Hello it's Ricardo and welcome to elite
dangerous chapter three I thought I'd
take some time to go through the patch
notes which a lot of people don't tend
to read and has an awful lot of
information in name regards to what the
hell's going on now we had a couple of
launch trailers as well
during this season the one we've got on
the screen now does dictate what we know
is to be a guardian beacon we've got the
Crusader we've got more weapons we've
got new Guardian sights additional
blueprints or ram towers been up to his
blueprint mischief again we've got
Guardian fighters we've got all this
stuff put into the game in what they're
saying is a small update but is it
really gonna add anything to the
gameplay well I think initial reports
are saying that there are quite a few
bugs and we're all waiting for a new
patch to come out however I mean it's
playing it's important to turn around
gonna think well what have we had
included well we've had weapons now the
weapons are a large diamond fire missile
a large seeking missile a large torpedo
launcher and when I'm particularly
interested I do like a good multi cannon
to be honest with you a large multi
cannon turret now I could be getting
some of them put on some with bigger
ships then it got the human tech broker
not to be left out the humans have got a
small shock cannon turret a small shock
cannon gimbal and a small shock cannon
fixed and then we've got the weapons n
for the tech broker which I loved on and
a good lookout yesterday as well they
seem to be on the small side so small
Guardian plasma launcher as turreted
small Guardian plasma launcher fixed
shared cannon turreted odd cannon fixed
and a Gauss cannon fixed all well and
good and I think we did need some
additional weapons to combat the third
threat so next the ships the Crusader we
can see it on the screen now now it's a
funny old sausage it comes in at just
over 20 million
the founders world where I get all my
ships you can get them at the Alliance
space ports as well so what you get
so what redeeming parts does it have a
fighter Bay three military hard points
and that's pretty much about it it's
exactly the same as the other ships
cosmetically with that what cause you've
got that spoiler let's call the spoiler
for a reason it's got one less hard
point it's heavier it's not as fast in
speed the fighter Bay is effectively
what's got the difference against the
other ships of the same ilk but a matter
for a new ship we all know this but I'm
gonna have to do a bit of work on my
bank balance to try and recuperate this
or when you have to go out and wait for
the next many making scheme so we've got
a money-making scheme let me know in the
comments and I'll head on over and see
how I can make a bit of longer if you
know what I mean anyway all this stuff
with new ships is all well and good but
what else have we got right so we have
mentioned the ship Guardians so we got
Guardian beacons we thought they were
Guardian capital ships but they're not
we thought they were third grade ships
but they're not so an awful lot of
conjecture was running in the community
they are indeed Guardian beacons that
are gonna point you want a new Guardian
sites give you a guardian key now all
well and good and it is visually
spectacular I'll encourage you to go up
and see one I went a song when late last
night video is going to be incoming for
that what else do we have well we had
Guardian fighters now these are found at
the Guardian tech broker at those
certain stations and they come in three
flavors you've got the Trident that's on
for the plasma autocannon you've got a
javelin and with a sharp launcher and
you got bold lance that's armed with a
Gauss focus cannon all well and good
haven't had a go at those yet cuz I need
epsilon epsilon data from some of the
Guardian relics what else have we got
okay engineers engineers engineer's
engineers
yes folks Anjali is have made their way
over to Colonia I am however nowhere
near Colonia I'm in the bubble and in
the guardian sector of space so with an
endo sight on my behalf really but have
to get myself over there and have a nose
at what all that's about my dears a
people in the Playa community will beat
me there to it what else have we got
wing missions two new mission types have
been added planetary settlement hack and
planetary settlement disabled so a
disabled and a scanning hack mission no
doubt
okay so fixes and improvements now
there's quite a bit to go through here
really so on the earth side in the art
section they fix a misaligned geometry
at Pavlov Beacon audio increase the
volume of the archer chorus pack on the
galaxy map renamed some systems that had
duplicate names can't honestly say I'd
noticed that general fixes and tweaks
some German localization issues fix and
localization issues with unlock messages
for Guardian technologies and a fix an
issue where hi check it check it check
is missing when player is in an SRV okay
next up we got some point of interest
and signal source fixes with the
installations they fixed a rare issue
causing a resource extraction site to be
incorrectly positioned outside an
asteroid belt
okay added missing interaction objects
that agricultural installations fix some
improperly placed Guardian pylons
improperly placed okay fix skimmers not
spawn incorrectly at bovver point now
I'm sure you'll probably find there's
some more things that they could have
fixed there but they have fix those
right okay let's go onto missions now
frontier addressed some instances of
mission targets not appearing in
specific signal sources I've heard that
that's very frustrating thanks very much
even though it says some not all just
some fixed an issue with competing
completing source and return missions no
I've had that as well very frustrating
especially on some long-haul missions
you've tracked halfway across the known
galaxy only to find that that's failed
fixed mission objectives not spawning
for dark real wet work missions
not than any of those fix some instances
of assassination missions not updating
correctly when scanning and left beacon
I've had a lot of that and fixed missing
text in some mission messages yes quite
frustrating and sloppy but it's been
addressed okay but in some mission
messages so they do acknowledge that
there are some still out there they
haven't fixed it'll be an ongoing thing
fixed-wing depo txt incorrectly
appearing in non wing variant not
entirely sure what all that's about but
there you go it's been fixed
okay powerplay I mean who bothers with
pilot play these things I mean I don't I
just can't be bothered anyway there you
go some people do and some people like
it they fix a 20% discount on
corrosion-resistant cargo racks not
applying at Edmund maroon controlled
station brilliant there you go then so
moving on to ships
this is gonna be they fixed the paint
job the pulse paint job in particular
applying on incorrectly on the Anaconda
when the ship is damaged the Anaconda
being the only ship Sofer that shows
actual damage and damage when you be in
combat or have been or have been moved
off what else has happened yes Imperial
clipper improved some areas of the
military paint job the crepe mark to
ship of the last rosy release fix the
antenna that could only be seen from
inside the cockpit fixed the order of
the dashboard bobblehead slot mmm fix
the missing boost and thruster audio
when in the vanity camera I hadn't
noticed that fix description
inconsistencies fixed outfitting camera
shoes whilst in VR I would notice that
I've not yet got a VR headset nobody
watches my videos enough effects the
missing UI or do for multi crew members
moving on to the federal dropship I love
a good federal dropship myself it's been
around for ages they fixed an incorrect
nameplate outfitting camera issue and
then now on to stability fixes and we
are interesting in some of this
generally I find the game really stable
I think I played on the Xbox stable I
play on the PC stable take the glitches
out of the fact of this and you know I
think it's it's a well put together game
I've got to say it more so than what no
man's sky is and oils going on there you
get three patches a week but at least
it's being patched and they're
addressing stability fixes here they
fixed a memory related crash for Xbox
one not add that fixed a rare crash that
could occur in a remote engineer
workshop where it says rare fix the rear
galaxy map crash not a bad either fixed
Xbox one crash that could occur when
disconnecting a controller not about
either fix the crash that could occur
when activating data points at penal
colony be v2 two five nine not at it
fix the crash that could occur when
swapping modules not have that either
either so on to the user interface now
for all you people out there who've been
playing this game in prodigies or
Brazilian or Brazilian Portuguese that's
what it says here they fix the landing
pad number being truncated when playing
the game in Portuguese or brazilian
Brazilian Portuguese okay great
weapons and module fixes fix the old
Guardian modules being listed
incorrectly when playing the game in
Russian fix an issue where turreted
versions of the flood check launcher
would not show in outfitting if unlocked
before the fixed version
fix an issue where the turreted version
of the flechette launcher would not show
in outfitting if a lot before the fixed
version okay well I don't know anything
about that server fixes and tweaks have
come in and they've demand for mind
qualities during mining community go
horse should now be displayed in the
community markets demand column they fix
commander module storage limits
occasionally breaking when swapping
multiple modules this is where we saw
the module limit increase and increase
and increase we thought hey this is
great you can stall loads of stuff but
apparently that's now been fixed damn
perhaps you should left that as it was
or just increase the number of stuff
that you could store premium guardian
synthetics recipes now use Guardian
materials like the basic and standard
Guardian recipes and markets at risk of
being affected by third grade sensor
interface should be more clearly
advertised there increased demand for
meta alloys and there you have it those
are the official patch notes of elite
dangerous beyond chapter 3 with a 3.2
update that was released on the 28th of
all of us quite a lot of fixes in there
some stability fixes nice to see that
fix some fixes some cosmetic and out
fixes as well rockin in there you know
some some clipping we've seen on some of
the modules the module clipping around
the herd points on the crusader is a bit
a truffle I think that needs to be
addressed and there's some some
discrepancies as well of what happens
with the new Guardian sites blemish or
frontier release a patch with some of
those gripes really soon I'd be Riccardo
thanks very much for watching these some
this narration of the 3.2 patch notes
hope you enjoyed it hope it give you a
little bit of insight and don't you a
favor honor fly safe see you out there
like and subscribe see you soon
you
you
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