(hip hop music)
- [Danny] For the sake of the lower thirds,
What is your name, and what do you do.
- My name is Zoe Quinn and I'm not terribly sure
how to classify what I do at this point.
Sort of a game weirdo, I guess.
- [Danny] What are you doing at GDC this year?
In previous years you've been pretty active on talks,
and then I'm sure there's lots of business stuff
that happens in the background but,
what is GDC for you this year?
- This is the chillest GDC I've ever had,
its the first year I'm not doing a talk,
much less three some years, cause I'm a crazy person.
- [Danny] I guess when you're not making games,
sometimes you're playing them and,
I think if there was ever a contemporary expert
in the world of FMV games, you're definitely right up there.
It's this weird sort of like area of games,
that had a beautiful couple of years there.
- Beautiful. (laughs)
- [Danny] Notable, a couple of years.
- Yes.
- [Danny] Then sort of disappeared again.
Obviously you're a part of the force bringing it back,
but I wanna talk about your favorite FMV games.
What are the ones that sort of stand out right away.
- Well it's weird I grew up with a 3D0,
instead of like a normal console like a normal person.
I also got it in like 1999 or something.
Way late after it had already died.
- [Danny] How did that happen?
- My dad got it. I believe like some trade,
or got it off of a family friend who was-
It came in a greasy box with some jewel cases,
and some CDs just... out.
Everything worked, everything was super cool.
So I just started playing random stuff,
and one of the first games I played was Night Trap.
I think that's to blame for why I'm a weirdo.
At least a little bit. - I get a weird-
Whenever I see Night Trap now,
It's kind of basically Five Nights at Freddy's.
- Yeah it's very- If Five Nights at Freddy's
didn't understand game design.
The thing that's so weird about Night Trap is
your ostensibly supposed to be on these-
You're like a security guard watching these cameras.
Trying to protect these girls in this house from,
weird vampire guys, but the thing is.
In order to actually do your job, you have to not look
at the interesting stuff that's happening.
So it's like the game incentivises you to ignore it,
and basically- I can't tell if that's-
If it's brilliant or if it's really dumb.
I'm leaning towards really dumb,
but I mean if the goal was to simulate a joyless security...
Job then I guess they nailed it.
But also there's vampires and you can trap them,
and there's spring loaded, fuckin' pits and- its a game.
- [Danny] What other games were in that box?
- Well there was an FMV game that I still think holds up,
and was actually well written, starring Tia Carrere,
called The Daedalus Encounter,
and it sort of came out late in the FMV life cycle.
Going back and playing it as an adult. It's interesting.
Because there's also a genderless protagonist too.
You're just this brain in a box, basically.
So all of the conceits around,
why its an FMV game and why its framed that way makes sense.
It breaks up the FMV gameplay with all these
very different little puzzles and stuff.
The plot is actually kinda interesting,
cause its about these two- you are the third but,
These members of this space soldier squad.
Trying to deal with not being useful soldiers anymore.
And it's interesting cause there's clearly,
multiple dysfunctional relationships going on here.
I actually really like it, not un-ironically at all.
I don't really like any of the stuff ironically,
I think there's a lot of genuine love to be had in that.
The Daedalus Encounter is a pretty solid game.
- [Danny] It's got that 90s sci-fi thing where it looks like,
You know like Andromeda, - Yeah!
- That TV show? - It's very much like that.
- [Danny] She must have been quite young when that caem out.
- [Zoe] She was pretty high up in her prime,
but I mean there's been all kinds of big deal actors
in FMV games, like you've got Wing Commander.
Which had like- I always forget his name,
he's the bad guy in like every movie from the 90s.
Malcolm McDowell, and Mark Hamil's in it.
You've got Ripper which stars Christopher Walken,
who's chewing the hell out of scenery,
cause he's like this bad detective guy and he's like-
It's weird how many big deal people were in FMV games.
I forget whether it's Corey Feldman or Corey Haim,
was the star of Double Switch, another FMV game in that era.
I'm collecting 3D0 games as an adult,
I'm noticing how many things I thought were super cool.
That the game just let me discover on my own,
that was actually just in the manual,
in the boxes I didn't own. - Right (laughs)
- I've been going on for my whole life about,
how magical Star Control 2 is and I stand by that.
But one of the things that blew my mind,
was it just plops you down with very little exposition,
or any idea of what to do.
So I buy Star Control 2 as an adult.
All of the stuff I filled no books with,
figuring out meticulously is in the fucking manual.
But, I'm still glad it happened that way.
It taught me a lot about how rewarding,
specific kinds of exploration can be in a game.
It's so funny how much of game design shifted towards,
not making people read a manual before getting into it.
If I was to try to tell you the plot of it.
I would have to contradict myself like three times.
I don't think Rianna Rouge knows what its about.
Starts out and you're trying to save your female friend,
who's- I think they're both office workers at the start.
From like your kinda molest-y boss.
But then you go to a space station and need to escape.
And you travel through other dimensions and,
there's like sexy angels at one point,
and a mini game involving cake.
There's a lot of really great,
on par with The Room level acting.
It's something else in that regard.
- [Danny] It seems like the world of FMV has,
like a broad spectrum of quality.
We sort of have ones that are,
genuinely kind of enjoyable,
and ones that are enjoyable for,
maybe all the wrong reasons. - So bad it's good.
- I mean you've got stuff that dove tails nicely with that,
Like the Mad Dog McCree games with the light gun,
cause campy cowboy acting is exactly what that game needs.
Where the people grab their chest when they die like-
(grunts) (laughter)
and then fall over, that's great, that's perfect.
Don't change Mad Dog McCree.
I'll have so many game designer friends who are like,
you've never played this classic Nintendo game before,
it's like yeah, cause my family was poor and we couldn't
afford that console, however you've never played Night Trap,
You've never played my retro nostalgia thing.
Then dragging them over and seeing grown ass friends who,
really understand games, who make games that I admire
and love getting to show them this shit for the first time.
I really enjoy that.
- [Danny] Its funny how whenever we talk to developers,
you can sort of tell the consoles they grew up playing.
Based on the work that they made.
I feel like I have much greater context,
for the games that you have made.
Knowing that you grew up playing a 3D0.
- Right it's weird, its totally true.
It's like kind of coming from a little non-geographic place.
Like Wing Commander's usually the thing I can pull people,
or Gex, gex was like- cause I didn't grow up with-
Playing a bunch of Mario games on NES or SNES.
My platformer was Gex!
- [Danny] As players we get to- The game story starts for us,
when the game is out right and then.
Obviously for developers, you've been there the whole time.
There's sort of this second chapter,
I can imagine, sort of when Depression Quest was out
and people were playing it you had this whole other,
part of the conversation that was going on.
Are you looking forward to that part of it?
Like once the game is out and people talk about it?
Are you looking forward to that?
- Kind of, I'm doing two things that,
people get really mad about, which is
anything adult-oriented and also anything comedy oriented.
Especially in games like-
Games have not historically had a great track record
with dealing with those two things in particular.
So obviously there's plenty of exceptions to that rule,
but as a whole its not one of the most developed things.
I am looking forward to it, I tend to make games
with very specific audiences in mind.
It's the difference between trying to make something
for everybody and trying to make something for a couple
of people who will go like, Oh my god this is my shit
exactly, like nails down the table excited.
I want to make games for those people.
I'm hoping that the reception is good.
I'm hoping that- I'm sure there'll be some discourse.
Just cause there always is and,
I'm unfortunately a politicized figure
regardless of whether I want to be or not.
I'm really doing my due diligence and trying to
run it through a million different lenses
to make sure that we aren't saying anything shitty to,
or about anybody, that's super important to me.
Though I'm trying to do everything to make the art itself,
not be something that feels shitty to someone else,
it's not for everybody and I know that.
And I don't want to make stuff that is for everybody.
I'm not just somebody that bad shit happened to,
I am a weirdo that likes making weird things,
for other weirdos and that's- There was a GDC comment.
Like when you do talks, people can leave anonymous feedback
in the comments if they were in the audience.
There's one that made me fucking cry my eyes out,
cause I was doing my comedy in games talk,
which is still one of my favorite things I've ever made.
Somebody left this anonymous content that just said
"This is what you deserved remembered for."
and I'm like (whinces) thank god you people exist.
It sucks that the things that happened to you,
over shadow the things you are and the things you do.
So it's really nice to be getting back to that.
- [Danny] And its really nice to have you in here
to talk about fuckin' FMV games.
- Yeah! Anytime anywhere I will yell about,
the very least Daedalus Encounter until somebody stops me.
- [Danny] Thank you so much for your time
- No problem.
- [Danny] Get out there and enjoy some GDC.
(hip hop music)
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