Law has gained minor buffs and quality of life changes all around.
Individually they're not much, but cumulatively he is certainly a better character.
His df1, ws4 and db3 now leave the opponent closer on hit for stronger pressure, which
is what Law excels at.
The reduced pushback also makes the notoriously hard CH ws4 to DSS 3+4 a bit more consistent.
Ss3+4 is now a launcher again but also more unsafe, going from -10 to -12 on block.
This would be amazing if Law couldn't already just SS tap forward and do 3+4, but it does
have it's uses thanks to it's speed and no risk of being ducked and launched.
D+1,3 can now be confirmed into on ch, and make sure you do because it is has gone from
being a mid to a duckable high.
On block it's also gone from being -11 to -9, making it safe.
When it comes to combos Law's legend kick or DSS f+4 has a lowered hitbox, making his
max damage combos easier.
They're still very tricky, but considerably more lenient and not outright inconsistent
in certain situations like they used to be.
It also open up damaging new combo routes.
On block the legend kick also gives you more plus frames, +7 to be exact, which is a lot
to work with.
DSS 3 is faster, meaning it's better at catching steppers.
It also has a lowered hurtbox, allowing you to connect it from a ch 4,3 pretty easily,
buffing Law's damage from one of his most important strings.
DSS 4 does a bit more damage, and considering the throw game from DSS was completely slaughtered
in T7, this does help to make the stance just a bit more threatening than before.
Law's rage drive now comes out faster after the initial db+4 for greater consistency and
is safe on block, though it does less damage than before.
In fact the only significant nerf is that ff23 has worse okizeme than before because
of the new knockdown animation, however when used in combos after screw it can result in
massive wall carry.
In the 2.1 update which added Marduk and Armor King, the hitbox on the first hit of 3+4 was
extended for some reason.
Not only did it make it an even more effective i14 punisher, now able to punish nearly all
pushback moves from any range, it also allowed Law to get a full combo off of dragon tail.
This for a short time made Law an absolute nightmare online, but this combo has thankfully
been since removed.
Law's wall bounce is ff3_DSSf3 which is a mid power crush that is very unsafe on block
at -17.
Though thanks to the pushback many characters will have to settle for less.
If your opponent doesn't have a decent long range block punisher you can be a bit more
liberal with this, otherwise use with caution.
If ff+3 does connect near a wall though, the damage potential is absolutely preposterous.
The top 3 meme is no longer funny as Law is now definitely among the best characters in
the game.
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