Hi There!
It's the 1990s,
and boy are we in for a ride!
So strap up and get ready for an adventure.
The 90s started off with a bunch of failed console attempts or consoles that never even
took off outside of Japan.
The Amstrad GX4000 looked like it belonged in a hospital than in your living room, every
single game of the NeoGeo AES's cost around $200!
The NEC TurboGrafx never even left the Japanese soil, its many additions just sped up its
inevitable fate of obscurity.
The SEGA Master System II was a re-issue of the original Master System
Think...slim and light versions of our current consoles!
Some handheld console attempts were made to fend off the Nintendo Game Boy,
NEC and SEGA both tried, in the form of the TurboExpress and the Game Gear.
Both consoles failed miserably due to short battery life and lack of original content
for both consoles.
Although SEGA couldn't penetrate the handheld market, Nintendo was losing some of the NES'
market share to the Blue Team over at SEGA, after the release of the Genesis in 89'.
Nintendo were like, nope.
We need something better, they thought.
I know, let's SUPERsize it.
Here comes the SUPERRRRRR NES.
Nintendo's first 16-bit console, released to win back that stolen market share.
Nintendo's initial shipment of 300,000 units sold out within hours of its retail availability.
Now Nintendo has regained its throne as the leader of the Japanese console market, a huge
part of Nintendo's success was that it still maintained its strategy of licensing third-party
developers to produce and distribute video games
and retained its key developers from the NES days
including Konami, Square, Capcom, Tecmo, Enix, and Koei.
SNES brought us the first version of the epic Super Mario World that has been a staple with
every Nintendo console ever since.
While the next couple of years carried some consoles and some additions to pre-existing
ones that most people will have never even heard of.
Some examples are The NEC TurboDuo was another CD/Game card hybrid,
the ATARI LYNX II was the 2nd version of Atari's failed handheld console of the 80s,
SEGA released the SEGA CD, a CD add-on for the Genesis which brought minute improvements
but it did give us Sonic CD and Dark Wizard.
The Philips CD-i was the outcome of a multimedia deal gone wrong between Sony and Nintendo
that Nintendo backed out of in favor of Philips and released this abomination.
In 93', The Fujitsu FM Towns Marty was a Japan-only console but was memorable as being
the first 32-bit console sporting a CD drive and a hard drive which was pretty advanced
for the time.
A Genesis/SEGA CD combo called the WonderMega was released around the same time, it packed
a multimedia encyclopedia and Karaoke capabilities, it lived in complete obscurity, until just
saw it ever existed at all!
Marketed as the first 64-bit console on the market, the ATARI Jaguar was released in test
markets in 1993 in New York City, with a limited library of games due to game development difficulties
and lack of internal development from ATARI's side, add to that poor sales and a cumbersome
controller that's as big as some of the handhelds that were on the market at the time.
It was a recipe for eventual failure and 250,000 total sales when it was discontinued in '96
proved that even more.
93' was a year with a lot of TECHNICALLY SUPERIOR consoles that aimed at competing
against console market veterans, SEGA and Nintendo.
One of those consoles was the 3DO Interactive Multiplayer or 3DO for short.
Its hardware specifications were so ahead of its time, no one even knows for sure why it
did not catch any traction.
It was manufactured by Panasonic, then Sanyo then GoldStar; with each manufacturer reducing
its price relative to its previous iteration.
It launched at a $699 price tag from Panasonic, dropped all the way to $399 when it was launched
by GoldStar, who are LG now BTW!
It sold a total of 2 million units at the time of its discontinuation in 96'.
93' was the year Nintendo and SEGA decided to release smaller, lighter versions of their
hit consoles the NES and GENESIS.
And 93' doesn't stop spitting out consoles left and right.
The Commodore Amiga CD32 was very successful in Europe but never even launched in the US
due to Commodore's legal troubles.
Even though it had awesome features, that should've put it with or even ahead of the
competition in some aspects but unfortunately failed after a short while with the release
of other CD-ROM based consoles on the market and was discontinued in 94' and Commodore
filed for bankruptcy and that would be the last we would see of Commodore ever again!
Nowwwwwwwwww we have a rather interesting year, you know when a company's desperate
to get market share that it keeps pushing out consoles onto the market like a freakin' flood.
That's what SEGA did in 94'
The Multi Mega, a Genesis/SEGA CD combo, costs $399.99 and could work off batteries so more
money could be drained away…mmmmm..PASS
The 32X, an expansion addon to the Genesis that was marketed as a low cost option to
play 32-bit games but instead split the market in half and eventually was discontinued the same year
The Pico, one of the earliest dedicated educational video game consoles, targeted at children
aged 3 to 7 year old, was considered a success in Japan as it stood till 2005 selling
3.4 million units at the time of its discontinuation.
The Mega Jet, an airline-only handheld game console that was a portable version of the
Genesis, you could rent it aboard Japan Air Lines flights, and it was released later in
retail in Japan.
Aiwa Mega CD, nobody knows how this came to be and no one even knows how much it cost
to buy this abomination.
It's a CD player and Mega Drive all in one but did make a difference in sales.
NOPE!
Technically not a video game console, the Pods is another SEGA attempt at owning a larger
market in the US.
SEGA then releases the Saturn, its first 32-bit CD-ROM based video game console that was released
by the end of 94' in Japan, it was a successor to the successful SEGA Genesis.
It was meant to compete against any console that would be released by Sony or Nintendo.
Unfortunately for SEGA, the Saturn did not do so well in North America and by the release
of Sony's Playstation in late 1994 and the Nintendo 64 in late 96', the Saturn fell
into a rapid decline and SEGA lost market share as fast as they gained and it was eventually
discontinued in 98'.
By the end of 94', the most famous franchise of video game consoles is born, Sony releases
THE PLAYSTATION.
Did you know that we would have never had the Playstation had the deal between Nintendo
and Sony back in 86' not gone wrong.
The Playstation originally was meant to be a CD-ROM addon to the Super NES but a fallout
between Nintendo and Sony ended that deal and prompted Sony to develop its first console
thus we have to this day, THE PLAYSTATION!
It sold over 2 million units in less than 6 months of its release in Japan.
Sony's Playstation helped usher in some of the key gaming franchises we have till
this day such as Tekken, Resident Evil, Rayman,
Gran Turismo; which is BTW the best selling game on Playstation
and many more of the old franchises saw new life with Playstation,
such as (Final Fantasy, Castlevania, Metal Gear).
A commercial success it got re-released as the smaller PSone and stayed in production
way after the release of its successor the Playstation 2 in 2000, with the PSone being
discontinued in 06'.
In '95, Nintendo released the Virtual Boy, it was 32-bit, had widescreen capabilities
and basically could be considered the founding father of current Virtual Reality or VR gaming
but unfortunately due to dwindling sales and not meeting the sales target, by 96' it
was discontinued.
Up in the sky, It's a computer, it's a console, it's an edutainment system, no
it's the Bandai Pippin!
Actually no one knows what this was intended to be, it is actually the only console ever
released by Apple (Yes, you heard right!, iPhone X Apple, released a console!!)
Nintendo, being the competitive company that it is, released the Nintendo 64 it brought
Analog control to the masses and was the home of many of the best-selling games of the time,
Legend of Zelda Ocarina of Time, GoldenEye 007, and Mario 64.
But it was Nintendo's first console to clearly lose.
It still used expensive carts that had limited memory while the competition, the Playstation
used CDs that could store vast amounts of data and was easily mass produced with less
of an investment from the publisher.
Eventually selling 32.93 million consoles, compare that to the 102.49 million units that
the Playstation sold, you kind of get an idea of how the Nintendo 64 clearly lost!
The Game Boy pocket was released in 96' having the same features as the original Game Boy
but came with a sharper true black and white screen, was smaller and lighter and
used AAA batteries instead of the AA used in the original.
A lot of people wanted a Game Boy they could play in the dark, and Nintendo listened,
Let there be Light!
Game Boy Light was released in early 98' and had an electroluminescent light that could
be turned on or off but went back to the use of AA batteries instead of AAA batteries used
in the Pocket version.
Speaking of slimmed down versions of consoles,
Nintendo quietly snuck in a smaller version of the Super NES to the market
with no Eject button or an Expansion slot.
SEGA also released a more slimmed down version of its Genesis called Genesis 3.
10 years dominating the market with the Game Boy, gamers wanted something new, more advanced
and appealing, Enter the Game Boy Color, oh blessed color, where have you been, it was
backwards compatible with all original Game Boy games and came at a critical time when
the Pokemon craze first hit the North American audience.
On 9-9-99, SEGA's final attempt at a gaming console was upon us, the SEGA Dreamcast, though
it was officially dead two years later, it was a memorable console, it came with a modem
for online play, fancy memory cards with their own controls called VMUs, and had a bad ass
launch lineup.
It brought us the first 3D Sonic the Hedgehog game called Sonic Adventure and boy was it
a treat to play...
and brought us the Arcade favorite,
Crazyyy Taxi.
It eventually caved in the face of the PS2 due to Sony's marketing hype building up
to the PS2 launch and sales of the Dreamcast unfortunately never met SEGA's expectations
despite many price cuts and promotions and in 01' SEGA discontinued the Dreamcast and
officially signed out of the consoles manufacturing scene and restructured itself as a third party
video game developer.
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