Thứ Ba, 14 tháng 8, 2018

Youtube daily report Aug 15 2018

MotoeXotica puts a couple German V-12s

in a head to head comparison

One is a five liter, the other a six.

The six liter has an automatic

and the five a six speed manual.

We'll talk a bit about both and leave it up to you

to cast your vote at the end of the video.

[music]

Your choices are

the stylish 1991 BMW 850i

and the powerful 1994 Mercedes Benz SL600.

They are each from the two Teutonic titans of luxury performance.

Both have a long history of punctilious precision production.

These cars can be described as magniloquent and grandiloquent.

And, as it happens, both are red.

Let's begin with the older marque.

Since Mercedes-Benz was founded in 1901 the SL600 is first up.

For 1954, the idea of the SL or sport lightweight,

was suggested by Daimler-Benz's official importer in the U.S., Max Hoffman,

who saw a growing market for a high-end car

for the post-war nouveau riche performance enthusiasts

in the American market.

The first Merc' to get the "SL" moniker was the well known,

well sought after,

and well sexy-

300 SL gullwing.

It was touted as a street legal racecar.

Fast forward to 1993 with the new 600 SL,

in '94 the badge was inexplicably swapped

and then we have the SL 600.

The 402 bhp, M120 engine performed so well

that Pagani used the very same powerplant in their new Zonda C12.

Our BMW 850 shares a similar connection to supercars

as the 93 McLaren F1 had an M70 V-12

specially made by BMW.

The racing pedigree is there just like the Mercedes Benz.

Our M70B50 was rated at only 300 horsepower,

but coupled to a Getrag 560G 6 speed manual transmission.

Performance-wise, the BMW V-12 is, admittedly, the lesser of the two,

yet an informal poll here at MotoeXotica

has the 8 series as the preferred choice at 8 to 1.

Just look at it!

For going on twenty years old it still has more curb appeal

than virtually any car made since.

For example, this was the top selling car in North America in 1991.

Though the SL600 is no eye sore by any means,

even Princess Diana traded in her Jaguar

for a Mercedes lease.

Our SL has removable a hardtop and a retractable soft top and,

like the R129 from which it is based,

has an automatic roll bar in case of a rollover.

It also featured many innovative details for the time,

for instance, an optional electronically controlled damping

with their Adaptive Damping System.

The R107's somewhat dated rear suspension with semi-trailing arms

gave way to a modern multi-link axle.

The BMW 850 has Electronic Damper Control (EDC),

Let us not forget that cool pillarless look!

It seems where the BMW lacks in performance

it makes up for it in style and luxury.

The Mercedes Benz does have luxurious style,

but it sure can perform.

So which do you choose?

There are links in the description

to read more about each car.

Check out their videos.

Base your choice however you like.

Whether 5 liter versus 6 liter...

Hardtop versus drophead...

Base it on horsepower, technology,

style, accoutrements...

or even just the shade of red.

Your choice.

After you've voted

Drop a comment. Tell us why.

Thanks for watching!

For more infomation >> German V-12 vs. German V-12 - Duration: 3:40.

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How to make quick Nutella mousse - Duration: 1:03.

VOICEOVER: Quick Nutella mousse.

The first step for your mousse is melting the chocolate.

Place the dark chocolate in a heatproof bowl

over a saucepan of simmering water.

Make sure the bowl doesn't touch the water

or the chocolate will seize and harden.

Stir for three to four minutes

or until the chocolate just melts.

Set aside for five minutes to cool slightly.

Pour the chilled cream into a large bowl.

Then use an electric mixer to whisk the cream

until soft peaks form.

Add the Nutella to the whipped cream.

Whisk until the mixture is just combined.

Pour in the melted chocolate

and stir gently using a large metal spoon to marble the mixture.

Spoon the mousse evenly into serving glasses.

Sprinkle with crumbled Cadbury Flake bar to decorate.

For more infomation >> How to make quick Nutella mousse - Duration: 1:03.

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[라온아빠tv][Engsub] 분명 동영상은 웃음참기였는대........ (It supposed to be Try not to laugh....) - Duration: 6:38.

Hello Youtube ~~

I don't even know how many times we have been trying to make this video

called "try not to laugh challenge"

all the Youtube videos were not good enough to make us laugh

we couldn't find any of funny videos

so today will be last try to do this challegne

No more.... we are going to stop after this try

lets see how it goes

Why do they laugh at these kind of videos??

looks dangerous

this isn't funny, this is hurting

Oh no makes me nervous

I can't watch this anymore

I think this video is better than other ones

at least this makes us react

that looks really bad

how do they call this funny??

that looks fun

wow she's good at it

nonononono she hurt her ankle

NO Don't do that

why do guys do that???

cuz we are stupid

hope our baby does not do that

No way No way

I can't watch this anymore. I don't like this video

I'm worry about seniors

that kid will be in big trouble

coming back out???

that must be hurt

Don't

why is he doing does kind thing

I'm sweating, because I'm nervous

that is not safe at all

camera man will get tackled

I knew it....

that must hurt a lot

ew..... gross

hope she is ok.....

it sounds like she broke something

that is really dangerous

Wow she is good / she is falling falling

That wasn't a funny video at all

a hurting video.....

anyway....

bye bye~~

For more infomation >> [라온아빠tv][Engsub] 분명 동영상은 웃음참기였는대........ (It supposed to be Try not to laugh....) - Duration: 6:38.

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Watergate Prosecutor: Paul Manafort Case Is 'A Slam Dunk' | The Beat With Ari Melber | MSNBC - Duration: 15:18.

For more infomation >> Watergate Prosecutor: Paul Manafort Case Is 'A Slam Dunk' | The Beat With Ari Melber | MSNBC - Duration: 15:18.

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Top 15 Xbox One Role-playing Games of 2016, 2017 & 2018 - Duration: 11:20.

Hand of Fate 2

A hybrid of card and deckbuilding games, roguelike, and a sprinkle of action--Hand of Fate's sequel

brings us another suspenseful battle against the mysterious dealer.

Decide your fate with each card you play, and survive every obstacle that comes in your

way.

With fresh new ideas added to their already great premise, it receives a PlayScore of

8.07

14.

Pillars of Eternity: Complete Edition

With the release of their latest sequel, Obsidian makes it slightly easier for newcomers to

get up to speed with the series' deep and immersive lore.

Offering the complete package in one, this edition contains everything from expansions

to all their previously released content.

Experience the magic of Eora's world for your own and stand witness to the polish of Obsidian

Entertainment's storytelling, combat, and customizations.

A wellspring of new possibilities of new and old fans, it has a PlayScore of 8.16

13.

Dragon Ball Xenoverse 2

A highpowered sequel to Dragonball Xenoverse, Bandai Namco takes a turn towards time-bending

plots in this latest installment of their fighting RPG.

Create your very own character and join the iconic band of heroes as they jump from timeline

to timeline in the hopes of saving their universe.

Taking you into a hub world seven times larger than the original, you're sure to get your

money's worth of high-flying action.

Relive your favorite anime fights with a PlayScore of 8.23

12.Battle Chasers: Nightwar

Taking inspiration from classic turn-based JRPGs, Airship Syndicate manages to blend

new and old sensibilities into their deliciously detailed RPG.

It might be familiar for fans of Runic Games' Torchlight series, with their cartoon aesthetics

and vibrant color schemes.

Round up your trio of heroes and set their sights on the precious loot of their randomly

generated dungeons.

Uncover secrets, build up your skills, and solve the less than common problems of the

citizens in Harms Way.

It has a PlayScore of 8.24

11.

Dragon's Dogma: Dark Arisen

Complete editions are just a convenient way of getting all those juicy content rolled

into one--and that's exactly what Dark Arisen does for theseries.

Containing all the previous DLCs, as well as a handful of new content, watch the Dragons

Dogma universe come alive as you experience its living and breathing open world in all

its fullness.

Choose from nine different vocations and enjoy the dynamism of ther combat system, along

with your trusty AI pawns.

It has a PlayScore of 8.24

10.

Torment: Tides of Numenera

A spiritual successor to the BioWare-powered Planescape: Torment.

Tides of Numenera brings it to the modern the age, preserving the title's signature

visuals and isometric perspective while expanding the lore of one the best RPGs ever.

Within its 35 hour single player campaign, you'll discover the unpredictable nature of

Ninth World as you embark on a quest to meet your maker and save yourself from Sorrow.

A crowdfunded RPG that boasts deep exploration, immerse in the details of their universe and

weave yourself into their complex narrative webs.

It has a PlayScore of 8.27

9.

The Banner Saga

The first installment in what would be an impressive RPG trilogy, the kickstarter-funded

Banner Saga has definitely delivered on their campaign promises.

An RPG that puts you in charge of a viking caravan, lead your pack through their melancholy

world and become dazzled by beautiful animations and breathtaking 2D landscapes.

Making use of traditional turn-based combat, the game sets itself apart by putting a premium

on player choices, as well as the permanence of lives the lose you lose in battle.

As much a strategy as it is an RPG, it has a PlayScore of 8.32

_

8.

Hyper Light Drifter

One of the most mesmerizing indie titles of late, Hyper Light Drifter paints a paradoxical

picture of a ruined world--bathed in neon colors and absolutely stunning in all its

pixel perfection.

Set in an era where past meets future, meander about as their titular drifter as he sets

out to piece out the puzzles of his world's broken history, all while finding a cure to

his mysterious illness.

The artistry of the games' developers don't stop with backdrops, partake in their easy

to pick up and hard to master combat and carve your own path amidst their branching storylines.

It has a PlayScore of 8.36

7.

Final Fantasy XV

The latest in the long-running Final Fantasy series, Square Enix pulled out all the stops

in this installment, taking a bromance-laden adventure to a modern, open-world setting

worthy of its name.

Developed over ten years, the wait was all worth it in the end, giving us an impressive

and vast universe packed with their signature quests and boss battles.

It also a built-in high resolution support that creates a crystal clear picture of their

hyperrealistic world.

Drive around with Noctis and friends, with a PlayScore of 8.37

6.

Monster Hunter: World

A beast of a release, the Monster Hunter takes a turn for the global with this latest entry

to their series.

Released outside its Nintendo exclusivity, other consoles, and the Xbox One in particular,

has finally gotten a taste of the ultimate hunting experience.

While it's not exactly open world, it does give the players large and varied servings

of biomes, each with their own diverse collection of beasts to take down.

Always a haven for challenge-seekers due to its technical combat system, you can bring

finally bring along friends to the hardcore adventures with their improved online features.

It has a PlayScore of 8.38

5.

South Park: The Fractured But Whole

There's no doubt about Trey Parker and Matt Stone's place as legends in realm of TV, but

they seem to be carving their own path in the world of RPGs.

With this sequel to the Stick of Truth, they've a created series of out of their irreverent

RPGs, this time letting you play as the new kid in town.

Get caught in the spiral of the gang's superhero shenanigans and get ready for a new round

of fart jokes, satire, and blazing hot social commentary.

It has a PlayScore of 8.46

4.

The Elder Scrolls V: Skyrim Special Edition

Sure, might be the Nth Special Edition to come out for Elder Scrolls V, but looks like

Todd Howard's got us straight on the nose because we fall for it every.

single.

time.

Now the highest rated Elder Scrolls game on the console, retrace your steps as the mighty

Dragonborn in the land of Skyrim or travel off the beaten path and uncover secrets far

beyond your old adventures.

Technically enhanced with remastered art, textures, and effects, it's the Elder Scrolls

V like never before, and it has a PlayScore of 8.47

3.

Deus Ex: Mankind Divided

Something for fans of the new wave of Cyberpunk stories, the Deus Ex series jumps right ahead

of the bandwagon with this installment set in the year 2029.

Featuring Adam Jensen on the forefront once again, Mankind Divided takes the series back

to their roots, fleshing out their oft explored themes while adding a few key changes to their

gameplay.

While some were a bit disappointed by the ending, it's been universally praised for

its interesting quests and its meticulous attention to detail.

One of the best Deus Ex titles yet, it has a PlayScore of 8.5

2.

Dark Souls III

FromSoftware redefined the action RPG genre with their groundbreaking Dark Souls series.

And, while it's closed the curtain in this third and final chapter, its legendary combat

system will remain in our hearts (and, perhaps, in FromSoftWare's future titles.)

Enter their nightmarish Gothic universe, if you dare, and try your hand on their addictively

frustrating bossfights.

A dexterity testing treat for gluttons for punishment, it has a PlayScore of 8.8

Here are the runners-up before we reveal the number one:

16.

Middle-earth: Shadow of War

No longer a stealth-action adventure game centered around Mordor, roam around the iconic

places of Middle Earth and amass your amry with the Nemesis System.

It has a PlayScore of 8.06

17.

Tom Clancy's The Division

An open world FPS set during the blackest friday in fictional history.

It has a PlayScore of 7.98

18.

Romancing SaGa 2

From Square Enix, control several generation of rulers in a battle against the Seven Heroes

in this pixel-fueled JRPG.

It has a PlayScore of 7.94

19.

Victor Vran: Overkill Edition

Play as the familiar-voiced Victor Vran and catch demons on the loose to free Zaragovia

from its curse.

It has a PlayScore of 7.91

20.

Shining Resonance Refrain

The dragons of Astoria need your help in this action RPG from SEGA.

It has a PlayScore of 7.86

1.

And the best RPG on the Xbox One is NieR: Automata - BECOME AS GODS Edition

The latest to put their unique spin on action RPGs, 2B sashayed her way to the top of our

lists with their philosophical metanarratives (on top of the delicious action scenes, of

course.

In Become as Gods, players are get to try on varying costumes for the main characters,

with 2B in particular getting the fanservice treatment with her "Revealing Outfit."

Play along in 4K resolutions and dive into a collection of brand subquests.

It's a fresh way to play this award-winning RPG, and it receives

a PlayScore of 9.22

For more infomation >> Top 15 Xbox One Role-playing Games of 2016, 2017 & 2018 - Duration: 11:20.

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President Donald Trump's Trouble With Time Zones | All In | MSNBC - Duration: 2:43.

For more infomation >> President Donald Trump's Trouble With Time Zones | All In | MSNBC - Duration: 2:43.

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Senator Bernie Sanders: 'President Donald Trump Has Got To Be Defeated' | All In | MSNBC - Duration: 8:48.

For more infomation >> Senator Bernie Sanders: 'President Donald Trump Has Got To Be Defeated' | All In | MSNBC - Duration: 8:48.

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Sky Rogue : Not the Best Motion Controls - LambHoot - Duration: 34:35.

Hey, people!

Some of us, we've got hands, we've got shoulders, we've got knees and we've got toes

And sometimes a computer game's interface may allow us to use one or more of these

appendages in order to control it.

Sometimes this can be great!

If done with the appropriate technology and great enough accuracy it can

remove a layer of abstraction between you and

your control over your player character, making it easier to get done what you'd like to

get done in a game.

However, improving the fidelity of control in a game, often its an advantage, an

upgrade, a powerup.

Giving a player direct command, the ability to reach their hands right into

the game world to affect their agency, unless a game is designed with this consideration,

well then it doesn't matter how cool and accurate

the motion is, it makes for a bad time… ouf…

I'm getting ahead of myself, bare with me for

a moment…

Last year I made a video highlighting a trio of key factors that in my opinion the complete

set of made for good motion controls in a game, eventually

pleading the case that multiplayer mode of Call of Duty 4 Reflex, the Wii edition, addressed

each of them and so was a great example of a

well-designed motion controlled game.

So, let's recap.

What are those three key factors?

First, the main mechanics of a motion controlled game should be linked to simulative

control.

That's to say, the gestures and actions you perform with through this interface should

be translated with enough accuracy such that if

you're good at the thing you're doing, you'll be good at the game you're doing

it in.

So, if you're good at boxing you'll be good at the simulative

boxing game packaged with Wii Sports… or rather, no, the complete opposite!

Wii Sports, as a whole, is actually a fantastic example if this

first rule being broken but the game "cheating" its way almost to a point where it's acceptable,

more details in my previous video if you're interested, but notably in the boxing game

it totally fails.

Simply put, if you're good at boxing you won't necessarily be good at the boxing

game.

That's because rather than translating your movement to approximate the moves pulled off

the the character, the game actually expects very

specific inputs for each type of punch, those being only X axis rotation, of which there

are only 3 accepted positions, and waggle direction, of

which there are only 2.

Now, not to toot my own horn, but sometimes I forget that I'm officially a

professional at Wii Sports boxing, ha, yeah, cool dude over here, so to me it's clear

why this issue, through to you it might not be.

Lemme give you an example.

You ever pull off an uppercut in the game, and most importantly, mean to?

Odds are no, because see, the gesture you'd typically expect to trigger an uppercut doesn't

actually upper...cut it… ouf, that is unless of

course somehow you think pointing the remote downward and shaking it to the side translates

to the sick punch.

Wii Sports Boxing is a poopoo because the predetermined gestures it expects you to perform

aren't simulative.

So what's one way to fix that?

Well that happens to be our second key factor: give the player some choice in how they'd

like to control things.

I mean, configurable inputs and sensitivities are the norm in most all games

these days, so if you're demanding actual physical

movement of a player in order to act in a game, the least you could do is allow them

do define their own controls and ranges and whatnot.

Call of Duty 4 on the Wii masters this.

The oh so familiar button mapping screen is accessible,

but interestingly not only can buttons be mapped but so to can gestures, controller

rotation, and combinations of both.

Combined with a nunchuck controller, these options allow you to fully

customize your gameplay controls to your liking or to suite an otherwise clunky peripheral

like the Wii Zapper who's default control scheme

uses a single button to throw all grenades, but

depending on if you're tilting your controller to the left or to the right will either throw

your frags or flashbangs.

On top of input mapping however, the player is given a peek under the hood and the opportunity

to make choices about all sorts of other things.

From a fully customizable deadzone, a concept unique to motion-controlled first-person shooters,

complete with different choices for hip aiming and down sites, all the way to things like

sensitivity in all sorts of different states of play, or how

the camera should behave when you do a certain action, or how much force should be

necessary to register a waggle as a knife attack, if of course you've decided to set

the knife to waggle.

There's just, there's just total control over your agency in the game, and most

importantly, and to COD's great benefit, all of these controls are manageable live

in-game at any point.

It's just, I've never played a game with such a unique set of control options that

also thought them out so thoroughly and gave me

complete access to its innards.

Again, I go much more into it in last year's video so check

that out if you're interested, but for now I'm skipping

over.

The third, and arguably most important key factor in whether or not a motion controlled

game works well, the maker or breaker in many cases,

is whether or not the game in question considers its interface, or in other words,

that the game is designed for motion controlled gameplay.

More often than not you'd expect to see people attribute gimmick controls with

unfairness, clunky gestures and inaccurate readings getting in the way in contrast to

the certainty of a button press.

But when done properly, which is what we care about, you actually

have the complete opposite type of unfairness.

This is what happened in RE4 Wii Edition.

Turning aim into an analog, a continuous event, and

adding a special gesture for knife equipping and use, these overpowered the player in a

lot of ways, they made it very easy to play Resident

Evil 4 at a level that only an extremely skilled player could in the original versions.

Luckily, RE4 had a dynamic difficulty system which meant

players of the Wii version would automatically be faced with harder challenges, unintentionally

balancing this out.

You could certainly understand though how improved controls could totally

ruin a game unready to handle them, designed without them in mind, and you could definitely

imagine the opposite too.

While RE4's original clunky tank-style movement was only aided by motion controls, the twitchy

fast-paced action of Call of Duty was slowed down by them.

Not to bore you, but the then industry standard for Wii fps games, the deadzone

aiming system, it meant that character rotation couldn't be instant as it was no

longer coupled to aiming, that turning was now only a

very deliberate action requiring a very deliberate input, not a byproduct of aim.

This slowed down the pace of player movement and actions

in the game considerably, but of course the campaign wasn't updated or changed in any

way to suit this, and so many levels were just too

hard and unenjoyable.

The lack of this key factor, of the game being designed and enemies and encounters being

balanced for motion controls and their impacts on how they would change the way a player

played the game, the the lack of this broke Call of Duty 4's campaign yes, but it's

multiplayer survived.

Why's that?

Well, in pitting the game's players all against each other, the disadvantages they

had in single-player didn't matter because now they were all on the same playing field!

Later Call of Duty games for the Wii and WiiU supported

more traditional controllers as well, but COD4's multiplayer was, and still is, it's

actually still running I'm not joking!

But it was this magic sort of experience because it's one of very

few first person shooter games that can exclusively be played amongst people using a simulative

motion control systems.

In case you're interested in doing any extra research, cause this is just something that

really really interests me, uh, the only few games

likes that before, you know, the emergence of VR

were the Conduit and the Conduit 2, so the Conduit series, and this uh, this Metal Gear

Solid 4 arcade cabinet that you played with like a

VR goggle headset and you controlled it with your

head and you had a gun also, it was really weird.

But these were really the only games that I'm

aware of at least that were multiplayer focused and only with motion controls, so uh, yeah,

definitely check those out if ever you're interested in uh, looking into this some more.

Now, as games have progressed we've seen a massive decline in support for motion controlled

games and a massive increase in support for networked multiplayer, and as we know

correlation implies causation so people would rather play against others online than play

with themselves, even if it's super realistic and

feels like the real thing, if you catch my drift.

Uh, actually maybe that's wrong.

Motion controls haven't completely disappeared, in fact when they are present they're hella

sicker than they used to be now that the whole industry has converged to gyros as the standard.

So finally, touching on the title of this actual video, in investigating the place motion

controls have made for themselves in multiplayer games,

we can see just how important it is that ALL THREE of those key factors are respected,

that the COMPLETE SET is present, least you wind

up with a crappy game that was better off without such a control set up.

ARMS is a fun little fighting game for the Switch with a really well made motion control

system.

Part a step up from Wii Sports boxing, part its own unique gimmick, ARMS is a game full

of charm and accessibility as motion controls

are used for launching and directing curved punches

as well as moving around the stage and blocking, while easy to reach buttons are used for

dashes and jumps.

Most everything about this fast paced fighting game can be controlled via simulative actions,

on a technical level it totally works, and it's

really impressive.

It feels great making minute adjustments to your punches as your stretchy

arms fly across as far as they can reach, it feels

great shifting to block and breaking out to counter, it feels great affecting grabs from

a long range by physically reaching out your arms

towards your opponent.

It's all really really cool, the motion control system in this game is probably

one of the best commercially available… but that

doesn't mean that ARMS is a good motion controlled game.

See, as a fighting game, ARMS emphasizes multiplayer matchups and ranked fights, and when

getting some experience in these you realize that motion controls just aren't a feasible

option when matched up against opponents who've

chosen to use an alternative control system, the

typical digital one, the controller.

It may not have been the focus of the game's advertisements or box cover or splash screen,

but ARMS supports gamepad controls.

You can play ARMS almost exactly the same with the

controller, the only difference being that you can't curve punches independently of

each other, that feature is only possible when using and

reserved for detached joycons.

But aside from that, the whole game plays the same.

You move, you dodge, you block, you punch, and you grab,

except, and in exchange for one feature, you get the ability to greatly improve your input

speed.

I mean, there's no questioning the fact that it takes less time from thought to execution

of any move when using just your thumbs and fingers

rather than your whole forearms.

In a game such as this which, when you boil it down, is just

rock-paper-scissors with timing, it's almost impossible to expect to be able to put up

a fair fight when you're strapping real punches while

your enemy's fingers are all already hovering over their triggers.

There's just, there's nothing you can do!

You can't react fast enough to counteract enemy moves and pulling off each of your

own actions takes too much time and deliberation and thus is too easy for your enemy to

counteract.

Basically, the super fun super sick way of playing ARMS doesn't give you a fighting

chance against someone of the same skill level who's just mashing at their controller.

Which is true self reflectively also: no matter how good you can grow to be with the motion

controls in ARMS, you'll always be better with the standard controller.

Even if it weren't for the reaction time benefits, just the fact that

your inputs are freaking deterministic sets your

performance up a notch.

Yeah, you know what?

Gyro tilts and waggle are super cool and most of the time they work… but on the off chance

they don't they can ruin a game.

ARMS is especially guilty of matching some actions

to similar gestures that can be confused for one

another in really wacky ways.

So for instance, movement in motion controlled games is often

hard to do and more often than not just ends up being handled by a joystick attached to

one of the motion controllers.

ARMS doesn't do this, instead borrowing and extending a page from the

book of Wii Boxing by making player movement linked to the rotation of the joycons.

You shift them different directions in order to move

those ways, it's okay.

Problem: say someone launches a punch at you and you'd like to

switch directions quickly and then press the dodge

button… well that might work… or it might not because if you accidentally shake your

controllers too hard while intending to change directions,

the game might interpret that as a grab command which is launched by thrusting both controllers

at the same time.

This can happen with blocks too.

Moving quickly to the block stance can easily be interpreted as a grab, or if done while

moving, it might get picked up as a punch with one arm.

So, basically, for as cool and as fun as the motion controls are, they just can't possibly

hold up against opponents who aren't using them

or even yourself without them.

On a technical level yes they mostly work, but in the actual game,

in the multiplayer ecosystem that it presents, they

just don't fit and would have been better off omitted.

If you've ever played a Mario Kart title from the Wii onward, you probably know exactly

what it's like.

Yeah, motion controls are fun, but because the game pools you in with players who aren't

using them, who are basically playing with a different set of rules than you, you kind

of forfeit your success.

You're just, you're at a disadvantage, the properties of the control system you're

using are disadvantageous relative to other players, for instance with motion controls

it's harder to stay straight meaning you can lose some

speed and get overtaken on straight-aways, ouch,

call me taxi fam!

Now, time to time you might rank out on top, after all Mario Kart is luck based, and when

you do, letting everyone know that, yes, you were

using tilt-controls, it's just like this little added bonus,

this piece of honor.

You get to know everyone's tilted looking you saying "Daaaaang that dude

topped our charts AND he waggled himself up there", but that's it.

Nobody's thinking "hmmm maybe I should try those controls, maybe they'll

give me a leg up" no, nobody's saying that

cause it's just, it's a fluke.

Standard controls are always better, they give you more precision and

take less effort, which need I remind you is a function of time, to operate.

Now, clear way to fix this which I've alluded to already is to include filtered matchmaking

that can strictly pair motion controlled players

up together.

These different modes of play, these different modes of control impose certain

additional rules on players, so it's only fair to allow

them a way to play against others in the same boat.

In the example of COD4 which forced this on everyone, players saw how the games mechanics

and systems were the perfect home for a different kind of game, a more slow paced

tactical team shooter.

This only worked because everyone was sitting there pointing remotes

at their screens, there wasn't a single rogue bumbo

running around playing the game like a twitch shooter.

Everyone was slow, so it worked.

If either ARMS or Mario Kart had some sort of option to only match you against players

using motion controls, then they would make much

more sense as an included feature.

You'd think that there'd be less people to matchmake

against but that's not true.

As we've explored the only reason there are so few players using these

control systems is because they're not viable against those who aren't.

Right now there's no safe space to even begin familiarizing yourself

with these sorts of controls because you always get out-punched by someone else who's

playing a much easier version of the same game.

Providing a strict filtered mode like this though

would give more players that opportunity to measure themselves against others more fairly,

ensured that everyone is playing by the same rules.

And on top of that, like, I know I've brought this up before, but like, just personally,

I think there's something really cool about playing against

others online knowing they're using motion controls

too.

In COD4 on the Wii, everything that you do and that players do back to you is so much

more personal because you know that someone on some couch somewhere had to physically

move their bodies to do it.

Every kill is someone aiming at you and pulling a trigger, every

leaning character is someone tilting their wrist to peek around corners.

It's just, I feel like in a lot of multiplayer games its easy to forget that

each of your allies and opponents is another person

with a life and enough money to pay for a system and a game and an internet connection,

but when playing something like this, it brings

you back to reality and you can really appreciate the

skills of your competitors more.

It's just, it's something else, it's something straight out of a sci-fi

or something.

So, why am I really making this video?

Is it not enough that I actually just really am totally

interested in developments in motion controlled games?

No, it's not.

So few months ago I'm checking the switch store, heart set on picking out a rogue-like

to play in transit, got a few flights planned for the

next year.

Boom, one stands out, Sky Rogue, a half arcade half flightsim ALL rogue-lite and that

trailer just blows me away.

See, as a kid I liked flight sims a lot, used to have this star wars one on pc where you

played as a cargo delivery guy or something, really

liked the rogue squadron series, all the Factor 5

games, ye.

My one issue though was their structure.

Like, I like flying, I like dogfighting, and I

like commanding my wing-mates, but what I don't like is having only 3 lives and being

forced to restart these long drawn out missions again

and again just to progress the story, especially when the missions are already broken into

chunks.

Like, the content is there, I just never felt like

it was delivered in the right way.

But suddenly I'm watching this trailer and it's all clicking.

Rogue-like, that's it!

That's what fighter pilot games are meant to be!

That's how they should be structured, this is amazing!

And then… ooooooh and then… they show off the Danger Zone mode, holy crap my jaw

is on the floor!

Danger Zone is a mode exclusive to the Switch that lets you control the game with the

joycon motion controllers.

One controler mimics your flight stick, the other your throttle, and from

the way they're showing it off it looks like so much fun.

Spoiler alert, I bought the game, and decide from the get-go that I don't even wanna

bother with the regular controls, I don't wanna have

anything to do with them, I only want to familiarize myself with the simulative set up and become

a freaking ACE pilot!

Spoiler alert…

I haven't bothered with the motion controls since, wanna guess why?

Well lets go over those three key factors to find out!

Are the controls simulative?

Yes!

It feels sooooo cool flying the plane like this.

The cockpit view helps really seal that immersion in.

Your flight stick in the game moves one-to-one with your

joycon, and the throttle sits neatly on the side and moves along with you also, you can

see your actions and movements reflected in-real time

in the game.

It's just, it's something else.

Banking and turning and pushing full power and pulling

up at the last second to avoid crashing, deeking around enemy fighters, using the triggers

on the flight stick to fire weapons, oh my god

everything about this is fantastic.

These are the most impressive casual flight sim controls I've

ever seen, it's so seamless and natural.

Not even a question, this is simulative as hell!

So, how about customizable controls?

Well, as far the general motion goes it's basically as

good as you can ask for.

I mean, flight games aren't really so input-intensive, all you really need

aside from buttons are your speed and pitch and yaw controls, which the pair of joycons

is more than enough to handle.

Those buttons though, well, I'd say they're not ideal but really they're just not fair.

For context, let's look at how it works when you're using

the controller.

You got speed up and slow down as the two triggers, you've got buttons for

firing, one for launching flares, stick clicks for rolls, you

use the directional buttons to select a weapon from your loadout, of course organized according

to the d-pad, and you've got two buttons for toggling and locking the camera perspective

onto a specific enemy target, this helps for pursuits

and stuff, and you can also use the right stick to

move the camera freely, independent of flight controls, just to have a look around.

Now, you could probably tell this is a fully loaded, this is an all-dressed controller

setup.

Everything, everything on the controller is used, every button is necessary to play this

game.

Now, in removing the joycons technically you have the same amount of buttons available,

right?

Except, the way you're asked to hold it, it makes certain inputs inaccessible.

So, playing with motion controls, the first thing you notice is gone is the quick weapon

select.

The d-pad?

Well, sadly its hidden under your throttle now, on the opposite side of your palm, so

instead weapons are selected by pressing on of the trigger buttons on the flight-stick

while the other is used to fire.

But wait, how you gonna select between 4 possible missile types with a

single button?

Easy, you're gonna cycle through them like a freaking scrub.

In the middle of breakneck dogfighting and tactical planning,

asking a player to properly sift through and distinguish the correct weapon type amid a

few others that are visually very similar, that's

ridiculous, and that's without even considering that this is a game designed originally to

have weapon selection be a single button press.

Then, you notice that your defensive and evasive moves are a little hard to reach too.

If at least one was easy, sure, but both?

It's hard to get to roll and to fire flares, this is kinda of

unacceptable, especially, again, considering this is a game originally designed for each

of these to be a single button press.

So what about camera controls?

Well, free camera is still mapped to the stick, which sadly your

whole hand is wrapped around, forget manipulating that with your thumb.

It's funny because if you try to you'll likely accidentally tilt

the controller to make it easier to reach the stick, but since

this is motion controlled you'll wind up, well, losing [burp] uh your gas.

It's funny because if you try to you'll likely accidentally tilt the controller to

make it easier to reach the stick, but since this is a motion

controlled game you'll wind up, well, losing control.

You've got those perspective locking buttons again also, but as was the fate for the rest

of these inputs, physically reaching those buttons

is harder than their worth.

And it's not exactly related to motion controls, technically this happens in the normal game

but bombs, right, so, when you equip one you get

this marker on the ground indicating where the

bomb will land, but in that view you lose control of the plane and the camera locks

to that perspective as if it were an enemy.

Makes sense I guess I don't wanna shoot bombs upwards

right?

I don't know.

So, this is a little jank but you get used to it… unless of course you're

playing in cockpit view as you likely would for the sake of immersion when going à la

motion control.

When you do this, the camera still locks to the ground, but now the cockpit, or rather

the whole plane can be moved independently and

twist and turn all around.

Now you might say, "well ya freaking idiot, don't do that

then", to which I'd respond "ma how in the heck then you

want me to drop bombs on the ground when my own freaking airplane is blocking my view!?"

So what you've gotta do just to actually see where you're dropping a bomb in first-person

is you've gotta lock onto the ground, then

you've gotta flip your plane upside-down via motion, so

now basically you're horizontal direction is reversed, and then, plane upside-down,

camera right-side-up, you can drop your bomb.

But watch out!

As soon as you switch back to a regular weapon, the camera comes back to normal and

suddenly you'll be upsi-freaking-down and totally disorientate yourself.

That, okay, that, that is, and I don't use this word lightly… but that, is caca.

You know, it wouldn't be as disappointing if it weren't for the facts that the game

is expertly crafted, it's super fun, and that the motion

controls themselves are super responsive and excellent.

Just, it's a shame that they don't work together, like, at all.

Unlike ARMS where at least there's some sort of special ability

reserved for motion, here you're ONLY at a

disadvantage compared to a controler.

Also unlike ARMS though this game isn't multiplayer, so

does it matter?

Well, see the game, like we've said, was originally designed with a certain type of

gameplay in mind.

Danger Zone was closer to an afterthought than a requirement, at least from what I can

gather.

You can definitely understand the perspective of someone with a built, completed game

suddenly having new tech thrown in their lap, building a quick prototype and going "dang

dude this is pretty gnarly", and then not really

adapting the design of the challenges in the game to it.

You can definitely get that, I can definitely get that.

I mean, I've done this.

I've put effort into features before that didn't work exactly

as intended but were super cool, and I've also pushed

live fully-fleshed out features that've been scrapped, and I know that that sucks.

I get what it's like to discover and build something really

cool and want to demo it to people and share it with

people even though it's not completely polished.

And that's what bothers me a lot about this game and how it makes me feel.

I mean, aside from the fact that you can fly out of bounds and

under the ocean if you're a patient ex qa tester type

like myself, this is an extremely well made and polished package, it's a crazy fun game,

it made me re-think fighter jet games as a whole and

realize why I got tired of the ones I played as a kid.

It's just this one feature which ultimately doesn't need to be there that kind of ruins

it for me.

Like, I honestly think I would have more respect for the game if this had been omitted, it

doesn't need to be here, even if it's just intended

as an extra gimmick feature, it should be reserved at

that point for an extra gimmick mode.

I mean, obviously I'm sure there's some better way it could have been included, maybe

have a Danger Zone version of the game where enemies

react slower or have fewer weapons and the hud is transparent and maybe your weapon ranges

are buffed a little bit, I mean that's just some

options to rebalance the handicaps of the motion controls.

But without those the feature kind just lasts until you die enough times to realize

its not a viable way to play when you have an

easier and more accurate control option.

So uh, in case you didn't notice, the third key factor?

We just segued into it super smoothly and covered it, no need to make an awkward flow

breaking announcement and transition to it, such

as the unnecessary one we're doing right now.

So what am I trying to say?

What am I trying to say about freaking video games today?

I'm trying to reiterate that for a motion controlled

game to be good it needs to have the complete set

of the following key factors: 1) Controls need to be simulative in nature.

2) Controls need to be as customizable as possible within reason.

3) And the game's challenges need to be designed around the player's mode of interaction,

i.e them there motion controls.

If a single one of these, most invisibly the third one, is neglected (such is the case

with ARMS and Mario Kart), or overlooked (such is the

case with Sky Rogue), then the quality of the

experience of the player takes a hit, ouch.

I mean, look, in the case of the last key factor this is

understandable.

The first two are pretty easy to nail, this one though?

Yow.

Games are a living medium, software is developed typically iteratively.

Late stage requirements, heck yeah they're gonna bite, trick is to make sure that they

don't sink their teeth in at the expense of the player

though.

Look, if a feature is better off removed for the sake of consistent quality, I say do it,

give it some more thought, some more time to cook

in the oven, let it get gooooood, and then when

it's ready, serve that boi to everyone!

What am I trying to say?

What am I trying to say about freaking video games today?

I'm trying to say, and I've been trying to say for two

videos now, that one really really easy way to ensure

that that most complex third key criteria is met is to replace designer driven challenges

with player driven ones.

Don't put a guy up against a bunch of high performance AI opponents, put

them up against other players!

Motion-controlled multiplayer is fast-track to ensure that the

challenge is fair for all the players and that the super cool motion-controls are a

viable playstyle.

Now, is that a costly feature?

Yes.

Doesn't it carry its own set of baggage like not exactly being

the most accessible thing for all players?

Yes.

Should we care?

Absolutely, I hope to actually cover that in a gimmicky future video, ay,

subscribe to my patriot so I can get a windows vr

headset and not be judged by my whole family for spending my own money on that… its

probably what's gonna happen anyways I'm just gonna do it.

But yeah, both of those.

What am I trying to say?

Oh yeah, I want a multiplayer focused motion-control only mode of Sky Rogue.

That would be cool.

That would be like game of the year every year for the next, like, I don't

know, maybe like one and a half years.

But I mean, it's still really good.

Uh.

I'm gonna go now, I'm gonna make, I'm gonna make like a tree and brexit.

Smell ya nerds later fam.

Peace.

Hello and welcome to the sweaty endscreen!

Uh, let's get it started and lets get it done, brief.

First thing's first, I will not be charging anyone on Patreon for this video.

There are a couple of reasons for that.

First one being that, if you are a patron or you're someone who's at least been

following me for about a year, uh, and as I hinted at the beginning of this video, this

video kinda of started as its own original idea but as

it went I realized I was just kinda reformulating, albeit in

a better way, topics that, and subjects that I brought up in last year's video about

motion controls.

So I felt like it wasnt really fair to charge anybody for that because it kind of just took

on the same purpose of that video with a tiny little

thing at the end, and so, Second being that I wanted to save time by

not reading out the list of names because there's

something I actually do want to discuss that I feel like I should before this video ends.

There's one stone left unturned so to speak.

I'm sorry by the way if I sound weird or artificial in any way,

it's just that it's really sweaty turning off all the fans and everything because it's

humid as heck here!

And I just kinda wanna get this over with as fast as I can, so you know let's just…

HHHHOOO!

So Sky Rogue is evidently an independently developed game.

As far as I can tell, there are two people who worked on it, one programmer, one

artist.

So, um, independent games aren't really anything I've really ever covered in any

of my videos.

Uh, and I feel like it's little bit more personal when you talk about something like

that because, you know, really there's a higher

likelihood that you would reach these people because they're not getting as much feedback

as these big studios, and maybe they're receptive

too cause they're, I don't know, more, closer to

artists than they are just systems pumping out products, you know?

So covering something like this, I thought it would make some sense to actually try to

reach out to somebody on the team who made this.

Uh, this is the sort of thing I would want if people ever

criticized me, god knows people have criticized my work in various different ways and I feel

like that's always the best way, when you're

somehow you know, made aware of these things.

Because tackling an independent developer in the wrong way with the wrong feedback in

the wrong tone, doesn't do anybody any good.

So at a point where I kinda knew where this video was going, I contacted the programmer,

uh and I kinda laid out a full breakdown of the

entire video up to that point, which really nothing

much changed.

Uh and I had some questions and I kind of wanted maybe the opportunity to

clarify some of the things I was gonna say, I wanted to make sure that the assumptions

I was making were grounded, and I wanted to try

to understand why certain things ended up the way

they did in the final game.

And originally he was really receptive, uh he did mention that he was

pretty busy and he might be able to respond, uh, immediately.

But it kinda got to a point where I realized he just wasn't going to after,

uh, laid that out.

It's very possibly my fault!

Uh, the way I, I presented my questions and everything was little bit

unorthodox, but uh, very on-brand, if, if, if I'm gonna do anything I'm gonna do

it right you know?

So all this to say, I'm not trying to throw any shade, I'm not trying to, you know,

I'm not even mentioning this guys name cause evidently

he, he didn't really, I mean I did give him, uh, I

asked him some questions and I asked if he would like to be a part of this and he didn't

respond so, obviously he doesn't want to or didn't

have the time to respond, I don't really know, that's the

thing.

I just wanted to lay out the fact that I'm pooping a little bit hard on an independent

game and I wanna make clear that I didn't just do this

in some little echo chamber, like I tried to reach out,

so, uh, maybe this a little bit awkward to mention in a video endscreen like this but

really it's the first time that I've, you know, I've felt

like I was personally attacking somebody by criticizing their

game when really I, I didn't want it to come across as that.

I want to come across as someone with a lot of questions, and I feel like I

was hoping that just my background in software development would be enough to make sure that

I touched this subject, uh, appropriately and

professionally but I was still worried so I did reach out to this guy, turns he was

Canadian too so, you know, we bonded over that I guess.

Not really, uh, cause, you know, he never wrote back…

But I digress.

That's really what I wanted to get across.

I don't want someone to come out someday and say "this guy said all this

crap and he didn't even make an effort" like I, I did.

That's all I want to say is that I did, and I think that's, even though it failed

this time, even though I didn't get any sort of response, I think

that this, you know, contacting people on these smaller

game projects that I may possibly look at in the future, I think that's a practice

that I would like to keep up because, um, I feel like it's a little

bit garbage not to?

Especially coming from where I am, cause, I mean, obviously I look at games

a little bit differently than some people, like I'll see

something and I'll be like, like, I can really, like, I relate to someone who, who,

is making these things, and I'm always thinking about how

did they develop these, um.

So it feels a little bit crap to just sit there and crap all over a game, um, and not

really give somebody a chance to you know, make all these

assumptions and all drop all this stuff, and really it's just easy to send a quick email,

or a video message, or something to somebody and

be like "yo wassup!

Can I just ask you some questions about your game.

Like, I don't wanna sound like a jerk, but I might accidentally,

so please give me this opportunity to make my myself,

you know, a little bit smarter, and uh, also give you the sort of feedback that you need

based off your input".

But, really that's it so…

And that's that!

Uh, thank you so much for watching!

Again, for the reasons stated, won't be charing anybody so please don't worry about

that.

I know this is, I wouldn't feel right charging anybody for this video.

But I hope you did appreciate all of the, all of the gopro, well not the

gopro but the action-cam footage, uh, I recorded for this video, that I, the action camera

that I purchased with, well not with necessarily,

but I probably wouldn't have if it weren't for patreon.

I really like, I looked and it and was like

"you know what?

I, you know what?

I can pay for this with patreon money, I could buy this camera"

and you know what?

I have some plans, I am going to drive this camera into the ground, you're

gonna see how much use I get out of this, for these

goofy video essays, it's gonna be unbelievable.

Stick with it.

Anyways, uh, thank you guys.

I'm gonna, I'm gonna cool the heck down now,

I'm gonna do a little striptease first, see y'all later, oh

man now you get to see all my rolls!

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Next week on bachelor in paradise you understand that you his crystal is so

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there are four girls going home tonight at the rose ceremony and I have no idea

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Jordan I do like him and I do actually think David's awesome too and I don't

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the line has been crossed

you

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First week with braces - Duration: 5:57.

Ok so it's nearly 11pm I have had my braces for about 11 jours

and I didn't intend to film an update tonight but I just

brushed my teeth and flossed but there's a little bit of

glue in between my teeth so I can't reach in between

some of my teeth but I used a waterflosser

which is a small machine that shoots water pretty hard so it goes between your teeth

So I did that. Now, my teeth hurt quite a lot

I don't know how I'll be able to fall asleep I don't even want to go to bed.

I can't even floss properly. It hurts so bad just to try.

Ok so I'll go to bed and see how it goes tomorrow morning!

So, let's say I'm not very good at keeping you updated about how things are going

I'm sorry! The last video you saw was Thursday night do

when I woke up on Friday my teeth still hurt a lot.

I woke up early but was able to fall back asleep and wake up later

my teeth hurt the whole day Friday. Today (saturday) it went really well

I woke up this morning and had a little bit of soreness in my teeth

but really not that much and as the day went by it improved a lot

so I can eat without any problem. The pain went away.

So the day after I got braces was quite painful but the day after the day after was pretty okay.

It's Tuesday so Monday was my first day back to work

and it went pretty well. My teeth don't hurt since Saturday. On Saturday/sunday

my teeth stopped hurting. Talking at work is starting to cause my braces to rub against my cheeks

so I think I'll put wax on some brakets pretty soon because

my cheek can't stop catching in one of my brakets there's some kind

of hook on the braket so I'll probably put wax on it tomorrow

because it rubs against my cheeks. As for teeth pain, I barely have any so that's about it for this Tuesday update.

Hi today it's Wednesday I put

wax on one braket in the back and also

on my front teeth because I felt a sore developing

in the middle of my lip I don't know if you can see... here. So for now

it's holding pretty well and it helps when I talk my lip rubs against the wax

and not my brakets so the wax is very appreciated in those days

when it's a little harder while my mouth gets used to the braces!

Today is Saturday sorry for the lack of updates. I didn't put wax on Thursday and Friday

because I felt like I didn't need it. This morning when I woke up

I was laying on this side of my face and my cheek caught in

one of my brakets I'll try to show you where I don't know if you'll be able to see

and it may be a little disgusting but there's some king of hook and my teeth won't stop catching on it!

I'll try to show you. So I hope you saw

so there's a hook that goes towards the back of my mouth

and my cheek is always catching on it I even have a dot on my cheek like a little

hole where it catches so I'll put wax today

so that it doesn't catch on my braket. For now my teeth don't hurt at all.

My mouth is starting to get used to

my braces. I feel them when I talk but when I rest

with my mouth closed I can barely feel them. Once in a while some teeth may start to hurt

a little but nothing bad its just more

sensitive because its moving I guess. So that's about it

for today's update so that was my first week with braces

As you just saw I survived my first week with braces

the worst days were the same day I got my braces, at night

and the next day but after that

it just got better and my teeth don't hurt anymore

I don't really have sores in my mouth, a little bit but

not that much. So that's about it

for my first week with braces if you liked this video you can give it

a thumbs up to let me know you appreciate this kind of video if you have

questions or videos that you'd like me to film don't hesitate to leave a comment and I'll answer

Also, you can subscribe to my channel

to follow my journey with braces

and I'll see you in my next video!

For more infomation >> First week with braces - Duration: 5:57.

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Volkswagen up! 1.0 Move up! | 5drs. | airco | elek ramen | navigatie | garantie - Duration: 1:06.

For more infomation >> Volkswagen up! 1.0 Move up! | 5drs. | airco | elek ramen | navigatie | garantie - Duration: 1:06.

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How to Create Qualified vs Fake Leads using Scatter with Stright Lines & Markers Chart in Excel 2016 - Duration: 3:02.

Welcome to my channel

Greetings !!

In this video, we are going to learn, how to create qualified vs fake leads analysis by Source type from Marketing Report using excel chart.

Source Type

Source Type wise details

Qualified Leads & it's details

Not interested Leads & it's deatils.

Fake Leads & it's details.

Customer leads quality vs fake analysis by source type from marketing report

Select this data to create chart

Go to Insert Tab

Click on it.

Select Chart Icon

Click "Scatter with Straight Lines and Markers" Chart

I am going to change chart title here.

Chart Title is "Qualified vs Fake Leads Analysis"

Click + sign

Select "Data Lables" from left side pop up option.

To disable pop up option, Click + sign again.

Go to Design Tab. Click on it.

Select "Style 6" option from Chart Styles.

This line belongs to "Qualified Leads"

I am going to change this line color.

This line belongs to "Not Interested Leads"

I am going to change this line color also

This line belongs to "Fake Leads"

I am going to change this line color also

To hide ribbon menu, Click "Auto Hide Ribbon" option.

Select & Drag this chart to place left side of the corner.

drag here to enlarge the chart width.

This color belongs to "Qualified Leads"

This color belongs to "Not Interested Leads"

This color belongs to "Fake Leads"

Highest number from qualified Leads

Highest number from Not interested Leads

Highest number from Fake Leads

So far, we have learned, how to create & visualize data using excel chart.

Subscribe !! Subscribe !! Thanks for watching this video.

Have a nice day !! Visit Again.

For more infomation >> How to Create Qualified vs Fake Leads using Scatter with Stright Lines & Markers Chart in Excel 2016 - Duration: 3:02.

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Trump Calls Omarosa 'Dog' As WH Says It 'Can't Guarantee' President Never Used N-Word - Duration: 2:24.

For more infomation >> Trump Calls Omarosa 'Dog' As WH Says It 'Can't Guarantee' President Never Used N-Word - Duration: 2:24.

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For more infomation >> Trump Calls Omarosa 'Dog' As WH Says It 'Can't Guarantee' President Never Used N-Word - Duration: 2:24.

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Nissan QASHQAI 1.2 DIG-T Xtronic N-CONNECTA *AUTOMAAT + Design Pack* - Duration: 1:06.

For more infomation >> Nissan QASHQAI 1.2 DIG-T Xtronic N-CONNECTA *AUTOMAAT + Design Pack* - Duration: 1:06.

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For more infomation >> Nissan QASHQAI 1.2 DIG-T Xtronic N-CONNECTA *AUTOMAAT + Design Pack* - Duration: 1:06.

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Khloé Kardashian Shows Off Her Impressive Abs in Mexico 4 Months After Giving Birth to Baby True - N - Duration: 2:51.

 Khloé Kardashian's days in the gym are paying off!  The 34-year-old Keeping Up With the Kardashians star shared photos of her post-baby body while on vacation in Mexico with boyfriend Tristan Thompson, 27, and sister Kendall Jenner, 22

 "Had the most incredible weekend at @casaarmara with the most beautiful people! @realjoefrancis you spoiled us as usual!!" Kardashian captioned a series of photos of herself wearing a black bra top, which showed off her abs

 "We are so grateful for everything!! Thank you for my belated but perfect birthday dinner!! Everyone at your home is pure GOLD! We didn't want to leave ❤️"  Kardashian recently revealed that getting back to her workout routine following the birth of her daughter True Thompson wasn't easy

 "The first day, I could not do the simples things. I was out of breath. It was just different

And I kind of felt really defeated," Kardashian said during a panel for her Good American's activewear collection launch in New York City

 "Like, 'Oh man. I don't know if I can do this.'"  Soon after, however, Kardashian got her groove back

 "After the first week I was like, 'Okay. I am feeling a little better.' I am not breathing so hard

I don't need as many breaks."  "But I would say really after three weeks was when I felt good," Kardashian continued

"I was like, 'Okay I can be a beast again. I got this!' But it took a good three weeks

"  Luckily, Kardashian doesn't always have to workup a sweat alone.  Back in June, following her return from Cleveland, Ohio, Kardashian was joined by Thompson in the gym

 Kardashian shared moments of her workout on Snapchat and Thompson could be seen doing similar sets in the background

For more infomation >> Khloé Kardashian Shows Off Her Impressive Abs in Mexico 4 Months After Giving Birth to Baby True - N - Duration: 2:51.

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For more infomation >> Khloé Kardashian Shows Off Her Impressive Abs in Mexico 4 Months After Giving Birth to Baby True - N - Duration: 2:51.

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Arsenal dealt with blow as Roma sign World Cup winner who could have solved midfield problem - Duration: 2:32.

Roma have signed Steven N'Zonzi from Sevilla for reported fee of €30million.According to Calciomercato the World Cup winner has signed a contract up until 2022 with the Italian side

N'Zonzi told the club's official website: "I feel very happy to be here, and to be a new Roma player

"I always want to improve – regardless of age, the most important thing is to give your best and work hard

"I want to do that, to become a better player and help the team with my play and experience

He had linked with a move away from Sevilla for the past couple of seasons and will reunite with Monchi, the La Liga side's former sporting director

Arsenal were rumoured to be interested in the midfielder this summer to be reunited with his former manager, Unai Emery - where they won the Europe League together

N'Zonzi moved to Spain from Stoke City in 2015, and has become one of La Liga's best midfielders

The Frenchman impressed for his club in the league and Champions League last season - most notably during their last-16 victory against Manchester United at Old Trafford

The Gunners could have done with a player of his quality with the future of Aaron Ramsey in doubt

The Welshman has yet to agree terms on a new contract and although N'Zonzi would not be a perfect replacement, he can also bring the ball forward from deep areas, and could allow the likes of Henrikh Mkhitaryan and Mesut Ozil to play with more freedom in the final third of the pitch

The north London side have of course acquired the services of Lucas Torreira to screen the back four and give freedom to Granit Xhaka to dictate from deep

But should the Gunners allow a player of Ramsey's calibre to leave in January or next season, this could leave the Premier League ruing a missed opportunity to not bring in N'Zonzi

For more infomation >> Arsenal dealt with blow as Roma sign World Cup winner who could have solved midfield problem - Duration: 2:32.

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For more infomation >> Arsenal dealt with blow as Roma sign World Cup winner who could have solved midfield problem - Duration: 2:32.

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Demi Lovato : Révélations sur la visite de son dealer, la nuit de l'overdose - Duration: 10:20.

For more infomation >> Demi Lovato : Révélations sur la visite de son dealer, la nuit de l'overdose - Duration: 10:20.

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For more infomation >> Demi Lovato : Révélations sur la visite de son dealer, la nuit de l'overdose - Duration: 10:20.

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The Best Composer Alive

For more infomation >> The Best Composer Alive

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BMW 3 Serie Touring 320iA Edition M Sport Shadow Executive | 19 inch | M-Pakket | Nav. Professional - Duration: 1:08.

For more infomation >> BMW 3 Serie Touring 320iA Edition M Sport Shadow Executive | 19 inch | M-Pakket | Nav. Professional - Duration: 1:08.

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Mazda 3 2.0 skyactiv-g 120 pk GT-M sedan - Duration: 1:09.

For more infomation >> Mazda 3 2.0 skyactiv-g 120 pk GT-M sedan - Duration: 1:09.

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Mazda 3 2.2d skyactiv-d 150 pk GT-M HB - Duration: 1:06.

For more infomation >> Mazda 3 2.2d skyactiv-d 150 pk GT-M HB - Duration: 1:06.

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First Time Getting My New Braces?! + Braces Talk | Deaf - Trisha Belle ♡ - Duration: 8:15.

Slowly eating with my braces -_-

For more infomation >> First Time Getting My New Braces?! + Braces Talk | Deaf - Trisha Belle ♡ - Duration: 8:15.

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How to PREPARE for the IELTS EXAM in 2018 - Duration: 40:00.

For more infomation >> How to PREPARE for the IELTS EXAM in 2018 - Duration: 40:00.

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Soft Twist Out: Not Your Mother's Naturals Review - Duration: 5:54.

hey everyone it's your girl TIff here from Transition to Healthyself

in today's video I'm going to be doing my twist out with some new products by

not your mother's Naturals so I have my hair fully conditioned

right now with their coconut milk African marula tea tree oil and this

conditioner is high moisture intense moisture and it's good for restoring

your hair so I just went on ahead and washed that out I'm prepping my face for

the night my hair is in my turban wrap and it's pretty wet still but you know

it's getting dry but I don't want it to be too dry I'm gonna go in with their

leave-in conditioner which is the royal honey and Kalahari Desert melon sorry if

I butchered the name but this stuff smells amazing all of them smell amazing

but this is good for repairing and protecting your hair also brings some

smoothness to your hair as far as like maximizing how it's gonna dry and making

it nice and soft and smooth so I'm interested to see how my curls go next

I'm gonna go in with their detangler and that is the Tahitian gardenia flower and

mango butter and again it smells so good it has like this fresh spring scent to

it I love it so what makes this twist out different is that I am only going to

be using these three products and I know you probably think I'm crazy but I've

heard a lot of great reviews about these products and/or this line in general so

I want to see how it does with my hair and not adding any other products that I

would generally use on my hair when I do my twist outs so the only other thing I

will be using is water and in particular I'm going to be using rose water with

glycerin otherwise then that everything that you see happening to my hair is

only going to be with leave-in conditioner and the detangler so let's

get started

okay so I'm almost finished separating my hair from the front to the back my

goal is to have my twist in the back or in the downward direction and then I

twist in the front kind of going on an angle

okay so just looking at my hair and observing it so it's still like I said

fairly wet not dripping wet but I like that I can still get through my hair

like I know I did in the shower detangling it and conditioning it so

that the tangler is definitely holding true I can even come to get the brush go

very fast and as I'm doing the twist it's fairly easy so leave in conditioner

it's true to self too so - as far as my twist everything is very very smooth you

know my hair is just gliding through my fingertips as I'm twisting so I

definitely like that these products I bought are holding true

okay so as I do my twist once I run down to the bottom I kind of do a twist on

the strand and then roll around twist on the Strand

go around go around I'm not really sure what this method is called if you know

what it is please drop it in the comment section I would love to know but I just

realize that my twists do come out a lot better this way versus just 2 strand twisting

straight on down from the scalp to

as you can see here I'm doing it again just speeding it up since you've already

seen it

Oh

all right so as I'm finishing up my last strand here

I'm going to go ahead and top it off with another hang man

- that way the bottom of my twist don't look

raggedy you know I got a couple of dead ends a few...ugh... now time for the front so I'm gonna

actually fix that part so that way my hair is off to the right-hand side and

my left eye is more exposed that's it guys I'm gonna pin up all of my hair but

I'm just gonna show you one for now and go to sleep. All right so it's the next morning and I'm going to

go ahead and start to untwist these I have a little bit of rose hip oil on my

hand and I'm just gonna go ahead and gently

untwist each string all go down twist and I gently start from the bottom and word my way to the enter of my scalp or head

I like what I see so far it's was definitely held the hair is dry

I probably could have picked it out some more with my hair pick but I do like the

results the front is not as big as I wanted it to be like I said I probably

would pick it out some more but let me know in the comments section if you like

this do and what technique I used. Alright if you liked this video give it a thumbs up subscribe

and I'll catch you guys later bye

For more infomation >> Soft Twist Out: Not Your Mother's Naturals Review - Duration: 5:54.

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Meredith MacRae Sings! on PETTICOAT JUNCTION (part 2) - Duration: 29:48.

For more infomation >> Meredith MacRae Sings! on PETTICOAT JUNCTION (part 2) - Duration: 29:48.

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Nicki Minaj's Ex Accuses Singer of Stabbing Him During Violent Assault: 'I Almost Died' - Duration: 4:19.

 Nicki Minaj and her former boyfriend got into a heated Twitter feud as he accused her of assault during their 12-year relationship

 Following Minaj's radio interview with Hot 97, during which she addressed her ex Safaree Samuels, he made claims about a physical altercation that took place before they broke up in 2014

 "Remember the night you cut me and I almost died the police and ambulance had to take me out the crib on a stretcher," tweeted Samuels, who stars in VH1's franchise Love & Hip Hop

"I had to lie and tell them I was trying to kill myself so they wouldn't take you to jail

When things like that start happening more Than once it's time to dip."  Minaj, 35, quickly responded to Samuels' allegation on Twitter

 "U stole my card & told me you thought it was an account with 'free money' that I didn't know about

On God. God will strike you down & more for lying. Ha! Stop saying u packed & left! On Jesus u came to my house CRYING BEGGING to go w/me to Europe to the EMA's

I said NO DUMMY," she wrote.  Then Samuels fired back, denying that he "use" her credit card

 "We know each other inside out. Everything there was for us. I didn't use your card for prostitutes

We both didn't trust each other. You did s— I did s—. You said you were messing with meek a few years b4 y'all got together and I'm not mad at that

 Minaj previously rapped about not meaning "to cut" an ex in her 2014 song "Bed of Lies," though she did not name Samuels specifically

 "I could tell you lying, get the f— out, don't yell at me/ I ain't mean to cut you I ain't wanna catch a felony," she said

 According to multiple outlets, a video released in 2014 shows Minaj chasing Samuels with a knife

 Samuels also recalled their "toxic" decade together, tweeting: "Towards the end it got toxic and I just packed up and left

I did things for spite and so did you. I don't wish you bad and I don't want us back together just like I'm sure you don't

I don't need you, you don't need me but we will always be linked in the public no matter what

"  He even cordially wrote, "I still don't have no hate for you cuz I'm happy in my own mind now

Enjoy your album dropping."  Also referenced in their Twitter feud was Tyga, who Minaj said went to the same doctor as Samuels for a hairline surgery

 "I should've never paid for that Damn hairline!!!! It fell back out cuz God don't like ugly!!!! You used me but God had other plans!!!!!" she tweeted

 But Samuels said he and Tyga went to different surgeons.  "1st off Me and tyga didn't go to the same dr

We did it the same day. Diff doctors. Listen I don't know if this has to do with 1st week sales but you need to finish your zen," Samuels retorted

 Tygra responded by sharing a doctor's website on Twitter, writing "Tellem Tyga sent you

"  Minaj's new album Queen is out now.

For more infomation >> Nicki Minaj's Ex Accuses Singer of Stabbing Him During Violent Assault: 'I Almost Died' - Duration: 4:19.

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How To Start A WordPress Blog On Siteground 2018 | Quick & Easy - Duration: 10:02.

How to start a WordPress blog on Siteground | Siteground Wordpress Blog Tutorial

Hey guys, Bryan with WP Cupid Blog and in this video I'm going to be showing you how

to start and create a WordPress blog on Siteground.

Starting a WordPress blog on Siteground is now easier than ever.

By the end of this video, you will know how to start a WordPress blog on Siteground.

This is an easy to follow Siteground WordPress Blog Tutorial.

I will be providing you with a Siteground hosting discount of up to 60% off shortly.

Make sure you subscribe to our channel as we are always posting new WordPress tutorial

videos.

Let's get started with the steps on how to start a WordPress blog with Siteground.

I'll be going over 4 different steps.

Step 1 is how to sign up for an account with Siteground.

Step 2 is choosing a hosting plan where you get up to 60% off Siteground hosting, step

3 is registering a domain name, step 4 is installing and setting up WordPress on Siteground,

and then I'll be going over WordPress so you can get familiar with the basics.

To get your Siteground discount consisting of up to 60% off Siteground hosting just click

the link below in the description and the discount is automatically applied.

A little disclosure, the link is an affiliate link.

I will receive a commission which helps support this channel and helps us put out WordPress

tutorial videos on a regular basis.

A little about Siteground.

Siteground currently powers over 1,000,000 domains worldwide, they provide 24/7 technical

support, they provide a 30-day money back guarantee, 99.9% uptime guarantee, free daily

backups of your site, and they provide free SSL Certificates with all their hosting plans.

Setting up WordPress on Siteground only takes a few clicks of a button.

If you haven't already, feel free to click the Siteground link in the description to

walk through the steps with me to start and create a blog on Siteground.

Let's get started.

After you click the link you will be at the Siteground web hosting page.

This is where you can select your hosting plan.

You will see three different plans.

A startup plan, grow big plan, and a go geek plan.

The most popular plan is the grow big plan.

This plan is good if you plan on having more than one website.

This plan also comes with premium features which consists of a free site transfer, priority

technical support, super cacher for faster site speed, and free backup restores.

The startup plan is a great choice to if you plan on just having one website.

You can always scale up to another plan anytime.

If you hover over all essential features you can see everything the plan includes.

For the grow big plan or go geek plan hover over the premium features and you can see

what that includes.

If you scroll down a bit you can get more information on each plan as you can see here.

Once you know the plan that you want.

Click the orange get started button at the top of the page or the green or blue get this

plan button.

You will now be on the choose a domain page.

If you need to register a new domain name just enter the domain that you would like

to have.

Once you type in your domain it'll let you know if it is available or not.

If you already own a domain name select you already own a domain name option and enter

in your domain name.

Once you are done click the proceed button.

The next step is to put in your account information.

Put in the best email address for you and the password you want to have for your Siteground

account.

Next put in your information for the client information.

Put in your country, first and last name, company name is optional, state/providence,

city, street address, zip code, and phone number.

Next, put in your payment information.

Next, you will see purchase information.

If for any reason you need to change the plan click the square box to change your plan.

You will see data center by default it will choose the data center closes to you click

the gray box with arrows to see the other data centers and change if you need to.

Next, you will see period.

Click this to choose how long you want to purchase your Siteground hosting plan for.

I recommend going with at least the 12 month option so you can avoid the setup fee and

save some money by doing so.

Next, extra services.

If you already own your domain name two of the options regarding the domain name will

not show up.

If you registered your domain name with Siteground you will see the domain registration fee.

Domain Privacy I highly recommend as this will keep your personal contact information

safe so that your personal information is not out for everyone to get access too.

By choosing this your information will show Sitegrounds information instead of yours.

Without domain privacy more than likely you will get a good bit of telemarketers and marketers

bugging you trying to sell all their services to you.

Next, SG Site Scanner.

This plugin will scan your site daily to see if there is any malware on your site or if

you've been hacked.

It'll let you know if this happens.

All of these extra services options are completely optional and you can always get one at a later

date if you decide too.

Next, agree to the terms and conditions.

Select if you want Sitreground news and special offers sent to your email address and click

the pay now button.

You have successfully purchased Siteground hosting.

Siteground will email you a copy of your receipt.

If you did register your domain name with Siteground you will get a confirmation email

that you'll need to confirm for the new domain your registered.

Now we need to install and setup WordPress on Siteground.

Now, just log in to your Siteground dashboard.

You can do so by clicking login at the top on the Siteground website.

Once you are logged in this is what the Siteground dashboard looks like.

Click my account.

You'll see a go to Cpanel button.

Click this.

Click proceed.

This is what the Siteground Cpanel looks like.

You will see autoinstallers.

You'll see WordPress.

This is where we will be installing WordPress.

First, let's install the free SSL Certificate to make your site secure.

Scroll down to the security section and click on Let's Encrypt.

Click this.

You will see it says you have no Let's Encrypt certificates installed on your account.

Select your domain and click install.

Once you install the free SSL Certificate you don't need to do anything else.

It will automatically renew.

Now go back to the Siteground Cpanel like you see here.

You will see autoinstallers.

You'll see WordPress.

Click WordPress.

Next, find the install now link.

Click this.

You'll see http.

Click this and change to https.

Now choose the domain name that you selected for your website.

The directory keep blank.

You don't want anything put in here.

Now put in your site name.

Put in a site description.

My blog is dedicated to WordPress.

So my description is WordPress Tutorial & Resource Site.

Next, ignore the enable multisite.

Unless you are implementing that.

Now put in your admin username, password, and the admin email address.

This is the information to log into WordPress.

Select your language.

Next, select if you want limit login attemps.

This will limit the amount of time a wrong password or username is entered in to protect

you from hackers.

Next, you can select contact forms by WP-Forms.

This makes it easy for you to add contact forms to your site.

Next, choose a Theme.

I'd just keep this to none.

I'll be going over this here shortly.

I wouldn't mess with advanced options unless you are experienced with the things listed

under that.

Click install.

WordPress will now begin installing on your Siteground account.

Give it just a few minutes.

Once it is done installing.

It will list out your WordPress admin URL.

Click this to go to your WordPress login page.

I would bookmark this link so you can easily access it making logging in a quick process

for you.

To log in to WordPress the easiest way for the future is type in your domain name with

a slash wp-admin just like you see here.

This brings up the WordPress login URL.

Now enter the WordPress username and password you picked out.

You'll now be in the WordPress dashboard.

On the far left, you will see tabs.

Hover over them and get to learn them.

Posts is where you can add new posts.

Pages is where you can add new pages.

The media tab is where your images will show that you upload to your blog.

Comments is where you can view comments people leave on your blog.

Plugins is where you can install plugins for your blog.

Almost any customization or feature that you would want more than likely there is a plugin

already made for it.

Appearance is where you can pick out a Theme or change the look of your theme or change

your theme to another one or a Premium theme.

Select Themes when you hover over appearance.

It will showcase free WordPress themes that you can choose from.

If you select most popular, it will show you the most popular free WordPress themes.

Hover over a Theme and click install and then click activate to make the Theme your WordPress

theme.

You should also see add new theme on this page.

This is where you can add a new theme if you got it from another site or it is a Premium

Theme.

A great resource I have used for several years and recommend for professional WordPress themes

that look like an award-winning design agency did your blog is Mojo Marketplace.

This is the Mojo Marketplace home page.

You can easily browse WordPress premium themes.

You can easily search for your industry with WordPress after it to search Premium WordPress

themes.

You can click a theme and you can preview the theme to see what the theme would look

like live on the web.

Here's a few examples of Premium WordPress themes that are already pre-made for you to

input your information or change however you'd like.

You'll see they look really good.

Click the link in the description below to check out Mojo Marketplace.

In the top left of your WordPress dashboard, you will see welcome here or your site title

towards the top of the page.

Click this to view your site.

Another great resource that is helpful and used by over 500,000 users is the drag and

drop editor called Elementor page builder.

Elementor page builder makes starting and creating your WordPress site easy.

You can make edits by dragging and dropping.

Search elementor page builder on the plugins page and install and activate it if you'd

like to try it out.

Elementor has a free and paid version.

I've provided a link in the description so you can checkout and compare the features

of the free and paid versions.

Fiverr is another great resource that you can use to get tasks done for just $5.

Fiverr is a great place to go to for almost any task and is popular for logo's when first

starting out.

I've provided a link in the description.

And that is how to start a WordPress blog on Siteground.

I hope you enjoyed this Siteground WordPress Blog Tutorial.

Alright guys, thanks for watching.

Give this video a thumbs up and subscribe to our channel for more WordPress video tutorials.

Leave us a comment we love hearing from you.

For more infomation >> How To Start A WordPress Blog On Siteground 2018 | Quick & Easy - Duration: 10:02.

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How to Get Free Crowns Fast *No Hacks, Cheats, etc* (New) - Duration: 3:54.

Hey guys, it's me Quick Richard Laverne aka Richard FireMancer.

Today, we're going to be talking about how to get crowns without any hacks, cheats, etc.

Method 1: You can just watch videos to earn crowns.

Well, it's not guaranteed that you would have videos, the amount is not guaranteed.

But, if you're lucky, you could still view it and get crowns.

This is just really cool.

Let's go on to #2!

It is by doing trivia.

When you're doing trivias, you are guaranteed 10 crowns each time you pass the trivia.

And you're guaranteed 10 trivia games each day.

That means you can get 100 crowns per day, if you pass all 10 trivias a day.

And if you get like 365 days a year that'll be like 36,500 crowns a year, which is so much!

You could buy areas.

Now let's go on to #3 which is...

We have fan sites.

I usually go to fan sites Legends of the Spiral because there are many contests where you can get crowns and bundles.

Even you can get spiral tokens and buy bundles and crowns which is so cool!

You didn't even have to pay your real money if you're lucky enough to buy them.

And I just logged out because I can't show my real username to people.

Now let's go to #4.

We have invite a friend.

When you give your code to a friend, and they just use it to buy membership or $10 worth of crowns, you can get crowns too and so does the friend which is so cool.

Well, you don't really get so much crowns, but it's still really cool.

Now let's go on to #5.

We have holidays, especially Christmas.

When it's the 12 or even the 13 days of the spiral, you can get free crowns at like the end of the season!

And there's another day, well it's not a holiday, but I would like to say, 101 day.

It's basically the 101st day of the year.

And you get 101 crowns and even an eyepatch for Pirate101

And also you can get it from anniversaries of Wizard101 which is very cool.

You get guaranteed crown codes, they don't run out.

You just have to do it before the time ends.

And also last but not least YouTuber contests which especially Skelemystyk, he does a lot of giveaways especially you can go to his Twitch as well, he does giveaways everytime which is very cool!

I think I'm going to wrap this up.

So guys this was me Quick Richard Laverne aka Richard FireMancer.

Don't forget to give this video a like and please subscribe to my channel for more content.

Thanks for watching!

Peace!

For more infomation >> How to Get Free Crowns Fast *No Hacks, Cheats, etc* (New) - Duration: 3:54.

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Professor Andris Stelbovics | Describing the evolution of the universe - Duration: 1:37.

The major reason for my research being internationally recognised is the

fundamental contributions I've made to one of the simplest problems, which is

the scattering of electrons from hydrogen atoms. Ionisation which means

breaking up the hydrogen atoms when the incoming electrons have got enough energy,

is fundamental to describing the evolution of the universe and indeed a

lot of the way that life exists on Earth. The theory of analysing these types of

collisions was principally developed by myself in the late 1980's and then with a

colleague, Professor Igor Bray, we actually coded up the theory into a set

of very large equations which can only be solved on the computer, and when we

actually looked at the results I remember the excitement that we actually

had when discrepancies with experiment which had existed for quite a

few years, were completely resolved. One of the other aspects of being the leader

of the faculty for such a long time, is I know where all the best researcher is in

the faculty, so as a result I will certainly be also liaising with other

research groups not just in my physics area, but particularly those researchers

that are solving equations of the similar type that I've been solving and

I'm very keen to actually get back, pull up my shirtsleeves again and get back to

the coalface and do some real quality research.

For more infomation >> Professor Andris Stelbovics | Describing the evolution of the universe - Duration: 1:37.

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Řidič známé aplikace v Praze ZABIL CESTUJÍCÍHO! V ohrožení jsme úplně všichni! - Duration: 4:13.

For more infomation >> Řidič známé aplikace v Praze ZABIL CESTUJÍCÍHO! V ohrožení jsme úplně všichni! - Duration: 4:13.

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Another new orchid + repot! - Duration: 8:09.

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For more infomation >> Another new orchid + repot! - Duration: 8:09.

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Arsenal star Aaron Ramsey's house knocked from top spot - Duration: 8:05.

A country mansion - steeped in history - is set to become the most expensive ever sold in Wales after going on the market for £4

5 million.The asking price is significantly more than the highest sum paid for a Welsh property last year

Football star Aaron Ramsey, Wales and Arsenal midfielder, paid out £3.1 million for his Cardiff pad in 2017

Meanwhile the former home of TV pundit Craig Bellamy also recently sold for a cool £2,950,000

Britain's most expensive homes 1. Cowley Street, Westminster, London: £36 million2

 Carlton House Terrace, St. James's, London: £35 million 3. Harford Manor, Maidenhead, Berkshire: £30 million 4

 Chester Square, Belgravia, London: £28 million 5. Cornwall Terrace, Regent's Park, London: £27

5 million Source: MSN money  But a stunning manor house fit for a king has now become the most expensive home on the market in Wales

The 10 bedroom mansion boasts its own lake, tennis court and cottage in the grounds - offering more historic luxury than WAG bling

King Charles II visited the Great Campston Manor, near Abergavenny, Monmouthshire, in 1645

It is also believed to be where the last native Prince of Wales - Owain Glyndwr - was defeated in the battle of Campston Hill in 1404

Born in 1359 into a powerful family of the Anglo-Welsh nobility, he is now a pivotal figure in Wales, with statues, monuments and street names commemorating him

These stunning pictures show the extensive grounds and the complete luxury the manor affords its owners on the edge of the Brecon Beacons

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Share this article Share Who was the last Welsh Prince of Wales, Owain Glyndwr, who was defeated in the battle of Campston Hill in 1404?  Owain Glyndwr was born in 1359 to a powerful family of the Anglo-Welsh nobility

He was the last native Welsh person to hold the title Prince of Wales. On September 16, 1400, Glyndŵr instigated the Welsh Revolt against the rule of Henry IV of England

 A group of Owain's supporters proclaimed him Prince of Wales at Glyndyfrdwy. Although initially successful, the uprising was eventually put down

After the final battles of the revolt in 1412, little is known of Owain Glyndwr.  In his play, Henry IV, Shakespeare portrays Owain Glyndwr as a wild, exotic, magical and spiritual man, playing up the romantic 'Celtic' traits

 The nationalist movement has always held Owain Glyndwr in high regard, but he is now a figure of mass culture in Wales, with statues and monuments alongside pub and street names commemorating him

Source:  BBC Wales Millionaire buyers will be treated to 276 acres of picturesque grass and woodland on the estate

A three-bedroom bungalow, a two bedroom cottage and traditional stone farm buildings also come included

Photos show an elegant stairwell at the centre of the property with sandstone stairs and hand forged wrought iron railings

Multiple terraces surround the house providing outdoor dining space and shelter. The formal gardens have been open to the public for a number of years under the National Gardens scheme

Buyers will be close to the Brecon Beacons National Park and the Black Mountains - but also close to local towns including Hereford, Abergavenny, and Monmouth

If the property is sold for the asking price it would still be significantly cheaper than Britain's most expensive properties ever sold

A property in Cowley Street, Westminster, London, sold for a staggering £36 million

That's a mere £1million more expensive than the second most expensive in nearby Carlton House Terrace, St

James's, London. For further details visit on the property visit: www.powellsrural

co.uk 

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