Did you know?
In its earliest stages, Tekken wasn't a fighting game, or a video game at all.
It was originally a project that experimented with 3D character modelling during the early
years of polygonal graphics.
The idea of adapting it into a fighting game came after Namco hired several former SEGA
employees who previously worked on Virtua Fighter.
These employees included Seiichi Ishii, who served as the lead producer for Tekken one
and two before passing the reigns to Katsuhiro Harada.
The team's goal was to make a game similar to virtua fighter, but used fully modeled
textures and have the game run at twice Virtua Fighter's frame rate.
Early promotional material also shows that the project was named Rave War before the
name Tekken was chosen.
Tekken has long been associated with Sony's PlayStation consoles, and didn't appear on
competitor's hardware until 2001 with Tekken Advance.
According to series producer Katsuhiro Harada, this was due to similarities between the original
PlayStation hardware and the arcade cabinets Tekken was built for.
Harada also told Polygon that Namco only brought the series to non-Sony platforms when the
demand was high enough.
Some of the stranger mini-games in the Tekken series began as off-the-wall ideas from developers.
In an interview with Siliconera, Harada mentioned that Tekken Force, first introduced in Tekken
3, came from a simple side idea, stating "we wanted to have Tekken characters side-scroll
through stages and pick up meat to replenish health.
At the beginning, that's what we wanted to do.
I know it sounds silly and it's hard to see the purpose, but I really wanted to do that."
Tekken Ball, which was also introduced in Tekken 3, was originally designed as a simulation
to help practice air juggling.
Harada stated "The original idea was to hit the ball and juggle it to a basket, sort of
like basketball.
It didn't go how I imagined and I was kind of frustrated.
If it's not going to be good, I thought I should make it into a versus game."
The minigame had to be developed by a small team of 3, including Harada himself, so that
other staff could continue working on the main game.
The development of Tekken Ball led Harada to experiment with similar minigame ideas,
including a pinball minigame.
He ultimately believed a bowling minigame where players took turns felt more appropriate,
leading to the addition of Tekken Bowl in Tekken Tag Tournament.
Tekken 3's arcade release contains a trio of unused characters in the game's data.
This includes two new characters named SAKE and INSECT, and Tekken 2's Jun Kazama.
When asked about SAKE, Harada stated that he had the idea of making a playable salmon
that could only splash around helplessly while making flapping noises.
Because it cost 100 Yen -- about a dollar -- for each play at the arcade, SAKE was cut.
Namco didn't want players to feel cheated out of their money playing as a character
that couldn't fight back.
INSECT, on the other hand, was the result of a bug in the game's coding.
According to Harada, the bug made characters' arms, legs, and waists shrink to thin sizes,
making them resemble a praying mantis.
Development on INSECT was quickly dropped, due to the large amount of resources being
used to make other characters.
One of Tekken 3's endings was censored for the European and American versions
of the game.
In the original Japanese version of Tekken 3, Nina Williams' ending shows she and her
sister Anna sunbathing.
Several men show up to impress them, and Anna receiving most of the attention.
Out of jealousy, Nina unhooks Anna's bikini top in front of the men, walking away with
a smirk.
In the European and American versions, however, Nina's ending was changed to her ignoring
the men completely, with Anna walking away with a smile instead.
Minor controversy affected the release of Tekken 6 as well.
In the South Korean version of Tekken 6: Bloodline Rebellion, Alisa's design had notable alterations,
changing her retractable chainsaws into lightsaber-esque beam swords.
This version also removed all instances of Alisa detaching her head, most likely to comply
with the country's strict laws on violent content.
Debates arose over Leo Kliesen, and whether the character was male or female.
Before the release of Tekken 6, both Bandai Namco and Katsuhiro Harada stated that Leo
was designed to be gender-neutral, as they felt that the roster needed "a character players
will love regardless of gender".
And within the final version of Tekken 6, Leo is referred to with gender-neutral terms.
Leo's gender was kept a secret until a 2011 promotional event held in Cologne, Germany,
for the movie Tekken: Blood Vengeance.
During the event, Harada took to the stage and revealed that Leo was female, a fact soon
confirmed with in subsequent games, such as Tekken Tag Tournament 2.
The announcement of Tekken 7's new fighters sparked especially mixed reception in the
West when Lucky Chloe was revealed, including complaints that the character was a "furry
Vocaloid idol."
Harada, in response to the negative Western reaction, took to Twitter, stating "I'll make
a muscular and skinhead character for you.
Remember, I said we've more new characters and She is ONE of THEM" and that Lucky Chloe
would be exclusive to the Japanese version.
While the statement was intended as a joke, several gaming news outlets reported on Lucky
Chloe's exclusivity as fact until Harada confirmed that she was, in fact, in all versions of
the game.
Harada was particularly careful with another one of Tekken 7's newcomers, the Saudi Arabian
fighter Shaheen.
He'd intended to include an Arabian character in the Tekken series' roster as early as 2009,
but wanted to visit the region first to get a better sense of its people and culture.
He even took to social media asking for feedback from Middle Eastern fans to help with Shaheen's
final design.
Shaheen was met with very positive reception, even appearing regional newspapers, such as
al-Ayam in Bahrain.
This reception led Harada to encourage his close friend and fellow producer Yoshinori
Ono to include a Middle Eastern character in the roster of Street Fighter V, leading
to the announcement of Rashid shortly after.
The Tekken series is also known for its Easter eggs.
In Tekken 4's Tekken Force mode, four enemies in the final level are named Anthony, John,
Chad, and Flea, after members of American rock band Red Hot Chili Peppers.
In Paul Phoenix and Bryan Fury's Tekken 3 stage, a piece of graffiti in the background
reads "Soul Edge".
This is a reference to Soul Blade, another 3D fighting game by Namco, originally named
Soul Edge in Japan, and originator of the Soul Calibur series.
Tekken 5's Final Frontier stage has an L.E.D. monitor in the background that will--on occasion--show
a sprite of Pac-Man.
Tekken Tag Tournament 2, however, caused slight controversy over one of its stage designs;
the Saudi Arabian stage 'Modern Oasis' included a floor decoration with the word "Allah" written
in Arabic.
This prompted a negative response from Muslim players, since both stepping on God's name
and using God's name in an unnecessary manner are both considered highly disrespectful acts
in Islam.
When players brought the issue to Katsuhiro Harada's attention on Twitter, he formally
apologized for the mistake, and the Arabic writing was removed in an update.
This was not the first time the Tekken series had run into potential controversy; Tekken
3 featured a guest fighter named Gon: a fire-breathing dinosaur from a manga series of the same name.
Despite the character receiving negative reception at first, he became one of the most requested
characters for future titles, most notably Tekken Tag Tournament 2.
This lead Harada to repeatedly state on Twitter that the character was only allowed in Tekken
3 because of a one-time license and would be very unlikely to make a return appearance.
This same license was one of the reasons preventing Tekken 3 from being added to the European
PlayStation Store.
And if you'd like more PlayStation related facts, check out the DidYouKnowGaming video
on Crash Bandicoot.
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