Hello, everybody! Welcome to Brawl Talk.
My name is Ryan. I'm Brawl Star's Community Manager.
And I'm excited to tell you about all that is coming with the next update.
- Today, we have with us Lex. - How's it going?
- And Coach Cory! - How are you doing?
I think they were really surprised when I told them what was coming.
Yeah, absolutely. I was shocked by such a massive change.
Not what I expected, but it looks nice.
The biggest change we have coming:
Brawl Stars is moving from portrait to landscape.
It's a huge change. I think it blew your minds when you saw it.
Definitely surprised. What made you guys make that change?
When the game first came out, we thought the tap to move
would be the popular control choice.
And we saw, as time went by, that joystick
is really dominating.
So, we figured that most players are now using joystick.
Once we discovered that, we figured
how can we make joystick the best it can be?
We found that landscape was the best way. It's more comfortable in your hands,
it's easier for new players to pick up and play,
and it overall feels better.
Right. Now, the tap to move...
Actually, most tap is gone. We went all in on the joystick.
Have the controls changed?
Now, there are dual joysticks.
One on the left for movement, and one on the right for shooting.
There will also be an auto-attack feature on the right thumb stick,
which is not an easy mode. What did you think about it?
It definitely works sometimes,
but if you think you can spam the auto-attack...
No, it doesn't work like that.
Sometimes it's useful, but you won't always use it for sure.
A lot of times you won't.
Also, since we're in landscape, the camera angle will be a bit different.
You can see a bit further ahead of you, and get a wider view of the map.
So, iPad users like me can see the end of Piper's shot.
- That's true. - Nice.
Speaking of iPads, we've added a bit of a mask
so that all devices,
whether you're on an iPad Pro or on a smaller phone,
will see the same of the map.
You've played with the landscape version for a couple of days.
What do you think?
Honestly, my very first impression was
it's not as easy, not quite as intuitive as it was before.
You have to get used to it.
We can get to that point,
but if you're expecting to walk straight into it
and be as good as before, there will be an adjustment period.
I think you'll be less accurate,
but everyone is on the same playing field.
It'll be an adjustment period,
but it might be better for new players.
Right. When I first saw it, it took me a few days to get used to it
and get back to my normal level and warm up to it.
It's definitely not super easy to walk into.
And the reason that we made this decision is partially for new players.
We received feedback
that it's a bit overwhelming the first time you open the game:
How to play? What to do? This should make it easier for them.
Another really big change we have in this update
is that we're redoing the whole upgrade system again.
How this will work is basically...
If you're familiar with Royale, it's similar to that.
Forget what you know about coins.
What's going to happen is...
you'll be able to upgrade your Brawlers with power points and coins.
This is a new resource with the old name.
You'll have Brawl Boxes,
and they'll still be opened with something, not coins.
Out of these Brawl Boxes, you'll get power points for specific Brawlers.
You can get like 20 Colt power points or 30 Shelly power points,
and you get some coins.
Then, when you have enough of those,
you can upgrade your Brawler once with the power points and coins.
Right. So, we're switching it all up again,
but why are we changing it again?
Very good question.
Basically, we felt that with all of the pins,
it was a little bit complicated,
and you had a lot of choices as to where to make those upgrades.
There are tons.
Something like 18 pins per character multiplied all the way.
With this new system, it's simpler.
You get fewer more meaningful upgrades.
So, you can feel that boost when you get an upgrade.
If you want to upgrade a certain Brawler, how will it work in this update?
They'll go from levels 1 to 10.
If you want to specifically go for Bull, for example,
out of those Brawl Boxes, what you get will be kind of random.
If you want to focus on Bull,
you can look in the shop, which will also be redone.
Say you don't have enough power points for Bull, you can spend gold
and get the power points you need.
So, you get the power points in the shop if you don't have them out of the boxes.
Besides power points, is there anything special in the shop coming?
Definitely. One cool thing is, if you're level 9, which is almost maxed,
you'll be able to get a Star Power in the shop, which is cool.
You don't have to wait for those to drop in the boxes.
They'll appear pretty often.
What about our current Brawlers?
How is that converted over to the new system?
Basically, right now, if you have a maxed-out Brawler,
it will be maxed-out after the update. So, no worries.
Similarly, if you have a Brawler with 30 points now,
it will be the equivalent after the update. So no worries.
So, with the remaining tokens,
if we want to upgrade a Brawler, we should do it before the update.
Definitely. You won't lose the tokens, but if you are on the verge,
you want to upgrade Bull, but you can't decide, do it now.
That way you know that you'll get Bull upgraded.
So, we haven't mentioned the elephant in the room yet.
How are you guys feeling about global?
How close do you think you're ready to do it?
Of course, that's the biggest question.
This update won't have a global launch,
but we are feeling very good about Brawl Stars.
And this update doesn't have it, because these are huge changes.
We want to see how you react.
We want to see what kind of players are enjoying it,
and who isn't before we can make a global launch decision.
That's definitely a big change,
but will there be any new Brawlers or new events?
So, we don't have a new Brawler coming in this update.
The upside of that is you don't have to save your boxes.
You can decide if you want to spend them now or after.
The reason for that is that right now our team is focusing on character models,
and getting all the current ones up to par.
That way, if and when we decide to go global,
we can make more skins, make them quickly,
we can do a lot more.
We don't want to be falling behind after making the global launch decision.
We want to get all that work done now, so we are ready when the day comes.
So, there's no global...
no new Brawler, no new game mode.
I will have to say...
OOF
Yeah. All kidding aside though, I know it's a lot of work, but...
Over the past few months, what have you done to get it ready?
Has it mainly been landscape?
That was a big part of it.
Believe or not, we had to redo the entire UI again for landscape mode.
Because everything being in vertical, and switching to the side,
all the buttons, menus, all of that had to be redone, which took time.
Then, we had to work on game logic, handling it to the side.
The controls took us a lot of time not only to build, but to test,
and to see what works, what doesn't, and how they feel.
We're still improving this every day.
As we film this, across the hall,
they work on the controls, getting it ready.
Ryan, what are the priorities for the Brawl Stars Development team
in the coming updates? What are you adding to the game?
Right. After this update, looking further down the road,
replays and spectate mode are things we want to accomplish.
We're also looking into stuff, such as how to improve the ladder,
what we can do with tournaments, and e-sports...
Also, we're looking into social features,
making it easier to invite friends to play with in Game Rooms.
You mentioned spectating and replays.
That's not in this update, but did you make some progress?
Yes. We're feeling good about them for the following update.
This is a little more complicated to make than in our other games.
For example in Boom Beach, or Clash,
basically how it works is that it's not so much of a replay,
but you drop the troops
and the game records the coordinates of where they dropped
- and then it plays the AI again for you. - Right.
Brawl Stars is a bit more difficult, because there's no AI,
and you have six characters with a lot of inputs.
There are joysticks, which degree,
when are they shooting, this kind of stuff.
So, it's more involved, but we're making progress on that.
Ryan, you mentioned tournaments and e-sports. Sounds really cool.
What is Brawl Stars' idea for e-sports?
I see huge potential in e-sports for Brawl Stars.
- Awesome. - I don't have a hard road map set
of what it should be. I look at the community
to see how you guys on YouTube and streamers take off with it,
and then I'd love to support that and lift you up.
I think we also want to have some competition in-game at some point,
but we haven't done a deep dive as to how it will look,
how we can support it in-game and what we can do with it.
Okay, so the Wild West theme is gone.
Was that a conscious decision, or what have we moved into and why?
Yeah, so the Wild West theme is no more.
The way that we're looking at the theme of Brawl Stars
is that it might not be any specific one.
So, you might go to the Gem Mine
and now you realize you're in this crystal mine underground,
and then you may have another very different map in the desert.
Maybe that one is Western, but Brawl Stars as a whole isn't.
One way to think about this:
If you think of Mario Kart, they have Rainbow Road for example,
and they have other entirely different maps,
but Mario Kart isn't Western because of that map.
Instead, they're different themes that can be incorporated into the game.
You wanted something...
generic enough to encompass the wide range of themes in Brawl Stars.
There could be a Wild West in there,
but that doesn't mean Brawl Stars is totally Wild West.
What about adding achievements, daily quests or things like that?
Yeah, we talked a lot about a quest system as a team.
We're excited about it.
For us, achievements aren't something that we're looking at right now.
For example, on achievements saying: Get 10,000 kills with Shelly.
It's kind of grindy, and it doesn't feel too fun to get.
I like the idea of having quests
that rotate and you can change, and it's exciting, such as:
"This week, what can I achieve?"
That'll be good.
All right. A lot of big changes are coming.
I'm interested to see how people will adapt,
and move toward this new landscape system.
Yeah. I like landscape. It looks really nice.
I'm enjoying playing it more.
It'll take a bit adapting to the controls, though.
Definitely and I can't wait for you to get your hands on it.
The update should be right around the corner.
Keep an eye on Reddit,
and please check out Lex and Coach Cory on YouTube.
We will see you after the update.
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