Alright, everybody!
We're back with the second episode of V-Ray Master Tips.
Last week, we talked about one of the great novelties
in V-Ray 3.5 that is the IPR (Interactive Production Rendering).
But maybe you're more "old school" and prefer to work with V-Ray RT like I am
doing here. It works beautifully and is even faster, in fact.
If you are to compare it with the previous versions, it's a lot smarter.
One coll thing about V-Ray RT is that now it gets to "understand" you scene better and better,
so it starts rendering and as the passes progress,
as the render process goes, it will
get smarter and faster, which is very nice.
Another thing not many people know is that now if you
right-click here you'll find some new options.
The first one is the Real Zoom.
You can, using the scroll button, zoom in a specific part
or pan to a specific part of the rendering.
For example, I'll take it down here.
And we can see very clearly this small detail
without me having to touch the viewport, which is always nice to note.
So, you have pan and zoom working straight on the RT, which is very nice,
without changing anything on your camera.
Another thing you now have is the View Navigation, check it out.
If you click here and start to drag, you'll see I'm rotating my viewport as well.
So, whatever I change here, for example, will be changed in the viewport too,
it's rotating my camera, which is also nice specially
if you're using it, although I don't do it myself because I use two monitors,
as a viewport replacement, if you set Active Shade as a viewport you'll see
you can navigate it right in the viewport, which is very cool.
Another interesting thing is you can pause and re-initialize the calculations right here,
and now you can even selec an object.
Click here, and it selects it.
Click here and it also selects right from my rendering.
Before, you'd have to go to an active viewport and select, so here's another very cool functionality.
Yet another thing you can do: Get Object Material.
I can click on an object and it will get its material.
Click it, it will get the material of the object I just clicked on,
which is also very good.
And it will respect if you're using the Slate mode on the Material Editor
or the Compact mode.
One last thing I'd like to show, and I find it very cool,
is that now you can Set Focus Distance.
You probably noticed that from the start of our talk
my DOF was all messed up.
So now, with Set Focus Distance, I can click on a part of the image and, look at that,
it will focus on that part of the image without me having to click
anything else, I don't have to select
my camera.
Want to see where it reads "V-Ray"?
Just click on that area and focus will automatically jump there.
"Oh, I want to focus on this little part here", click on it and V-Ray will focus just there.
Another part here, I don't know, this thing in the back...
I click there and the whole focus went right back there so you can see it,
which is very nice because a lot of people still struggle to adjust
focus on the V-Ray camera, or actually the Physical Camera,
using the viewport even though Max, on versions 2016/2017 give users a preview
of the DOF as you can see here, on the viewport.
Now, you just click and that's it.
Pretty neat.
Super easy, super fast and, as I mentioned earlier, I'm running V-Ray RT
on CPU, not even running on GPU mode because my graphics card isn't even
powerful enough to allow me to play around without some hiccups
specially when recording my screen. But, as you can see, V-Ray RT is
increasingly faster.
And remember: you can use V-Ray RT as a production renderer
using Irradiance Map, using Brute Force, Light Cache, the whole shebang.
You can use all that for your rendering and this would be the final rendering.
So, if you have a powerful GPU worth using it for rendering purposes,
you can use V-Ray RT for production rendering.
A lot of companies are using it, a lot of people using it, so many great examples that
I'm sure you'll enjoy checking out.
I'll put some examples here in our video, as you can see on your screen...
Check it out, have fun with V-Ray RT and we'll meet again next week
with more V-Ray Master Tips.
See you then!
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