Hey Gwentheads,
the first day of Gwent Open has commerced, and in this video, we're gonna take a look
at what made the decks from the winners of Day 1 unique and what you can incorporate
in your ladder decks at home!
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Winner Number 1: Proneo with his Veteran Deck.
Remember that tournament decks are always different than ladder decks, because they
try to maximise their win rates against possible matchups, especially when you can control
against which decks you want to play through picks and bans.
Veterans decks are all about dropping as many Tuirseach Veterans, which strengthens all
your Tuirseach units in your hand, deck and board by 1.
Thanks to Sigdrifa (and in other deck variants also Decoy), you can strengthen your units
4 or 5 times.
Typically those units are Bearmasters and Hunters, but Proneo took a different approach
by taking Tuirseach Archers with him.
In a tournament setting, those can become very good, for example against Greatswords
with Harald Houndsnout, because they can kill the skull before the enemy uses it to spawn
a bear on their side.
Against Shupe, they can kill off the Bomb of the Dol Blathanna Bomber, and they enable
you to stagger units, especially your 11 point bears so Scorch won't be able to destroy you.
But Proneo took another exciting card with him, with which Archers have good synergy
as well: Sihil, which either deals 3 damage to all units with an even or uneven power
or which pulls you a random bronze or silver unit from the deck.
Using Archers, you can turn 3 enemy units to even or uneven cards, enabling Sihil to
hit for 9 extra damage.
Why Sihil though?
Veterans are outstanding in short rounds, but their power diminishes in long rounds,
while Sihil works precisely the other way round and enables a Veteran deck to keep up
in a long round as well.
And if you find yourself in a short round, then Sihil is able to pull you Freyas or other
high-value cars, making it a good play in short and long rounds in this deck.
Winner Number 2: Damorquis with his Control Sabbath deck
On Wild Hunt, we have already seen some Sabbath decks, but instead of going for the typical
version, Damorquis combined it with an Eredin Frost core, while adding some Ice Trolls for
additional Control.
Let's look only very quickly at the deck core before we go into some exciting combos that
can be made possible with this deck.
The idea is that you drop Wild Hunt Hound into Frost to get weather ticking to get that
long round value and to enable the Troll Synergy.
Because Ice Trolls duel an enemy but will do double damage if the enemy is under frost,
enabling Ice Trolls to remove 8 point units, making them worth 12 points.
Drowners enable you to pull units into the frost and Reconnaissance will allow you to
thin more and get the cards you need.
However, this deck has hidden potential, that can be easily overlooked.
Since Damorquis teched actively against Greatswords, it should come as no surprise to see no Silver
units in the deck, only spells and spies.
This prevents Hym from creating a Silver unit from his deck, and since the enemy does know
the decklist usually, that will be a very nasty surprise.
Playing Sabbath, you need access to Mandrake, which will strengthen it by 6, and Whispess
is able to pull it from the deck for us.
But Whispess is also able to pull Adrenaline Rush, so if the enemy passes after seeing
your Sabbath, you can play Adrenaline Rush so it will stay on the board for another round.
But Adrenaline Rush enables another nasty combo as well, especially against Greatswords.
Imagine the following situation: You are in round 1 or 2, and the enemy has
established a big big Greatsword.
You play Miruna, and the enemy passes forcing you to go one card down.
Now you play Adrenaline Rush on the big Greatsword of your enemy, Miruna will charm it and voila:
you deny a big Greatsword resurrection while getting big big carryover in round 3.
Winner Number 3: Kolemon with his Machine Foltest deck
Kolemon's decks could also be found on the regular ranked ladder, as he didn't tech against
any particular enemies, but brought valuable decks, that can do good on their own.
Kacper had the same idea, and so we saw a Foltest mirror match, which we gonna look
into a bit.
The core cards of the decks are the Temerians, which have a ton of synergy between each other.
Playing a Blue Stripe Scout buffs up all Temerian units with the same power by 1, while Blue
Stripe Commandos jump out of the deck when a Temerian unit with the same power is played.
So playing 3 Blue Stripe Scouts after each other would get you 36 points.
Since Roche adds another Commando to your deck at the beginning of the game and Foltest
buffs up all your units by 1, you will create a big tempo play through the Blue Stripes.
1 Temerian Infantry pulls all the other Temerian Infantries from the deck, plus the last commando,
resulting in 3 times 7 points + the commando for a total play of 28 points, while even
thinning your deck, which makes your Dijkstra more powerful as well since the probability
for drawing golds increases.
And since Blue Stripe Scouts are also a Crewman, as well as Foltest, your Machines like Trebuchet
and battering rams will create more value as well.
The biggest weakness of this deck is that you have a lot of cards you don't wanna have
in your hand like commandos or Temerian Infantries, so passing early will give them a weird mulligan
and if you manage to kill their Blue Stripe Scouts, then they may not be able to get all
the commandos out, making Stennis, Dijkstra and their remaining draws awkward.
Winner Number 4: LPHanachan with Dagon Deathwish
Similar to kolemon, Hanachan focussed on decks, that could be seen on the meta, with only
some slight changes, to be optimised for the tournament.
One of the decks was his Deathwish Dagon deck, which amasses quite some power in long rounds
through double fog while being able to push quite hard through the deathwish core package.
This core package consists of Deathwish units and Deathwish executers.
The deathwish units are: Archespore, dealing 1 point of damage to a
random enemy each turn and 4 damage to a random enemy as a deathwish
Dao, creating 2 4 point tokens as its deathwish and Rotfiend, which deals 2 damage to all
units on the opposing row as its deathwish.
However, you only play Archespore and Dao from your hand, while you keep Rotfiend safely
stashed in your deck.
You want to pull Rotfiend only through She-Troll of Vergen, which is able to consume a unit
from your deck, then triggering its deathwish.
Through rotfiend, she-troll becomes a weaker lacerate with an 8 point body, which is a
quite decent combo, especially in a long round.
Deathwish Executers like Griffin and Cyclops enable you to trigger the Deathwishes of your
Archespores, but preferably the ones of your DAO's to create big values pushes like 17
points with a Griffin and 19 points with your Cyclops, while Cyclops is even able to kill
off an enemy engine.
Thanks to Brewess: Ritual you then can resurrect your Deathwish units in round 3, to finish
off your enemies, especially when you have played Mandrake on one of your Archespores
or DAO's before, so your units rises from the grave with some sweet extra 6 points!
Don't forget to tune in to the second day of Gwent Open at 4pm Central European Summer
Time over at the CD Project Twitch channel, where we will witness who will become the
new winner of Gwent Open #6 securing a place in the next challenger.
A big thank you to everyone supporting me over on Patreon and Shinmiri for his valuable
input on the video.
If you are looking for more Gwent content like my weekly in-depth deck guides or lore
spotlights, then hit that subscribe button and I hope to see you over in the next video!
Thanks for watching!
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