Well, i already had a script for this So yeah, prepare yourselves because im gonna talk about my GD story (Thanks Conra for the english subs <3)
I started playing this game like any other mobile game, just to hang around, it's been 4 years since then, since the day my cousin showed me this game.
I remember playing Problematic in my school with my friends, by then, Pickard, one of my friends, was better than me. Around that time I met Tricker, a very good friend which I got to know by Artick, another great friend. Tricker also played GD and he had a computer that was able to stream in a good quality (and a good internet of course).
And in one of these streams, we got the pleasure to meet Riot! It was awesome because he was a very well known person in the community, and we had the chance to talk to him on Skype.
And I kept playing on phone for more than a year.
Perhaps some of you remember the video "Thanks for everything SrMaster Dash" but not too many people know the reason of why I made this video
The story starts when I found the channel of this boy, you could easily see that he was cheating, but for reasons we don't know, a lot of people believed him, which I didn't like, so I started searching for proofs to expose this guy. Then, I met Valmnein, a player that was doing the same as me, looking for proofs, so I talked to him on Twitter.
That same day I met a guy with Goodra as as his PFP, CesDroid, the first person who inspired me to create. Before that, I created a layout with the song "Kitty" by Acid Notation. I finished this layout around the ending of 2015, and I offered Ces to decorate it, and he agreed. The level was called later "Chimera". You may know it.
I started meeting wonderful people, like Conra, Bub, Rojo, Carloz, Guille, Nitro, Licen, Nine, Juanma, Ethan, Gone and more people who were a big influence to me. (I would like to say, thanks Bub for giving me that shoutout a long time ago, I can't remember the date, we love you Bub)
In April of 2016, after working for a long time, I was able to buy my PC. It was there when I created my channel, which started as a joke I made with Tricker of creating a channel just to upload challenges, which was my first video.
Later, I wanted to create simple content but at the same time innovative, so I created the CTC, inspired by "Gun Sync" videos, the first one from Nine Circles. It has a horrible quality, because I wasn't used to YouTube's video parameters.
In July of 2016, Conra, a great friend of mine nowadays, gave me an opportunity that changed my course on this game, Kinetics, a megacollab between friends. This was the first time i decorated something. And that's when I started being interested in megacollabs.
In the final days of July, I beat my first hard level on PC, Colorful Overnight, I was used to play on mobile, and the transition to PC was quite difficult at the beginning for me.
In August, I started a new type of montage, the "Level Mashup" one, starting by "Gravity". I'm still proud of that video nowadays.
One month later, Ces finally finished decorating Chimera, so I started to verify it, and I was able to do it the day 040916, number that ended up being the level's password. Thanks to this level I met an Argentinian player called Marce who tried to beat it.
In October, while I was bored, I entered to twitch, to find a guy named "Carlex_games" playing Geometry Dash, later that day I found out that his real name was "Tremopul" and I started to talk with him, and I still do nowadays.
The 12th of November of 2016 I published the video that made me more known between the community (relatively speaking).
Freedom Dive, a montage which I started after playing Cytus with a friend. I still don't know up to this day if it inspired the level that Guille made, because he created the layout not too long after I uploaded the video, but that's another story.
The reason why this video was so popular was because of SoulsTRK, who watched the video and talked to me because he wanted to upload it on his channel. I was pleased and I accepted, because we both ended up winning with this "trade". He got more views, and I got more subs. The video got to 22k views, I was used to 1000 views so this was awesome! I got more than 500 subs because of this shoutout. And i still thank Souls for this to this day
After this, I beat Galatic Fragility, which I still think to this day that is my hardest level, and one of my favourite levels.
In December, I created 2 more "Level mashups" at the same time, one with the song "Surface" and the other one with the song "The Falling Mysts". The difference between these two, is that I made one with the intention of saying bye to the 2.0 update, which lasted almost a year, and the video also had a very good feedback,.
I finished my 2016 with Superex beating Sonic Wave 3 times on the same night, and a montage of the unnerfed version of kinetics, video that I published the 31st of December at 11:30pm.
And then, 2017 started, the year when I definitely started rising on this game.
I started the year creating a 2-player layout, which didn't last long, named "Initial S" with the song "Running in the 90's". The purpose of this level was to make a 2-player level, literally. Later this level would be forgotten but not for too long, because it evolved into Codependence, which I will talk about later.
In January, Arceus, a great friend, hit me up because he wanted to start a collab which has a special meaning for me, we started organizing the project "thebigone", which was cancelled, yes, but it was a huge experience for me, because it was the first collab that I helped to host seriously, and well, I took care of the advertisement of the level, creating those weird videos, that got the community interested on the level.
Around those days I started a collab named "Odyssey" which ended up in nothing, I never finished the layout, but it was similar to Kinetics because it was a megacollab between friends.
Then, in February, HaydOS, an Australian guy that I met thanks to Conra, started a new collab, with the song "God Complex".
HaydOS got some of his friends of another collab called Dystopian Disruption and then we started working on "Zephyros", name that didn't last long, because it turned into "Titan Complex". Everything was doing well, I made my part and I decorated Maxin's one, everyone was working on their own parts, and thanks to this project I met Astion, a friend who I still talk to nowadays.
On the 3rd of March, when I was leaving my job, I got a notification on my phone. Hayden uploaded a video. He said that he lost data on GD and he was quitting because of this and he explained that Titan Complex was being hosted by me now. I promised him that I was going to end this level and that's how it went, but it was really hard.
When I started this, I didn't have many contacts, just Twitter and Kinetics friends, so I talked to Ces, Carloz, Vapen and Marpha. And things started to go well in this collab. Later, creators who were working on the collab started suffering the "curse" of Titan Complex, at first, this was a joke we used when people lost data or when people lost some parts of the level. This curse would end up being really important to the collab, and for the future team.
In March, after listening to a song, I got inspired and I made a layout with it, for the lolz, layout that later became a pretty weird level, Volare, thanks to Key, who offered himself to decorate the layout, action that he ended in May.
After that, I made a weird montage, the idea was to make a black themed montage with hard levels, being this montage The Big Black, which wasn't really good, but thanks to this I got to know "Instant Execution".
A long time ago I heard about this level, made by RPGRaketti, but it wasn't until the verification video of Hequinox that I gave the level a good look, but, why do I mention this?
Thanks to this level, I got the pleasure to meet Mactanow, a player/creator that surprised me when I saw his work, and he still surprises me nowadays. He wasn't very known, so I tried to make him a little more known, and after a year, I can say that I consider Mactanow my best friend on the Internet.
On April the 2nd, I published one of my best videos up to date:
"Pro Tip: Jump".
I got the idea to make this video while I was talking to Vapen, he gave me the idea to make a montage with a song mashup styled, at first I tried with Idols made by Virtual Riot, but nothing good came out of that.
So I used a song that I listened not too long ago that time called Imagine from
how the hell do i say this
B B S N Y P U R
what the hell
Well, "Imagine" by that guy
The video was an AMV. And inspired by that video, I spent long days editing it.
I remember the night of the first day of April, I spent the whole night without sleep so I could publish it the other day, and that's how it went. I finished the video and I uploaded it, and then I went to bed and I eventually fell asleep. I slept for like an hour, until my phone started vibrating a lot, I got up and I noticed that the video had lots of views.
I honestly didn't expect such support, and I started reading the comments, thing that I enjoy doing, and people loved the video. Then I went to Twitter, I had lots of DM's, but one of them was the most important one.
It was Guitar! He said that the video was awesome and just like Souls, he wanted to upload the video to his channel and I of course said yes.
And then, the next day, he uploaded the video, it reached more than 100k views on his channel, the amount of feedback I received was unbelievable, like 1,5k new subscribers, more than 800 comments, and people that until that day I never thought they would even recognize me, like EVW and Trusta, watched the video. I also mention Trusta because he gave me a shoutout when he reached 50k subs, thing that I appreciated, because, again, new people got to my channel.
I still kept getting feedback for more than 2 weeks, and I met a lot of people because of it.
That same month, I started a new type of video, called "Player of the Week" which I promoted players that deserved it, either for the skill they had or because they were awesome creators. I gave a shoutout to:
Seb, a great friend . Nowadays we don't have a great relationship but I still consider him a friend.
XSimon, a photoshop genius, that made my channel banner.
CesDroid, the first friend creator that i met and the decorator of Chimera.
Dalhi, a 60hz player, really skilled.
Nitro, a great 60hz player and also a very good creator. He is a really good friend.
And HaydOS, same as Nitro, really good 60hz player and a great friend. Also a very good creator.
It was planned a second season of this kind of videos, but I wasn't able to make it happen.
In the same month, I beat 2 really hard levels, they weren't that hard to me though, those levels are 8o and The Ultimate Phase, and also around those dates I was playing Unturned the whole day with Gry, Guille, Benja, Astion and more people. I mention this because thanks to this my relationship with Gry and Guille got bigger.
Starting May, I started a collab with Mactanow called Chrono Phantasma, based on the game Blazblue. The level started as an easy demon and while you were playing it, it started to get harder until it became an extreme demon. Sadly, we had to cancel it.
In the same month, I also started a new kind of videos called "Insomnia Night Series", the idea came because when I wasn't able to sleep, I started playing random levels. While playing those, I thought about Ri, a level with a quiet song, and that's when I got the idea to record it and upload it at midnight.
When editing the video, I got the idea to make it unique, by adding subliminal messages to make it look more nostalgic, and I made it, at least that's what I think.
Later, Darkus, one of my best friends on the Internet, asked me as a favor to edit his interviews, and I did it. It was weird to edit my own interview (LOL).
Starting June, I started a level by my own, which I tried to make it based on references, called Scavenger.
I still consider Scavenger the level with my best duals, they are fun and dynamic. It was that level the one that made me a better creator, sadly, I couldn't end it, but thanks to HaydOS, this became a TCTeam collab.
The 21st of June, I uploaded the trailer of a collab of the, by then, not named "TCTeam".
Subtle Silence, the idea was to make a collab based on the phobias of every player, and during that time I met 3 awesome creators, Brittank, Delta and Jorgitto, who were really unknown. And this one started well, but for some reason, it died, and it's still dead nowadays. A lot of parts are finished, but the level is just "frozen", and I'm sure the TCTeam will revive it soon.
In July, I went to vacation for more than a month, leaving my channel inactive. But before that, I verified Jelly Bean, a really fun level made by my best friend. I kept organizing Titan Complex from my phone, and it was around time when I met my favorite content creator in the community , thanks to his video "gd extreme demons" and his name is th31, which lately became a really good friend.
In September, Mindcap, an organizer that became famous for making Gamma, the not official sequel of Ultraviolet, talked to me because he wanted to do a layout with the song "Let's Stomp".
This layout became later in Celestial Force, and it contains the hardest (and worst, because they are hard) duals I ever made. Mindcap organized and finished the layout.
I've been talking for a long, but lets continue.
"Imagine if…"
This was the title of the video I uploaded the 1st of October, a video showing gameplay creators with good sync, ending with a phrase, which was "This is what I want to make, an Ocular Miracle".
And that's how it started, my most famous project, Sharky, Noice, Wombat and more people helped me to make this possible.
During this time, Isma, a follower and now a Twitter friend, contacted me to verify a collab. He was involved on it. The name of the level was Swabs, created by TeamDGK, this level was really annoying at first, the amount of bugs and bad transitions made it almost unplayable. But I managed to verify it with some nerfs, what happened after it doesn't involve me, the only thing I have to say about that level is that I enjoyed and hated it at the same time.
The 16th of October I published "A little taste" of Ocular Miracle, a video showing the layout almost done, video that gave made people more interested in the level. Thanks to this project I got to know people like Sea, iIreII, koolboom and more people that influenced me later.
After that, I was dedicated to host Ocular Miracle and to beat random levels for a while.
But then, the 4th of November, Sharky and me made a creator contest.
In the CC you had to decorate a part of Ocular Miracle, Bionic's one, and the winner was going to work on the collab, and it was Deo. Thanks to this CC I met Yonaka, a Korean player that was very skilled, so I invited him to the TCTeam.
Then, I finished a video which I was working on since May, that's really special for the community.
But there was a problem, I didn't have Internet.
What did I do?
I exported it and I took it on a USB to my cousin's house, the same that showed me the game, and there, from his laptop, I uploaded the video with a 3000 ping.
The video became really famous, a lot of people spoke good things about it, and even people who were retired from the game came back to see it.
"A 4 Years Travel" was my last montage, a video commemorating the 4 years of GD, I used 800 videos on this one, and I was 6 months working on it, but it was worth it, because of the people sending me messages that they loved the video and made them feel emotional and stuff like that, and that's what I was looking for. People remembering the time when they met the game, and that video is and will be one of my best works.
Later, I made my layout for "Gauss Cannon", a collab organized by Smokes and Giron, that is dead nowadays, but it's their job to revive it, and I hope it does. Its a really good level
And then, I started again to beat random levels and to make some layouts.
The 15th of December, I uploaded the first "Ocular Miracle Progress Report" a video where I wrote the progress in the collab, this videos started to upgrade with the time, I edited them more and people liked it!
Fun fact, this videos are inspired in YandereDev's videos, which is more known for "Yandere Simulator", the game is not special for me, but I like the videos, they are so good to me.
A few days later, I published the trailer of another collab made by (now named) TCTeam, Glitched Memories, a trip to the past by flashbacks, this level is still in the works.
Before the end of the year, Titan Complex was done, so Astion helped me to record the level with NoClip. We finished this collab after almost a year from the date we started it. After lots of data losts, people leaving and entering the collab, but it was finally over, it just had to be verified.
And then, we started 2018, I beat some levels at first, like Excessive Compliment, a very fun level made by Pennutoh. And inspired by this level, along with Jhreen, a guy I met because he dedicated me a layout with the "Pro Tip: Jump" song, I published "Pennutoh Steps" a layout inspired by Pennutoh's style.
The 24th of January, I published the teaser of Codependence, the idea that came from "Initial S". This was a collab specifically made for 2 players, and this was the point where the TCTeam started to expand and to get some knowledge among the community, getting a lot of new people, and it didn't matter if you had experience creating or not.
IDK, a lot of people, Hko, Poke, Turtle, Nemphis, LOTS of people. I can't remember them all right now, we are more than 100 right now
Having lots of creators on the team, we started to organize more collabs, like Shibuya, which was where i made what i still consider my best work right now.
Around those days, Seb decided to quit Titan Complex, so I gave it to Superex and he also dropped it like 2 minutes after getting it, and then it went to F1re, an extremely good Russian player.
I was dedicating my full time to TCTeam collabs, making videos for this one, and organizing Ocular Miracle.
In March, MrDash, a good friend I met thanks to Twitter, verified Titan Complex. After F1re dropped because of some problems.
Night Rider, that's the name of the collab I was invited to, I had to make the trailer for this one, and people were fascinated about this project. Zhander was also in the collab, one of my good friends and also the best creator in the game, but that's another story. After that trailer, I published my part, and thanks to this trailer, I got to met KZK (also known as baby zobros kek), a content creator for the GD community, who became a really good friend of mine lately.
Come on, we are getting to the end
The 6th of May I started a new kind of videos that didn't last long, for the same reasons that I'm leaving the game, "Creator Showcase", where I showed TCTeam members and their works. The only ones I got to show were: Brittank, Nemphis and YukiKitsune. These videos had a special intro, a "Tekken" styled roster that I loved to edit.
After that, TCTeam had to decorate a layout made by Pennutoh, "Cadrega Mode". Where i participated, and although it's not my best work, I like how I made my part.
Already getting to the end, the 24th of June I beat Kinetics, a level that I was trying to beat since a long time ago, and it was already causing me a psychological pain. (don't listen to gaiden it's actually a fun level9>))))
And that's how I get to this point, in which I have to quit the game due to personal reasons.
Dropping TCTeam on Peroxide's hands and the other leaders which are Poke, HaydOS and Scott
Dropping Ocular Miracle on Angryboy, Sharky, Wombat, Peroxide, Brittank and Guille's hands. I'm sure they will finish the level.
What is going to happen to my channel? My videos will remain there, I may make content in a future again, maybe not of GD, because it probably won't be alive when I return. I'm still going to be active on Twitter though, so if you want to follow me, the link is on the description. (Mexican slang tweets alert)
It was a wonderful journey inside this game, the game which I was more involved in the community, and I'm sure im missing a lot of things, but well.
And thats it, there is no much to say anymore Thank you for watching this video!
We'll catch up in 2024!
JESUS CHRIST
WHAT THE HELL HOW MUCH?
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