(Game Sack Theme by Brimaxian)
- Hello, and welcome to Game Sack.
This time around, we're talking about superhero games.
- Yes, we are, and this should be a no brainer, right?
I mean, you've got a superhero, he's got a superpower,
all you have to do is make a fun game.
- And that's tougher than you might think.
However, there are some good ones,
so let's just get right into it.
(energetic TMNT music from a real model 1 Genesis)
(inspiring Spider-Man music)
Here's Marvel's Spider-Man from Insomniac Games
on the PlayStation 4.
It's also available for, wait, no,
this is an actual platform exclusive.
Don't see many of those anymore.
This one received a ton of hype,
and honestly, it looked pretty fun,
so I picked it up about a week after it came out.
I've gotta admit, the first half hour or so is pretty boring
as it requires a full game install
before you're allowed to do anything.
Hey, it's still more entraining than a tutorial.
And the good news on that front is
that this is one of those games that shows you
what you need as you need it,
and you're not forced to do what they say
before the message disappears
and you're allowed to continue.
And wow, is this game awesome!
I usually don't get into games
that I perceive as over-hyped like this,
but from the moment I took control of Spider-Man
and started web-slinging myself through Manhattan,
I was a believer.
The action segments, though,
comprise a large portion of the game.
They basically feel like a 3D beat 'em up,
and for the most part, they're done pretty well.
You have your basic punch and kick attacks,
as well as using your webs
to get in closer to enemies in a hurry.
You also have dodges and the ability
to toss objects in the environment at your enemies.
There's even a focus bar thingy
which I guess can help you in a fight,
but mainly that means you're able to heal more
when holding down on the D-pad.
Right there is probably one of my biggest gripes.
Since you need to hold down on the D-pad to heal,
it also means you can't move while healing
unless you grow a third hand just for this game.
It's not a huge deal,
but I did get a little annoyed with it
on a few different occasions.
Also, sometimes the dodge button feels a little laggy,
at least until you upgrade it.
And you can upgrade your skill set quite a lot,
and thankfully, the skill tree
isn't too complex for its own good.
Oh, and another gripe is that the enemies
don't have life bars,
and I really, really wish that they did.
The game's not super easy,
but that's fine, as you restart at the beginning
of the fight that you died on if you fail.
Some of the fights can get pretty long, though,
with five or more waves of enemies.
There's also some Quick Time events
here and there that you'll have to deal with.
These are pretty easy, though,
and for me, they add to the fun.
I don't know why everyone else hates Quick Time events.
Just as long as they're not overused, they're fun.
The game is definitely not all about the fighting, though.
You need to run around and fix police cell towers
and do lots of other random things.
At first, I didn't think I would like
the shift in game focus to these menial things,
but you know what?
It provides a good break in the action,
and I enjoyed doing them
just as much as I enjoyed the fighting.
Maybe even a little more.
It makes me feel like Spider-Man is more
than just a thug-smashing superhero.
There's a larger overarching story with some big baddies,
but you're also a friendly neighborhood Spider-Man,
which means you get to stop a bunch of local crimes, too.
And there are a lot of 'em.
The good news is is that they're optional.
In addition to those are a bunch of also optional
side missions that you can do at your leisure.
Doing these helps you earn different types of tokens
which you can use to upgrade your suit,
your webbing, your gadgets and the like.
In this game, Spider-Man is a great character.
It really makes him fun to listen to
and also fun to play as him.
- [Spider-Man] What, is it National Rocket Day or something?
- [Joe] And aside from those minor things
I mentioned earlier about the fights,
the control is great.
Web-slinging around everywhere is super fun
and easy to do.
I could web-swing around this city all damn day.
I'm often reminded of the old Spider-Man 2 game
based on the movie when playing this,
and that's definitely not a bad thing,
however, I do feel that this game is overall better,
and I'm not just talking about the graphics.
I really like the freedom that this game offers.
Manhattan is represented very well here,
and though it's certainly not exact or anything,
it's fairly close to the real deal.
Hell, even the firehouse used in Ghostbusters is here,
and I think that's pretty damn cool.
Doesn't Sony own the rights to Ghostbusters?
'Cause I'd love to have seen the sign on the building.
Oh, and if you haven't already noticed,
the graphics are spectacular.
Yes, even the puddles.
Manhattan has never looked so damn good in a video game.
It doesn't run at 60 frames per second,
but that doesn't mean it can't be appreciated.
I like 60 frames per second and all, don't get me wrong,
but I'm not so snobbish that I'd let the lack of it
prevent me from enjoying this immensely.
It also looks fantastic in 4K HDR.
Well, fake 4K anyway,
as the PS4 Pro does.
Still, I will admit that it would have been nice
to have a 1080p, 60 frames per second mode.
The sound, the music and voices are all fine,
but there's nothing here that'll make you
want to crank you your sound system.
But it'll do.
You will notice that the crowds
start saying the same things
over, and over, and over again, though.
Still, though, I've gotta say that this is
one of my favorite superhero games,
and it's very hard for me to put down.
Definitely, absolutely recommended!
(epic orchestrated music that reminds you of Spider-Man)
(alarm beeping)
(alarm beeping)
- [Thug] Enough playing around!
- [Goon] The hell was that?
(shouting)
(webs slinging)
- [Enemy] Hey, get it off!
(grunting)
(gun firing)
(16-bit music from a real Super Nintendo)
- [Dave] Let's take a look at a couple games
based on Image Comics superheroes.
The first one is Jim Lee's WildCATS for the Super Nintendo.
This is a beat 'em up that was released in 1995,
which was pretty late in the system's life.
In all honesty, it's just an average title.
The action and the control isn't bad,
and the fighting is fun for a short while,
but it doesn't take long for it to feel very repetitive.
The main reason for this, of course,
is the lack of different types of enemies.
You fight the same handful of bad guys and aliens
in every stage!
I laugh because sometimes they seem way out of place,
like these biker guys inside of a computer lab!
That's just wrong!
The level design leaves a bit to be desired as well.
I'm stuck here trying to climb this wall,
but I can't progress.
You have to jump from wall to wall
to get around these sticking points,
but you physically can't do it.
Plus, there's these stupid enemy things
that constantly get in your way and knock you off.
I tried it for quite a while
before I decided, you know what?
It's just not worth it to go on.
Another part of the level design that's annoying
is the foreground graphics.
In some instances, it looks pretty cool
and adds a bit of depth,
but for some reason, the designers decided
to make tall pillar structures
that you end up fighting behind,
making it really tough to see what's going on.
You do a lot of guess-fighting, which is never fun.
If they kept everything to a small size,
it would have been fine.
I guess the shining of this game is the soundtrack.
It's by Tommy Tallarico,
and it has some nice melodies here and there,
and is probably the main reason it kept me playing
as long as I did.
You know, I did read the first handful
of comics when they were released,
but lost interest fairly quickly,
just like I did playing this game.
(Tommy Tallirico music jamming on a real SNES)
(gothic SNES organ music)
The next title based on Image Comics
is Todd MacFarlane's mega-hit, Spawn!
This was also a Super Nintendo release,
and again, it's of the beat 'em up variety.
I love how this game starts out
where Spawn is on a rooftop,
and all these thugs are tying to get at him
by jumping from one roof to the next.
Spawn just sits there and calmly watches them
fall to their death.
Now that's what I call good programming.
Just brilliant!
(simmering 16-bit music)
Spawn has quite a few moves that he can pull off,
but his problem is that he's just slow.
I always felt that I was getting very little response
from the commands that I was trying
to input on the controller,
or that my button presses were registering
later than they should,
resulting in me getting my ass kicked.
So just a little problem like this
made a game that should be pretty fun to play
feel more like a chore and just a pain.
Speaking of pain, check out this level design here.
On the background walls,
there's these electricity dildos.
There's absolutely no way to dodge the electricity
that I can see.
I tried jumping over them and sliding,
and just straight forward bull-rushing past them
to no avail.
And it doesn't help that you're trying to fight enemies
while you're getting zapped constantly.
I can't imagine that many people kept playing
long enough to see what comes next.
I didn't as this kind of crap is just a huge turn off.
And to round it off, the music is just blah
and unmemorable.
I was sad that this game turned out so bad
as I was a big fan of the comics back in the day,
and I still have quite a few of them in my collection.
These are two games based on Image Comics
that are better left unplayed.
(brooding 16-bit music)
- All right, Dave, so far for me,
things are lookin' pretty good
on the superhero game front.
- Yeah, you've got one amazing game,
Spider-Man is truly awesome,
while my 16-bit ones are, ugh, pretty bad.
But I've got a couple more here,
so let's see what they do.
(inspiring music from Superman on a real model 1 Genesis)
(game clicks)
(grating music)
Now let's take a look at a few 16-bit X-Men games.
The first one is X-Men on the Genesis.
In this title, you get to play as four of the X-Men,
and you can choose which one you want to start with.
Each character controls a bit differently from the others
as you'd expect based on their weapons
and mutant abilities.
The jungle level is rich with spear-chucking weirdos
and slightly hidden paths for you to find.
You have to find levers here and there
to open up a gate or some obstacle in your way.
The problem is that your character,
no matter who it is, doesn't control very well.
You'll miss a lot of jumps,
and good luck avoiding those spear-throwers,
because you'll get hit a lot,
which in turn, depletes your life bar quickly.
You'll meet Juggernaut in the level,
and you'd think you'd have to fight him,
but if you just wait a little bit,
he'll run off the screen.
What the hell? Why does he even make an appearance?
You'll also need to make sure you have
a working reset button on your genesis
if you want to beat this one
as the game will try to trick you later on.
You know what?
This game is stupid and is just generally not fun.
(Jungle "music" that gives Genesis sound a bad rep)
Let's move onto a Super Nintendo game
called X-Men Mutant Apocalypse.
It's from Capcom, so the probability
of it being good is pretty high!
In this game, you take control of five different X-Men.
Each one has their own mission,
and you can choose the order of the levels
you want to tackle.
Now this is more like it.
The game controls pretty good.
It's not perfect, but it's definitely playable.
The levels are decently designed,
and it actually looks pretty nice.
All right, I think I can play this one for a long time.
Or maybe not.
Each character has only two lives
to try to finish their objective.
If they don't finish and waste these two lives,
then it's game over for everyone.
No continues and the password feature must be broken
because I found no option for the game to give me
a password to continue later.
Plus, I never found any icons to refill my life bar.
I don't think they exist in this game,
so you have to make it all the way
through a level on one bar.
You know, I'm pretty decent at beat 'em ups,
but this is just stupid
and I wasn't really having much fun
once the first few minutes of the game wore off.
(typical Capcom fake SNES guitars)
(whacking)
(grunting)
Okay, two pretty bad X-Men games,
the third has got to be better, right?
This is X-Men 2: Clone Wars on the Genesis.
The game starts out really weird with a prologue level.
It just throws you into the action
and you're just sitting there wondering
if it's a demo screen as your character is getting shot at.
Once you get past that weirdness,
you get to the title screen
and then you get to choose from one of six
X-Men to play as.
The game starts out nice and easy,
and the first level's pretty fun to play.
Again, each character controls differently
based on their abilities,
but the control is still a bit off.
A lot of button presses with no response,
but I kept on playing,
and I started to have a little fun.
At certain points during the level,
you can choose a different character if you want,
and of course, you can also choose one after you die.
You have seven lives to split between everyone,
and once those lives are gone,
it's game over with no continues or no password feature.
Once level two started, it just hit the fan,
and I found myself trying to dodge bullets from turrets
all while trying not to get shot by winged enemies.
It didn't take long for me to go through
those reserves in lives and see the game over screen.
That second level was annoying enough
that I just didn't want to play anymore.
Three X-Men games all with problems.
There's gotta be better superhero games out there.
(slightly crappy 16-bit sci-fi music)
- [Joe] Let's check out The Incredible Hulk,
Ultimate Destruction on the PlayStation 2.
It's also on the Xbox and the Gamecube.
Bruce Banner is the Hulk
and he's trying to find the cure
so that he doesn't turn into the Hulk anymore.
And to do that, you need to become the Hulk
for the entire game and smash and kill
hundreds if not thousands of people!
I'm not sure if the game is taking place in reality
or a virtual world.
It's kind of unclear exactly what's going on,
but I'm assuming and preferring
that it takes place in reality.
You start off with a damned forced tutorial,
which is annoying, but thankfully,
it doesn't last overly long.
Then you get to the meat of the game,
and that's a big city that you can run around in
and smash things.
That's right, running into things smashes them.
Or you can even pick things up and smash them.
Or throw them, which smashes them.
You can even run up buildings!
Stupid Hulk, you're not Spider-Man.
Stop it!
Everything looks fairly good for the PS2.
It runs in progressive scan and in widescreen.
But why play the cruddy old PS2 version
when you can play it on the Xbox in 720p HD?
Ah, so much nicer.
Though it does have a little bit of screen tearing
here and there if you look close enough.
Anyway, throughout the city are mission points
that you can do whenever you feel like it.
There are two different types,
story missions and challenge missions.
Story missions of course advance the story
and you'll need to do them to complete the game.
The challenge missions are stupid things
that you can do for fun,
like running along these markers as fast as you can
in order to get the best time,
or force feeding meat to random vegans
who are wandering around the town.
The main city reminds me a lot of a Grand Theft Auto game.
You're free to roam around, smash things,
kill people and cause all sorts
of havoc as you see fit.
Innocent pedestrians wandering around?
Pick up a tree or a car and make them regret
ever being born!
Hey, it's their fault for even existing in the first place,
so have fun.
Seriously, Hulk is a true killing machine.
But the more havoc you cause as you run around,
the higher the threat level becomes.
If it becomes high enough, then the police get crazy
and call in the choppers that fire missiles at you.
You can fight them if you want,
which is of course the most fun thing to do,
or you can try to lay low until the threat level goes down.
I've actually never tried that.
As far as the story missions go,
there are a lot of different things that you'll need to do
ranging from destroying everything
to retrieving and delivering certain items.
Sometimes you even need to defend things
from an enemy attack, like this building.
The control is okay,
but sometimes I had a little bit of difficulty
controlling Hulk's jumping as it seems a bit imprecise.
That's really only a minor complaint, though,
because, come on, it's the Hulk.
He's not exactly the most articulate being in the world.
Each time you kill someone,
well, I should say each time you kill an enemy,
you get green orbs called Smash Points.
Just like in the original Marvel Comics,
Hulk can purchase new moves at the move shop.
You used the Smash Points you've collected to buy these.
One of my favorite moves that can be purchased
is called Steel Fists.
With this one, you can pick up a vehicle,
rip it in half, and wear each half like a steel glove.
This gives your punches a lot more power.
It's a really good way to beat up tanks and stuff
that are otherwise pretty hard to destroy.
There's not really a lot of music here,
it's mainly just people screaming for their lives
as if that's gonna help 'em.
Overall the game is great,
and the open world is really cool.
I just wish there was a bit more variety
in the city that you start the game in.
Still, I have to say it's the best Hulk game
that I've played so far.
(Hulk grunts)
(smashing)
(people screaming)
(siren wailing) (Hulk growls)
(smashing) (screaming)
- [Radio] SWAT team is good for deployment.
Green light.
(siren wailing) (smashing)
- [Innocent Man] Oh my God!
- [Military Guy] Plaster his ass!
(Hulk roars)
- [Joe] Follow Game Sack on Twitter
@GameSack and @GameSackDave,
on Instagram at @Gamesackofficial,
and check out our Patreon if you want.
- All right, something really weird's going on here, Joe,
because you've had two awesome superhero games
while I've been playing this 16-bit garbage.
- Yeah, I've gotta admit,
those games you've been covering are just bad.
In fact, pretty much every superhero game in that era--
- Yeah, I mean, they really even
turn you off to the comics almost, but anyways--
- Do you have anything good for us, perhaps?
- I actually have something very good for us,
so let's just get right into this one.
(sweet Batman music from a real model 1 Genesis)
(brooding music)
Here's Batman Arkham City from Rocksteady Studios.
Released in 2011, it's available
for all the systems of the time,
and I'm playing the PS3 version here.
Since the prison and asylum can't hold anymore bad guys,
the slums of Gotham have been fenced off
to make enough room for all the thugs.
This area is known as Arkham City.
Batman has his hands full since everything goes down here.
It's all well thought out,
and you'll meet a lot of Batman's major enemies
as you unravel the story.
One feature that I really like is once you meet
one of the main enemies,
you'll unlock biography information on them.
Since I don't know much about any of these bad guys,
this was really cool to see.
It was also very interesting to read their backgrounds,
and even when they first appeared in the Batman universe.
The action is broken up quite a bit
to hear tidbits of storyline.
These are done with cut scenes
or they're done as you're making your way
from one objective to the next.
There's tons of verbal dialog here,
and it's all very professional.
- [Dave] You'll never see this one
on a games with bad acting episode, that's for sure.
Even the dialog from the simplest of thugs
sounds believable.
- [Dave] And as usual with more modern games,
the side quests will add lots and lots of hours
of extra gameplay.
This game is loaded with side quests.
For example, the Riddler has left riddles
all over the city for you to figure out.
There's 440 of these littered all over the place.
Some of them are easy, but a lot of them
can be really challenging to figure out.
Arkham City is huge, and it's full of detail
that really immersed me into Batman's world.
Immersed is the right word as there's been
a lot of times that I'll just sit there
and look at the surroundings, soaking in everything.
Everywhere you go, you can tell a lot of time,
effort and love have gone into it.
When you're not doing that, you'll be gliding
and using your Batclaw to get around town.
Being mostly above city is really cool,
getting from rooftop to rooftop.
The Batclaw is sweet, and apparently,
it can hold about 1000 yards of line.
You know it's not believable,
but I wouldn't have it any other way.
(dramatic music)
The game is simply just fun to play.
Combat is simple and looks amazing.
Fighting a half a dozen thugs
isn't a problem when you're Batman.
His bat-senses will tell you
if you're about to be attacked from behind.
When you see that, you simply just press
the counterattack button and turn to fight that thug.
The battles are all really stylized,
and you'll never get sick of fighting
and watching the Bat do his thing.
You'll know the fight is over
when the camera zooms in on the final blow.
And Batman is such a good guy for never killing anyone.
It's admirable, but it just keeps the thugs
coming back for more if you don't put an end to them.
I was always a little bothered by this.
He could at least paralyze 'em all or something.
(dramatic music) (whacking)
- [Thug] You're gonna die, Bats!
- [Dave] Anyways, as you fight,
you earn experience points which you can use
to upgrade all the abilities Batman possesses.
And since Batman is a detective,
he's got all sorts of cool things to help him out.
His evidence scanner is very interesting
and it's useful in a lot of ways.
For example, he can use it to determine
the trajectory of a bullet and find out
where an assassin was when he took a shot.
He can also use this feature to see through walls
which gives him a huge advantage
as to where the enemies are and what they're doing.
In turn, this lets you set up a plan of attack.
One thing that you'd think would be annoying
is that it's always night time in Arkham City.
Well, since bats are nocturnal, it makes total sense,
and honestly, I don't wanna see Arkham City in the daylight.
It would ruin the whole atmosphere of the game.
(smoke pellet poofs)
If you haven't played this title,
then you're truly missing out
on one of the best superhero games,
and also one of the best games of that entire generation.
The good news is that Warner Bros
made five bazillion copies of it,
so you can get it for dirt cheap these days,
and all I can say is that you need
to experience this game.
And don't worry, I'll eventually get around
to reviewing the other titles in this series,
since most of them are easily as good as this entry.
(grunting)
- [Joe] I was looking really hard for a superhero game
that didn't reek of unwashed taint
for my last review today.
I've already reviewed a Spider-Man
and an Incredible Hulk game.
Dave's already reviewed a Batman game.
I didn't want to review a game
based on a character we've already talked about.
So the first one I tried
was Wolverine: Adamantium Rage for the Sega Genesis.
Holy crap, this game is awful!
The controls are all backwards.
Button A jumps and the other two are your attacks.
And of course there isn't a way
to reassign the button layout.
I mean, why would there be?
Almost every other game in existence
has the jump button to the right of the action buttons,
but hey, what do hundreds of other game developers know?
Also, the level design is atrocious,
and Wolverine is super weak.
It doesn't take much for him to die.
There's some good sounding music here,
but there was no way I was gonna be able to play this one
long enough for a review.
(dizzying 16-bit music)
So then I tried the Super Nintendo version of Wolverine.
It was made by a different developer,
and it's a different game,
so it's gotta be better!
Well, it still found ways to suck just as hard
if not even more so.
(menacing 16-bit music)
After that, I tried Daredevil on the Game Boy Advance,
which was released to coincide with the 2003 movie.
I don't know about you, but I think the movie
may have been released by 20th Century Fox.
Anyway, this one was much better
than either of the Wolverines,
but it was still kind of lackluster.
Being blind is Daredevil's superpower,
and I often felt like I was blind playing it.
I was often trying to attack enemies
while facing away from them.
I had a hard time hitting bosses like Elektra,
but eventually, I was able to win by sheer luck.
Still, it was very slow and very boring.
(boring GBA music)
I wasn't sure that I'd be able to find
a good superhero game that wasn't Batman,
Spider-Man or the Hulk that I had access to.
That's when someone reminded me of Phantom 2040
for the Super Nintendo.
It's based on the TV show Phantom 2040,
which is based on the comic called The Phantom,
starring Billy Zane.
Wait, no, the movie starred Billy Zane.
First of all, it's actually competently
designed and programmed,
which is pretty amazing for a superhero game of that era.
It almost feels like if they combined Metroid and Contra.
You have a map of stages to select from.
Of course, you can't go into most of them
until you've done other stuff first.
You have a regular shot that easily dispatches most enemies.
But be careful,
because you don't have unlimited ammo.
Your ammunition is reflected by the orange bar
at the top of the screen.
When you run out, you resort to regular punches
which are still pretty effective.
You also have a green rope-thingy
that you can affix to walls and ceilings during a jump.
Using this correctly will help you get to higher places.
The graphics are pretty good and the music isn't bad.
It's all very... competent.
There's a lot going on story-wise with this game,
and honestly, I found it a little boring,
especially since I'm not familiar with the Phantom,
especially his 2040 version.
This is also available for the Genesis and the Game Gear.
I don't have a Game Gear, believe it or not,
but the Genesis version is mostly the same,
just a little bit more Genesisy.
Also, you shoot with the A button,
and your rope thingy has been assigned to button B.
I would have preferred if these were reversed,
and of course, there's no way to reassign your buttons
just like stupid Wolverine.
But at least you can jump with button C.
Overall, I was surprised how decent this game is.
But if you can, go for the Super Nintendo version.
- All right, Joe, I'm feeling pretty redeemed here,
because I got to play Batman Arkham City,
and that is game is just frickin' amazing.
I loved it from beginning to end.
And even more so,
you got to play some average
to even below average 16-bit games,
which made me happy.
- That I did. - Mm-hmm.
- Anyway, what are some of your favorite superhero games
that we didn't talk about?
There's gotta be some more good ones out there, right?
I mean, come on. - Has to be.
- Let us know.
In the meantime, thank you for watching Game Sack.
(Game Sack Credits Theme by Brimaxian)
Hey, Dave, I was wondering if I could borrow
that Batman game you talking about.
That looks awesome, man!
- Joe, indeed it is awesome,
and actually, I was hoping you'd say that,
'cause I brought it, and, well, here it is!
(curious music)
- Dave, I've never heard of a game called 10 Out of 10.
I was hoping I could borrow Batman.
- (chuckling) That's not 10 Out of 10, it's Batman!
I mean, there's Batman right there.
He's kind of in the background and faded out.
- Oh, okay, I guess that is Batman.
- And look, here's the actual logo to the game
right on the side.
It's a little small, but it's there.
- Oh, yeah, I guess this is a Batman game, huh?
But Dave, how can the game be a 10 out of 10
if it also says it's five out of five?
Hey, look, it says it's five out of five
down here as well.
Am I supposed to just average out the score?
Is it 7.5 out of 7.5?
Am I supposed to believe what Game Informer says?
Am I supposed to believe what G4TV.com says?
Am I supposed to believe what GamePro says?
Is GamePro even around anymore?
How can I believe someone that's not even around anymore?
- Just play the God damn game, Joe.
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