Apparently not satisfied with the world domination
attained by Clash of Clans,
Finnish brooder kit developer Supercell
followed it up with ClashRoyale, a deck builder, tower defence,
quasi-MOBA, online action-strategy game,
all that, that's taken the world by storm.
So we offer this compendium of tips, tricks,
and dirty little secrets to help you
on your way to clany glory.
Number one: You are not a unique snowflake.
All deck builder games have one thing in common,
you start out intoxicated
by all the wonderful imaginative possibilities
in crafting your own unique brilliant deck.
You assemble a deck
that reflects your own personal style
and set it out to thrive and prosper,
and then it gets stomped into the dirt with grim efficiency
by more experienced players.
Here is the deal. You are not special.
You do not know something
that thousands of others haven't already figured out.
Put it this way,
Clash Royale has been downloaded over 100 million times.
If only 10% of those are regular players,
and those 10% average 10 games per day,
both very conservative estimates,
you're talking about a non-stop laboratory
in which 100 million games are played each day
with innumerable players making note
of what works and what doesn't.
By all means, feel free
to express your creative side in your deck.
Just know you're going to lose a lot of games for it.
Number 2: Gimme shelter.
Contrary to popular belief,
your towers are more than a set piece
for your enemies to grind to dust.
They can also provide shelter for other units and structures.
For example, you can drop a Musketeer behind a tower
and let it take potshots at approaching melee units
who will have to walk around the tower to get at her
if they're even targeting her at all.
You can also plant a Goblin Hut out of harm's way there,
allowing a steady stream of Goblins
to flood onto the battlefield for free.
Granted such tactics
may only buy your units a few extra seconds,
but in the game whose total length runs a few minutes,
that's nothing to sneeze at.
Number 3: Elixir is so money.
Memorise the elixir cost of each unit
and get in the habit of thinking of every battle
as a tiny financial transaction.
For example, say your opponent drops a Skeleton Army,
you could wipe them out with an Arrows spell.
Since the army costs four elixir
and your Arrows spell only costs three elixir,
that's a net gain of one elixir for you.
But if the enemy also has another low health unit,
say, a wounded Archer coming into range,
a well-timed Arrows spell will kill that unit
as well as the Skeleton Army,
thereby increasing your net gain by another three elixir.
Now you're ahead in the little financial race
that's always going on in the game of Clash Royale.
And as an elixir also makes it easier
to plop down more units for a counterattack
and since each unit represents an investment in elixir,
the longer it stays alive,
the more value you're getting for your money.
The more beneficial transactions you can make,
the more of an edge you'll have.
Sorry to disappoint you,
Clash Royale may look like
an epic battle of warring kingdoms,
but in the end, as with so much else,
it all comes down to math.
Number 4: Rock, paper, scissors, Musketeer, Goblin, Valkyrie.
In order to keep your elixir edge,
you'll need to remember which units counter which other units,
in other words, what cards to play
in order to kill another card with maximum efficiency.
The Giant, for example, looks ominous,
lumbering towards your tower, right?
But the Giant only ever attacks buildings,
so you can send weak melee units in to take it down,
drop a one elixir skeleton next to the big slow dope
at the beginning of his journey
and those fragile bones will take down a chunk of his health,
making it easier for your tower to finish him off.
You've just killed a five elixir unit for a cost of one.
These little edges may not seem like much,
but they add up over time.
To paraphrase Al Pacino in Any Given Sunday,
the elixir you need is all around you,
so what are you waiting for?
Number 5: Count cards, count elixir, count everything.
One of the nice things about Clash Royale
is that with a deck size of eight,
it's easy to count cards.
After the initial shuffle,
cards are dealt into your hand in predictable order.
Every time you play a card,
you know the same card will come back into your hand
after you play four more.
The same goes for your opponent.
Okay, so she dropped one of those annoying Princes,
here's the silver lining,
she'll have to play four more cards to get another one.
Keep track and you can see it coming
and be ready with a response.
What's more?
If you familiarise yourself with the dominant deck archetypes,
you should be able to figure out what your opponent is playing.
Also, be aware that each player gets a fresh elixir point
in a little bit less than every three seconds.
Keep running count in your head
and you'll get better at predicting
what might be coming your way.
And by the way,
never leave yourself idle with a full reserve of 10 elixirs.
All you're doing is throwing away potential income.
Number 6: Stop wasting gold upgrading cards you don't use.
When you first start playing,
you get that tiny little endorphin rush
whenever each of your cards levels up,
plus they're so cheap.
At 20 gold or 50 gold a pop,
you might feel that you may as well upgrade all your cards.
After all, who knows when you'll need them?
But as with Clash of Clans, the developers at Supercell
are merciless in the way they crank up
the expense of upgrades at higher levels,
for example, upgrading a common card such as Archers
from level 10 to level 11 costs a jaw-dropping 20,000 gold.
With that kind of money going down the drain,
if you're a free-to-play type,
you'll want to start thinking hard
about which cards you need.
The last thing you want is to be stuck with a gimped Baby Dragon
because you've dumped all your cash
into a level 10 Goblin that's benched.
Number 7: Get to know your spells...intimately.
Some spells don't just deal damage.
They may also have secondary effects.
For example, the Fireball spell
knocks back enemy units in its radius.
As you play the game,
watch what happens when you cast a Fireball.
With skill, you can get some cheap kills
by knocking an enemy unit
into the range of one of your other units,
an Archer, say,
that's hanging back a little too far,
opportunities like this are rare,
but you should be ready to seize them when they pop up.
Better yet, the Tornado spell
pulls enemy units into a tight cluster,
making them vulnerable to other area damage effects.
Combo a Tornado spell with a Sparky unit
and you're looking at putting
some serious hurt on your opponent.
Number 8: This royal packs heat.
You may not notice it at first,
given the tiny screen you're working with,
but the King's Tower has two modes.
At the beginning of a match, he's in sleep mode,
watching the outcome of the battle raging around him.
But if his tower gets damaged
or one of his other two towers gets destroyed,
he busts out a big cannon and joins the fray.
And that cannon ain't just for show.
The King's big gun has a range of 7,
fires off a shot a second,
and can hit air and ground units.
Point being, you want to avoid waking up this sleeping giant
before the first enemy tower goes down,
otherwise, you're giving your opponent
a free boost of defence.
Unless you're going for a rush strategy,
watch where your Arrows and Fireballs land
and be mindful where you place any units
that prioritise buildings as targets,
like Giants, Lava Hounds, and Balloons.
Number 9: ABC, always be chesting.
Elixir isn't your only resource in Clash Royale,
another is time itself,
and you could be making that time work for you,
winning battles in multiplayer will earn you chests
of varying quality, silver, gold, and so on,
depending on the quality of the win
and the level of the arena where you compete.
These chests take anywhere from 3 hours to 24 hours
to open once you click on them
unless you're willing to spend real money on the in-game store,
they're your primary method
of acquiring new cards and upgrading old ones.
You can hold up to four closed chests
in your inventory at one time.
Any time you have chests in your inventory
and one of them isn't in the process of being opened,
you're wasting time.
Any time you have zero chests in your inventory
because you haven't played enough matches,
you're also wasting time.
This is Supercell's not-so-subtle plan
to keep you checking in in the hopes
that you'll crack and drop a cool 500 bucks.
I know it.
You know it.
Log in anyway.
Number 10: Unleash your inner couch potato.
They say practice makes perfect.
That is a load of hooey.
Sometimes the best way
to get good at something is to stop doing it
and watch someone else do it instead
as long as they don't suck too.
Clash Royale makes this easy,
thanks to a handy-dandy in-app feature called TV Royale.
TV Royale keeps an updated list of viewable matches,
sorted by arena ranking.
Just tap the green Watch button
and it will open up the recorded match in-game or on YouTube.
Don't watch passively though,
try to understand what's going on
and take away ideas for your own play.
If you want to get more in-depth,
scour YouTube and Twitch
for commentated matches by expert players.
And, aye, if your friends give you @#$%!
about taking a video game too seriously,
just invite them for a friendly match
and stomp them into oblivion.
Number 11: What a drag?
If you're just tapping the battlefield
to deploy your cards,
you're missing out on a nifty feature.
If you drag a card onto the battlefield,
it won't deploy until you've let go.
While it's in limbo like this,
an exclamation point will pop up
if the new unit will cause an enemy unit
to change targets and attack it.
In other words, if you're hoping to distract an enemy
with your new addition to the battlefield,
keep an eye out for that exclamation point.
I haven't scratched the surface
of vast royaling mass of deep thought
that Clash Royale has inspired, seriously.
It's kind of ridiculous how much of the internet
has already been devoted to analysing a game
that's barely a year old.
I don't think as many words
have been spilt discussing chess strategy.
But these pointers should be enough
to give you a good head start.
Keep practicing.
Stay connected to the Clash online community,
and in no time, you'll be causing
total strangers halfway around the world
to hurl their phones against the wall in frustration.
Thanks for watching and be sure to subscribe to ArcadeCloud
and leave us a like on Facebook.
There's a link in the description,
and I'll see you next time.
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