Howdy folks, today i'm going to show you some secret hidden locations where you can find
chests with rare items, as well as crafting materials like embers, they don't appear to
be well known atm so at least within the demo youll be able to get some solid loot and they
do respawn.
I'll also go over a few really good weapons that will serve you very very well in Free
roam, missions and strongholds whether you are playing solo or with a group and some
solid tips and tricks to give you a head start in gearing up and leveling.
So for starters those Secret Hidden Chests as let's face it, that's likely what you're
mainly here for.
There are numerous chests to be found in freeroam, but most of them are fairly easy to spot,
there are a few around the Eddian Tree in the Eddian Grove area, this is located North
North East of Fort Tarsis.
One of which is actually inside the tree a little way up, in this hollow you can find
a cortex imprint with some lore on the tree, a chest if it hasn't been opened recently
as well as some Ranger scrap.
The first hidden chest in close by.
From inside the tree, look through the southern hole, you will see a waterfall that goes over
an old piece of Shaper Tech that is shaped like a huge ring, this waterfall comes from
the river that has many of these same ring shaped shaper tech pieces the width of the
river about half submerged.
Fly toward there and through the ring.
You will now be swimming through some deep water, the river is actually more of a blocked
gorge, swim all the way to the back, somewhat near to the surface, look to the left on the
back dead end and you'll see an underwater cave, head in there and it will continue upward
where there is a hidden cave with air.
On the 2 cave entrances, take the right one, though I should note, it is very small and
you will go to the same place regardless.
About 10 meters or so in is a chest location, grab what's inside and let's go for another.
As you enter into the wilds from Fort Tarsis in free roam, you will be spawned on a platform.
This platform is above a huge plateau of water with sources many rivers and ravine, it is
like a huge and more picturesque niagra falls.
Pretty much the way you are facing from that platform, directly down is a ravine with water
at the bottom which the plateau partly feeds into, fly down into the ravine on the closest
end to Fort Tarsis and head into the water, right at the bottom is a chest just on the
bed.
Those are the 2 hidden ones I have found, I expect there are more.
They drop a large array of items from Common, Uncommon and Rare, potentially Epic though
I have yet to be able to confirm this myself, they also drop UnCommon and Rare Embers, again
potentially epic or Masterwork Embers is very rare cases.
They also often contain other crafting materials.
They are a fantastic extra source of quick loot to check as you are freeroaming, so always
keep an eye out for chest, they are everywhere.
Another good thing to keep an eye out for are the Material nodes for Chimeric Alloy
and Chimeric Compounds, Alloy nodes are usually rock or metallic, they can be interacted with
for a piece of Chimeric Alloy and often also drop Uncommon and Rare embers, it is likely
they may also drop Epic Embers to, and something very strange, I do not know when this happened,
I suspet it was while I was running the Stronghold.
I somehow received 50 Masterwork Embers, this is almost certainly a bug, 50 is a ridiculous
amount to obtain and from what the crafting in the demo states so far, is enough to create
10 Masterwork items.
I most likely received these from either a Node inside the Stronghold or a Chest from
one of the boss encounters, I'll be posting the Stronghold run and while editing I will
being reveiwing the footage with a fine tooth colm to see if it ever popped up or whether
it just bugged in for no apparent reason.
So keep an eye out for that.
The Compound nodes usually look like tropical plants, quite large, sometimes like venus
fly traps, other times like a large fungal cluster, these can drop Embers like the Alloy
nodes.
It would also seem that Instance nodes drop embers at a far greater rate, especially on
high difficulties, I popped in an instance solo and harvested a bunch of these, got embers
every time, a mixture of uncommon and rare.
As I tried completing it solo on hard, I died a few times and each time I died and was placed
at the beginning, the nodes almost always reset, so there's a very easy farming method
for quick crafting within the Demo.
Of course, be aware folks that the demo has hugely increased drop chances for just about
everything, these crazy rates do not reflect what you should expect on launch.
Also that the VIP Demo is said officially to be Identical to what will be available
for the Open Demo next week so all this will be useful then as well.
There is talk of potential surprises for the open demo, but I imagine that would be adding
things, not taking them away.
For weapon recommendations, I would highly suggest you get yourself a Hammerhead Assault
Rifle and a Deadeye Sniper Rifle, I was lucky to get both on the first day and used the
Deadeye to amazing effect, It takes turrets down in the stronghold pretty quickly, the
uncommon version I got at level 12 can one shot standard mobs with a head shot on Hard
Difficulty, it is a pretty damn good weapon and will serve you well no matter what playstyle,
especially on Harder difficulties when running through the horde of mobs will have you fall
instantly and so shooting from cover is often required.
The Hammerhead is a medium rate of fire but very hard hitting Assault Rifle, slow enough
to be very accurate and shoot for weak points, but powerful enough to take out enemies very
very quickly.
Those are my 2 loadout weapons for my Ranger, for My Colossus I would likely switch out
the Deadeye for Flamer, Grenade Launcher or Rail Gun, I have yet to test these heavy weapons
properly, so unfortunately, cannot share my recommendation just yet.
For some general Tips and Tricks, while flying and fighting is damn fun, it has you extremely
exposed and on Hard difficulty will often have to fall pretty sharpish, It's actually
quite viable to solo on Hard, even with half uncommon gear, you just need to use tactics.
The basics of which would be constant movement, but keep low, use the landscape as constant
cover to have as few enemies in your line of sight as possible, preferrably, just the
ones you are actively damaging.
Use AOE weapons, this stands for Area of Effect and essentially means stuff like Grenade or
Missiles that does blast damage and so hit more that just one target and instead hit
an area.
The Ranger is perfect for Solo outings, under large swarms the others are certainly viable,
but the ranger seems to have the most solo capability at least currently.
Identify the weak points of your enemy, those huge Scar guys with a giant shield and a flame
thrower, their weak point is the cannisters both on their back and the one attached to
the flamer, shoot those for much much higher damage.
You can use a missile to stagger them, if they are facing you, this will open them up
as they move their shield away.
Big enemies also have big attacks, shielded or armoured enemies will do more damage and
take more to down than the standard lot.
Watch for what these attacks do, they will be on a timer and that timer is defined by
it's cooldown, when it finishes it's cooldown, it will use the attack again, for the big
guys with the shields this is a devastating flame thrower attack, for some other mobs
it will be a horrendous machinegun style attack, for some elite Dominion, this will be a magical
type death orb.
Look out for these attacks and take note of how long of a break you have between each
so that you can time when you are out of cover.
Shields are really annoying, they recover very quickly, so save a few cooldowns such
are your missiles and grenades and pound them all at once, when the shield is down shoot
the weakpoint, which is usually the head and finish them off with no time to recover.
When you take a few more hits than you had hoped for and your shield is down, sometimes
cover isn't possible, so just fly, and fly low if you can, you are harder to hit when
flying and mobs don't despawn at short range, so you can fly around a bit in evasive maneuvours
allowing your shield to regen.
Movement in general is very important whether solo or not.
It is also quite viable to solo large mini boss creatures like an Ursix.
On the first day, I was free roaming and saw a world event, so swooped down, it called
an Ursix so I thought I'd give it a go, it took about 10 minutes to kill at level 10
on Normal, My gear was the default, but as long as you can take 1 indirect melee hit
without being taken out, you can take it down without too much trouble.
An enemy like this is Melee focused, but it will also have a ranged attack.
The Ursix had 3 attacks, a Charge attack where it move incredibly quickly toward me ending
with a devasting blow.
Providing you keep some distance and or note the beginning of it's attack animation, this
is fairly easy to avoid with jumping.
It's second attack is a close quarters melee, which I didn't get hit by, but I imagine it
would be an attack designed to one shot you.
So just never get close enough and you can avoid that attack.
The last attack is a ranged Rock Throw, it is easy to identify the animation as he will
turn around and grab at the earth behind him, as he does this, time yourself to jump and
fly for a second the moment he begins to turn back or just slide behind some solid cover.
So just learn the attacks, avoid them, and hit him with your cooldowns whenever possible
with Gun fire between.
At this point I had no idea what my ultimate attack was, and so never used it, I imagine
it would be much easier to defeat if you used it.
You could also use a Bulward if you have it equiped to avoid the rock throw while still
attacking.
The last tip I will say so far, is that if you see a fellow Freelancer doing a world
event, why not jump down and help out, squad or not, by joining in you will also be rewarded.
By being rewarded, you will not take any of the loot the other player was going to get,
you will just create more overall loot.
If they have fallen, whether in your group or not, repair them as the encounter will
go quicker the more people there and actively engaging.
Bioware seem to have taken the best parts of many MMO's and then refined some things,
they reward team play, and don't just decrease the loot per person the more you gain.
I love soloing content for the personal challenge, but I am also thoroughly enjoying the matchmaking
and team play I've been doing with Khraze.
The Colossus is an exception, This is regarding instancing with a group.
The Colossus is a support class, and it relies, in large encounters, on the team, so if the
team isn't organised, it isn't going to be fun some of the time, but I'll be going over
that with Stronghold and Raid tactics in a later video.
I hope this video has been helpful to you and wasn't too much of my usual brand of information
overload.
If you want more of this kind of content and upcoming super indepth guides for Anthem,
with lots of stats, analysis and theorycrafting, be sure to subscribe and hit the notification
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