Thứ Năm, 21 tháng 12, 2017

Youtube daily report Dec 21 2017

(There's some depot out of town, you don't need to know...)

(Trust me.)

(Nothing is gonna go wrong...)

(Nothing.)

(Yeah, I hear ya', we gotta follow the plan-)

(- everything will work out!)

(I did the deal, Amanda.)

(It's over.)

(Baby...)

(We're getting out.)

(Be happy. Be normal.)

(It ain't supposed to go down like this!)

Okay, man, look after y'allselves, alri-

[caller hangs up]

-Aaah!

Ugh!

Next I'll have this thing so far up your ass

your tonsils will be playing shadow puppets.

You think we can't do that?

We can. It's in our guidelines.

I don't know what you're talking about.

I i- install cinema equipment.

Not surveillance.

Grab his other arm.

[sobbing, fighting]

You think you're inpenetrable?!

[sobbing continues]

-See how you feel with this is 18 inches deep inside.

Get the lube!

Actually, fuck the lube!

Let's dry it off him.

Ooh!

I love this station!

When I ran agents in the field I had to entrap them, cajole them...

Threaten them with deportation.

You're never gonna what I had to do.

Now apperantly, all you gotta do is give 'em a couple bucks and a few kind words...

I guess there really is no accounting for stupidity.

But

and I'm serious now

as stupid as you are, you are not gonna talk about what happened here.

Because your usefulness, to us, well...

And for God's sake I hope that you're professional enough to get rid of the evidence.

For more infomation >> GTA V: L.S. Vice 2, First 6 minutes [Rockstar Editor Cinematic] - Duration: 5:49.

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Download GTA V - Duration: 4:51.

For more infomation >> Download GTA V - Duration: 4:51.

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Siegelei SNOWWOLF VFENG 230W TC Box Mod Paket Acılımı Özellikleri - Sistem Güncelemesi Nasıl Yapılır - Duration: 13:27.

For more infomation >> Siegelei SNOWWOLF VFENG 230W TC Box Mod Paket Acılımı Özellikleri - Sistem Güncelemesi Nasıl Yapılır - Duration: 13:27.

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Could F-Zero Find its Place on Nintendo Switch? - Duration: 11:15.

Nintendo, or, more specifically, Miyamoto have been passing the buck on F Zero for some

time now.

The reasons given have been controller interface, which, wut? & the more reasonable question

of what haven't they done with F Zero before that fans want to see in the future.

Ok, fine.

I have a couple things that may work…

Off the bat, I wanna address 2 things.

1st: I can see where Miyamoto is coming from, for him, I'm sure, F-Zero seems a bit redundant.

They already have a high selling racing franchise in Mario Kart.

Something with a very clear direction.

Meanwhile, they aren't sure of where to take F-Zero and in comparison, it doesn't

sell very well.

I disagree, but, I do see where they're coming from, just wanted to touch on that.

2nd: I'm not 1 for treating most things as sacred.

ESPECIALLY things that have not proven to be a high ranking performers in the past.

& to clear up what that means, because this is always a thing in the comments of these

sorts of videos.

Yes, F-Zero doesn't sell well on average when compared to other things they could be

making instead.

I'm not saying I dislike it because of that, I'm not saying it's bad.

All I'm saying is they have a lot of room for improvement and no real things holding

them back from making those improvements.

So, if you expected me to just say: "Well, Nintendo.

It's simple.

Just do what you did last time, make it prettier, put it on Switch."

You're gonna be disappointed.

What I think they should do is 2 fold.

The first part, will play well to the diehards, but, first, I gotta address 1 more thing.

I appreciate F-Zero fans.

In fact, we have a pretty loyal subscriber literally NAMED F-Zero & we like him a lot,

so, don't take this as any sort of attack on the thing you love, but, I don't think

the things diehards want for niche franchises should be taken as gospel.

That goes for any franchise.

There's a reason why the niche things are niche.

What they are currently in their unchanged state isn't working and because of this,

they need changes.

I'm here to some suggest changes, not anything that'll completely strip F-Zero of what

makes it F-Zero.

I want Nintendo to take the things that those things and expand on them.

Feel free to suggest your own.

So, what sets F Zero as we know it apart?

What SHOULDN'T change?

Well, for one, its setting.

F Zero is a futuristic racing franchise mainly set on Earth in the 26th century.

An earth thats trade, technology transfer, and cultural interchange has been completely

changed by close relationships with alien worlds.

A group of super rich interplanetary merchants decided to create the "F Zero Grand Prix"

in a classic roman collosseum style move purely to bring some excitement to their lives.

Rich people apparently get bored sometimes?

These races were initially frowned upon by the general public because of the inherent

danger, but, eventually they get over that because futuristic nascar is too good for

even rights activists to pass up on.

Some games in the franchise follow this timeline, some have alternate timelines, but, ultimately

the core theme of futuristic Nascar league funded by apathetic rich dudes holds true,

so, obviously we should keep that.

BUT I do think a change could be beneficial here.

Double down on this.

Mario Kart has next to no plot, F Zero's plot is there and is pretty well established

and has potential to be interesting provided whatever team takes it over makes it more

of a focus.

Most people are completely unaware of even the plot details that I just told you.

I'm sure many of you watching this video didn't know the game had a plot to begin

with.

It's likely that most of your experience with F Zero is tied to Smash Bros and even

that game isn't given much of an idea of what to do to celebrate the lore of F Zero,

that's saying something for a franchise that fleshed out Kid Icarus's plot, a game

with 2 entries to its name prior to Pitt's introduction to the franchise.

To be fair, F Zero has made an effort in the more recent entries to establish lore, but,

it still felt to me like a fighting game campaign.

Sure, it's there and fans of the series know it front to back, but, it certainly isn't

a major selling point of the game.

I think F Zero on Switch should have a strong enough focus on its story to warrant it being

a major part of its ad campaigns.

The next core tenet of F Zero I want to talk about is tied to the plot and setting, but,

it goes a bit deeper than that.

It ultimately determines how good the rest of that stuff will even pay off.

F Zero is known to have a pretty colorful cast of character, perhaps even more known

than the type of game these characters originate from, again, because of Smash.

The anime that aired on Fox in the early 2000s probably served as an introduction to these

characters for some too.

MOST PEOPLE, though.

Don't even know anyone beyond Captain Falcon.

I think F Zero on Switch should bring all of these personalities even more into the

spotlight.

We don't necessarily even need new characters.

There's plenty to pull from post GX so fleshing those characters out into more interesting

and engaging characters beyond the typical Nintendo character traits in games like F

Zero and Punch Out that are where are you from and what is your job.

How did they learn how to race in the 1st place?

Why do these characters care other than the obvious prize money?

What relationships do they have with one another?

Then comes the question of which character do we play as?

Should it be a game with the incarnation of Captain Falcon that Smash fans know?

Or should it be a personal thing.

A campaign that takes inspiration from the anime's approach to Captain Falcon.

In the anime, Captain Falcon isn't 1 particular person.

It's a title that the best of the best can claim.

Should that be used as a way to bring customization in?

I think so.

Allowing players the opportunity to create their own F Zero contestant that's competing

to win the TITLE of Captain Falcon could be an interesting twist.

We've had the ability to customize our machines, why not take it one step further and allow

racers the same level of customization.

WHICH is a good transition into the actual point of the game, racing.

Obviously, the Switch game should maintain the high octane fast paced racing that F Zero

is known for, that much is a given.

However, I think Nintendo would want to introduce some sort of new mechanics to the game so,

here are a few ideas.

A big focus in F Zero is the variety of machines, later the customizability of those machines

and now I think the functionality and status of those machines should become a major factor

or at least, a bigger factor.

The machines having a stat system that goes beyond the typical speed, acceleration, handling,

etc.

To do that, I think adding special slots for offense and defense would further set F Zero

apart from Mario Kart.

Think of them as standing Mario Kart items with varying amounts of strength and effectiveness

based on the kind of abilities, how many you have equipped (allow a maximum of 3 but each

ability gets weaker the more abilities you choose to equip to your machine.)

In addition to that, the damage inflicted to these machines is a mechanic in the games,

but, that's limited to, you crashed into too many things, you were destroyed, that's

it.

The damage system doesn't play into strategy in any way.

It's just a punishment system.

Your tires being damaged should affect your handling.

Your engine being damaged should affect speed or acceleration.

Things like that, I think, can set F Zero apart.

Make the futuristic racer a bit more technical.

Not racing sim levels of depth, but, deeper than a kart racer like Mario Kart.

The other part of the gameplay, in single player, there should be a currency system.

I think using money in the games world as another mechanic to strategize around would

make it more enjoyable as well.

Will you invest in a better machine?

A higher quality pit crew?

Maybe even bribe investors on the Grand Prix board for a small chance to get an edge on

the competition at the risk of being fined or even disqualified if you're not lucky

or careful enough.

Beyond that, add the typical local play stuff, add online multiplayer races and grand prix.

Throw in a classic mode without the new item and machine mechanics to pacify the diehards

a tiny bit.

The last little tidbit is about the developer.

There's 4 options the way I see it.

1 is for Nintendo EPD to assign a team of in-house developers to create the game.

Ironically I think this option is the LEAST likely.

Nintendo doesn't seem to have a whole lot of passion for the F Zero brand.

That's not to say they wouldn't be open to it, I just don't think it'd be their

1st choice.

Another option would be to figure out a way to sell Criterion, the studio behind the Burnout

games and more importantly for Nintendo fans, the Wii U port of Need for Speed Most Wanted

on the game There were rumblings of this potentially happening in the Wii U era but the studio

ultimately turned it down due to the fact that they'd never truly own the game.

They preferred to use their resources to games they would.

Even IF Nintendo could somehow make this 1 worth their while, this is admittedly the

worst option, because, that'd make F Zero for Switch, at least in part, an EA game.

&, it's very clear in this day and age, NO ONE, wants that.

The 3rd option is similar, being that it's from a 3rd party publisher but, I feel fans

will embrace A LOT more, and that's to allow Shin'en, the developers behind Face Racing

Neo & Fast RMX to take on the project.

They've offered their help for some time now and they've basically been auditioning

for that very role for the last couple years.

Many would say they've made the best F Zero game in years and they are the only devs outside

of Nintendo proper that can put their hardware to the absolute test.

If we got the game from them, one things for sure, it would be true to the franchise, and

it would run great, and it would be gorgeous, just like their previous work.

& finally, my personal favorite possibility, let Retros Studios do it.

No dev since Rare Studios has shown the ability to renew and enhance Nintendo I.P like them

so I think they'd take all of the care in the world to create the game that F Zero needs

most.

If it happens, of course.

F-Zero could very well never see another AAA release in our lifetime let alone on Switch.

I do think it's fun to speculate and talk about though.

Hopefully Nintendo feels the itch to bring F Zero to Switch after all.

But, those are MY thoughts what do YOU think?

Do you have any ideas that'll set F Zero apart?

Does it even need it?

Let me know in the comments!

Don't forget to subscribe and ring the bell to be notified when videos like this go up

every Tuesday & Friday at 4pm Eastern.

& watch my video about Pokemon movies becoming good please.

I worked hard on it and it has under 1000 views and it's really good in my opinion

you'll like it.

I swear.

K thanks.

See you next week.

For more infomation >> Could F-Zero Find its Place on Nintendo Switch? - Duration: 11:15.

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Funny hamster who tried to climb the table! - Duration: 3:28.

Thanks for subscribing to my channel!Please RT!

For more infomation >> Funny hamster who tried to climb the table! - Duration: 3:28.

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SCREAM is NUTS! CS:GO is DEAD GAME? Twitch Clips! - Duration: 10:18.

cc

For more infomation >> SCREAM is NUTS! CS:GO is DEAD GAME? Twitch Clips! - Duration: 10:18.

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Donald Pup the Trump Pup - A Trump Pup Christmas - Duration: 0:55.

- [Narrator] He's Donald Pup, the Trump pup!

- [Donald Trump] You know Donald Pup, this season

isn't just about presents, it's about

the celebration of one special man: me.

I personally won the war on Christmas,

the one war bone spurs couldn't keep me out of.

So what do you want for Christmas, Donald Pup?

♪ Trump Pup, filling up stockings ♪

♪ Trump Pup, redistributing presents ♪

♪ Trump Pup, shopping spree at the mall ♪

♪ Trump Pup, lost in this hallway ♪

♪ Trump Pup, opening packages ♪

- [Trump Pup] Aroo?

- [Mr. Meuller] Come with me, Trump Pup,

you've been indicted.

- [Donald Trump] Wait, please, Mr. Meuller,

think of the family, me, Don Jr., Eric, Jared and Ivanka.

Ah, forget it - you're fired.

♪ Lu, lu, lu, lu, lu, lu, lu, lu, lu ♪

- [Narrator] It's a Christmas miracle!

♪ lu, lu, lu, lu, lu, lu ♪

For more infomation >> Donald Pup the Trump Pup - A Trump Pup Christmas - Duration: 0:55.

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Real Friends - Camila Cabello (Acoustic Instrumental) - Duration: 3:50.

No, I think I'll stay in tonight Skip the conversations and the "oh, I'm fine"s

I'm just lookin' for some real friends All they ever do is let me down

I stay up, talkin' to the moon Been feelin' so alone in every crowded room

I'm just lookin' for some real friends All they ever do is let me down

I just wanna talk about nothin' With somebody that means something

I'm just lookin' for some real friends All they ever do is let me down

For more infomation >> Real Friends - Camila Cabello (Acoustic Instrumental) - Duration: 3:50.

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DEIXE SEU FOGÃO BRILHANDO COMO NOVO, USANDO APENAS PASTA DE DENTE...[SEM ESFORÇO] - Duration: 2:57.

For more infomation >> DEIXE SEU FOGÃO BRILHANDO COMO NOVO, USANDO APENAS PASTA DE DENTE...[SEM ESFORÇO] - Duration: 2:57.

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All the SIGNS say... NO SEX | Family Feud - Duration: 2:35.

STEVE: LET'S GET IT ON. LET'S

PLAY FEUD. GIVE ME DAN. GIVE ME

CYNTHIA.

ALL RIGHT, LET'S GET IT ON. TOP

7 ANSWERS ON THE BOARD. HERE WE

GO.

NAME A ROAD SIGN A WIFE MIGHT

LIKE TO HOLD UP WHEN HER

HUSBAND ASKS FOR SEX.

DAN: ONE WAY.

STEVE: ONE WAY.

[LAUGHTER]

CYNTHIA: STOP.

STEVE: STOP.

CYNTHIA: NOT ME, BUT SOME.

WE'RE GONNA PLAY, STEVE.

STEVE: THEY'RE GONNA PLAY.

ALL RIGHT. NAME A ROAD SIGN A

WIFE MIGHT LIKE TO HOLD UP WHEN

HER HUSBAND ASKS FOR SEX.

EVADER: YIELD!

STEVE: YIELD.

NAME A ROAD SIGN A WIFE MIGHT

LIKE TO HOLD UP WHEN HER

HUSBAND ASKS FOR SEX.

ELISHA: DETOUR.

STEVE: DETOUR.

ALL RIGHT, NAME A ROAD SIGN A

WIFE MIGHT LIKE TO HOLD UP WHEN

HER HUSBAND ASKS FOR SEX.

SONDA: SPEED BUMPS.

EVADER: GOOD ANSWER! GOOD

ANSWER! GOOD ANSWER! GOOD

ANSWER.

STEVE: WELL, WE JUST SAW

Y'ALL'S SPEED BUMPS.

SPEED BUMPS!

TAMARA, NAME A ROAD SIGN

THAT A WIFE

MIGHT LIKE TO HOLD UP WHEN HER

HUSBAND ASKS FOR SEX.

TAMARA: UM...WRONG WAY.

STEVE: WRONG WAY. WR...

NAME A ROAD SIGN A WIFE MIGHT

LIKE TO HOLD UP WHEN HER

HUSBAND ASKS FOR SEX.

DAN: WE THINK THEY'RE GOING TO

MERGE.

STEVE: MERGE.

[CHEERING AND APPLAUSE]

NUMBER 7.

AUDIENCE: CURVES AHEAD.

STEVE: 5.

AUDIENCE: SLIPPERY WHEN WET.

STEVE: 4.

AUDIENCE: ROAD CLOSED.

STEVE: 3.

AUDIENCE: SLOW.

For more infomation >> All the SIGNS say... NO SEX | Family Feud - Duration: 2:35.

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4 Relationship Habits That Are Toxic - Duration: 3:53.

4 Relationship Habits That Are Toxic

Your relationship may be perfectly normal and natural, but is it truly living up to

its potential?

In this video, I'm going to show you 4 toxic relationship habits that seem normal, but

turn out to be damaging your relationship.

If you find this information is helpful to you, please consider to like this video and

subscribe our channel so you won't miss any update in the future guys!

1) Dropping Hints

What is obvious to you is often a mystery to your clueless and beloved significant other.

If we want something, it is unfair to expect our partner to read our mind.

No matter how connected they may seem, we are bound to come up disappointed when using

this strategy.

We often do this to avoid appearing overly demanding or unfairly critical.

Ironically, however, the effect usually ends up being the opposite.

Stating a desire kindly but clearly may feel uncomfortable, but it is far more healthy

in the long run.

2) Getting Jealous

Although a little bit of jealousy is normal, it should not be romanticized as we all too

often tend to do.

Instead, it should be seen for what it is, a sign of a weak relationship.

We may feel flattered when a partner is jealous.

We see it as a sign that we are valued.

However, it is also an indicator that there is a lack of trust, an unhealthy need for

control, and a worrying amount of insecurity.

Jealousy, though natural, is not a healthy part of a relationship.

It is a problem that needs to be addressed.

3) Not Taking Emotional Responsibility

Bad feelings are truly difficult to deal with, even for the most stable and functional of

adults.

It always seems easier to shift the responsibility for them to someone else.

A loving partner is usually the perfect target for this.

All too often, we will blame our partner for emotions that are not their fault.

For example, we may be stressed from blowing an assignment at work, come home to find the

house a mess, and become furious with their lack of responsibility.

Before blaming our partner for a negative emotion, we need to trace it to its true source,

which is often ourselves.

4) Keeping Score

When we feel insecure in our own behavior, we often hold on to past mistakes our partner

has made as a way of validating ourselves.

For example, we may decide it's okay to flirt with a co-worker because our partner

forgot to buy us a birthday gift.

This behavior is normal, but damaging.

It shifts our focus away from working through issues in a healthy way, and instead encourages

us to look for flaws in our partner and promote our own sense of self-righteousness.

"Normal is an ideal.

But it's not reality.

Reality is brutal, it's beautiful, it's every shade between black and white, and it's

magical.

Yes, magical.

Because every now and then, it turns nothing into something," wrote Tara Kelly.

Just because a behavior is normal does not mean you have to resign yourself to it.

Don't be scared to break the mold for something better.

Well, that's the 4 toxic relationship habits that seem normal, but turn out to be damaging

your relationship.

So, really cool information isn't it?

I'd like to see your opinions on this and please do share your thoughts and experiences

in the comments below!

Don't forget to give us account subs and watch other amazing videos on our channel.

Thanks for watching!

For more infomation >> 4 Relationship Habits That Are Toxic - Duration: 3:53.

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11 Things You Probably Don't Know About Avocados - Duration: 4:34.

Avocados are having a serious moment.

And while they may seem like...just an avocado, there's a whole lot you probably don't know

about this trending treat.

"The Aztecs called them 'ahuacatl,' which means 'testicle fruit.'"

Trust us, there's more.

From their environmental impact to wellness and beauty, avocados pack more than just a

mean guacamole.

Here's what you need to know.

"(Guacamole) Everyone loves guacamole.

(Sea salt) For suburban moms.

(Avocado toast) Come and get it, hipster."

Lifespan

It only takes a couple minutes to eat one, but avocados take much longer to grow.

Believe it or not, it takes an avocado an entire year to fully mature before it's ready

to be picked, shipped to your nearby grocery store, and, of course, Instagrammed.

"This looks good enough to post on the internet.

Cuz that's what you do with food."

Can't touch this

Did you know that avocados have to be hand-picked?

Scott McIntyre, owner and CEO of Sierra Pacific Farms, and a third generation avocado grower,

told Confessions of a Foodie that avocado picking can't be automated because, according

to government regulations, the fruit can't touch the ground if it's going to be sold.

As a result, companies have to pay for each one to be picked by a real live person.

And that means they'll likely never be as affordable as other produce.

Illegal deforestation

Americans want avocado on everything now.

And as a result, some of Mexico's pine forests are being illegally cut down to make way for

avocado trees.

Researcher Mario Tapia from the National Institute for Forestry, Farming and Fisheries Research

in Mexico tells the AP that avocado groves require far more water than pine forests,

which means water resources are being dedicated strictly to avocados.

Great for guacamole, bad for just about everything else.

Grove gang

Your avocado's ethical history may come down to who exactly owns the grove it grew in.

According to Vocativ, a Mexican drug cartel has seized large parts of the avocado industry

in that country.

While families used to grow avocados, a gang has now cut into that share of the industry,

leaving families in the lurch.

But passing on avocados from Mexico could also hurt the family growers, who are already

struggling.

Avocado hand

Apparently, with the rise of avocado toast came the rise of so-called "avocado hand,"

knife injuries that led to an influx of ER patients over the last few years.

According to The Times of London, these injuries include damage to the nerves and tendons in

your hand.

And even Meryl Streep fell victim.

But injuries are very easy to avoid.

Gently cut all the way around the avocado with a knife and then use a spoon or your

knife to remove the pit.

Lower cholesterol

While you might think it's counterintuitive to up your fat intake if you've got high cholesterol,

eating more avocado might be to your benefit.

A 2015 study from the Journal of the American Heart Association found that people who ate

an avocado each day were able to lower their LDL cholesterol.

Nutritionist Lisa Drayer told ABC News,

"Avocados are rich in monounsaturated fats, which lower LDL, the bad cholesterol, without

negatively impacting HDL, the good cholesterol."

Avocados for lovers

While Americans typically eat way more avocado than they used to, your personal life might

have something to do with it.

According to research from the Hass Avocado Board, married couples make approximately

72 percent of all avocado purchases.

Or, maybe it's that single folks just get their avocados while out for brunch.

Science doesn't know you.

Healthy substitution

While you shouldn't take all of the butter out of baked goods in favor of avocado, according

to Delish, subbing about half the butter in a recipe for avocado is totally doable.

"Half butter, half avocado" cuts calories, and doesn't dry out or flatten your treats.

Green beauty routine

Avocados aren't just for eating, they can amp up your beauty routine, as well.

According to HuffPost, you can use them for moisturizer on your skin or hair, a face mask

that'll soothe irritation, or an anti-aging facial treatment.

Switch it up

While you're probably familiar with Hass avocados in the produce section, that's not the only

type that's growing.

According to Food Republic, there are about 16 different varieties of avocados that grow

in the U.S.

And with each one having a different peak season, you can put an avocado on it all year

long.

Testing for ripeness

You might think determining an avocado's ripeness is a bit of a guessing game, but it's actually

pretty easy.

According to Northwest Edible Life, simply remove the little remnant of the stem.

If it's brown underneath, it's overripe.

If it's pale green, it's not ready.

But if it's creamy, and perfectly green, well...it's time to get this avocado party started.

Thanks for watching!

Click the Mashed icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> 11 Things You Probably Don't Know About Avocados - Duration: 4:34.

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REGALOS con IK Multimedia! - Duration: 3:30.

How are you doing guys from Facebook and YouTube!

I hope you all are doing great.

Today I want to announce a special giveaway

which we are doing thanks to IK Multimedia

with very special products.

Some of you are asking me:

Tony, how you manage to make the Facebook live

and Instagram live broadcasts with that high quality audio?

So, today I'm going to show you the secret.

And we are going to giveaway those products to you.

This is the iRig Pro I/O by IK Multimedia.

I'm using this for Instagram

because it records in mono.

We're giving this away on Instagram.

If you are interested,

look for me on Instagram to see it.

But, the one I'll be giving away here in YouTube and Facebook

is the iRig Pro Duo.

which works on stereo.

So I'm going to show you that one too.

Ok, so here I have the iRig Pro Duo.

This is mine.

As you can see, it's quite used.

But don't worry, this is the one I'll be giving away

and IK will be giving me a brand new.

No, I'm just kidding.

iRig, I mean IK Multimedia will send a brand new one for you.

And I'll keep this one for me

because it's still working and it works perfectly.

This will last for a long time

because it was made for war.

And I want to show you how it works.

I need a table.

That's perfect. We have the iRig.

Your smartphone with the cable

and a mic with a cable.

And we are ready to record

or to make a transmisión en vivo, with pro quality audio.

So, the process to record audio

or to make a transmisión en vivo in Facebook or YouTube

with quality

is that you have to open an app called Garage Band

or any other app for audio recording.

So I'm going to do a test now.

And the preamp of IK Multimedia is great.

The audio quality is unbelievable.

For it to read your interface,

you can open Facebook,

then you go to the app

and you choose to make a Facebook Live.

And as it's already open,

it will be reading the audio on your mic

or the audio from your console,

a different mix, whatever it is.

And this is very useful for musicians,

bands, singers.

But also for people doing seminars,

or vloggers,

anyone who wants to make a live stream with quality audio

or simply wants to record audio

with professional quality.

You got to have the iRig Duo or

or the iRig I/O for mono recording.

So this is stereo for Facebook and YouTube

which support stereo, but

on Instagram everything is in mono.

If you are interested in the iRig Pro I/O for Instagram.

log in to Instagram @tonysuccar

so you can enter the giveaway and I hope you win.

Okay, let's clean this up.

We are giving away two iRig Pro Duos

one on Facebook and one on YouTube.

If you are on Facebook, you just have to leave a comment

explaining why do you want the iRig,

you have to share the video and follow me on this page.

If you are on YouTube, you also have to comment

explaining why you want the iRig,

you have to like the video and subscribe to my channel.

These are very special products, so I want someone very special to win.

I wish good luck to all of you,

whether you're a musician, a singer, a vlogger,

a videographer... whatever you are.

Videographer, ¿existe esa palabra?

Don't forget to visit the IK Multimedia Facebook page in English: @ikmultimedia

They have lots of news about what they're doing with their amazing products.

If you are a musician or whatever,

you have to check it out and keep updated about all the stuff they are doing.

Thank you guys! And this is the second giveaway we are doing

and we have many more to come.

Stay tuned!

And you know, ¡si les gusta el sabor, suscríbanse para más!

For more infomation >> REGALOS con IK Multimedia! - Duration: 3:30.

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How to Build a Cheese Board ~ Entertaining on a Budget ~ Holiday Party Ideas ~ Noreen's Kitchen - Duration: 6:25.

Hi everyone welcome back to my kitchen today

We're going to share something that goes right along with that charcuterie platter how to build your own cheese tray

There are a few tips and tricks that you're gonna need when building this tray, but they're super simple and once you learn them

You'll always know them. Let's go see how to build the perfect delicious cheese platter for your next holiday gap

I'm gonna show you how to make a quick cheese board with a couple of tips and tricks and a couple of rules

This is probably one of my very favorite cheese's to put on a cheese tray

this is white Stilton cheese with dried apricot in it and

Stilton is a bit of a stinky cheese, but it's so good

It's creamy and smooth, and it's tart, and it's delicious with the addition of the dried apricots it gives

It just that little sweetness and it's perfect. I got a wedge of Spanish manchego

So the rules and I'll go over this a little bit later, but there are rules for a cheese tray

They're not hard and fast rules, but there's suggestions so we got the Mensch a go

I got some Gouda, or if you're really being particularly on stroud uh and

Then I got some jalapeno Havarti. This is always a nice semi-soft cheese

Everybody likes Havarti and then my favorite, which is the brie double cream?

I love a good Brie

And this is always a good one to put on your cheese tray this fulfills the soft cheese requirement

We also picked and I didn't need to get all three of these

But I did because I wanted to give them a try these are little pots of goat cheese

One has seasoned with tomato and basil one is just plain and one is seasoned with chives

Because you know I can't resist a good spreadable goat cheese. This is Micah's favorite cheese's goat cheese

I got a couple of bags of both dark and white seedless grapes those go great with

Cheese and the charcuterie as well

Okay, I want to show you guys how to build a simple cheese tray the rules are you need a hard cheese a semi-soft cheese

A soft cheese, and then we're gonna put some fruit and some dried fruit on here simple simple simple now

I have more than one soft cheese option and more than one hard cheese option

So this is all up to you this one is gonna be super fun

We're gonna use all these cheeses that we got at legal and the first thing. I'm going to start with is my brie

Brie is my favorite and

Then we're gonna move on

We have this and you see I just took some parchment sheets and

I

Just cut them up small just because I like to have this that way nobody ruins this

Beautiful cutting board that I have and it's just a beautiful presentation now Gouda is semi soft

It's not hard

and

Cheese is something if you want to educate yourself on it. It's it's just really a lot of fun to learn about and

then

We'll go ahead and put another

and you can just kind of stack these up, and if you feel like you've got too much, then you know you can just

You can just deal

You don't have to put it all on here, but today

I'm gonna just show you and like this one this one might actually be a little bit too much

Let me grab a knife and we'll just put that there

Let's make some slices on that

Just like that and then we'll have a room

for this beautiful

little French goat cheese

I'm gonna go just drain this really quick

Just like that

now

You can either get a bigger board or you can just keep

Squeezing it in here. Why do you think I'm gonna. Do just like that

Abundance you want it to look abundant

Even if you're piling it up, it's gonna be perfectly fine

Don't be intimidating look at that beautiful cheese board

That looks pretty

The only other thing that I'm gonna add here is I have this little cleaver

So people can cut their own cheese

I'm gonna add a little spreading knife right here

Under the goat cheese, and then people are gonna be able to use this little cleaver to just whack off

Whatever they want from the manchego or the Gouda or even this little Stilton which oh?

My gosh you guys

Look at that

And that's it that's how you build a trees tray you can go as expensive, or as budget-friendly as you like

But when you shop at a budget-friendly?

grocery store like Lidl as we have it's never gonna hurt your wallet as badly as you think remember a hard cheese a

semi-soft cheese and a soft cheese

That's all you need grab a baguette some olive oil some balsamic vinegar a bunch of grapes

Maybe some dried fruit, and you're good to go pair this with our charcuterie tray with the smoked and dried meats

And you have a spectacular spread for your next holiday get-together or anytime you want to entertain on the fly

I hope that you enjoyed this video

And if you did, please consider giving me a thumbs up if you are new to my kitchen welcome

It's always a pleasure to welcome new friends

And I hope that you will consider hitting that subscribe button if you are trying to remember the nerine's kitchen family

I thank you very much and

remember to hit that Bell notification button

So you don't miss out on all the real food for real people

Real easy recipes that we present all the time right here on our YouTube channel and straight from our kitchen

I hope you give building your own cheese try a try now that you know the tips and tricks

And I hope that you love it and until next time happy holidays

For more infomation >> How to Build a Cheese Board ~ Entertaining on a Budget ~ Holiday Party Ideas ~ Noreen's Kitchen - Duration: 6:25.

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20 Interesting Facts About Gran Turismo - Duration: 14:58.

Gran Turismo has seen a release on every single PlayStation format barring the PS Vita, with

GT Sport hitting PS4 recently at the time of writing.

Reading.

Speaking.

Whatever time this is.

Almost every PlayStation has a GT in its top two best-selling games of all time, and the

only two that don't are the Vita, which never had a GT, and the PS4, which at the

time of making this has GT Sport with sales figures I do not know.

Still, it's safe to say this is an unpopular and terrible series nah I'm just kidding

it's great.

And now here's 20 things you may not know about Gran Turismo, and if you do maybe you

just want to hear them again who knows.

Number one, those sales figures

Might as well start by filling you in on what I was bleating on about a second ago - the

original Gran Turismo is the highest-selling PSone game of all time with 10.85 million

copies shifted, Gran Turismo 3 is the PS2's second top selling game ever with 14.89 million

copies shunted, and Gran Turismo 5 made it to second place in the PS3's highest sales

for games with 11.94 million copies shun-ifted.

The PSP's Gran Turismo, meanwhile, sold 4.66 million copies and was the underrated

handheld's second place seller.

Not what you would call a bad run for the series.

BONUS FACT

On average, including the Prologue spin-offs, Gran Turismo sells 6.4 million per game.

That's more than the averages - per game - for the Zelda series (4.14 million per game),

the Uncharted series (5.24 million per game), the Halo series (5 million per game), Assassin's

Creed (5.55 million per game), and almost as much as the Need For Speed series, which

averages at 6.81 million sales per game.

All of these figures come from before the last release for each game mentioned, because

getting up to date sales figures is like pulling teeth from a rock.

Still it's no wonder Sony puts so much stock in the bloody thing.

Number two, not a one-game studio

Polyphony Digital is known as the Gran Turismo studio, likely because it has made about 32

thousand different versions of V Rally.

Gran Turismo.

Whatever it's called.

But it is not a one-game studio, with a whopping four other games flooding like a literal flood

from its doors.

Motor Toon Grand Prix and its sequel, Omega Boost and Tourist Trophy.

Yes, three of them are racing games, but hey - a giant robot thing!

That's branching out if ever I've seen it.

BONUS FACT

For all the resolution fans out there, Tourist Trophy shares the distinction of being one

of only four titles for the PS2 capable of 1080i output.

The others are Gran Turismo 4, Valkyrie Profile 2 and… err…

Jackass: The Game.

Number three, the prototype… sort of

The earliest version of Gran Turismo is said to have been in the works for the Nintendo

PlayStation, but I couldn't corroborate anything about that so will just ignore that

and leave it as a statement uttered by a buffoon.

However, those playing Motor Toon Grand Prix 2 were privy to Polyphony's ambitions for

the racing genre - at least if they completed the game on expert.

Those doing so were rewarded with the 'goodie' of Motor Toon Gran Prix R; a mode of the game

that replaced the bouncy Mario Kart-alike racers with realistic vehicles and realistic

physics.

Naturally I wasn't good enough to complete the game on expert, even though I have it,

so this footage isn't mine.

Sorry.

NO BONUS FACT

Number four, boys' club

Kazunori Yamauchi revealed at Gran Turismo 4's launch party back in 2004 that he and

his team were working on a new entry to the series: Gran Turismo For Boys.

Aimed squarely at children - well, male children, apparently, Yamauchi intended the project

to create car lovers from a young age, stating: "If we don't grow to love cars in youth, we

become adults who are uninterested in cars."

And apparently girls and women can't be interested in cars, or something?

Anyway, it never came out and, instead, morphed into Gran Turismo on PSP.

Sort of.

Girls were allowed to play it, as far as I'm aware.

BONUS FACT

Gran Turismo received the Golden Marker Special Award at the Japan Car Design Awards in 2016,

and I quote, "For being an instrument about learning how to drive a car for those who

are below the legal driving age and for learning about cars in general", and "For giving

opportunities to car designers around the world while broadening the vision of the market".

So it seems Yamauchi didn't even need his sexist Gran Turismo spin-off, huzzah!

Number five, dee oh double-gee

For Gran Turismo 3, Snoop Dogg penned the track Dogg's Turismo 3 for the game.

It is, as you would expect, utterly superb in all the wrong ways.

And I quote:

"It's all about winning y'all know whats up

PlayStation 2 taking you to a whole new dimension where the cars look fly and they got good

suspension"

"I take the lead while others crash the wall

Doggy D-O-double G in the motherfucking Gran Turismo 3

the coolest game doin' things, I'm picking up speed while I'm switching

lanes"

"If I lose I'm gon' turn it off and get right back

choose a whole 'nother car a whole new course

with tunnels and trees."

Sure Feeder's Just A Day may have become popular thanks to GT3 - though it also may

not have - but it's all about Dogg's Turismo 3; gaming's greatest song.

NO BONUS FACT

Number six, PRICEMOBILE

The single most expensive real vehicle ever featured in the Gran Turismo series is…

the Honda Accord!

Wait no, the moon buggy.

Yes, Lunar Roving Vehicle LRV-001 from Gran Turismo 6 cost 38 million dollars to build

back in the early 70s.

Adjust that for inflation - because that's what you should do - and you get a fairly

princely sum of 228 million, 750 thousand dollars.

Stick that up your Bugatti.

NO BONUS FACT

Number seven, accu-race-ey ha ha ha ha haaa

The number of polygons in a car in the original gran turismo was 500.

By the time gran turismo 6 released in 2013, that number had increased to one people still

pretended to care about.

For the original Gran Turismo, one car was one day's work for one person.

For GT3, one car was one person's work for 30 days.

When GT5 rolled about, one car was one person's work for 180 days, or six months if you want

to be informal.

Gran Turismo Sport also took the devs six months per car, but while GT6 featured 1,197

cars at launch, GT Sport has 162 - so a lot more work has gone into each vehicle.

That man who done Gran Turismo, Kazunori Yamauchi, said: "We are building for future versions

of the console, not the one we see today."

So, like, we'll be seeing these models re-used in the PlayStation 9 I guess?

BONUS FACT

Gran Turismo 6 featured accurately positioned stars in the night sky, for some reason.

I have no idea if GT Sport keeps up the tradition.

Number eight, Name Recognition

Gran Turismo has model car kits, concept cars - a lot of which can't actually be built

yet because technology isn't good enough - a cafe, and even a street in Australia named

after it.

That's Gran Turismo Drive in Bathurst… at the Mount Panorama Motor Racing Circuit,

so not exactly an unexpected naming there.

Meanwhile, Kazunori Yamauchi doesn't have cars and concepts and cafes named after him

right now, so he just has to settle for a street of his own in the town of Ronda, Spain.

Look out for Paseo de Kazunori Yamauchi if you're ever around there.

BONUS FACT

Speaking of name recognition - you can spot a mention of Konami on the 1990s version of

Fuji Speedway on Gran Turismo 4.

Obviously it has to be in the past, because the only mention of Konami you get these days

is a sentence starting with the company name and ending with 'is a bit of a shitter these

days, innit?'

Number nine, This Game Ain't For You

The GT series often gets a bit of stick, especially from the non-believers and those who pretend

Forza is a better franchise, for being a little bit, shall we say, nerdy.

There's a real air about the games that they're almost embarrassed to be video games

and instead should just be left alone as car porn for those obsessed with gaskets.

Well, there's a bit of truth to that - see, Yamauchi himself has said he never intended

Gran Turismo to enjoy mass appeal, with the first game intended, initially, only for petrolheads,

or dieselarses or whatever they're called.

It wasn't until Taku Imasaki, now long-time producer on the series, then just producer

on the first game as none of the others existed, got his hands on GT that things changed.

Sensing the ever-belittled US audience wouldn't get on with the game as it stood, he was instrumental

in the decisions to up the speed of the game by some 25 per cent and altering the in-game

gravity so you would get cars leaping higher and further than they should.

He also had a big hand in introducing arcade mode to the game, as he figured Americans

wouldn't be into the role-playing ladder climb of Gran Turismo's core mode.

I mean, he was wrong, but it's pretty funny just how patronising that is.

And now?

Well, now we have GT Academy, in which people who are really good at the game have a chance

to become an actual, real racing driver.

People who probably didn't think they were that into cars - at least not as much as Yamauchi

expected players of his game to be - are now professionals.

Fun times.

BONUS FACT

Gran Turismo 2 could only be completed to 98.2% in US release as drag racing was removed.

The European release, meanwhile, could be completed to 100.9% thanks to the addition

of Vauxhall and Opel manufacturer races, which were absent in any other version.

GT4 had a similar issue, meanwhile, with the US and Chinese releases sometimes only allowing

99.8% completion.

Number ten, Word of Mouth

Never underestimate the power of telling people about stuff - on a totally unrelated note

don't forget to share this video and tell all your friends about the healing power of

Bransfield!

Anyway, Gran Turismo has been cited by some Japanese car manufacturers as a reason for

increased popularity in certain models they produce, with the likes of Nissan, Subaru

and Mitsubishi all declaring the game directly responsible for an uptick in interest.

Mitsubishi chap Takashi Kiuchi said, back in 2002, "There's no doubt that Gran Turismo

played a huge role in our decision to launch the Lancer Evolution in the United States

- the car wouldn't have attracted as much attention as it has in the US without the

game."

Outside of Japan there's a similar picture - RUF, the brand known for modifying and releasing

its own versions of Porsche's lineup, wouldn't have been half as well known as it is were

it not for its inclusion in earlier Gran Turismo titles.

Those being the ones where Polyphony couldn't get the actual Porsche license, because EA

was doing its usual thing of just having all the licenses for everything ever.

Even here in Britain things were impacted, with the first GT game seeing TVR's sales

increase six-fold after its release.

I mean, correlation isn't causation and all that, but the Cerbera was a lovely little

car in that game, so...

BONUS FACT You can actually find a model of Porsche in

Gran Turismo 3, as the 911 996 GT3 was intended to be in the game until EA signed its exclusive

Porsche license and the horseless carriage had to be removed.

Its data is still present, though, and you can unlock it with some pokery and an Action

Replay or Gameshark.

Or if you download a save like I may or may not have done.

Number eleven, CONTROVERSY

Gran Turismo isn't a series that courts controversy.

Much as I love it, it's barely a series that courts anything beyond mild surprise.

While microtransactions in GT6 put some people off, complaints were limited - but Gran Turismo

Sport nudged things into outright outrage territory by requiring players to be online

whether they were playing the game in multiplayer or not.

What you might not have picked up on is the why behind all of this - now don't get me

wrong, I don't want to be an apologist for always-online, as I'm not big on multiplayer

anyway and I don't just listen to what's said and automatically go 'oh right that's

a good reason god I love these faceless company decisions!'

But I do pay attention to reasons when they're actually interesting - Gran Turismo Sport

requires you to be always online because of the motor sport governing body the FIA.

GT Sport includes FIA-endorsed online championships, you see, so the game itself has to actually

follow very strict rules and regulations for it to be taken seriously by the governing

body.

And I quote: "In order to ensure fair racing for all, GT Sport will require an internet

connection for the majority of functionality.

This connectivity requirement is to ensure that progress car availability and driver

ratings are properly maintained at all times."

Basically, it's so you can't be a scamming little cheater and cheese your way to victory

offline, before loading your times up into the online mode.

Why this applies to modes that don't link in with the FIA competition, though, I do

not know.

BONUS FACT

I didn't believe this one, so sourced an original copy of Gran Turismo 2 to check it

out and, yep, it's true.

The GT Mode disc has a scratch and sniff effect to it - if you give it a bit of a rub, it

lets off a scent of… well, it's a bit like asphalt and tires, basically.

Fifa 2001 had a similar effect, with a grassy disc smell.

Ah, the past.

Number twelve, Try Before You Buy

The accuracy of Gran Turismo's simulation has always been a big selling point, but it's

quite clearly more than just marketing gumph.

I mean, the real world ties to racing events, racing drivers and car designs just sings

that fact happily.

And I'm sure BMW was overjoyed to discover it could get away with a much cheaper, easier

way of letting potential 1 Series customers have a test drive: handing out a specially-made

Gran Turismo 4 demo disc.

The BMW 1-series Virtual Drive Disc, as it was known, allowed potential buyers to choose

from two cars, the 120Dse and the 120i, and race on three tracks, including the Nurdburg..

Nurenb..

Nerd Burger King.. whatever that famous one is called.

All with a three-minute time limit on each track.

I sincerely doubt anybody actually bought a car based on a Gran Turismo 4 demo - please

do correct me if I'm wrong there - but it was a cool little thing to happen all the

same.

NO BONUS FACT

/

And that, friends, is a big list of facts.

I know there's plenty more - it's a 20-year-old series, I was bound to miss more than I could

ever fit in.

But wasn't that interesting?

I think it was.

You should agree.

If you don't, that's fine, but also I've conned you into watching this for however

long this video lasts.

HAH.

Gran Turismo is cool because it's so nerdy, gotta love that series.

Thanks for watching, do like, share and subscribe if you want to because it's a nice thing

to do and it helps me bring in money on this horrible oversaturated platform so I can slowly

save up for a TVR Speed 12.

I deserve that, don't I?

I mean, I can't even drive so it's a little bit pointless but then you can't expect

me not to-BYE!

I now have a Patreon, which you can find the link to in the description.

If you like my work and you've got a bit of change spare, consider chipping in.

If you can't or don't want to, that's also fine.

I still love you.

I'd like to give a big ol' thanks to the following folks for their five dollar or more

support on Patreon - without you, I'd be dead!

Alright maybe not dead, but you get the point.

Videobrains - or Jake Tucker

Robbie Sabo

Lola Osman - WOOF

Jake Laverde

You're all good people, except for the one who's a dog.

You're a good dog.

Thank you for your continued support and I hope to never make you cry.

For more infomation >> 20 Interesting Facts About Gran Turismo - Duration: 14:58.

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Top 10 Uncontacted Human Tribes - Duration: 6:56.

Top 10 Uncontacted Human Tribes

Hello.

If youre watching this video and understanding the words Im saying then youre probably from

a place known to the rest of the world.

Theres over 7 billion humans on the planet now - the vast majority of us are like a global

interconnected family - but there are some people very much outside of that.

Some of them are aware of the wider world, others might not be.

My name is Danny Burke, these are the stories of people who live outside of the global community

and the efforts by governments to keep it that way.

This is the Top 10 Uncontacted Human Tribes.

Starting off at number 10 we have The Sentinelese.

These are the indigenous people of North Sentinel Island located in the bay of bengal.

They have resisted contact with the outside world for as long as the outside world has

known about them.

They are a hunter gatherer population that have shown no signs of developing agriculture

or producing fire.

In 1996, the Indian government ended all contact attempts following a series of hostile encounters

resulting in several deaths.

In 2006, two fishermen were killed by tribal archers when their boat drifted too close.

The tribes population is unknown.

Next up at number 9 we have Survival International.

Thats not the name of the tribe, obviously, thats the name of the group that took these

incredible pictures of an uncontacted tribe in the Brazilian Amazon.

Their helicopter was flying over a clearing near the Envira river when they saw this - a

man and some children staring up at them in wonder.

Hes armed with a bow an arrow and covered in the red paint made from the seeds of the

annatto shrub.

When the pictures were posted online on the groups website, they were being viewed thousands

of times per minute - captivating people all over the world.

Next up at number 8 we have the Man of The Hole.

This is one man who lives alone in the Amazon rainforest and is believed to be the last

surviving member of his tribe.

Some refer to him as the Last Tribesman or the Loneliest Man On Earth but he is known

as the Man of The Hole because he makes holes.

Whenever his abandoned homes are found, there is always a hole inside them, over 6ft deep.

Its thought that he uses the hole to trap animals or for him to hide in.

His existence was even known of until 1996.

In 2007, the Brazilian government made an -off limits- area around him.

That area currently sis at over 42 square miles.

In 2009, the man of the hole was attacked by gunmen but is believed to have survived.

Not much more is known … At number 7 now we have The New Guinea tribes.

There are large numbers of tribes on this Indonesian island that we know almost nothing

about.

One study found there are an estimated 44 uncontacted tribal groups.

Large parts of the area are unexplored by scientists and anthropologists because of

the difficult terrain.

It seems to be the case there that local authorities are aware of where the tribes are but not

much more than that.

Very little is known about their language, population and whether contact is the right

thing to push for …

Moving on to number 6 we have the Awa.

Also known as the Guaja, this indigenous group live in Brazils eastern Amazon rainforest.

Their population s thought to be around 350 - spread out among a number of smaller sub

groups.

About 100 of them have had no contact with the outside world.

They are a nomadic group which means they wander from place to place - a trait they

appeared to have developed to stay one step ahead of Colonial Europeans.

They have had serious conflicts with loggers leading to massacres with some accusing the

Brazilian government of turning a blind eye.

This led to one human rights organization to label them as Earths most threatened tribe.

Next up at number 5 we have The Javari Valley people.

Now, this isnt their name - we don't actually know their name - but Javari Valley in Brazil

is where an uncontacted tribe had a brutal run in with illegal gold miners.

In September 2017, an estimated 10 members of the tribe were killed while gathering eggs

along the valleys river.

We only know this happened because the miners then went to a bar to brag about the killings,

showing off a hand carved paddle as proof of their dead.

The event caused outraged across the world but for local activist groups trying to protect

local tribes, this sadly comes as no surprise …

At number 4 now we have the Ayoreo.

There are a number of different clans that make up the Ayoreo group although they all

originate from the Gran Chaco area that spans both Bolivia and Paraguay.

Some of these clans have assimilated into the modern world - with notable problems for

them I might add - but some of them remain in voluntary isolation.

Its thought there are about 100 uncontacted Ayoreo members split into 6 or 7 groups.

They are actually the only uncontacted South American tribe not living in the Amazon.

Next up at number 3 we have the Toromona.

They are an uncontacted Tribe living in North West Bolivia.

Theyve been known about for quite some time but it wasnt until 2006 that the Bolivian

government created an established zone of protection for them.

There has not been a single non native to contact this tribe.

This is surprising because many parts of Bolivia were settled by the Spanish during their colonization

of the area.

However, they found it difficult to settle in that area of the Amazon and so the Toromona

were free to develop uncontacted.

At the number 2 spot now we have the Yuqui.

This group of indigenous people from Eastern Bolivia have been known about since the Colonial

era but in all that time, contact has been hard to come by.

For hundreds of years, people thought the Yuqui were actually part of another, larger

group known as the Siriono.

So, in 1960, an attempt to contact them was made by a Siriono speaker.

When it failed, anthropologists realised they were much more of a distinct group.

As of today, its thought that the Yuki number 49 families, 35 of which are contacted and

14 are not ...

And finally at number 1 now we have The Mascho-Piro.

This group is one of Perus 15 uncontacted tribes - but things may not stay the same

forever.

In November 2017, the Peruvian government announced plans to initiate contact with the

tribe.

The main reason for this is because the Mascho-Piro have been raiding other -contacted- villages,

sometimes killing residents and pillages supplies.

There is also the worry that tourists and companies may start making contact with them

soon anyway.

All of this means the government has decided to step in first and make official contact.

At the time of recording this video, its yet to be seen if the contact will be successful

I know I say this a lot but that video really WAS fascinating.

What do you guys make of it all?

What do you think should be done to ensure that these people live the lives they want

in tomorrows world?

Im interested to hear your thoughts, Im Danny Burke, thanks for watching and Ill see you

all in the next video.

If you liked this then youll love our top 10 Surprising Places Humans Have Never Been.

Prepared to be surprised - you prepared?

OK now tap on the video …

For more infomation >> Top 10 Uncontacted Human Tribes - Duration: 6:56.

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Liverpool FC star Philippe Coutinho agrees huge contract with Barcelona ● News Now transfer ● #LFC - Duration: 2:17.

The Liverpool FC midfielder could earn £10.6m a season at La Liga giants Barcelona, according

to reports.

Philippe Coutinho has agreed a mega contract with Barcelona but the La Liga leaders haven't

agreed a deal with Liverpool FC, according to reports in Spain.

Spanish outlet Sport, as reported by the Daily Express, is reporting that Coutinho has reached

an agreement with the Spanish side worth around £200,000 a week.

The same article states that Barcelona are ready to pay £130million for the 25-year-old

attacking midfielder having been left disappointed in the summer.

Coutinho has been in excellent form in the 2017-18 season following an impressive return

of 10 goals and seven assists in 13 starts in the Premier League.

According to the same report, Coutinho's representatives have already secured a £10.6million-a-season

contract that will last until 2023.

The Liverpool FC number 10 will secure a huge pay boost should the reports come to fruition

given his current contract worth around worth around £8million a year that is set to run

until 2022.

The Merseyside outfit signed Coutinho in a £8.5million deal from Serie A giants Inter

Milan in the 2013 January transfer window.

Coutinho scored 13 times and made seven assists in 31 appearances in the Premier League last

term to secure a return to the Champions League after a two-season absence.

The Liverpool FC midfielder hasn't won any silverware during his spell at Anfield.

For more infomation >> Liverpool FC star Philippe Coutinho agrees huge contract with Barcelona ● News Now transfer ● #LFC - Duration: 2:17.

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Why FNAF 1 and 6 are the SCARIEST in the series | Review of Design - Duration: 8:48.

I mean I don't if you know what to expect then four times then it's kind of like over

go away I dont know

This clip of Felix Chellberg or as he's known online Pewdiepie.

Shows his initial reaction to the Fourth Five Nights at Freddy's game.

This clip went Viral because of his controversial reaction claiming that the Five nights at

Freddy's series no longer scared him stating the jumpscares got old.

But what was the real reason from a gameplay perspective that he was no longer scared of

this iconic horror series?

Pewdiepies initial reasoning for him being immune to said jumpscare is because of repetition

basically saying if you know what to expect after four times it loses its impact, but

I am here to argue that his reaction has more to do with the gameplay of the Fnaf series

over time and less about the repetition of the jumpscares.

To show you what I mean let me show you how the Fnaf games systems have progressed over

the years.

Starting with the original the player would progress through mostly trial and error to

find the optimal strategy of checking on Foxy, then checking the doors and repeating this

till the night ended.

The only problem being that in harder stages you had a small chance of losing to foxy or

golden Freddy no matter what you did.

Now this system which sometimes threw skill out the window was met with some controversy,

because as a player the game just deciding when it wants you to die is kind of unfair.

Scott Cawthon the creator of the series acknowledged this and made an unfailing optimal strategy

in the sequel, and although it was hard to pull off once mastered nothing could harm

you.

With the third installment of the series, the same system of trial and error until the

unbeatable strategy was found was used for Fnaf 3.

Yet with the strategy being easier to pull off than the previous games Scott was bombarded

with reviews calling the game far too easy.

Anxious about the next release Scott decided to try to reimagine the series in a grand

finale by changing the core mechanics and setting of the franchise.

Yet whether aware of it or not he remained trapped in the same overall design philosophy

of trial and error until the inevitable optimal strategy.

Surprisingly instead of being called easy, this game was met with reviews saying the

series just wasn't scary anymore.

And Aware of it or not most of those players sense of fear was just now just replaced with

boredom from repeating the same tactic of getting jumpscared to learn information then

figuring out the optimal strategy, and as Pewdiepie said if you know what to expect

after four times it loses its impact.

Scott hearing about this decided that this was not a good Finale for his series, and

went on to create the fifth installment Sister location in which he changed everything except

the story, and although the game had a good narrative he clearly didn't know what he was

doing with the gameplay.

By having each day consist of various unrelated minigames instead of a concept that is developed

over time sister locations gameplay lacked any depth.

Scott receiving this criticism and that of the past games made a free extra mode for

Sister location called the custom night, which kept the gameplay of the first four games

with one key difference.

It told you what each enemy did on the beginning screen.

Thus eliminating the trial and error aspect from before and just became,, well repetition

of another optimal strategy.

At this point, I believe Scott realized what was growing repetitive with his games not

the jumpscares, story, or location, but the optimal unfailing strategy.

The problem with it being that when you have a strategy that doesn't fail you know exactly

what will happen eliminating any fear of the unknown.

With this new knowledge Scott developed the supposed final entry in the series Freddy

Fazbears Pizzarea Simulator now I have a whole video analyzing all of this games phases and

how they work together, but what I want to focus on now is the defense phase where unlike

the previous entries in the series there is no optimal strategy.

In fact, the gameplay consists of choosing what to do in each randomly generated scenario,

and although that may mean an animatronic starts here instead of here it will still

affect what you decide to do.

What I'm getting at is in this final installment there is no longer one optimal strategy rather

for a given situation there are multiple that CAN work but the randomly generated elements

keeping you from using on strategy over and over.

For example you can try to distract two animatronics with your audio device and try to keep the

other two distracted with your flashlight.

BUT according to Scott himself the audio device may not always work.

Same with shutting off your equipment it only keeps an animatronic from getting in 90% of

the time.

With this philosophy of having multiple systems that have a high chance of working yet at

some times won't you cannot guarantee that using the same strategy over and over will

ensure you victory.

On top of this you won't always know what your enemy is doing.

And isn't that what fear is not knowing enough information to feel safe?

And that's why I think the first entry in the series is also quite terrifying, because

in only these two games you don't have any way to guarantee victory.

With the difference between the two being in the first you had one strategy that may

or may not work and in the last you have several constantly changing strategies that may or

may not work.

Having no way of guaranteeing your plan will work I believe is the key to designing a good

horror game.

By the way If you want to hear me talk more about Pizzarea Simulators design I made a

video just about that if you click right here!

If you've already seen that then consider clicking my logo here to subscribe to my channel

to be notified of my upcoming analysis of Undertale, Cuphead, and Bendy and the ink

machine on my quest to finally answer the question of WHY they are so popular.

Regardless of your choice have a wonderful day and I'll catch you all next time!

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They've spent the past few days enjoying a romantic festive trip to London. And Paris Hilton and boyfriend Chris Zylka looked loved-up as they arrived back at New York's JFK Airport hand-in-hand on Thursday.

The hotel heiress, 36, and the actor, 32, appeared in separable as they made their way through the terminal ahead of spending Christmas with her family in the Big Apple.

The socialite was bundled up against the winter chill in comfortable black sweats and a cozy fur-lined parka. Paris ditched her heels in favor of black and pink Nike sneakers and wore dark shades as she strolled through the airport.

The reality star wore a warm-looking beanie hat and carried a handbag, as well as a laptop with a Hello Kitty cover in one hand.

Paris appeared to be make-up free for her flight and wore her blonde locks long and loose. Proving himself to be the perfect travel companion, Chris matched Paris' low-key look with a cozy coat, beanie and sneakers.

The actor was by the socialite's side when she performed a DJ set in Moscow, Russia, on Sunday, before heading to London to enjoy a romantic, pre-Christmas mini-break.

Paris and Chris are now expected to spend the festive season with the heiress' family in New York, with her sister Nicky, 34, unable to fly to the family home in Bel Air due to being in the late stages of her second pregnancy.

Paris recently opened up about her romance with Chris - who she went public with in February - in a cover story for the December issue of Ocean Drive magazine.

She gushed: 'We are so perfect together. He's my everything. I'm so happy and excited to have someone who is my best friend, who I trust. Everything I've ever wished for came true.

She added: 'I always thought I would end up alone just because I never thought I would fall in love and trust somebody.

'With him, it's like God literally made him for me to save me from all these weirdos.' The former The Simple Life star explained she is already feeling broody and wants to have three children with her actor beau.

Paris said: 'I definitely want to have more than one [baby]. Two I would be happy with, but three I would be even happier.'

Although the couple went public with their romance in February, they met for the first time eight years ago. She explained: 'The first time we met was about eight years ago at a Chateau Marmont Oscar party.

'He walked in and I just thought he was the most gorgeous thing I've ever seen in my life, and we started flirting and talking.

'We were friends for years, and then it was actually Art Basel in Miami Beach two years ago, and he was showing his artwork there. And my brother said, 'Oh, Chris Zylka's here. He's texting me'.

'And I'm like, 'Oh my God! Invite him right now'. So he invited him over. We hung out and then just kept talking and talking, and then had a date in LA, and ever since that night, we never left each other's side.'

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Well well well

Soooo... Hello guys !

*EAR RAPE INTENSIFIED*

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20 Interesting Facts About Gran Turismo - Duration: 14:58.

Gran Turismo has seen a release on every single PlayStation format barring the PS Vita, with

GT Sport hitting PS4 recently at the time of writing.

Reading.

Speaking.

Whatever time this is.

Almost every PlayStation has a GT in its top two best-selling games of all time, and the

only two that don't are the Vita, which never had a GT, and the PS4, which at the

time of making this has GT Sport with sales figures I do not know.

Still, it's safe to say this is an unpopular and terrible series nah I'm just kidding

it's great.

And now here's 20 things you may not know about Gran Turismo, and if you do maybe you

just want to hear them again who knows.

Number one, those sales figures

Might as well start by filling you in on what I was bleating on about a second ago - the

original Gran Turismo is the highest-selling PSone game of all time with 10.85 million

copies shifted, Gran Turismo 3 is the PS2's second top selling game ever with 14.89 million

copies shunted, and Gran Turismo 5 made it to second place in the PS3's highest sales

for games with 11.94 million copies shun-ifted.

The PSP's Gran Turismo, meanwhile, sold 4.66 million copies and was the underrated

handheld's second place seller.

Not what you would call a bad run for the series.

BONUS FACT

On average, including the Prologue spin-offs, Gran Turismo sells 6.4 million per game.

That's more than the averages - per game - for the Zelda series (4.14 million per game),

the Uncharted series (5.24 million per game), the Halo series (5 million per game), Assassin's

Creed (5.55 million per game), and almost as much as the Need For Speed series, which

averages at 6.81 million sales per game.

All of these figures come from before the last release for each game mentioned, because

getting up to date sales figures is like pulling teeth from a rock.

Still it's no wonder Sony puts so much stock in the bloody thing.

Number two, not a one-game studio

Polyphony Digital is known as the Gran Turismo studio, likely because it has made about 32

thousand different versions of V Rally.

Gran Turismo.

Whatever it's called.

But it is not a one-game studio, with a whopping four other games flooding like a literal flood

from its doors.

Motor Toon Grand Prix and its sequel, Omega Boost and Tourist Trophy.

Yes, three of them are racing games, but hey - a giant robot thing!

That's branching out if ever I've seen it.

BONUS FACT

For all the resolution fans out there, Tourist Trophy shares the distinction of being one

of only four titles for the PS2 capable of 1080i output.

The others are Gran Turismo 4, Valkyrie Profile 2 and… err…

Jackass: The Game.

Number three, the prototype… sort of

The earliest version of Gran Turismo is said to have been in the works for the Nintendo

PlayStation, but I couldn't corroborate anything about that so will just ignore that

and leave it as a statement uttered by a buffoon.

However, those playing Motor Toon Grand Prix 2 were privy to Polyphony's ambitions for

the racing genre - at least if they completed the game on expert.

Those doing so were rewarded with the 'goodie' of Motor Toon Gran Prix R; a mode of the game

that replaced the bouncy Mario Kart-alike racers with realistic vehicles and realistic

physics.

Naturally I wasn't good enough to complete the game on expert, even though I have it,

so this footage isn't mine.

Sorry.

NO BONUS FACT

Number four, boys' club

Kazunori Yamauchi revealed at Gran Turismo 4's launch party back in 2004 that he and

his team were working on a new entry to the series: Gran Turismo For Boys.

Aimed squarely at children - well, male children, apparently, Yamauchi intended the project

to create car lovers from a young age, stating: "If we don't grow to love cars in youth, we

become adults who are uninterested in cars."

And apparently girls and women can't be interested in cars, or something?

Anyway, it never came out and, instead, morphed into Gran Turismo on PSP.

Sort of.

Girls were allowed to play it, as far as I'm aware.

BONUS FACT

Gran Turismo received the Golden Marker Special Award at the Japan Car Design Awards in 2016,

and I quote, "For being an instrument about learning how to drive a car for those who

are below the legal driving age and for learning about cars in general", and "For giving

opportunities to car designers around the world while broadening the vision of the market".

So it seems Yamauchi didn't even need his sexist Gran Turismo spin-off, huzzah!

Number five, dee oh double-gee

For Gran Turismo 3, Snoop Dogg penned the track Dogg's Turismo 3 for the game.

It is, as you would expect, utterly superb in all the wrong ways.

And I quote:

"It's all about winning y'all know whats up

PlayStation 2 taking you to a whole new dimension where the cars look fly and they got good

suspension"

"I take the lead while others crash the wall

Doggy D-O-double G in the motherfucking Gran Turismo 3

the coolest game doin' things, I'm picking up speed while I'm switching

lanes"

"If I lose I'm gon' turn it off and get right back

choose a whole 'nother car a whole new course

with tunnels and trees."

Sure Feeder's Just A Day may have become popular thanks to GT3 - though it also may

not have - but it's all about Dogg's Turismo 3; gaming's greatest song.

NO BONUS FACT

Number six, PRICEMOBILE

The single most expensive real vehicle ever featured in the Gran Turismo series is…

the Honda Accord!

Wait no, the moon buggy.

Yes, Lunar Roving Vehicle LRV-001 from Gran Turismo 6 cost 38 million dollars to build

back in the early 70s.

Adjust that for inflation - because that's what you should do - and you get a fairly

princely sum of 228 million, 750 thousand dollars.

Stick that up your Bugatti.

NO BONUS FACT

Number seven, accu-race-ey ha ha ha ha haaa

The number of polygons in a car in the original gran turismo was 500.

By the time gran turismo 6 released in 2013, that number had increased to one people still

pretended to care about.

For the original Gran Turismo, one car was one day's work for one person.

For GT3, one car was one person's work for 30 days.

When GT5 rolled about, one car was one person's work for 180 days, or six months if you want

to be informal.

Gran Turismo Sport also took the devs six months per car, but while GT6 featured 1,197

cars at launch, GT Sport has 162 - so a lot more work has gone into each vehicle.

That man who done Gran Turismo, Kazunori Yamauchi, said: "We are building for future versions

of the console, not the one we see today."

So, like, we'll be seeing these models re-used in the PlayStation 9 I guess?

BONUS FACT

Gran Turismo 6 featured accurately positioned stars in the night sky, for some reason.

I have no idea if GT Sport keeps up the tradition.

Number eight, Name Recognition

Gran Turismo has model car kits, concept cars - a lot of which can't actually be built

yet because technology isn't good enough - a cafe, and even a street in Australia named

after it.

That's Gran Turismo Drive in Bathurst… at the Mount Panorama Motor Racing Circuit,

so not exactly an unexpected naming there.

Meanwhile, Kazunori Yamauchi doesn't have cars and concepts and cafes named after him

right now, so he just has to settle for a street of his own in the town of Ronda, Spain.

Look out for Paseo de Kazunori Yamauchi if you're ever around there.

BONUS FACT

Speaking of name recognition - you can spot a mention of Konami on the 1990s version of

Fuji Speedway on Gran Turismo 4.

Obviously it has to be in the past, because the only mention of Konami you get these days

is a sentence starting with the company name and ending with 'is a bit of a shitter these

days, innit?'

Number nine, This Game Ain't For You

The GT series often gets a bit of stick, especially from the non-believers and those who pretend

Forza is a better franchise, for being a little bit, shall we say, nerdy.

There's a real air about the games that they're almost embarrassed to be video games

and instead should just be left alone as car porn for those obsessed with gaskets.

Well, there's a bit of truth to that - see, Yamauchi himself has said he never intended

Gran Turismo to enjoy mass appeal, with the first game intended, initially, only for petrolheads,

or dieselarses or whatever they're called.

It wasn't until Taku Imasaki, now long-time producer on the series, then just producer

on the first game as none of the others existed, got his hands on GT that things changed.

Sensing the ever-belittled US audience wouldn't get on with the game as it stood, he was instrumental

in the decisions to up the speed of the game by some 25 per cent and altering the in-game

gravity so you would get cars leaping higher and further than they should.

He also had a big hand in introducing arcade mode to the game, as he figured Americans

wouldn't be into the role-playing ladder climb of Gran Turismo's core mode.

I mean, he was wrong, but it's pretty funny just how patronising that is.

And now?

Well, now we have GT Academy, in which people who are really good at the game have a chance

to become an actual, real racing driver.

People who probably didn't think they were that into cars - at least not as much as Yamauchi

expected players of his game to be - are now professionals.

Fun times.

BONUS FACT

Gran Turismo 2 could only be completed to 98.2% in US release as drag racing was removed.

The European release, meanwhile, could be completed to 100.9% thanks to the addition

of Vauxhall and Opel manufacturer races, which were absent in any other version.

GT4 had a similar issue, meanwhile, with the US and Chinese releases sometimes only allowing

99.8% completion.

Number ten, Word of Mouth

Never underestimate the power of telling people about stuff - on a totally unrelated note

don't forget to share this video and tell all your friends about the healing power of

Bransfield!

Anyway, Gran Turismo has been cited by some Japanese car manufacturers as a reason for

increased popularity in certain models they produce, with the likes of Nissan, Subaru

and Mitsubishi all declaring the game directly responsible for an uptick in interest.

Mitsubishi chap Takashi Kiuchi said, back in 2002, "There's no doubt that Gran Turismo

played a huge role in our decision to launch the Lancer Evolution in the United States

- the car wouldn't have attracted as much attention as it has in the US without the

game."

Outside of Japan there's a similar picture - RUF, the brand known for modifying and releasing

its own versions of Porsche's lineup, wouldn't have been half as well known as it is were

it not for its inclusion in earlier Gran Turismo titles.

Those being the ones where Polyphony couldn't get the actual Porsche license, because EA

was doing its usual thing of just having all the licenses for everything ever.

Even here in Britain things were impacted, with the first GT game seeing TVR's sales

increase six-fold after its release.

I mean, correlation isn't causation and all that, but the Cerbera was a lovely little

car in that game, so...

BONUS FACT You can actually find a model of Porsche in

Gran Turismo 3, as the 911 996 GT3 was intended to be in the game until EA signed its exclusive

Porsche license and the horseless carriage had to be removed.

Its data is still present, though, and you can unlock it with some pokery and an Action

Replay or Gameshark.

Or if you download a save like I may or may not have done.

Number eleven, CONTROVERSY

Gran Turismo isn't a series that courts controversy.

Much as I love it, it's barely a series that courts anything beyond mild surprise.

While microtransactions in GT6 put some people off, complaints were limited - but Gran Turismo

Sport nudged things into outright outrage territory by requiring players to be online

whether they were playing the game in multiplayer or not.

What you might not have picked up on is the why behind all of this - now don't get me

wrong, I don't want to be an apologist for always-online, as I'm not big on multiplayer

anyway and I don't just listen to what's said and automatically go 'oh right that's

a good reason god I love these faceless company decisions!'

But I do pay attention to reasons when they're actually interesting - Gran Turismo Sport

requires you to be always online because of the motor sport governing body the FIA.

GT Sport includes FIA-endorsed online championships, you see, so the game itself has to actually

follow very strict rules and regulations for it to be taken seriously by the governing

body.

And I quote: "In order to ensure fair racing for all, GT Sport will require an internet

connection for the majority of functionality.

This connectivity requirement is to ensure that progress car availability and driver

ratings are properly maintained at all times."

Basically, it's so you can't be a scamming little cheater and cheese your way to victory

offline, before loading your times up into the online mode.

Why this applies to modes that don't link in with the FIA competition, though, I do

not know.

BONUS FACT

I didn't believe this one, so sourced an original copy of Gran Turismo 2 to check it

out and, yep, it's true.

The GT Mode disc has a scratch and sniff effect to it - if you give it a bit of a rub, it

lets off a scent of… well, it's a bit like asphalt and tires, basically.

Fifa 2001 had a similar effect, with a grassy disc smell.

Ah, the past.

Number twelve, Try Before You Buy

The accuracy of Gran Turismo's simulation has always been a big selling point, but it's

quite clearly more than just marketing gumph.

I mean, the real world ties to racing events, racing drivers and car designs just sings

that fact happily.

And I'm sure BMW was overjoyed to discover it could get away with a much cheaper, easier

way of letting potential 1 Series customers have a test drive: handing out a specially-made

Gran Turismo 4 demo disc.

The BMW 1-series Virtual Drive Disc, as it was known, allowed potential buyers to choose

from two cars, the 120Dse and the 120i, and race on three tracks, including the Nurdburg..

Nurenb..

Nerd Burger King.. whatever that famous one is called.

All with a three-minute time limit on each track.

I sincerely doubt anybody actually bought a car based on a Gran Turismo 4 demo - please

do correct me if I'm wrong there - but it was a cool little thing to happen all the

same.

NO BONUS FACT

/

And that, friends, is a big list of facts.

I know there's plenty more - it's a 20-year-old series, I was bound to miss more than I could

ever fit in.

But wasn't that interesting?

I think it was.

You should agree.

If you don't, that's fine, but also I've conned you into watching this for however

long this video lasts.

HAH.

Gran Turismo is cool because it's so nerdy, gotta love that series.

Thanks for watching, do like, share and subscribe if you want to because it's a nice thing

to do and it helps me bring in money on this horrible oversaturated platform so I can slowly

save up for a TVR Speed 12.

I deserve that, don't I?

I mean, I can't even drive so it's a little bit pointless but then you can't expect

me not to-BYE!

I now have a Patreon, which you can find the link to in the description.

If you like my work and you've got a bit of change spare, consider chipping in.

If you can't or don't want to, that's also fine.

I still love you.

I'd like to give a big ol' thanks to the following folks for their five dollar or more

support on Patreon - without you, I'd be dead!

Alright maybe not dead, but you get the point.

Videobrains - or Jake Tucker

Robbie Sabo

Lola Osman - WOOF

Jake Laverde

You're all good people, except for the one who's a dog.

You're a good dog.

Thank you for your continued support and I hope to never make you cry.

For more infomation >> 20 Interesting Facts About Gran Turismo - Duration: 14:58.

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Funny hamster who tried to climb the table! - Duration: 3:28.

Thanks for subscribing to my channel!Please RT!

For more infomation >> Funny hamster who tried to climb the table! - Duration: 3:28.

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Top 10 Uncontacted Human Tribes - Duration: 6:56.

Top 10 Uncontacted Human Tribes

Hello.

If youre watching this video and understanding the words Im saying then youre probably from

a place known to the rest of the world.

Theres over 7 billion humans on the planet now - the vast majority of us are like a global

interconnected family - but there are some people very much outside of that.

Some of them are aware of the wider world, others might not be.

My name is Danny Burke, these are the stories of people who live outside of the global community

and the efforts by governments to keep it that way.

This is the Top 10 Uncontacted Human Tribes.

Starting off at number 10 we have The Sentinelese.

These are the indigenous people of North Sentinel Island located in the bay of bengal.

They have resisted contact with the outside world for as long as the outside world has

known about them.

They are a hunter gatherer population that have shown no signs of developing agriculture

or producing fire.

In 1996, the Indian government ended all contact attempts following a series of hostile encounters

resulting in several deaths.

In 2006, two fishermen were killed by tribal archers when their boat drifted too close.

The tribes population is unknown.

Next up at number 9 we have Survival International.

Thats not the name of the tribe, obviously, thats the name of the group that took these

incredible pictures of an uncontacted tribe in the Brazilian Amazon.

Their helicopter was flying over a clearing near the Envira river when they saw this - a

man and some children staring up at them in wonder.

Hes armed with a bow an arrow and covered in the red paint made from the seeds of the

annatto shrub.

When the pictures were posted online on the groups website, they were being viewed thousands

of times per minute - captivating people all over the world.

Next up at number 8 we have the Man of The Hole.

This is one man who lives alone in the Amazon rainforest and is believed to be the last

surviving member of his tribe.

Some refer to him as the Last Tribesman or the Loneliest Man On Earth but he is known

as the Man of The Hole because he makes holes.

Whenever his abandoned homes are found, there is always a hole inside them, over 6ft deep.

Its thought that he uses the hole to trap animals or for him to hide in.

His existence was even known of until 1996.

In 2007, the Brazilian government made an -off limits- area around him.

That area currently sis at over 42 square miles.

In 2009, the man of the hole was attacked by gunmen but is believed to have survived.

Not much more is known … At number 7 now we have The New Guinea tribes.

There are large numbers of tribes on this Indonesian island that we know almost nothing

about.

One study found there are an estimated 44 uncontacted tribal groups.

Large parts of the area are unexplored by scientists and anthropologists because of

the difficult terrain.

It seems to be the case there that local authorities are aware of where the tribes are but not

much more than that.

Very little is known about their language, population and whether contact is the right

thing to push for …

Moving on to number 6 we have the Awa.

Also known as the Guaja, this indigenous group live in Brazils eastern Amazon rainforest.

Their population s thought to be around 350 - spread out among a number of smaller sub

groups.

About 100 of them have had no contact with the outside world.

They are a nomadic group which means they wander from place to place - a trait they

appeared to have developed to stay one step ahead of Colonial Europeans.

They have had serious conflicts with loggers leading to massacres with some accusing the

Brazilian government of turning a blind eye.

This led to one human rights organization to label them as Earths most threatened tribe.

Next up at number 5 we have The Javari Valley people.

Now, this isnt their name - we don't actually know their name - but Javari Valley in Brazil

is where an uncontacted tribe had a brutal run in with illegal gold miners.

In September 2017, an estimated 10 members of the tribe were killed while gathering eggs

along the valleys river.

We only know this happened because the miners then went to a bar to brag about the killings,

showing off a hand carved paddle as proof of their dead.

The event caused outraged across the world but for local activist groups trying to protect

local tribes, this sadly comes as no surprise …

At number 4 now we have the Ayoreo.

There are a number of different clans that make up the Ayoreo group although they all

originate from the Gran Chaco area that spans both Bolivia and Paraguay.

Some of these clans have assimilated into the modern world - with notable problems for

them I might add - but some of them remain in voluntary isolation.

Its thought there are about 100 uncontacted Ayoreo members split into 6 or 7 groups.

They are actually the only uncontacted South American tribe not living in the Amazon.

Next up at number 3 we have the Toromona.

They are an uncontacted Tribe living in North West Bolivia.

Theyve been known about for quite some time but it wasnt until 2006 that the Bolivian

government created an established zone of protection for them.

There has not been a single non native to contact this tribe.

This is surprising because many parts of Bolivia were settled by the Spanish during their colonization

of the area.

However, they found it difficult to settle in that area of the Amazon and so the Toromona

were free to develop uncontacted.

At the number 2 spot now we have the Yuqui.

This group of indigenous people from Eastern Bolivia have been known about since the Colonial

era but in all that time, contact has been hard to come by.

For hundreds of years, people thought the Yuqui were actually part of another, larger

group known as the Siriono.

So, in 1960, an attempt to contact them was made by a Siriono speaker.

When it failed, anthropologists realised they were much more of a distinct group.

As of today, its thought that the Yuki number 49 families, 35 of which are contacted and

14 are not ...

And finally at number 1 now we have The Mascho-Piro.

This group is one of Perus 15 uncontacted tribes - but things may not stay the same

forever.

In November 2017, the Peruvian government announced plans to initiate contact with the

tribe.

The main reason for this is because the Mascho-Piro have been raiding other -contacted- villages,

sometimes killing residents and pillages supplies.

There is also the worry that tourists and companies may start making contact with them

soon anyway.

All of this means the government has decided to step in first and make official contact.

At the time of recording this video, its yet to be seen if the contact will be successful

I know I say this a lot but that video really WAS fascinating.

What do you guys make of it all?

What do you think should be done to ensure that these people live the lives they want

in tomorrows world?

Im interested to hear your thoughts, Im Danny Burke, thanks for watching and Ill see you

all in the next video.

If you liked this then youll love our top 10 Surprising Places Humans Have Never Been.

Prepared to be surprised - you prepared?

OK now tap on the video …

For more infomation >> Top 10 Uncontacted Human Tribes - Duration: 6:56.

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Why I wouldn't stop screen time for children with autism - Duration: 5:51.

Hi I'm Dr. Mary Barbera, Autism Mom and Board Certified Behavior Analyst. I

recently got a question from a speech pathologist on one of my private

Facebook groups asking how she could support a family in reducing or

eliminating screen time for their two-year-old with autism who was

watching up to four hours of TV a day. Before I get into my stance on screen

time I just want to remind everyone that all of our leisure skills are automatic

reinforcement so shooting basket ball into a net until you get the score

and the baskets, that's a leisure activity and it's a form of

automatic reinforcement. Also playing the violin by yourself until you can get the

right notes and it sounds good and watching reality TV or reading a book

are also leisure skills that are automatically reinforcing. So when we're

thinking about a child with autism who lacks language skills, probably lacks

play skills and lacks leisure activities, it becomes really tricky to reduce

or eliminate screen time. I remember when Lucas was first diagnosed and he was

three years old and we started with ABA therapy and our Lovaas ABA

consultant came in and my husband right away the first thing out of his

mouth basically was "how do we get you know Lucas to stop watching so

much TV, he's just obsessed with watching Barney

and it's hours and hours a day." And our consultant said something that really

caught my attention. She basically said that this was Lucas's form of stimming.

And that if we took away the TV without replacing that behavior and that time

with some other skill we might have more problem behaviors

and different problem behaviors because he was going to need to fill his time

somehow. So it was either watching Barney or if we totally you know turned off

Barney and he didn't have the play skills or the language skills to fill

his time he might start leaving the house, writing on walls with a pen,

climbing on furniture, all of things that he did do when he wasn't engaged with

something. So she really kind of planted the seed that perhaps screen time wasn't

as bad as my husband was thinking it was. And over the years both as a parent and

professional I see families really struggling with this and now not we're

not only dealing with TV but we're dealing with iPads and computers and

iPhones and iPods and kids in general are watching a lot of screen time. I

don't necessarily think it's necessary to reduce or eliminate screen time right

away with children with autism before a full assessment and plan are developed

because, like I said that, time will be filled with other things. I've had

clients who have very poor leisure skills and no play skills who are

rocking or banging their head on hard surfaces, I had one little boy who was

only 2 who banged for 3 hours a day and had an open lesion on the back of his

head when I first went in. I mean that's how understimulated he was and so we can

go from that low level stim to children who are keeping themselves busy but just

repetitively putting straws in a bottle or building blocks repetitively for

hours. So if I had my choice between having a child who's 2 or 3 build

repetitively the same things over and over again

for an hour or watch an episode of a children's TV show I'd actually pick the

screen time because I think there's more language involved, there's potentially

imitation, there's potentially learning the characters names. If you can watch TV

with the child, if you can engage with them with iPad apps that are

developmentally appropriate, that's great too. And I know as a parent there are

times when you have to get things done, you have to get a shower, you have to put

a load of washing, you have to turn your back and and cook or do something like

that. And you need something to engage your child so that they aren't

getting into dangerous situations or doing repetitive behaviors, either motor

behaviors like hitting their head or rocking or repetitive play behaviors

that are just going to get them kind of stuck. So I'm not advocating that

two-year-olds watch four hours of TV but I am realistic to know that screen time

isn't all bad, especially for our kids with autism before we can teach them the

skills they need to replace that screen time. Hope you enjoyed this video blog

and I'll see you next week.

For more infomation >> Why I wouldn't stop screen time for children with autism - Duration: 5:51.

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4 Relationship Habits That Are Toxic - Duration: 3:53.

4 Relationship Habits That Are Toxic

Your relationship may be perfectly normal and natural, but is it truly living up to

its potential?

In this video, I'm going to show you 4 toxic relationship habits that seem normal, but

turn out to be damaging your relationship.

If you find this information is helpful to you, please consider to like this video and

subscribe our channel so you won't miss any update in the future guys!

1) Dropping Hints

What is obvious to you is often a mystery to your clueless and beloved significant other.

If we want something, it is unfair to expect our partner to read our mind.

No matter how connected they may seem, we are bound to come up disappointed when using

this strategy.

We often do this to avoid appearing overly demanding or unfairly critical.

Ironically, however, the effect usually ends up being the opposite.

Stating a desire kindly but clearly may feel uncomfortable, but it is far more healthy

in the long run.

2) Getting Jealous

Although a little bit of jealousy is normal, it should not be romanticized as we all too

often tend to do.

Instead, it should be seen for what it is, a sign of a weak relationship.

We may feel flattered when a partner is jealous.

We see it as a sign that we are valued.

However, it is also an indicator that there is a lack of trust, an unhealthy need for

control, and a worrying amount of insecurity.

Jealousy, though natural, is not a healthy part of a relationship.

It is a problem that needs to be addressed.

3) Not Taking Emotional Responsibility

Bad feelings are truly difficult to deal with, even for the most stable and functional of

adults.

It always seems easier to shift the responsibility for them to someone else.

A loving partner is usually the perfect target for this.

All too often, we will blame our partner for emotions that are not their fault.

For example, we may be stressed from blowing an assignment at work, come home to find the

house a mess, and become furious with their lack of responsibility.

Before blaming our partner for a negative emotion, we need to trace it to its true source,

which is often ourselves.

4) Keeping Score

When we feel insecure in our own behavior, we often hold on to past mistakes our partner

has made as a way of validating ourselves.

For example, we may decide it's okay to flirt with a co-worker because our partner

forgot to buy us a birthday gift.

This behavior is normal, but damaging.

It shifts our focus away from working through issues in a healthy way, and instead encourages

us to look for flaws in our partner and promote our own sense of self-righteousness.

"Normal is an ideal.

But it's not reality.

Reality is brutal, it's beautiful, it's every shade between black and white, and it's

magical.

Yes, magical.

Because every now and then, it turns nothing into something," wrote Tara Kelly.

Just because a behavior is normal does not mean you have to resign yourself to it.

Don't be scared to break the mold for something better.

Well, that's the 4 toxic relationship habits that seem normal, but turn out to be damaging

your relationship.

So, really cool information isn't it?

I'd like to see your opinions on this and please do share your thoughts and experiences

in the comments below!

Don't forget to give us account subs and watch other amazing videos on our channel.

Thanks for watching!

For more infomation >> 4 Relationship Habits That Are Toxic - Duration: 3:53.

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GTA V: L.S. Vice 2, First 6 minutes [Rockstar Editor Cinematic] - Duration: 5:49.

(There's some depot out of town, you don't need to know...)

(Trust me.)

(Nothing is gonna go wrong...)

(Nothing.)

(Yeah, I hear ya', we gotta follow the plan-)

(- everything will work out!)

(I did the deal, Amanda.)

(It's over.)

(Baby...)

(We're getting out.)

(Be happy. Be normal.)

(It ain't supposed to go down like this!)

Okay, man, look after y'allselves, alri-

[caller hangs up]

-Aaah!

Ugh!

Next I'll have this thing so far up your ass

your tonsils will be playing shadow puppets.

You think we can't do that?

We can. It's in our guidelines.

I don't know what you're talking about.

I i- install cinema equipment.

Not surveillance.

Grab his other arm.

[sobbing, fighting]

You think you're inpenetrable?!

[sobbing continues]

-See how you feel with this is 18 inches deep inside.

Get the lube!

Actually, fuck the lube!

Let's dry it off him.

Ooh!

I love this station!

When I ran agents in the field I had to entrap them, cajole them...

Threaten them with deportation.

You're never gonna what I had to do.

Now apperantly, all you gotta do is give 'em a couple bucks and a few kind words...

I guess there really is no accounting for stupidity.

But

and I'm serious now

as stupid as you are, you are not gonna talk about what happened here.

Because your usefulness, to us, well...

And for God's sake I hope that you're professional enough to get rid of the evidence.

For more infomation >> GTA V: L.S. Vice 2, First 6 minutes [Rockstar Editor Cinematic] - Duration: 5:49.

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I HAVE A COLLAB WITH A BRAND + THE PERFECT GIFT FOR HER | itsmeana - Duration: 11:54.

For more infomation >> I HAVE A COLLAB WITH A BRAND + THE PERFECT GIFT FOR HER | itsmeana - Duration: 11:54.

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Nissan Leaf Tekna/ Full map navigatie/ Facelift/ Lederen int./ Verwarmd stuurwiel/ Bose/ Stoelverwar - Duration: 0:58.

For more infomation >> Nissan Leaf Tekna/ Full map navigatie/ Facelift/ Lederen int./ Verwarmd stuurwiel/ Bose/ Stoelverwar - Duration: 0:58.

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Volkswagen Polo 1.0TSI 110pk Beats DSG Panodak, Navi, - Duration: 1:00.

For more infomation >> Volkswagen Polo 1.0TSI 110pk Beats DSG Panodak, Navi, - Duration: 1:00.

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Volkswagen Golf Sportsvan 1.2 TSI Autom. Allstar Navigatie, Cruise Control, PDC, Front Ass. - Duration: 1:01.

For more infomation >> Volkswagen Golf Sportsvan 1.2 TSI Autom. Allstar Navigatie, Cruise Control, PDC, Front Ass. - Duration: 1:01.

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Our Story: Vaccines and Speech Delay - Duration: 6:44.

hey guys it's Khadija aka the oily geek and I wanted to talk to you today about

our journey and how we got here. I've hesitated making this video because

there's so much vitrol and just back and forth about vaccines and the effect

that they have on children. And I just keep getting this urging in my spirit to

do this video so I'm just here we go doing it so I had a pretty normal

pregnancy I suffered from heartburn so I took antacids but that was truly the

extent of any issues. I didn't I had a normal delivery Ayden was born weighing

7 pounds 11 ounces. Pretty healthy but he did have a lip and tongue tie yes either

he didn't have a lip and tongue tie and that so that should have been a clue for

me right there he also has a store fight went on his back if you know anything

about MTHFR then you know what I'm talking about.

We had issues with breast feeding because of the lip and the tongue tie

we got them lasered. I thought everything would be okay from there he continued to

have some health issues because he had a milk allergy that took a while for it to

be diagnosed so um when I was finally diagnosed at about six months he was

doing great he hit all his milestones. He was I mean He was good. he was good every

milestone he hit he was trying he was talking ma ma, dada, AJ, singing his,

trying sing his ABCs. At his 12-month appointment he got his

vaccinations and you know I thought I was doing something saying no flu vaccine

because you know I heard and it had something in it that was dangerous to

children so I thought I was doing something saying no vaccine but yet all

the others and that's when I was a I was what you would call pro vaccine

I thought people who were anti vaccine were crazy I'm like what do you mean

like how could you put your child at risk.

I noticed the change in him after his 12-month vaccinations but it wasn't

drastic enough where I made the connection between perhaps the vaccine

and his behavior it wasn't until his 12 months and I'm going to it wasn't until his 18 month

vaccinations that I could see there was a definite link. He completely changed

like the light just went out of his eyes. He stopped talking. He would just, I have

video of him sitting in his playpen just not doing anything just like leaning

back like looking like he was trying to push himself through the playpen and

that's when I made the connection I went to my pediatrician and I you know told

him I think something is wrong with him. He's not doing all the things that you

know he was doing before and I was told you know I was reading too much into it

he was fine he's you know he look he's looking me in the eyes he's interacting

but I knew I knew in my gut something was wrong. He you know kept telling me no

no he's fine he's fine I was like look I think something's wrong either you help

me or I'm going elsewhere and what really

stuck in my craw and sticks out to me about that visit is he tried to push the flu

vaccine on him at that visit. And here I am telling you this and I think

something's wrong with my kid and I you know I'm worried and he's pushing a

vaccine on me like in my head I'm like just I was like no no and then he said

to me they're perfectly safe you know I um I give them to my own I give them to

my own grandchildren.I said so you can give your grandchild that one too

because he's not getting it. So here's the thing

do I think vaccinations caused Ayden's issues? To a degree and here's where it

gets tricky. I think children are some children are genetically predisposed to

have issues and there's an issue there's a problem because pediatricians

are no one is no one is talking about this no one is saying look we shouldn't

be treating all these children exactly the same because no person is exactly

the same we shouldn't be saying vaccines are a hundred percent safe because if

they were a hundred percent safe there would not be a vaccine injury

compensation fund parents should have all the information they need to make

informed decisions and we don't we don't I didn't know there was a vaccine

injuring Compensation Fund I didn't know that you know what you

shouldn't give tylenol after you vaccinate your children I used to give

tylenol to my child before and after like oh I'm gonna make this a two-parter

because I could go on and on but um so do I think vaccines cause developments

cause issues I don't think it's 100 percent I think there are other issues

that are at hand and I'll go into that in the next video so I am assuming I'm

gonna have some comments on this so comment like subscribe share and I'm

looking or to the conversation bye-bye

For more infomation >> Our Story: Vaccines and Speech Delay - Duration: 6:44.

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Drawing Jack Skellington from Nightmare Before Christmas - DragoNate Draws from Instructions w Rocky - Duration: 8:18.

hello friends this is DragoNate with my friend Rocky welcome back to another at

DragoNate just from instructions now we both apologize that this video did not

go out on Tuesday as it should have both of us were still sick rocky got sick and

wasn't really able to speak very much so here trying to give me instructions at

that time would have been a terrible mess and me as you can still tell my

voice is not doing the best I don't know how it sounds actually in these

recordings but in real life it sounds absolutely horrible either way we're

back today we have Jack Skellington that we're gonna do today for you know

Nightmare Before Christmas again apologize for being sick as well cuz it

makes everything worse and I apologize for our voices in this video they are

probably idiots we shall aim to make this video 10

minutes and 1 seconds speed round okay speed done so we start off with the blue

sized circle saloon size perfect circle you're asking a lot from me there I

botched it I destroyed it mix do the eyes which are about dying shapes and

they're just big black hole gaping holes oh nothing

and then just a little upside down you for his nose and I guess and would

usually have a tail on it oh it looks like a sad ghost and then for his face

for his mouth just long needed line from one side to the other and a stitch

pattern over top so it's just a single line and then a stitch pattern there's

no like actual open mouth and I remember there being kind of an open mouth so

hooray I actually successfully erase it from my

memory now let's go down to the neck which is just probably the size of one

say your pinky how long not that long maybe like one kind of learning

phalanges next we'll go to the shoulders which are kind of curved off and then he

has Long's any bone arms the this this is where I'm gonna kind of ruin it how

how should the arms be like where should they go

the one on the right should be straight down kind of severe is that too long a

little longer actually and then you can draw his wrist and his fingers I'm not

good at drawing skeletons I would say skeletons are one of the hardest people

would think you know you don't have to put the muscle or the you know the body

image or anything but at the same time putting the detail for the bone just as

far I I'm probably ruining his fingers right now

yeah that that looks absolutely terrible in my opinion

well his other hand goes down about halfway and then Kurt and then kind of

goes out of it so cuz I go down to it elbow and then yeah yeah this this looks

horrid I can't draw hands well for this one you can just kind of draw them and

then the hands fingers overlapping it does if you're only drawing technically

like two fingers and then they can just all be hidden behind each other that's

kind of how it is in the picture I think it's a little too late for that I'm

gonna take lessons on Frank oh god that's disgusting

oh my god okay next thing around his neck he has a collar oh not really a

collar but about four spikes essentially oh okay I guess it will be a collar

something like that I mean it's it's kind of the the color of the have the

clothing he's wearing so I know he has a thin body not too thin but and then when

you go into his legs they are they are like skinny little states oh my god

phone calls phone call in my ear right now he has a little he has like dress

shoes on dress shoes just shoes I'm not sure how to really draw dress shoes

given watch The Nightmare Before Christmas no I have not seen it I want

to say we watch did in school cuz I still don't play something I can

remember watching it I have no knowledge of what it is I think I might have seen

like some clips or something but he also has a suit on so it's kind of

your chest area do like a v-neck yeah and it goes down to his wrists yeah he

was drawing a straight line going across his wrist show that isn't it bigger than

his his hand oh no they actually fix his hand quite perfectly okay okay his suit

is black with black stripes

and we have Jack Skellington I think this has got to be actually the quickest

recording we've ever done for one of these all it took us like 20 minutes

this is our Jack Skellington Fenner drawing thing John from instructions let

us know in the comments below but below his below his feet here what

you think of it give it a 6 out of 10 this is what Jack Skellington should

actually look like definitely doesn't look quite like that um it looks a bit

more oh no it definitely looks like it was done quickly but it doesn't look too

terrible maybe I don't think I deserve the point for this one though but yeah

that's that's Jack Skellington for you the from The Nightmare Before Christmas

I would thought we'd do this because it's a Christmas kind of theme you know

Nightmare Before Christmas so and Christmas will be in oh jeez

like three days huh no days five days well I'm talking from the day where this

video actually goes up oh that's true bye-bye days from when reporting three

days from a little review post excerpt is Christmas believe between four and

five days so Merry Christmas everybody I hope you enjoyed this a Jack Skellington

drawing Jack Skellington themed thing here and I hope you all have a wonderful

Christmas as always in the comments below let us know also some suggestions

for things you want us to draw if you have any there and I hope you enjoyed

this and we will hopefully both me and rocky will get better very very quickly

so that we're both feeling good so that next week this one

it's not you know kind of half half-assed and it's also done more

proper and stuff and then we're feeling good and have the energy to do so so

anyway thank you all for watching hope you all had a wonderful time and we'll

see you all again very soon Merry Christmas Happy Hanukkah happy Kwanzaa

happy holidays happy whatever the heck else our is and we'll see you soon

Godbless

For more infomation >> Drawing Jack Skellington from Nightmare Before Christmas - DragoNate Draws from Instructions w Rocky - Duration: 8:18.

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2017 Recap and My Goals for the New Year - Duration: 7:09.

Hello guys! So 2017 is coming to a close, so I thought that my last video for the

year would be a kind of recap of what I have achieved this year, and some goals

that I want to try and achieve next year. So for the first half of 2017 I was

working at my full-time job as a graduate illustrator. I was so lucky to

get this job because graduate jobs are kind of hard to come by in any industry,

and they're almost unheard of in the art industry in Australia, so it was really a

one-of-a-kind job that I had. And this job was a great first job after studying -

that actually was related to what I studied - although I actually did have to

wait around for an entire year after studying - obviously, still applying for

jobs - but never getting anything, or finding anything that really suited what

I had studied for. Throughout my time working there I grew to realise that it

wasn't the kind of career that I was wanting to pursue, and I didn't want to

live a life of regret from staying in a job because it was secure even though it

made me unhappy, and not wanting to pursue a career that would make me happy

and fulfilled out of fear of not being successful at it. Listening to Gary

Vaynerchuk's talks and YouTube videos was actually a

really big inspiration on me. He tries to impress on people the fact that your

life is in your hands and it's never too late to take action into following your

dreams. It's just that most people are too lazy, or make too many excuses, or

they're just too afraid to take the risk because they're afraid that they won't

succeed or they'll just lose too much in the process. And I realised that I was in

a great position because I'm still young, and the earlier I take the leap to

follow my dreams then the less risk I'm taking, because

I hadn't yet moved out from my parents house and obviously don't have any

dependents to worry about, like kids. So now was the greatest time as any to take

that risk. So I spent a lot of time and energy researching what would make me

happy and then ways that I could achieve that. After much research into a viable

plan I finally took the leap and I quit my job to pursue my own art and content!

I enjoy video editing and I realised that I quite enjoy being in front of the

camera too so I really wanted to focus on YouTube, and I've made great progress

in it over the past six months - I've made 37 videos, gained 15,000 views, and 250

lovely subscribers! I also started getting back into the habit of drawing

after letting my drawing fall to the wayside while I was working full-time.

And this was a big thing for me because when I wasn't drawing very much it was

having a big impact on... kind of my self-worth, like I was very unhappy when

I wasn't drawing or wasn't putting in the effort to draw, so focusing on that

was a very important step for me. As soon as I finally took the leap to quit my

job my doubts about whether it was the right decision just started to fade away.

Every day that passed I only felt more satisfied that I'd made the right

decision for me, and more and more excited for what's lay ahead. I started

really finding out my true self, and what I enjoy most, and what makes me fulfilled.

I became much more confident in myself and my capabilities - you can be surprised

how much more confident you can be in yourself when you really push yourself

to take a chance and, like, share who you are and your art and anything like that

with other people. It can be really daunting laying yourself bare online and

sharing your artwork and being honest and expressing how you're feeling, what

you're going through. So that was something that

I really started to learn, and I began to overcome my fears of expressing myself.

I've had some struggles so far and I know that there'll be plenty ahead of me,

but I know that they'll all be worth it. So what am I going to focus on in 2018?

I want to continue to focus on my drawing and painting skills - including getting

into the habit of just drawing or doing rough sketches every day or so, and

learning how to paint traditionally with various mediums. I want to learn how to

put less pressure on myself, but to also challenge myself more. So, pushing myself

to try new things, experiment, but not putting so much pressure on myself to

get everything perfect or do everything properly. And I want to continue sharing

my weekly YouTube videos, sharing positivity, and having fun! So what did

you achieve this year that you're proud of, and what are your artistic or

personal goals for 2018? Leave a comment down below because I'd love to learn

more about you guys! You should all be really proud of what you've achieved in

2017, and if it hasn't been your year then don't worry - just focus on the next

year to come, because you can't change the past, but you can influence your

future! It's all about having the right attitude! But that's it for this video

and this year of YouTube, because I am going to take a break for probably a

couple of weeks, and I'll see you guys in the new year! So I hope you all have a

wonderful Christmas and Happy New Year and all of that. If you don't celebrate

Christmas or any of that, I hope you have a wonderful holiday break or whatever it

is you're doing! I myself am going on holidays to Coffs Harbour after the new

year with my family, because it was an old tradition we used to do when I was a

kid and we haven't done it for many years, so we're finally going to reunite

and have a little reunion. So I'm going to enjoy some summer weather and beach time!

And thank you all for watching my videos or subscribing to me this year. It means

so much to me because obviously it's what makes me feel fulfilled and happy,

and... yes, just thank you! But that's it for now, so I will see you guys in the new

year, ready to smash some goals and all that

jazz that you do in the new year! Anyway, bye!!

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