Hello everyone this is Sanadsk and today we are going to be continuing the secrets that
are hidden inside of the Ringed City DLC.
We previously covered the first area which is the Dreg Heap and now we are moving on
to the second area which is obviously, the Ringed City itself and it has many many secrets.
So, let us begin.
So, the first and most prominent secret we have is when you reach the Ringed City Streets
bonfire where when you open the shortcut from the other side, you will find a very ambiguous
message saying: "Show your humanity".
Now I have spent more than 12 fucking hours trying to solve this puzzle and I was finally
able to find what it means.
In the swamp, you will find some Young White Branch items that change your appearance to
something that matches your surrounding (just like the Chameleon spell) but the trick here
is that you have to use it inside of the actual swamp to transform into a Humanity Phantom
and walk to where the engraving is and a ladder is going to drop down for you, opening up
a new section which is very important for one of the NPCs questlines.
Now you are probably thinking how in the hell did I find this.
Well, if you use the Seek Guidance miracle near the engraving, it will reveal a secret
developer message that reads: "If only I had a mimicry" and that's when I knew
it had something to do with transforming but I kept transforming inside the room for hours
which failed miserably as it doesn't transform you into the humanity thing if you aren't
in the swamp.
Very cool yet somewhat tricky puzzle.
Next, we have is the Lightning Bow spell.
This spell is very well hidden as people won't expect its location because they did some
kind of trick with hiding it.
When you progress more in the DLC, you will reach this room full of silver knight statues
and if you focus, you can hear an enemy sound and this enemy is actually behind an illusory
wall.
But after this illusory wall there is another illusory wall which has a soul.
And even after that, there is yet another illusory wall which contains the spell.
So, we have some nice illusory wall inception thing going on over here.
Next is also very close to this area which is the item you see in the hands of the statue
of the Great Lord Gwyn.
Now there is an elevator in this area which takes you back to the bonfire but midway,
there is an open side to the elevator and you have to walk out of the elevator and go
right and then drop down and you'll earn the Chloranthy Ring +3.
Next is also something that took some time for me to understand but this time because
I screwed up my vocabulary.
Once you knock down the dragon, Shira will tell you descend to the chasm and kill Midir
the Dragon.
She tells you of a secret room that honors the knights and that the knight without arms
has a secret shrine behind it which leads to the chasm.
So, I began my search for a knight without "arms" and I didn't find anything until
I understood that by arms she meant sword and not literal arms.
And this statue can be found in the secret elevator path where you got the Chloranthy
Ring +3 but instead it is on the opposite side.
Next is a very mysterious character that you encounter in the DLC which tells you about
some of the people and their involvement with dark.
And we do know these characters ourselves.
The first being Alva the Wayfarer This one is Sirris of the Sunless Realm
Now this one is kind of ambiguous We don't know if this is actually him, but
I highly suspect he is talking about Vendrick and his fear of Nashandra
and the dark
This one I think he might be talking about Aldia or any of the sorcerers that we encounter
in the series
Now what's most interesting is the name of these NPCs.
In the credits, they are mentioned as White-faced Locusts but in the code, their name is Abbadon
which fits perfectly with these NPCs.
Now Abbadon, in the bible, is described as "Destroyer, the angel of the abyss, and
as the king of a plague of locusts resembling horses with crowned human faces, women's hair,
lions' teeth, wings, iron breast-plates, and a tail with a scorpion's stinger that torments
for five months anyone who does not have the seal of God on their foreheads.
So, tell me what you think the role of these character in the Ringed City in the comments.
Next is the Altar of the Guardians.
Now much like every covenant, you offer a certain amount of an item that you earn while
playing with the covenant to level it up.
To level up this covenant you have to earn Filianore's Spear Ornaments.
When you offer 10 ornaments, you get the Young Grass Dew.
When you offer 30 ornaments in total, you get the Divine Spear Fragment which is an
improved version of the Ritual Spear Fragment found just next to the altar.
Next are the references of Dark Souls 2's lore.
We already know that in the Dreg Heap, the Earthen Peak was a reference to Dark Souls
2.
But as soon as you enter the Ringed City, you will find an armor set which we are all
familiar with, which is the Ruin Set.
And from its description, we can know that the original Ruin knights were actually sent
to the Ringed City to find the dark soul but they are now being controlled by the judicator
giant.
Now it was probably Alvis, the king of Olaphis who sent these knights as he grew paranoid
with the entire hollow curse fiasco.
We also find the Black Witch Set which belonged to Zullie the Witch and when you get near
this set, Alva, the seeker of the spurned, invades you and he drops the Wolf Ring +3.
Now why he drops it I really don't know but maybe it's just because his set looked
very similar to Artorias' set back in Dark Souls 2 I dunno.
And speaking of invaders, we have the Moaning Knight which is Eygon of Carim.
Now I really don't understand why he is in the DLC but what's interesting is that
he drops the Blindfold mask, or the Black Witch Domino Mask as named in Dark Souls 2.
Now the description of it kind of gives a very nice implication that this mask is actually
designed after the look of the firekeeper's mask.
Perhaps he went to the Ringed City to bring this mask and thought it might help Irina
to become a firekeeper.
Or they just didn't want to give us the actual firekeeper mask even though it is inside
the files and can be worn but you have to use mods to be able to do so.
And speaking of the Firekeeper mask, it brings us to Fillianore.
If you look closely, the mask she is wearing hugely resembles the firekeepers' mask albeit
it seems it is more simple looking.
But what is more interesting is that if you notice, her eyes are kind of corrupted and
I think we can say that she is blind.
But who is also blind and linked with blindness?
The firekeepers.
So could it be that Fillianore, who is supposedly Gwyn's daughter, be the first firekeeper?
It is a very interesting thing to see
And the final thing is kind of an informational thing about unused content and specifically
the White Birch Bow that you find in the swamp.
This bow, before the DLC was released, was actually inside of the files but with a different
name and description.
Originally, it was the Dancer's Short Bow which is a bow born from the soul of the Dancer
of the Frigid Valley and it is created from tough Frigid Valley alloy.
Now this isn't the only thing that they reused as Lapp's armor set was the Heavy
Knight set which was also in the files before the initial release.
Now there are still many weapons and armors that they left over and some of these things
are super neat.
I have a full playlist showcasing the unused content of the game so make sure you check
out that playlist.
So I hope you all enjoyed this video and make sure to see my Dreg Heap secrets video.
There are many interesting things there as well.
So, I'll be seeing you in the next video.
Bye Bye
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