — I can't afford to get mixed up in all this crap.

Sorry, Jess.

You're on your own, kiddo."

Ouch.

And that's not the only time Storage Wars has made headlines for all the wrong reasons.

Tragedy strikes

Storage Wars: Miami was the short-lived spinoff of Storage Wars that was barely off the ground

when the show became the center of a gruesome tragedy.

At a viewing party for the show that had only premiered days before, cast member Kevin Pew's

son Hashim suddenly pulled out a gunshot and shot family friend Janel Hamilton to death

for seemingly no reason.

He was tackled by his father and brother, who restrained him until police arrived, but

it was too late.

Hashim was charged with first degree murder, but was later found "incompetent to stand

trial."

Storage Wars: Miami never returned for a second season, although it's unclear whether that

decision was related to the murder of Janel Hamilton.

The straight dope

Barry Weiss is by far the coolest customer on Storage Wars.

Not only does he generally exude a lower visible stress level compared to the rest of the bidders,

but he's also clearly just in the game for fun, having little to no financial stake in

the unknown treasures lurking inside those units.

Obviously, a lot of this has to do with the fact that he's independently wealthy, but

in an interview with Wisconsin's Big Cheese on 107.9 FM, Weiss offered an alternative

explanation for his laidback demeanor.

When asked about getting his medical marijuana card, Weiss responded, "Oh god, honestly,

uh, it's been about eight years ago.

I'm one of the first in this state to get it, but you know I got a bad back, and I've

gotta tend to it."

No wonder he's so relaxed all the time!

"Last time I bought an appliance, there was a real human kidney on ice in it."

Thanks for watching!

Click the Looper icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> What Die-Hard Fans Don't Know About Storage Wars - Duration: 3:42.

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Menomonee Falls, Sussex Hamilton battle it out in Football Challenge - Duration: 0:32.

For more infomation >> Menomonee Falls, Sussex Hamilton battle it out in Football Challenge - Duration: 0:32.

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Police Cars Learning Video For Kids Toddlers Police Department Police Chase Superhero Fun Rhymes - Duration: 8:12.

"We are the Finger Family!"

Daddy finger, daddy finger, where are you?

Here I am, here I am. How do you do?

Mommy finger, Mommy finger, where are you?

Here I am, here I am. How do you do?

Brother finger, Brother finger, where are you?

Here I am, here I am. How do you do?

Sister finger, Sister finger, where are you?

Here I am, here I am. How do you do?

Baby finger, Baby finger, where are you?

Here I am, here I am. How do you do?

Daddy finger, daddy finger, where are you?

Here I am, here I am. How do you do?

Mommy finger, Mommy finger, where are you?

Here I am, here I am. How do you do?

Brother finger, Brother finger, where are you?

Here I am, here I am. How do you do?

Sister finger, Sister finger, where are you?

Here I am, here I am. How do you do?

Baby finger, Baby finger, where are you?

Here I am, here I am. How do you do?

The wheels on the bus go round and round. round and round, round and round.

The wheels on the bus go round and round, all through the town!

The wipers on the bus go swish, swish,swish. swish, swish, swish, swish, swish, swish.

The wipers on the bus go swish, swish,swish, all through the town!

The people on the bus go chat, chat, chat. chat, chat, chat, chat, chat, chat.

The people on the bus go chat, chat, chat. all through the town!

The horn on the bus goes beep, beep, beep. beep, beep beep, beep, beep, beep.

The horn on the bus goes beep, beep, beep. all through the town!

The babies on the bus go waah, waah waah! waah, waah waah! waah, waah waah!

The babies on the bus go waah, waah waah! all through the town!

The mommies on the bus go shh, shh, shh! shh, shh, shh! shh, shh, shh!

The mommies on the bus go shh, shh, shh! all through the town!

The wheels on the bus go round and round. round and round, round and round.

The wheels on the bus go round and round, all through the town!

Poor Humpty Dumpty he is always falling down

Humpty Dumpty sat on a wall,

Humpty Dumpty had a great fall

All the king's horses and all the king's men

Couldn't put Humpty together again.

Humpty Dumpty sat on a wall,

Humpty Dumpty had a great fall

All the king's horses and all the king's men

Couldn't put Humpty together again.

Humpty Dumpty sat on a wall,

Humpty Dumpty had a great fall

All the king's horses and all the king's men

Couldn't put Humpty together again.

Humpty Dumpty sat on a wall,

Humpty Dumpty had a great fall

All the king's horses and all the king's men

Couldn't put Humpty together again.

For more infomation >> Police Cars Learning Video For Kids Toddlers Police Department Police Chase Superhero Fun Rhymes - Duration: 8:12.

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The very, very, very long Lars move guide [TEKKEN 7] [Captions recommended] - Duration: 26:31.

Close captions recommended! I stutter a lot QQ

Lars Alexandersson is basically the only nice character in the entirety of the Tekken's main cast.

This military man has a fighting style that can easily be seen in anime, heavily inspired by various military techniques to disarm people.

Lots of wrist based attacks that are weak, but plentiful in hits fill a majority of his attacks.

He slides smoothly into two kinds of dashes with most of his moves:Dynamic entry and Silent entry.

Lars is a character who lands impossible combos all the time, at the cost of not doing as much damage as most of the other cast and being quite vulnerable while doing so.

Lars is a more offensive based character than a defensive based character.

This guide will go over every single one of his moves and most of their applications.

All moves excluded in this video, are in my opinion, kind of unimportant, or lackluster, or they might be alterations of moves we already covered, or they're just bad.

We'll start off with his basic moves, then move on to his Silent Entry moves, then his Dynamic Entry moves, and then finally his more advanced, unique attacks.

So our first attack is about 3 slaps in a row,

People love attacking after the second hit.

Right there - they'll start attacking.

So that's really all it's good for, um gettting that first hit off y'know people usually fall for it-for that third hit.

And um...

It's good for floor breaks too.

Not very good in combos though...

The full attack is unsafe on block.

One-Two Combination is gonna be your main move-it's extremely fast, it does a small amount of damage, but it's safe no matter what you do.

Aaaand it's great for starting off combos

In-in almost every single video i start off [combos] with a One-Two combination before moving on to something else.

Our next attack is a 1-2-3 style combo.

Basically

It's 1 2 and then 3.

This move is great for everything.

Combos...

It's great for...just hitting somebody.

And on block...well, people don't usually don't block the third hit.

It is unsafe on block though-if they block all 3 hits though. If somebody's really good you're not gonna be using this very much but most people aren't good enough

To react to um...the last hit being unsafe.

So

You're gonna be using this move alot in your combos and sometimes you'll be using it on the ground.

This move looks good on paper except the hitbox is super janky and misses alot.

And the computer always ducks it in single player so even in...

Even against bots it's pretty bad.

This is a standard kick to the face, however if you press down you will do a spin, downard into a crouch.

It's great for mind games cause you can let go of the down...

You can let go of the down as you spin and it'll teleport you right back up to standing as you can see here.

I let go of down and it just...

Right back to standing.

You can also stay crouched if you want to do that instead.

So this is our first um...move that allows us to go into Silent Entry.

Which is forward and 1 then 2.

There's also um forward 2 then 1 which also allows us to go into Silent Entry those are our main 2 silent entry moves they're both punches and very fast.

They keep you safe cause they're two punches and they kinda just smoothly go into Silent Entry.

Compared to most of Lars's other Silent Entry entrances - I guess

Is what you can call em?

So the main thing about this [move] is the Silent Entry.

As a combo attack - it let's you go into Silent Entry

It does land-

Cuz Lars moves forward while he do-Lar-Lars moves forward while he does the attack so it's great for combos too.

So!

Our first Silent Entry move is this one.

It is a forward thrust with Lars's hand.

It is unsafe on-on block so don't use it if you haven't hit them into a combo.

But um

As a - As a combo move it is a combo ender move.

It does a lot of damage...

It's one of Lars's more damaging moves.

Your next Silent Entry move is um similar.

It's basically the same thing except it's um a downward punch.

I mean-maybe you're going "why would you ever use it if it does less damage?"

Essentially, it's cuz of the hit properties if you hit them in the air.

It allows you to chase after 'em while they're rolling on the ground as you can see she's has to roll on her head for a second you can get a low off of that.

Or maybe go for a mid.

If they try to block low.

And of course if they block the first two hits you can also do this one cause it's safer on block.

As you can see here here's a comparison between both-

So this one's a low.

If you landca-If you land it on counter it knock em actually over.

Otherwise it's just a normal low.

Don't use it too often or people will start blocking it during matches.

In combos it's good to um...it's good in combos too because if you land it during a combo, it'll actually pop em up for a second and you can keep-you can keep chasing after them.

Our next Silent Entry move is a actual-

It's actually a juggle launcher It's unsafe on block, but however it hits them right in front of you.

And it gives you enough time to actually input an input.

So you can continue the combo

It is a great luh- juggle launcher.

However um due to it being a jump kick it is extremley dangerous and unsafe.

So it's a launcher - it allows you to start juggiling.

Great move.

If you can um...if you kno-if you learn to time it-it-there's a little bit of a learning curve with this move cause you have to learn when to use it and when not to use it cause if-if you use it wrong, you get killed.

This move

Allows you to go toDy-Dynamic Entry.

It's a

The kick at the end is a bit slow.

But usually people get hit by it because they don't expect it after you've-after you've done um...

This move so many times of the just 1 2.

Adding that 1 2 3 at the end um...makes it just-just usually throws people off pretty badly.

The kick itself is pretty strong it allows you to go into Dynamic Entry.

And if they don't-if they don't get hit by the kick though

You must-you have to put something in immediately.

Or you'll get hurt.

You can also put in Dynamic entry completely raw, which is Lars's other [dash] stance by pressing forward and- and um 3.

However if you press down you can actually-um..stop it.

And a great way to scare a noob is to just chain em together - as many as you can.

Our first move for Dynamic Entry is one of his best combo moves.

Let's go and get a combo going right now.

As it allows you to go into Silent Entry as you saw there.

And it's great for continuing combos cause it da-it keeps you like going forward as you can see.

Into Silent Entry.

Here's my main combo right here.

As you can see we did 52 damage.

And um...

It's just a really great move for Silent-for um-for combo continuations.

Our next attack is a standard move.

If you're not using Dynamic Entry for um

A combo, like this

You press this button afterwards cause it's-it's SAFE.

It's your uh safety move.

As you can see basicallyouca-basically you push her back far enough, so that by the time she recovers her character, you're sta-you're almos-you're basically like 2 frames away from being recovered.

By the way a frame is one picture.

Since

In this game runs at 60 frames per second,

So you're getting 60 pictures every second-that's how the game runs smoothly.

So-your recovery is almost about the same speed as the enemy.

If ya hit them with this.

And they're pushed back so far away that ba-basically by the time they get them to hit you, you're safe again and blocking the next attack.

Rimfire is more of a combo move than anything.

Um..

It's good for keeping somebody up in the air if they start falling.

It's a mid, so that's good. It can be used when they're getting up.

Combo labbers are gonna love this move cause it hits em high up-it hits em vertically high up enough for you to keep going

with a combo.

This is a kick you can do.

Um, it has a slow start up.

It knocks them on their tush completely.

And the way I like to do this kick is that I don't really use it as a combo or anything-I don't really like using it like that.

I use it as part of this move right here-The one that allows you to go into Silent En-Dynamic entry with a kick or whatever.

The one we discussed earlier.

I immedatley input it to keep myself safe.

Cause uh y'know it's overwhelming it's like tsu tsu!

Y'know it's just like-he starts spinning and feces and you don't know what to do...

[They'll] Try to punch you as soon as the kick comes out annnd then they'll get hit in the face.

That's what happens - most of the time happens with me.

and my experiences with Lars, at um, green ranks.

Now

This move, I have a love hate relationship with cause it's an instant spin.

Which is great.

The problem with it is that it's unsafe on block, it's easy to whiff.

Some people-people who like using Dynamic entry in their combo will like using this move.

I don't, so I don't-I don't really like this move.

This is a 4 hit Lars combo.

Great, cause people will never expect that last hit.

It's good against walls, it's overall a good move. It's unsafe in general.

So you're not gonna be using this move very often against better players but against um lower tier players they'll usually get hit by the entire thing or the last hit.

And yeah it is unsafe on block as it doesn't knock em far away enough for it to be safe on block.

This move comes out super fast-it's like suddenly "Hello!"

And it keeps em still in such a way

That you can really exploit it and um

Hit somebody.

Since, basically it leaves them standing right in front of you completely vulnerable.

Not for very long though if you can actually land this move, if you land it in the air it pushes them backwards.

It's a great-it could be a combo ender.

But most of the time it's a combo starter.

If ya can land it.

Y'know like this.

This is your main, um, spinning move.

It's a mid to a high.

Most people don't know how to duck the high-you can duck the high, by the way.

And punish a Lars player with that.

but um

Basically if you land any LAUNCER* this will be one of your next moves after your one-two combination.

Into y'know the rest of your attacks.

This is uh just a very good move...

Easy to input, easy launcher.

Doesn't require a counter or anything-it's a great starter for your combo.

This attack is a kick

into a backflip.

Um

The reason why this is so useful is because people don't expect the back flip at all, they usually get hit by it like all the time.

And even if they do [block] they usually do not react fast enough-it is unsafe on block I will admit.

But um, if you do do it, you're usually safe since you're set back so far, and you're spinning in midair people are usually intimidated

But the higher up you go they less you'll be doing this though.

Your standard power absorb ba-absorption move.

When someone hits you, you're gonna take the damage but you'll just walk right through that attack.

as you can see right here.

This move's only good for wall - floor breaks in my opinion.

It is a mid, that pushes them downward.

That's the only reason why I ever use this move.

This move really, is just extremely flashy.

It's alright, but they can block the second - the high as soon as it comes out as you can see right about here.

Even if you land the low, they'll be able to block the high, so there's that.

Which is unfortunate.

Um...

But if you land it whil-if you can juggle them, up

If you can land uh, a launcher and then do it, um the camera goes crazy for a second it's so disorienting.

And it sets em right in front of your chest.

So keep that in mind if you need to reorganize how the fight is going you have that-that attack right there.

Here's this one: it leaves you vulnerable for a long amount of time

and

The more you spam it the more likely the person will be able to dodge it.

The reason-I use it as a-as a um, instead of a combo ender, I use it to prevent people from getting up, I usually do this immedatiley.

As they're getting up and it usually hits them right back down.

If they do block it um...

It is unsafe on block so you need to be careful with how much you use this move.

It is a good amount of damage for what you're getting

And it does look like he's hitting the person's stomach, so people usually block mid.

For the first time they see it.

There's Lars doing the double dab again.

Somebody really needs to stop him from doing that.

This move is great for walls, that's really all I really ever use it for.

In combos, it's alright I guess.

But usually, it um knocks them too far for what little damage you're getting.

This move is um..

The ultimate trickery move I guess.

Cause it has like this slow kick that comes out afterwards.

And you might be wondering "Why does that kick look so slow?"

I found out while making this video so many times from having to re-record all the time

If you hold it..

Lars charges it up...

He looks like a doofus though-like-his

It just looks so stupid while he does it

Hang on...

Like it looks like-like his mammary glands are just swallowing him, look at that.

God forsaketh bro we-we get it you-you-you're buff but like

Curse word used to emphasize a negative emotion.

Um..

The charged version I never use, I never used it before this video, but this is a great move for tricking people when you put it in.

Sweep.

Your standard sweep. If it gets blocked you get stunned.

So be careful with um...with using it, it doesn't come out super fast though so, there's that. It's a sweep though. If you land it on counter they fall over.

Essentially if you ever do a combo-if you ever do a combo where they roll on the ground like this:

Follow up with a sweep as usually it'll hit them.

This move is my very favorite to spam as if you do it once they'll block it, it's unsafe and you do it again, Lars will like teleport back and do a forward punch.

I really like this move cause, um, it keeps you-it-it's like safe in it's own unique way.

Where literally it keeps you safe by moving you away from the opponent and making you really really really really really tiny.

For just a second and then you do a mid attack.

It doesn't do much damage though but it's good for um, just getting so-a little bit a damage out there.

It's not a good combo move at all though.

If-If someone's moving too far away for your elbow attack you can do this one instead, that's really it.

For your spin attack.

I'm only mentioning this move because Lars hasis-has an art piece with him in it that looks exactly like this.

Yea otherwise it's a pretty poop move, in my opinon.

I almost never use it unless I'm finishing a match-

*the video cut this part up a bit by itself. sorry* It's a kick move.

It's his best kick move. It's unsafe on block. People usuallly don't punish me for it, I have no idea why.

I really don't know....

I should be punished for this move but I guess people think they can attack faster

For combos it's a great move to keep your combo going, it does alot of damage it do-it hits them far away.

Keeps you safe, and overall just a great move, it's unsafe though so do be careful with how much you use it.

If somebody knows how to punish it, you should never use this move though because *inhale* it's punishable in almost every single way I can think of on block.

This move is special.

Aaaaas you can see it has a counter hit...ability.

It's a knee! so, like the elbow attack we discussed earlier, knees are good against Auska cause she can't parry knees.

And if they ever bring out Jun for this game, she can't parry knees either.

However if you do land this on a counter hit-

What I-What I did just right now is press all four buttons at once for a ki charge that gives me counter hit properties - I cannot block, but the first attack I do is a counter hit.

Anyways...

That outta the way.

A counter hit will change how this move works completely. It essentially gives you a completely free combo and an awesome animation.

Use it wisely.

I've-I've beat somebody, back in the old TEKKEN 6 days when first I started playing Tekken online, using this move, and one of the upcoming moves.

I'm only mentioning this move because it looks cool.

Um.

It's an old Lars move but, usually the wind-up and how it hits isn't good enough anymore.

I just use it to knock people away, just like on the-cause the-it would just knock people away even if they were on the ground, now it just spins them around.

And...

You can use it to spin them around as-as it's intended purpose, most of the time you'll miss unless you land it like on the first frames [of a stun attack]

It is a cool move otherwise, it's just-it feels like it's supposed to be for another era of Tekken, not this era.

This is your unblockable.

It takes far too long.

This is the other move I won that match with in TEKKEN 6 but um

It's far too long, it's far too obvious, I never hit anyone with this unless they're like one of those people who ALWAYS block after getting hit, and never do anything else until, y'know

They block an attack and try to hit you.

I pause the game before I even explain this move to show you this.

Lars crouches, in this move.

Now you're gonna be using this move for one, for umm, for basically one reason.

In certain matches -

Oh my god Lars, stop being mad at that kneepad.

In certain matches people will punch you and then they'll block your next attack.

And then you'll punch them and they'll block that, and then they'll punch you and you'll block that.

Basically what you're gonna use this move for most of the time is a sudden poke that you know you're gonnna let - get.

In a match like that you're gonna do this - you're gonna do your 1 2.

and then you're gonna do this.

The reason why is because it keeps you safe from most highs, most of those people go for highs, um as an actual move itself for combos...

It's alright for your early combos if you know what to do next.

I find it pretty hard to land though.

Due to how risky it is and if you miss it, they can just get up and wait for you to land and hit you.

So do be careful with how you use it again

One of those moves that are extremley risky for a high reward.

And if you do land it, always make sure to end it with a punch and a 4.

Because that'll just add a little bit more damage and it almost always hits - the 1 and the 4 while you're crouching.

Your orbital pops them up no matter how you hit them.

And if someone is approaching you, you can actually do it backwards.

It doesn't pop em up if you do it backwards though.

But it does knock them down.

So if it does-if you really wanna mix it up you can do it while going backwards.

However if you're going backwards you're probably better of just blocking anyway.

This move has multiple attacks, however they're all extremely risky and unsafe, due to how early you have to input them.

The only one that's actually worth mentioning is the grab because the grab takes as about as long-it takes-it takes just about as long, to regain control of Lars as doing the normal flip by itself.

And....

It's jus-just an extra grab it doesn't do much damage, it's extremely risky extremely flashy.

It's not uhh-it's not a move you're gonna be using very much if at all.

This is a combo launcher.

Um..

You can launch em up-straight up. Most people will block cause y'know you're approaching somebody and they're gonna block if they see you moving forward.

However if you do land it you can hold forward to go into Silent Entry behind them.

If your back's against the wall, you can use this move to-do-reoirent your position or whatever hit them against the wall.

Lars can do his running kick at very close range.

It has it's usage, if you wanna do a running kick.

but.

Other than that the ki-it doesn't really do much.

It's not really good for combos either. Most of the time you'll do this instead of the actual running kick you wanna do.

If they guard that low though *MOVIEMAKERRRR*

You get stunned.

For a VERY long time.

So don't use it excessively.

Only use it every once in awhile to end rounds.

Another low you can use to end rounds, it's unsafe on guard.

And it doesn't even, um, knock people down.

Basically you're gonna be using this for absolute desperation last hit of a combo you cannot reach them with your speed, so you just do this instead.

or you use it to end rounds again.

Cuz two lows in a row. Oof!

This move is great because of the bound at the end, however I never do it online cause the input is a bit odd and lag and...y'know internet and all that stuff gets mixed in with all-all the inputs and whatnot it gets a bit-it becomes a bit of a problem to land this move consistently.

And if you miss it and they guard it you're RIGHT in front of them, I mean literally RIGHT infront of somebody if they guard both hits.

Vulnerable.

It doens't knock em away enough, even if you land both hits.

Lar-If you press this button while rising Lars will actually do a launcher.

Alot of people don't expect this, it's great if you're getting pressured while laying down you can get up and then do a crouch and do this.

If you hold forward you can actually do Silent Entry so if you wanna do Silent Entry you can!

The only problem with this attack is that if you do land it...

they will um turn around in mid-air, with their head facing you.

Basically makes the juggle go backwards with their back facing you and their feet facing away.

So it's kinda-it's kinda it's intended to be used with Silent Entry but you can use it without, I usually find success with both options.

I love doing this when I'm losing a round, I'll just do-I'll just crouch, I'll hit em once and I'll hit em twice.

People don't-never expect the second hit.

I never use this in combos by the way but

But getting that second hit in really resets the entire match really.

It's two mids so it's great.

Also I use it against people who are trying to get up, because, again, mid mid they'll usually block the first mid, and then try to hit you while you're doing the second attack.

This is an extremely strong move.

One thing I like doing is just um, I-I fall down I use the spin attack - I use the spin, to go down and I mash the A button by itself - I mean I mash 3 by itself to get that rising kick again, in the face.

Um

It's a bit situational tho-It's a bit situational cause it's a high.

I like using it against bears and um, JACK and whatnot because a smaller character tends- a smaller character tends to miss it cause their crouch will go faster, y'know, they're tinier.

But um..

It's a really strong move though, compared to Lars's others, like.

Lars's unique crouching move.

It's two lows in a row.

Do use it.

If you're sidestepping a jab or whatever, usually the second punch will hit you, this allows you to hit them before they can hit you.

With your own attack.

Cause Lars will keep-uh-will move around and smack em down. Does a good amount of damage, not really a combo attack though.

Basically if someone's laying down you can actually stomp on the-stomp on them to do some damage I love-I love using this move it does a good amount of damage for s-for a low attack.

And if you do it-if you do it while you're away from them, you can still do it anyway.

You can get into Silent Entry very easily.

It's a great um, it's a great offensive tool.

You run up to them, you do this, you do Silent Entry and you can hit em with something else.

For your ten hit combo, it's a great 10 hit combo.

Most of the atta-most of the damage comes out at the end. However, there is a low.

Then a High. Or a mid I believe, sorry.

If that mid is blocked you cannot do the rest of the combo.

I won't show you the entire combo here, you gotta learn that one for yourself, I'm sorry.

But um other-it is a great combo you can't really use it in your actual, own unique combos to um, you can't really expand upon it in your own unique combos, as an actual attack itself thought it is a very very very strong attack, and the low usually throws people off.

They'll usually see the low, try to block low and then get hit by the mid.

He has a uh super headbutt, which allows him to run forward and...

It bounces em backwards.

And it'll keep you at a perfect distance so

You can just keep chaning em together.

It's a great offensive tool, it just keeps them moving forward.

It force people to guard and you can just land 2 in a row usually.

The third one usually is missed.

And you can do also-he has also-he also has a mid-air grab.

You use this one by accident all the time when you're trying to do a headbutt, that's what usually happens, why you-when you try to do this.

Actually, it looks like it's supposed to be a ground grab actually cause of the way it -its starts the animation.

I guess they gave it to him just because like

Some of the other Mishimas have a um...

Air grab, but I mean Lars has one. It's weak as feces, but he has an air grab.

It's time to go over some general strategies with Lars!

If you're um...if you're using a dash attack, either one, ALWAYS input something. Never just do a raw dash attack, because, then you're just leaving yourself vulnerable for no reason.

Oh, goddamn it.

When you play as Lars for the first time against the computer probably, you'll realise he's really really really really strong, and he almost feels overpowered.

The only thing about that, is because you're fighting the computer, the computer doesn't really fight defensively, they fight too offensively most of the time.

When you go online you'll realise Lars-Lars's defensive options are not very good, his attacks usually leave him pretty vulnerable too.

what the fuck

Learning Lars's defense is as important as learning his offense cause his defense sucks.

You need to learn how to use his ok defensive tools to actually keep yourself alive when you're getting pressured.

Learning Lars's defense is actually very dependent on your core mechanics, and your understanding of those core mechanics.

Since his defensive tools are so...lackluster they really require you to, uh understand how blocking works, how often people side step, how crouching works, and etc.

Because, again his defensive tools are just so mediocre.

Lars's lows are terrible.

Be careful with how much you use his lows. Most of them end-most of his longer ranged lows end up-end up with him being stunned and his short ranged lows leave him vulnerable and minus on block.

I like using throws alot as Lars cuz when all your flashy techniques are not working, and the oppo-opponent is just guarding all of them, just-just fucking throw them.

Alot of people are like "Oh man you use throws and you use lows in a match, you're so un-honorable" or, whatever who gives a shit? If you're playing this game to win, you're gonna play it to win man, lows are part of the game throws are part of the game.

You better use both of em to win as Lars cause

Your fancyshmanchypanchy highs and mids will leave you vulnerable so mu-so much of the time its ridiculous.

Lars's rage art is shit.

See that range?

It takes awhile to start up, it leaves him open if they block it like all rage arts do, and i-its-it just has a really small range hang on lemme back up a little bit.

Missed, completely whiffed.

This is about-this is the starting entrance right? the starting position? missed again.

You have to be very close to land this rage art.

If you're trying to combo into it it's- it's a challange all in of itself.

Fuck, see like I-I

Oh I actually landed it wow.

Lars's rage drive, however allows him to continue the combo like crazy, like basically I seen some huge Lars combos with this, I can't do them myself unfortunately.

It's bascially just his forward punch you know that we discussed um, the one that pushes people very far.

It's that on steroids as you'll see right here.

It also sets you up in Dynamic Entry again so that's the reason why people do such big combos.

Cause they'll do-they'll do this move which allows them to get into Silent Entry from dynamic entry, and then they'll do the rage drive and then they'll do that move again.

As you can see you can just keep chaning it over and over and over again.

When you learn Lars, you're gonna be banging your head against the wall alot due to just how difficult it is to *chuckle* do damage. He really is a low damage character.

And I went through all his moves and none of them do that much damage, honestly.

It's very much a labor of love, you're not gonna be doing this just because you wanna learn Lars on a whim or y'know like "Oh I wanna play as Lars to have another character to play as."

You're doing this cause you like Lars, you like his fighting style, cause you like anime, whatever your reason is, you're not just doing it like, y'know "I wanna play as LarsOAAAHH"

No, nobody is gonna be doing that when they play as Lars. Lars is a very difficult character in my opinon, cause he's just so different he's does such little damage and he's always so vulnerable he sounds terrible on paper the way I'm describing him right now and some people might find him terrible.

Some people will find him awesome like me y'know cause he's fun to play as cause he's always flying around the map or the-the arena.

With that being said, I hope you pick up Lars I hope you give him a shot, learn how to play against him learn how to play as him.

He might not be as scary as he looks, but he's not to be underestimated either.

And my final tip: make sure you equip the sword.

For more infomation >> The very, very, very long Lars move guide [TEKKEN 7] [Captions recommended] - Duration: 26:31.

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Scott Padgett's Weather Forecast - Duration: 2:32.

For more infomation >> Scott Padgett's Weather Forecast - Duration: 2:32.

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Mean Spirited Banner Makes Headlines - Duration: 1:33.

For more infomation >> Mean Spirited Banner Makes Headlines - Duration: 1:33.

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Mechatron [Doom mod] - Duration: 18:44.

Initially, let's see how it would be to invade a fortress full of bloodthirsty Nazis using the M6.06.

Since the MECHATRON-8000 is reasonably OP, I ran the mod with Brutal Doom Monsters Only

to make it less easier, since its Nazis are way more tricky than the regular Wolfenstein SS.

The armor sacrifices speed in exchange of firepower but counts with a powerful leap,

resistant shield and is efficient when facing a large amount of enemies in short and

average distances. The stepping sounds of the mech remembered Guncaster as well.

You can play multiplayer and offline skirmishes with Zandronum, but the players get so

resistant due MECHATRON-8000 that they take too long to die. I found it kinda boring.

The laser cannons deals very small damage to the demons. It gets frustrating.

The good thing is that the jump is useful to escape tricky situations here.

The Retreat Mode leaves you unarmed, but increases your speed considerably.

The Brutal Doom Monsters Only looks satisfactorily compatible with Mechatron.

I just noticed a problem with the Megasphere animation and the Shotgun Guy shooting shells

but dropping Dual Phased Photon Blasters ammunition. No big deal at all.

I'm going to warp to get it. the Megasphere and complete the 100% of items.

With chasecam, I expected a Battletech mech-style, but, at first glance, it looks more like a

giant with a tail going out to out of a superhero costume. But this doesn't take the fun away.

Now, let's see just Mechatron running alone on Maps of Chaos Map 01.

You can see that it's still easy. It's kinda relaxing to rip and tear through these fucking monsters.

That was me trying to show the MECHATRON-8000 jump in a better way...

From what I saw, the mech is also immune to almost all Damaging Floors and barrel explosions.

If I could, I would put altfire on guns and balance the multiplayer a bit.

Well, that's it. If you want a equipment to deal with maps with plenty of monsters,

Mechatron can be a good suggestion. It is also another mod with a good original idea that could be

updated and benefit from the features of most recent advanced Doom ports.

Either way, this PWAD is still fun after almost 10 years since it was originally released.

It was used the fixed Mechatron version (17.01.09) BGM by [Vitz!]

For more infomation >> Mechatron [Doom mod] - Duration: 18:44.

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Smart Forfour 1.0 Passion JOY EDITION Handgeschakeld - Duration: 0:59.

For more infomation >> Smart Forfour 1.0 Passion JOY EDITION Handgeschakeld - Duration: 0:59.

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Flip l'algorithme : Épisode 1 - Duration: 28:06.

For more infomation >> Flip l'algorithme : Épisode 1 - Duration: 28:06.

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MINI Countryman 1.6 COOPER CHILI | Navigatie-Systeem | Climaat & Cruise Control | 1/2 Leder | Rijkla - Duration: 0:54.

For more infomation >> MINI Countryman 1.6 COOPER CHILI | Navigatie-Systeem | Climaat & Cruise Control | 1/2 Leder | Rijkla - Duration: 0:54.

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Peugeot 2008 ALLURE 1.2 82PK | NAVI | CLIMA | PANORAMA | PARKEERHULP | LMV | - Duration: 1:00.

For more infomation >> Peugeot 2008 ALLURE 1.2 82PK | NAVI | CLIMA | PANORAMA | PARKEERHULP | LMV | - Duration: 1:00.

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Volkswagen Transporter 2.0 TDI L2H1 DC Pick-up Kipper / kieper - Duration: 0:54.

For more infomation >> Volkswagen Transporter 2.0 TDI L2H1 DC Pick-up Kipper / kieper - Duration: 0:54.

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Mazda CX-5 2.0 LIMITED EDITION 2WD Trekhaak, Navigatie, Cruise Control RIJKLAARPRIJS - Duration: 0:59.

For more infomation >> Mazda CX-5 2.0 LIMITED EDITION 2WD Trekhaak, Navigatie, Cruise Control RIJKLAARPRIJS - Duration: 0:59.

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Volkswagen Polo 1.2 TDI BlueMotion [ 30x v.a. € 119,- per maand ! ] - Duration: 0:49.

For more infomation >> Volkswagen Polo 1.2 TDI BlueMotion [ 30x v.a. € 119,- per maand ! ] - Duration: 0:49.

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Renault Scénic 1.6-16V AUTOMAAT BUSINESS LINE CLIMA, CRUISE, TREKHAAK, LPG! - Duration: 0:59.

For more infomation >> Renault Scénic 1.6-16V AUTOMAAT BUSINESS LINE CLIMA, CRUISE, TREKHAAK, LPG! - Duration: 0:59.

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Review of the GoPro Hero 5 with The Karma Grip (Test Footage from Waiheke Island) - Duration: 4:32.

So today I've got the GoPro Hero 5 and the Karma Grip

and I'm going to test out the stabilization

using both of these together

What's up guys? My name is Sheldon

and if this is your first time here

consider subscribing for more videos like this

product and gear reviews and also check out our travel series

So hit that subscribe button now

I already have some awesome test footage

with these two - so let's go check it out!

So right here we are in the car

The GoPro on the Karma Grip and a bumpy road situation

It's handheld, you can see the car moving quite a bit

But the footage is pretty stable

In this example, if you look at the mirror

it's moving quite a bit, but the footage looks

really stable once again with the Karma Grip hand held

And in this last example, we're going downhill

and this was the bumpiest part of the road

As you can see, a lot of potholes right there

and we're driving straight into that storm

But the footage is still looking pretty stable

You can really see the car moving up and down there

but that footage is pretty stable

So this is me vlogging with the GoPro Hero 5

on the Karma Grip

Now, as you can tell, it's pretty stable

let's check it out when you have the GoPro

right in your hand and walking with it

Now this is vlogging with the GoPro

with the video stabilization on it

and it's automatically selecting wind or stereo mode

Now, you can tell that it is pretty smooth

it's not as smooth as, say, on a gimbal, as the Karma Grip

But a point to note is that it does take off

10% of the field of view

Now in this example, as you can see,

I'm walking down some stairs

and the footage is looking pretty stable

We'll do another test where I'm walking up

some stairs as well

And here, in this next example, I'm just walking straight

And as you can see in the next clip coming up

There is a little bit of bobbing

up and down motion while I'm walking

It's not as super stable as I would like

As it is in this case as well

In this next example, you can see Jess is following me

with the Karma Grip and the GoPro Hero 5

And the footage looks really stable too

Now this is me vlogging with the GoPro

and I'm walking up stairs

So this should give you a good indication

of the video stabilization on the GoPro

And we'll do the same shot with the Karma Grip

Now I've got the GoPro on the Karma Grip

and I'm going to walk up the stairs similar to the previous footage

to see how stable the footage looks with the Karma Grip

and the internal stabilization

And here's another example of using the GoPro Hero 5

on the Karma Grip doing a panning shot left to right

And it's pretty smooth and stable

Something else that I should mention about the GoPro

is that the battery life is not that great

Now obviously the GoPro is a small device

and it has a small battery in there

So it's not going to last too long

I did notice though when you're using the GoPro

with the Karma Grip, because the Karma Grip

obviously provides power to the GoPro

you can use the GoPro much, much longer

As always, guys, I'll leave a link for the product

in the description and if you are planning

to buy this product online

then do use our link to make your purchase

as that gives us a small commission

Now, it doesn't cost you any more

but it does help us keep making videos just like this one

for our YouTube channel

So, hope you liked that video guys

and if you are new here consider subscribing

So hit that subscribe button

for notifications on more videos like this

that do product and gear reviews

And I'd also love if you would check out

our travel series - I'll put a link in the description

so you can check out all the new destinations that we travel to

So like and share this video with someone who would

find this video handy

and I'll see you next time!

For more infomation >> Review of the GoPro Hero 5 with The Karma Grip (Test Footage from Waiheke Island) - Duration: 4:32.

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2017 Honda Civic Type R

For more infomation >> 2017 Honda Civic Type R

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For more infomation >> 2017 Honda Civic Type R

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JOE DASSIN ET SI TU N'EXISTAIS PAS - Duration: 3:31.

For more infomation >> JOE DASSIN ET SI TU N'EXISTAIS PAS - Duration: 3:31.

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For more infomation >> JOE DASSIN ET SI TU N'EXISTAIS PAS - Duration: 3:31.

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9 choses qui arrivent à votre corps lorsque vous consommez du gingembre chaque jour - France 365 - Duration: 6:30.

For more infomation >> 9 choses qui arrivent à votre corps lorsque vous consommez du gingembre chaque jour - France 365 - Duration: 6:30.

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For more infomation >> 9 choses qui arrivent à votre corps lorsque vous consommez du gingembre chaque jour - France 365 - Duration: 6:30.

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Destiny 2: Live Action

For more infomation >> Destiny 2: Live Action

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Dead or Alive - I'm Falling (speed version) - Duration: 3:37.

I'm falling, catch me if you can

Dodging undirected bullets in somebody else's wars

But I don't know what for

I don't know what for.

I'm falling, stepping out of life.

Blending notes to suit rhythms, Breaking rules to suit myself,

but never losing time, Never losing time

As I go down,down ( x 22 )

I rise up!

I'm empty, fill me if you can

You can fill a woman full of child,

Plant a forest full with trees,

But how do you fill a man?

How do you fill a man?

I'm wounded heal me if you please;

We bleed inside each others wounds

Straight from the cradle to the tomb I'm down on bended knees

Down on bended knees

I go down, down (x 22)

I rise up

I (X 21).....riiiise up !

I'm falling watch out down below

I am soaring through the air

It's a very abstract feeling

and I don't know where I land, I don't know

As I go down down ( x 22)

Catch me if you can...

Catch me if you can...

If you can...

If you can...

Watch out down below...

If you can...

Watch out down below

and I don't know ...

If you can...

If you can...

For more infomation >> Dead or Alive - I'm Falling (speed version) - Duration: 3:37.

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BMW X4 xDrive20dA High Executive Sportstoelen | M-Sportpakket | Xenon | - Duration: 1:02.

For more infomation >> BMW X4 xDrive20dA High Executive Sportstoelen | M-Sportpakket | Xenon | - Duration: 1:02.

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Citroën Jumpy M BLUEHDi 95 CLUB *NIEUW* NAVI/BT/CRUISE - Duration: 0:54.

For more infomation >> Citroën Jumpy M BLUEHDi 95 CLUB *NIEUW* NAVI/BT/CRUISE - Duration: 0:54.

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4K Street Food - Char Siu Pork - Juicy Roasted Duck - Phnom Penh, Cambodia - Duration: 3:59.

hi guys.

This is a Char Siu stall

Char siu is a Chinese dish of roast pork

marinated in a sweet and savoury sauce

typically served sliced into thin strips.

On the left there are roasted ducks

On the right side, there is pork loin and pork belly

and at the bottom, there are pork stomach, intestines and duck/chicken feet

Char siu means fork burn/roast

after the traditional cooking method for the dish

It's very popular in Cambodia and South East Asia

my favorite one is pork loin

Pork belly is tastier but maybe a bit more unhealthy because of the excessive fat.

i don't want to have a heart attack :)

Why do unhealthy foods taste better than healthy foods?

it's not fair.

idk if this duck is healthy or not, but i like it anyway :)

But it's not my duck. My pork loin is already packed.

i ordered before i start to take the video,

and i missed preparation of my loin

i will try to take video of loin preparation at another stall

this one has the same things. Loin on the left

duck on the middle, and belly on the right side.

and pork blood, pork stomach and intestines

and feet...

i don't like blood and feet

he is cuttung the intestines. i can eat but i don't like it :)

i'm starving... i'm heading home now.

see you later... bye

For more infomation >> 4K Street Food - Char Siu Pork - Juicy Roasted Duck - Phnom Penh, Cambodia - Duration: 3:59.

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Power Questions! Perguntas e frases prontas para você conversar em inglês (com Daniel Bonatti) - Duration: 11:12.

Hi, nice to meet you! What's your name?

Hi, nice to meet you! I'm… / My name is…

Hi, nice to meet you! I'm Ramit, what brought you here?

How long have you worked here?

What did you think about that?

What was the best part in your opinion?

Why did you decide to come here/ to do this workshop / to attend this?

Hey, Susan! I would like you to meet Ulisses.

Ulisses is an interpreter and an old friend of mine.

Hi, Susan!

Hello, Susan! Nice to meet you!

Ulisses, Susan is the Human Resources Director here at XYZ,

you know, and they have been our clients for two years.

Well, that's great!

Oh yeah, Daniel told me about you.

That's nice. I'm glad to hear that.

All good things, I hope!

Oh yeah, Daniel told me about you. Oh, I've heard about you.

All good things, I hope!

Do you like living in São Paulo?

What do you like the most about São Paulo?

So, how do you like the city so far?

It's ok.

What do you like the most?

Would you like to live in another city? Why?

What do you miss the most about your country?

What do you miss the most about your country?

None of your business!

What do you miss the most about living in Iowa City?

Do you have any pets?

I love dogs! I love cats!

SURE SHOT

A SAFE QUESTION

Why is that?

And why is that?

And what do you mean by…?

Hmm… Good question!

Because…

So, when was the last time you did something for the first time?

When was the last time you did something for the first time?

Ok, the last time I did something for the first time is right now!

And why is that?

Shooting a video with you!

Wow, that was great! That was great!

That's the last time I did something for the first time.

Allow me to introduce myself.

Please allow me to introduce myself.

Let me introduce myself.

Let me introduce myself really quickly.

Well, it was nice talking to you.

-Nice talking to you, uh. -You, too.

-Jimmy Darmody. -Al Capone.

It was nice talking to you.

It was nice talking to you.

I hope to see you again sometime.

-I'll see you soon. -Let's talk shop sometime.

Do you have a card? I'd love to get together to talk shop.

-We'll keep in touch. -We'll keep in touch.

Ok, Ulisses. It was nice talking to you. We'll keep in touch.

That brings us to our end. It was so nice talking to you.

When was the last time you did something for the first time?

Please sign up and we'll keep in touch because there is a lot to talk about.

For more infomation >> Power Questions! Perguntas e frases prontas para você conversar em inglês (com Daniel Bonatti) - Duration: 11:12.

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Soy Luna- Matteo ist eifersüchtig [S2E74] Deutsche Untertitel Einschalten - Duration: 1:28.

For more infomation >> Soy Luna- Matteo ist eifersüchtig [S2E74] Deutsche Untertitel Einschalten - Duration: 1:28.

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Soy Luna - Vorschau Folge 75 Deutsche Untertitel Einschalten - Duration: 0:35.

For more infomation >> Soy Luna - Vorschau Folge 75 Deutsche Untertitel Einschalten - Duration: 0:35.

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Koala $1 coin and stamp pack - Duration: 4:31.

so hello people like this beautiful koala it's actually sitting in a tray

one inside business and this is a $1 coin issued by the performing hello is

that's the actual quality did on the coin sorry

need to be also has a bee and koalas Gimli here's the Waratah in the

background which oil is donate a eucalyptus leaves which is just planting

yeah this is berries and has a baby strain koala probably soon to be

endangered it has a water color background it looks like just leaves and

footprints or something and this was part of the series called the bush

babies now I only have this year discord in a series that I know many of us and

this was issued along with the international postage by straight post

it's surprising to fasten a lemon post each was to 35 this would have been to

Europe in the United States but now it's about three dollars inflation tin in the

water marquees aren't actually being oh no it's not a bee

that's a cicada you can tell by a large body and they make beautiful sounds when

they're coming out of their metamorphosis

they minim they depending on species they come in every like five to 20 years

so they live in trees they eat as a caterpillar then they could go into the

ground and stay in the ground for at least five to 20 years depending on

species didn't they come out as a fully formed at all like here and then they

breed and they die soon afterwards beautiful

so I actually have skating here years one's been dead for quite a while

looks like I just had it then gathered dust anyway this one comes from me on

Gambia it's halfway between Melbourne not

halfway it's two thirds of the way between my oven and a delight

anyway so on the reverse uresa coin you should process our $16 150 95 you should

buy straight ice they actually still sell these type of things but the value

has calmed down and gives you information from it so there's only one

species of koala currently existing but in the past there were some other

species like little koala and nimble koala these exist in a mouse any

probably 15 million years ago and we are quite proud of our koalas and think they

quite cute but try chasing one in the forest they they run like they very fast

you cannot catch them not when they're running and if you do

catch them they have sharp claws and teeth and they will use them only in

zoos you can pet them but then you know so zoos I wouldn't actually touch a

koala because you can get serious damage and infection anyway this is a not a bad

coin they're not actually in high demand so if you're actually in today's type of

coins now will be the time to collect them because hmm I got this one for like

$8.00 yeah so I'm gonna click this whole set so let me know what you think it is

coin if you like it keep it a thumbs up and subscribe to my channel so I can

show you ever numerous many items from around the world

in some stamps as well is beautiful koalas team that is also on the coin

thank you and have a beautiful day people

For more infomation >> Koala $1 coin and stamp pack - Duration: 4:31.

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The very, very, very long Lars move guide [TEKKEN 7] [Captions recommended] - Duration: 26:31.

Close captions recommended! I stutter a lot QQ

Lars Alexandersson is basically the only nice character in the entirety of the Tekken's main cast.

This military man has a fighting style that can easily be seen in anime, heavily inspired by various military techniques to disarm people.

Lots of wrist based attacks that are weak, but plentiful in hits fill a majority of his attacks.

He slides smoothly into two kinds of dashes with most of his moves:Dynamic entry and Silent entry.

Lars is a character who lands impossible combos all the time, at the cost of not doing as much damage as most of the other cast and being quite vulnerable while doing so.

Lars is a more offensive based character than a defensive based character.

This guide will go over every single one of his moves and most of their applications.

All moves excluded in this video, are in my opinion, kind of unimportant, or lackluster, or they might be alterations of moves we already covered, or they're just bad.

We'll start off with his basic moves, then move on to his Silent Entry moves, then his Dynamic Entry moves, and then finally his more advanced, unique attacks.

So our first attack is about 3 slaps in a row,

People love attacking after the second hit.

Right there - they'll start attacking.

So that's really all it's good for, um gettting that first hit off y'know people usually fall for it-for that third hit.

And um...

It's good for floor breaks too.

Not very good in combos though...

The full attack is unsafe on block.

One-Two Combination is gonna be your main move-it's extremely fast, it does a small amount of damage, but it's safe no matter what you do.

Aaaand it's great for starting off combos

In-in almost every single video i start off [combos] with a One-Two combination before moving on to something else.

Our next attack is a 1-2-3 style combo.

Basically

It's 1 2 and then 3.

This move is great for everything.

Combos...

It's great for...just hitting somebody.

And on block...well, people don't usually don't block the third hit.

It is unsafe on block though-if they block all 3 hits though. If somebody's really good you're not gonna be using this very much but most people aren't good enough

To react to um...the last hit being unsafe.

So

You're gonna be using this move alot in your combos and sometimes you'll be using it on the ground.

This move looks good on paper except the hitbox is super janky and misses alot.

And the computer always ducks it in single player so even in...

Even against bots it's pretty bad.

This is a standard kick to the face, however if you press down you will do a spin, downard into a crouch.

It's great for mind games cause you can let go of the down...

You can let go of the down as you spin and it'll teleport you right back up to standing as you can see here.

I let go of down and it just...

Right back to standing.

You can also stay crouched if you want to do that instead.

So this is our first um...move that allows us to go into Silent Entry.

Which is forward and 1 then 2.

There's also um forward 2 then 1 which also allows us to go into Silent Entry those are our main 2 silent entry moves they're both punches and very fast.

They keep you safe cause they're two punches and they kinda just smoothly go into Silent Entry.

Compared to most of Lars's other Silent Entry entrances - I guess

Is what you can call em?

So the main thing about this [move] is the Silent Entry.

As a combo attack - it let's you go into Silent Entry

It does land-

Cuz Lars moves forward while he do-Lar-Lars moves forward while he does the attack so it's great for combos too.

So!

Our first Silent Entry move is this one.

It is a forward thrust with Lars's hand.

It is unsafe on-on block so don't use it if you haven't hit them into a combo.

But um

As a - As a combo move it is a combo ender move.

It does a lot of damage...

It's one of Lars's more damaging moves.

Your next Silent Entry move is um similar.

It's basically the same thing except it's um a downward punch.

I mean-maybe you're going "why would you ever use it if it does less damage?"

Essentially, it's cuz of the hit properties if you hit them in the air.

It allows you to chase after 'em while they're rolling on the ground as you can see she's has to roll on her head for a second you can get a low off of that.

Or maybe go for a mid.

If they try to block low.

And of course if they block the first two hits you can also do this one cause it's safer on block.

As you can see here here's a comparison between both-

So this one's a low.

If you landca-If you land it on counter it knock em actually over.

Otherwise it's just a normal low.

Don't use it too often or people will start blocking it during matches.

In combos it's good to um...it's good in combos too because if you land it during a combo, it'll actually pop em up for a second and you can keep-you can keep chasing after them.

Our next Silent Entry move is a actual-

It's actually a juggle launcher It's unsafe on block, but however it hits them right in front of you.

And it gives you enough time to actually input an input.

So you can continue the combo

It is a great luh- juggle launcher.

However um due to it being a jump kick it is extremley dangerous and unsafe.

So it's a launcher - it allows you to start juggiling.

Great move.

If you can um...if you kno-if you learn to time it-it-there's a little bit of a learning curve with this move cause you have to learn when to use it and when not to use it cause if-if you use it wrong, you get killed.

This move

Allows you to go toDy-Dynamic Entry.

It's a

The kick at the end is a bit slow.

But usually people get hit by it because they don't expect it after you've-after you've done um...

This move so many times of the just 1 2.

Adding that 1 2 3 at the end um...makes it just-just usually throws people off pretty badly.

The kick itself is pretty strong it allows you to go into Dynamic Entry.

And if they don't-if they don't get hit by the kick though

You must-you have to put something in immediately.

Or you'll get hurt.

You can also put in Dynamic entry completely raw, which is Lars's other [dash] stance by pressing forward and- and um 3.

However if you press down you can actually-um..stop it.

And a great way to scare a noob is to just chain em together - as many as you can.

Our first move for Dynamic Entry is one of his best combo moves.

Let's go and get a combo going right now.

As it allows you to go into Silent Entry as you saw there.

And it's great for continuing combos cause it da-it keeps you like going forward as you can see.

Into Silent Entry.

Here's my main combo right here.

As you can see we did 52 damage.

And um...

It's just a really great move for Silent-for um-for combo continuations.

Our next attack is a standard move.

If you're not using Dynamic Entry for um

A combo, like this

You press this button afterwards cause it's-it's SAFE.

It's your uh safety move.

As you can see basicallyouca-basically you push her back far enough, so that by the time she recovers her character, you're sta-you're almos-you're basically like 2 frames away from being recovered.

By the way a frame is one picture.

Since

In this game runs at 60 frames per second,

So you're getting 60 pictures every second-that's how the game runs smoothly.

So-your recovery is almost about the same speed as the enemy.

If ya hit them with this.

And they're pushed back so far away that ba-basically by the time they get them to hit you, you're safe again and blocking the next attack.

Rimfire is more of a combo move than anything.

Um..

It's good for keeping somebody up in the air if they start falling.

It's a mid, so that's good. It can be used when they're getting up.

Combo labbers are gonna love this move cause it hits em high up-it hits em vertically high up enough for you to keep going

with a combo.

This is a kick you can do.

Um, it has a slow start up.

It knocks them on their tush completely.

And the way I like to do this kick is that I don't really use it as a combo or anything-I don't really like using it like that.

I use it as part of this move right here-The one that allows you to go into Silent En-Dynamic entry with a kick or whatever.

The one we discussed earlier.

I immedatley input it to keep myself safe.

Cause uh y'know it's overwhelming it's like tsu tsu!

Y'know it's just like-he starts spinning and feces and you don't know what to do...

[They'll] Try to punch you as soon as the kick comes out annnd then they'll get hit in the face.

That's what happens - most of the time happens with me.

and my experiences with Lars, at um, green ranks.

Now

This move, I have a love hate relationship with cause it's an instant spin.

Which is great.

The problem with it is that it's unsafe on block, it's easy to whiff.

Some people-people who like using Dynamic entry in their combo will like using this move.

I don't, so I don't-I don't really like this move.

This is a 4 hit Lars combo.

Great, cause people will never expect that last hit.

It's good against walls, it's overall a good move. It's unsafe in general.

So you're not gonna be using this move very often against better players but against um lower tier players they'll usually get hit by the entire thing or the last hit.

And yeah it is unsafe on block as it doesn't knock em far away enough for it to be safe on block.

This move comes out super fast-it's like suddenly "Hello!"

And it keeps em still in such a way

That you can really exploit it and um

Hit somebody.

Since, basically it leaves them standing right in front of you completely vulnerable.

Not for very long though if you can actually land this move, if you land it in the air it pushes them backwards.

It's a great-it could be a combo ender.

But most of the time it's a combo starter.

If ya can land it.

Y'know like this.

This is your main, um, spinning move.

It's a mid to a high.

Most people don't know how to duck the high-you can duck the high, by the way.

And punish a Lars player with that.

but um

Basically if you land any LAUNCER* this will be one of your next moves after your one-two combination.

Into y'know the rest of your attacks.

This is uh just a very good move...

Easy to input, easy launcher.

Doesn't require a counter or anything-it's a great starter for your combo.

This attack is a kick

into a backflip.

Um

The reason why this is so useful is because people don't expect the back flip at all, they usually get hit by it like all the time.

And even if they do [block] they usually do not react fast enough-it is unsafe on block I will admit.

But um, if you do do it, you're usually safe since you're set back so far, and you're spinning in midair people are usually intimidated

But the higher up you go they less you'll be doing this though.

Your standard power absorb ba-absorption move.

When someone hits you, you're gonna take the damage but you'll just walk right through that attack.

as you can see right here.

This move's only good for wall - floor breaks in my opinion.

It is a mid, that pushes them downward.

That's the only reason why I ever use this move.

This move really, is just extremely flashy.

It's alright, but they can block the second - the high as soon as it comes out as you can see right about here.

Even if you land the low, they'll be able to block the high, so there's that.

Which is unfortunate.

Um...

But if you land it whil-if you can juggle them, up

If you can land uh, a launcher and then do it, um the camera goes crazy for a second it's so disorienting.

And it sets em right in front of your chest.

So keep that in mind if you need to reorganize how the fight is going you have that-that attack right there.

Here's this one: it leaves you vulnerable for a long amount of time

and

The more you spam it the more likely the person will be able to dodge it.

The reason-I use it as a-as a um, instead of a combo ender, I use it to prevent people from getting up, I usually do this immedatiley.

As they're getting up and it usually hits them right back down.

If they do block it um...

It is unsafe on block so you need to be careful with how much you use this move.

It is a good amount of damage for what you're getting

And it does look like he's hitting the person's stomach, so people usually block mid.

For the first time they see it.

There's Lars doing the double dab again.

Somebody really needs to stop him from doing that.

This move is great for walls, that's really all I really ever use it for.

In combos, it's alright I guess.

But usually, it um knocks them too far for what little damage you're getting.

This move is um..

The ultimate trickery move I guess.

Cause it has like this slow kick that comes out afterwards.

And you might be wondering "Why does that kick look so slow?"

I found out while making this video so many times from having to re-record all the time

If you hold it..

Lars charges it up...

He looks like a doofus though-like-his

It just looks so stupid while he does it

Hang on...

Like it looks like-like his mammary glands are just swallowing him, look at that.

God forsaketh bro we-we get it you-you-you're buff but like

Curse word used to emphasize a negative emotion.

Um..

The charged version I never use, I never used it before this video, but this is a great move for tricking people when you put it in.

Sweep.

Your standard sweep. If it gets blocked you get stunned.

So be careful with um...with using it, it doesn't come out super fast though so, there's that. It's a sweep though. If you land it on counter they fall over.

Essentially if you ever do a combo-if you ever do a combo where they roll on the ground like this:

Follow up with a sweep as usually it'll hit them.

This move is my very favorite to spam as if you do it once they'll block it, it's unsafe and you do it again, Lars will like teleport back and do a forward punch.

I really like this move cause, um, it keeps you-it-it's like safe in it's own unique way.

Where literally it keeps you safe by moving you away from the opponent and making you really really really really really tiny.

For just a second and then you do a mid attack.

It doesn't do much damage though but it's good for um, just getting so-a little bit a damage out there.

It's not a good combo move at all though.

If-If someone's moving too far away for your elbow attack you can do this one instead, that's really it.

For your spin attack.

I'm only mentioning this move because Lars hasis-has an art piece with him in it that looks exactly like this.

Yea otherwise it's a pretty poop move, in my opinon.

I almost never use it unless I'm finishing a match-

*the video cut this part up a bit by itself. sorry* It's a kick move.

It's his best kick move. It's unsafe on block. People usuallly don't punish me for it, I have no idea why.

I really don't know....

I should be punished for this move but I guess people think they can attack faster

For combos it's a great move to keep your combo going, it does alot of damage it do-it hits them far away.

Keeps you safe, and overall just a great move, it's unsafe though so do be careful with how much you use it.

If somebody knows how to punish it, you should never use this move though because *inhale* it's punishable in almost every single way I can think of on block.

This move is special.

Aaaaas you can see it has a counter hit...ability.

It's a knee! so, like the elbow attack we discussed earlier, knees are good against Auska cause she can't parry knees.

And if they ever bring out Jun for this game, she can't parry knees either.

However if you do land this on a counter hit-

What I-What I did just right now is press all four buttons at once for a ki charge that gives me counter hit properties - I cannot block, but the first attack I do is a counter hit.

Anyways...

That outta the way.

A counter hit will change how this move works completely. It essentially gives you a completely free combo and an awesome animation.

Use it wisely.

I've-I've beat somebody, back in the old TEKKEN 6 days when first I started playing Tekken online, using this move, and one of the upcoming moves.

I'm only mentioning this move because it looks cool.

Um.

It's an old Lars move but, usually the wind-up and how it hits isn't good enough anymore.

I just use it to knock people away, just like on the-cause the-it would just knock people away even if they were on the ground, now it just spins them around.

And...

You can use it to spin them around as-as it's intended purpose, most of the time you'll miss unless you land it like on the first frames [of a stun attack]

It is a cool move otherwise, it's just-it feels like it's supposed to be for another era of Tekken, not this era.

This is your unblockable.

It takes far too long.

This is the other move I won that match with in TEKKEN 6 but um

It's far too long, it's far too obvious, I never hit anyone with this unless they're like one of those people who ALWAYS block after getting hit, and never do anything else until, y'know

They block an attack and try to hit you.

I pause the game before I even explain this move to show you this.

Lars crouches, in this move.

Now you're gonna be using this move for one, for umm, for basically one reason.

In certain matches -

Oh my god Lars, stop being mad at that kneepad.

In certain matches people will punch you and then they'll block your next attack.

And then you'll punch them and they'll block that, and then they'll punch you and you'll block that.

Basically what you're gonna use this move for most of the time is a sudden poke that you know you're gonnna let - get.

In a match like that you're gonna do this - you're gonna do your 1 2.

and then you're gonna do this.

The reason why is because it keeps you safe from most highs, most of those people go for highs, um as an actual move itself for combos...

It's alright for your early combos if you know what to do next.

I find it pretty hard to land though.

Due to how risky it is and if you miss it, they can just get up and wait for you to land and hit you.

So do be careful with how you use it again

One of those moves that are extremley risky for a high reward.

And if you do land it, always make sure to end it with a punch and a 4.

Because that'll just add a little bit more damage and it almost always hits - the 1 and the 4 while you're crouching.

Your orbital pops them up no matter how you hit them.

And if someone is approaching you, you can actually do it backwards.

It doesn't pop em up if you do it backwards though.

But it does knock them down.

So if it does-if you really wanna mix it up you can do it while going backwards.

However if you're going backwards you're probably better of just blocking anyway.

This move has multiple attacks, however they're all extremely risky and unsafe, due to how early you have to input them.

The only one that's actually worth mentioning is the grab because the grab takes as about as long-it takes-it takes just about as long, to regain control of Lars as doing the normal flip by itself.

And....

It's jus-just an extra grab it doesn't do much damage, it's extremely risky extremely flashy.

It's not uhh-it's not a move you're gonna be using very much if at all.

This is a combo launcher.

Um..

You can launch em up-straight up. Most people will block cause y'know you're approaching somebody and they're gonna block if they see you moving forward.

However if you do land it you can hold forward to go into Silent Entry behind them.

If your back's against the wall, you can use this move to-do-reoirent your position or whatever hit them against the wall.

Lars can do his running kick at very close range.

It has it's usage, if you wanna do a running kick.

but.

Other than that the ki-it doesn't really do much.

It's not really good for combos either. Most of the time you'll do this instead of the actual running kick you wanna do.

If they guard that low though *MOVIEMAKERRRR*

You get stunned.

For a VERY long time.

So don't use it excessively.

Only use it every once in awhile to end rounds.

Another low you can use to end rounds, it's unsafe on guard.

And it doesn't even, um, knock people down.

Basically you're gonna be using this for absolute desperation last hit of a combo you cannot reach them with your speed, so you just do this instead.

or you use it to end rounds again.

Cuz two lows in a row. Oof!

This move is great because of the bound at the end, however I never do it online cause the input is a bit odd and lag and...y'know internet and all that stuff gets mixed in with all-all the inputs and whatnot it gets a bit-it becomes a bit of a problem to land this move consistently.

And if you miss it and they guard it you're RIGHT in front of them, I mean literally RIGHT infront of somebody if they guard both hits.

Vulnerable.

It doens't knock em away enough, even if you land both hits.

Lar-If you press this button while rising Lars will actually do a launcher.

Alot of people don't expect this, it's great if you're getting pressured while laying down you can get up and then do a crouch and do this.

If you hold forward you can actually do Silent Entry so if you wanna do Silent Entry you can!

The only problem with this attack is that if you do land it...

they will um turn around in mid-air, with their head facing you.

Basically makes the juggle go backwards with their back facing you and their feet facing away.

So it's kinda-it's kinda it's intended to be used with Silent Entry but you can use it without, I usually find success with both options.

I love doing this when I'm losing a round, I'll just do-I'll just crouch, I'll hit em once and I'll hit em twice.

People don't-never expect the second hit.

I never use this in combos by the way but

But getting that second hit in really resets the entire match really.

It's two mids so it's great.

Also I use it against people who are trying to get up, because, again, mid mid they'll usually block the first mid, and then try to hit you while you're doing the second attack.

This is an extremely strong move.

One thing I like doing is just um, I-I fall down I use the spin attack - I use the spin, to go down and I mash the A button by itself - I mean I mash 3 by itself to get that rising kick again, in the face.

Um

It's a bit situational tho-It's a bit situational cause it's a high.

I like using it against bears and um, JACK and whatnot because a smaller character tends- a smaller character tends to miss it cause their crouch will go faster, y'know, they're tinier.

But um..

It's a really strong move though, compared to Lars's others, like.

Lars's unique crouching move.

It's two lows in a row.

Do use it.

If you're sidestepping a jab or whatever, usually the second punch will hit you, this allows you to hit them before they can hit you.

With your own attack.

Cause Lars will keep-uh-will move around and smack em down. Does a good amount of damage, not really a combo attack though.

Basically if someone's laying down you can actually stomp on the-stomp on them to do some damage I love-I love using this move it does a good amount of damage for s-for a low attack.

And if you do it-if you do it while you're away from them, you can still do it anyway.

You can get into Silent Entry very easily.

It's a great um, it's a great offensive tool.

You run up to them, you do this, you do Silent Entry and you can hit em with something else.

For your ten hit combo, it's a great 10 hit combo.

Most of the atta-most of the damage comes out at the end. However, there is a low.

Then a High. Or a mid I believe, sorry.

If that mid is blocked you cannot do the rest of the combo.

I won't show you the entire combo here, you gotta learn that one for yourself, I'm sorry.

But um other-it is a great combo you can't really use it in your actual, own unique combos to um, you can't really expand upon it in your own unique combos, as an actual attack itself thought it is a very very very strong attack, and the low usually throws people off.

They'll usually see the low, try to block low and then get hit by the mid.

He has a uh super headbutt, which allows him to run forward and...

It bounces em backwards.

And it'll keep you at a perfect distance so

You can just keep chaning em together.

It's a great offensive tool, it just keeps them moving forward.

It force people to guard and you can just land 2 in a row usually.

The third one usually is missed.

And you can do also-he has also-he also has a mid-air grab.

You use this one by accident all the time when you're trying to do a headbutt, that's what usually happens, why you-when you try to do this.

Actually, it looks like it's supposed to be a ground grab actually cause of the way it -its starts the animation.

I guess they gave it to him just because like

Some of the other Mishimas have a um...

Air grab, but I mean Lars has one. It's weak as feces, but he has an air grab.

It's time to go over some general strategies with Lars!

If you're um...if you're using a dash attack, either one, ALWAYS input something. Never just do a raw dash attack, because, then you're just leaving yourself vulnerable for no reason.

Oh, goddamn it.

When you play as Lars for the first time against the computer probably, you'll realise he's really really really really strong, and he almost feels overpowered.

The only thing about that, is because you're fighting the computer, the computer doesn't really fight defensively, they fight too offensively most of the time.

When you go online you'll realise Lars-Lars's defensive options are not very good, his attacks usually leave him pretty vulnerable too.

what the fuck

Learning Lars's defense is as important as learning his offense cause his defense sucks.

You need to learn how to use his ok defensive tools to actually keep yourself alive when you're getting pressured.

Learning Lars's defense is actually very dependent on your core mechanics, and your understanding of those core mechanics.

Since his defensive tools are so...lackluster they really require you to, uh understand how blocking works, how often people side step, how crouching works, and etc.

Because, again his defensive tools are just so mediocre.

Lars's lows are terrible.

Be careful with how much you use his lows. Most of them end-most of his longer ranged lows end up-end up with him being stunned and his short ranged lows leave him vulnerable and minus on block.

I like using throws alot as Lars cuz when all your flashy techniques are not working, and the oppo-opponent is just guarding all of them, just-just fucking throw them.

Alot of people are like "Oh man you use throws and you use lows in a match, you're so un-honorable" or, whatever who gives a shit? If you're playing this game to win, you're gonna play it to win man, lows are part of the game throws are part of the game.

You better use both of em to win as Lars cause

Your fancyshmanchypanchy highs and mids will leave you vulnerable so mu-so much of the time its ridiculous.

Lars's rage art is shit.

See that range?

It takes awhile to start up, it leaves him open if they block it like all rage arts do, and i-its-it just has a really small range hang on lemme back up a little bit.

Missed, completely whiffed.

This is about-this is the starting entrance right? the starting position? missed again.

You have to be very close to land this rage art.

If you're trying to combo into it it's- it's a challange all in of itself.

Fuck, see like I-I

Oh I actually landed it wow.

Lars's rage drive, however allows him to continue the combo like crazy, like basically I seen some huge Lars combos with this, I can't do them myself unfortunately.

It's bascially just his forward punch you know that we discussed um, the one that pushes people very far.

It's that on steroids as you'll see right here.

It also sets you up in Dynamic Entry again so that's the reason why people do such big combos.

Cause they'll do-they'll do this move which allows them to get into Silent Entry from dynamic entry, and then they'll do the rage drive and then they'll do that move again.

As you can see you can just keep chaning it over and over and over again.

When you learn Lars, you're gonna be banging your head against the wall alot due to just how difficult it is to *chuckle* do damage. He really is a low damage character.

And I went through all his moves and none of them do that much damage, honestly.

It's very much a labor of love, you're not gonna be doing this just because you wanna learn Lars on a whim or y'know like "Oh I wanna play as Lars to have another character to play as."

You're doing this cause you like Lars, you like his fighting style, cause you like anime, whatever your reason is, you're not just doing it like, y'know "I wanna play as LarsOAAAHH"

No, nobody is gonna be doing that when they play as Lars. Lars is a very difficult character in my opinon, cause he's just so different he's does such little damage and he's always so vulnerable he sounds terrible on paper the way I'm describing him right now and some people might find him terrible.

Some people will find him awesome like me y'know cause he's fun to play as cause he's always flying around the map or the-the arena.

With that being said, I hope you pick up Lars I hope you give him a shot, learn how to play against him learn how to play as him.

He might not be as scary as he looks, but he's not to be underestimated either.

And my final tip: make sure you equip the sword.

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