Thứ Năm, 10 tháng 1, 2019

Youtube daily report Jan 11 2019

Oh, my god, we're in trouble.

NARRATOR: Fox Thursday.

Gordon, take a shuttle and find the captain.

Aye, Commander.

[inaudible].

There is no place to land.

Comply with my demands or you will die.

I'm going to have to do this alone.

OK.

This is a hostile work environment.

"The Orville," all new, Thursday on Fox.

For more infomation >> The Orville 2x04 Promo "Nothing Left on Earth Excepting Fishes" (HD) 1080p 30s - Duration: 0:30.

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Secretary Pompeo delivers remarks in Cairo, Egypt - Duration: 25:19.

Thank you, Frank.

Thank you to Frank Ricciardone.

Thank you for your service to America as well, in addition to the duties that you perform

here.

I've had the good fortune to be a frequent visitor here to Egypt and the Middle East

as Secretary of State.

In my prior role as CIA director, I was here with some frequency, and I came here too as

a member of Congress.

Every time I come, I get to see something new, something wonderful.

This trip is especially meaningful for me as an evangelical Christian, coming so soon

after the Coptic Church's Christmas celebrations.

This is an important time.

We're all children of Abraham: Christians, Muslims, Jews.

In my office, I keep a Bible open on my desk to remind me of God and His Word, and The

Truth.

And it's the truth, lower-case "t," that I'm here to talk about today.

It is a truth that isn't often spoken in this part of the world, but because I'm

a military man by training, I'll be very blunt and direct today: America is a force

for good in the Middle East.

We need to acknowledge that truth, because if we don't, we make bad choices – now

and in the future.

And our choices, the choices we make today have consequences for nations, and for millions

and millions of people, for our safety, for our economic prosperity, for our personal

freedoms, and those of our children.

And there's no more appropriate place than where I'm standing today to have this discussion

at the American University here in beautiful Cairo.

As Frank said, this year marks 100 years since the founding of this institution, and the

AUC is more than just a university.

It is an important symbol of America's friendship with Egypt and what binds our people together.

Together, we've created a modern place of learning in the midst of an ancient civilization

with its own rich history of artists, poets, and intellectuals.

Egypt has always been a land of striving.

And yet at times, your aspirations and those of your brethren in the Middle East have seemed

impossible to achieve.

These lands witnessed convulsions from Tunis to Tehran as old systems crumbled and new

ones struggled to emerge.

That's happened here, too.

And at this critical moment, America, your long-time friend, was absent too much.

Why?

Because our leaders gravely misread our history, and your historical moment.

These fundamental misunderstandings, set forth in this city in 2009, adversely affected the

lives of hundreds of millions of people in Egypt and all across the region.

Remember: It was here, here in this city, that another American stood before you.

He told you that radical Islamist terrorism does not stem from an ideology.

He told you that 9/11 led my country to abandon its ideals, particularly in the Middle East.

He told you that the United States and the Muslim world needed, quote, "a new beginning,"

end of quote.

The results of these misjudgments have been dire.

In falsely seeing ourselves as a force for what ails the Middle East, we were timid in

asserting ourselves when the times – and our partners – demanded it.

We grossly underestimated the tenacity and viciousness of radical Islamism, a debauched

strain of the faith that seeks to upend every other form of worship or governance.

ISIS drove to the outskirts of Baghdad as America hesitated.

They raped and pillaged and murdered tens of thousands of innocents.

They birthed a caliphate across Syria and Iraq and launched terror attacks that killed

all across continents.

America's reluctance, our reluctance, to wield our influence kept us silent as the

people of Iran rose up against the mullahs in Tehran in the Green Revolution.

The ayatollahs and their henchmen murdered, jailed, and intimidated freedom-loving Iranians,

and they wrongly blamed America for this unrest when it was their own tyranny that had fueled

it.

Emboldened, the regime spread its cancerous influence to Yemen, to Iraq, to Syria, and

still further into Lebanon.

Our penchant, America's penchant, for wishful thinking led us to look the other way as Hizballah,

a wholly owned subsidiary of the Iranian regime, accumulated a massive arsenal of approximately

130,000 rockets and missiles.

They stored and positioned these weapons in Lebanese towns and villages in flagrant violation

of international law.

That arsenal is aimed squarely at our ally Israel.

When Bashar Assad unleashed terror upon ordinary Syrians and barrel-bombed civilians with sarin

gas, a true echo of Saddam Hussein's gassing of the Kurdish people, we condemned his actions.

But in our hesitation to wield power, we did nothing.

Our eagerness to address only Muslims and not nations ignored the rich diversity of

the Middle East and frayed old bonds.

It undermined the concept of the nation-state, the building block of international stability.

And our desire for peace at any cost led us to strike a deal with Iran, our common enemy.

So today, what did we learn from all of this?

We learned that when America retreats, chaos often follows.

When we neglect our friends, resentment builds.

And when we partner with enemies, they advance.

The good news.

The good news is this: The age of self-inflicted American shame is over, and so are the policies

that produced so much needless suffering.

Now comes the real new beginning.

In just 24 months, actually less than two years, the United States under President Trump

has reasserted its traditional role as a force for good in this region.

We've learned from our mistakes.

We've rediscovered our voice.

We've rebuilt our relationships.

We've rejected false overtures from our enemies.

And look at what we've accomplished.

Look at what we've accomplished together.

Under new leadership, America has confronted the ugly reality of radical Islamism.

On President Trump's very first trip abroad to this region, he called on Muslim-majority

nations to, quote, "meet history's great test – to conquer extremism and vanquish

the forces of terrorism."

President Sisi joined us.

He joined us in denouncing the twisted ideology which has brought death and suffering on so

many.

I thank President Sisi for his courage.

(Applause.)

As I said in a recent speech that I gave in Brussels, our words mean something again,

and they should.

West Point taught me a basic code of integrity.

If we commit American prestige to an action, our allies depend on us to follow through.

The Trump administration did not stand idly by when Bashar Assad used chemical weapons

against his people.

Indeed, President Trump unleashed the fury of the U.S. military not once, but twice,

with allied support.

And he's willing to do it again, although we do hope that he does not have to.

For those who fret about the use of American power, remember this: America has always been,

and always will be, a liberating force, not an occupying power.

We've never dreamed of domination in the Middle East.

Can you say the same about Iran?

In World War II, American GIs helped free North America[i] from Nazi occupation.

Fifty years later, we assembled a coalition to liberate Kuwait from Saddam Hussein.

Would the Russians or Chinese come to your rescue in the same way, the way that we have?

And when the mission is over, when the job is complete, America leaves.

Today in Iraq, at the government's invitation, we have approximately 5,000 troops where there

were once 166,000.

We once had tens of thousands of U.S. military stationed – personnel stationed in Saudi

Arabia.

Now that number is a tiny fraction.

When we do set up major bases, as we've done in Bahrain, in Kuwait, in Qatar, and

in Turkey and the Emirates, it's at the invitation of the host country.

In that same spirit, just last year, America bolstered a coalition of allies and partners

to dismantle the Islamic State's caliphate, liberating Iraqis, Syrians, Arabs and Kurds,

Muslims and Christians, men, women, and children.

President Trump empowered our commanders in the field to strike ISIS quicker and harder

than ever before.

And now 99 percent of the territory ISIS once held is liberated.

Life is returning to normal for millions of Iraqis and Syrians.

Nations in the global coalition should all be enormously proud of this achievement.

Together we have saved thousands of lives.

Our allies and partners have helped greatly in the counter-ISIS effort.

France and Britain joined our strikes on Syria and have supported our anti-terror effort

around the world.

Jordan and Turkey have hosted millions of Syrians fleeing violence.

Saudi Arabia and Gulf countries have generously contributed towards stabilization efforts.

We thank all of them for their help, and we urge them to continue.

The United States has also helped liberated areas as an important means of preventing

the caliphate from re-emerging.

We have provided $2.5 billion in humanitarian assistance to Iraq since 2014, and our churches

and non-profits do good work there every day as well.

We and our allies generated nearly 30 billion in grants and financing support to aid Iraq's

reconstruction during the Kuwait Reconstruction Conference just this past year.

Think about the people we're helping.

Last year, I hosted the first-ever Ministerial to Advance Religious Freedom in Washington.

At that conference, our ambassador-at-large recounted his trip to Iraq.

There he met Yezidi women who had been sold into bondage, whose children had been ripped

out of their arms.

Life under ISIS was real hell, a living hell on Earth.

Today, those areas are liberated, thanks to our coalition's power and might and commitment.

I recall a line from your late Nobel Laureate Naguib Mahfouz.

Quote: "Good is achieving victory every day.

It may even be that Evil is weaker than we imagine."

Let's turn to Iran.

President Trump has reversed our willful blindness to the danger of the regime and withdrew from

the failed nuclear deal, with its false promises.

The U.S. re-imposed sanctions that should never have been lifted.

We embarked on a new pressure campaign to cut off the revenues the regime uses to spread

terror and destruction throughout the world.

We joined the Iranian people in calling for freedom and accountability.

And importantly, we fostered a common understanding with our allies of the need to counteract

the Iran regime's revolutionary agenda.

Countries increasingly understand that we must confront the ayatollahs, not coddle them.

Nations are rallying to our side to confront the regime like never before.

Egypt, Oman, Kuwait, and Jordan have all been instrumental in thwarting Iran's efforts

to evade sanctions.

The UAE has canceled its imports of Iranian condensate following the re-imposition of

American sanctions.

Bahrain has exposed the Revolutionary Guard proxies that are active in its country, and

which – and working – is working to stop Iran's illicit maritime activities in its

region.

Saudi Arabia, too, has worked with us to counter Iranian expansion and regional influence.

We, the United States, commend each of these efforts, and we seek for all nations to continue

the work to constrain the full array of the regime's malign activity.

The work to curb the regime's deadly ambitions isn't confined to the Middle East.

America's friends and partners from South Korea to Poland have joined our effort to

stop Iran's wave of regional destruction and global campaigns of terror.

Countries across the globe have cut Iranian oil imports to zero and are working towards

that goal.

Private companies in France, Germany, Britain and elsewhere have all calculated that enriching

themselves through work with the regime is bad for business and bad for the people of

their own countries.

In Yemen, we've assisted our coalition partners as they take the lead in preventing an Iranian

expansion that would be disastrous for world trade and regional security.

As is always the case with America, our engagement has also been coupled with robust humanitarian

aid.

We've supported the UN talks to put Yemen on the path to peace.

In Lebanon, Hizballah remains a major presence, but we won't accept this status quo.

Our aggressive sanctions campaign against Iran is also directed at the terror group

and its leaders, including the son of Hassan Nasrallah, the head of Hizballah.

Now let's talk about America's efforts to build coalition.

The Trump administration has moved quickly to rebuild links amongst our old friends and

nurture new partnerships.

My very first trip in this job included stops in Israel, Jordan, and Saudi Arabia.

In fact, after being sworn in as Secretary of State, I visited those countries before

I ever went to my office in Washington, D.C.

And I welcome your leaders to my office often, as I did with Foreign Minister Shoukry in

August of last year.

Coalition building for America is natural, but in past years we've neglected it.

This administration has enjoyed fruitful relationships in the Middle East for hundreds of years,

but we must keep them and work to keep them.

Look, our ties stem back a long ways – with Morocco and Oman, back to 1777 and 1833.

And our friendship with the country in which we are today, Egypt, stems back generations.

Indeed, this year marks the 70th anniversary of our diplomatic relations with Jordan.

We're building out a healthy dialogue with the Government of Iraq, a thriving and young

democracy.

We're also building relationships for our shared prosperity.

It is time for old rivalries to end for the sake of the greater good of the region.

The Trump administration is also working to establish the Middle East Strategic Alliance

to confront the region's most serious threat and bolster energy and economic cooperation.

This effort is bringing together members of the Gulf Cooperation Council, as well as Egypt

and Jordan.

Today, we ask each of those countries to take the next step and help us solidify MESA.

We're also seeing remarkable change.

New bonds are taking root that were unimaginable until very recently.

Who could've believed a few years ago that an Israeli prime minister would visit Muscat?

Or that new ties would emerge between Saudi Arabia and Iraq?

Or that a Roman Catholic pope would visit this city to meet with Muslim imams and the

head of the Coptic faith?

In October of last year, the Israeli national anthem played as an Israeli judo champion

was crowned the winner of a tournament in the United Arab Emirates.

It was the first time – the first time – that an Israeli delegation was allowed to participate

under its own national flag.

It was also the first time that an Israeli culture and sports minister attended a sports

event in the Gulf.

She said, and I quote, "It is a dream come true.

For two years we had talks in order to reach this moment."

It was hard for her to stop the tears.

"I want to thank the authorities in Abu Dhabi and our hosts here who received us in

an exemplary manner."

She could not have been happier.

These steps toward rapprochement are necessary for greater security in the face of our shared

threats, and they also hint at a much brighter future for the region.

Of course our work together is not finished.

It's almost never America's work alone.

The U.S. knows that we can't, and shouldn't, fight every fight or sustain every economy.

No nation wants to be dependent on another.

Our aim – our aim – is to partner with our friends and vigorously oppose our enemies,

because a strong, secure, and economically vibrant Middle East is in our national interest,

and it's in yours as well.

Let me be clear: America will not retreat until the terror fight is over.

We will labor tirelessly alongside you to defeat ISIS, al-Qaeda, and other jihadists

that threaten our security and yours.

President Trump has made the decision to bring our troops home from Syria.

We always do and now is the time, but this isn't a change of mission.

We remain committed to the complete dismantling of ISIS – the ISIS threat – and the ongoing

fight against radical Islamism in all of its forms.

But as President Trump has said, we're looking to our partners to do more, and in this effort

we will do so going forward together.

For our part, airstrikes in the region will continue as targets arise.

We will keep working with our partners in the Coalition to Defeat ISIS.

We will continue to hunt down terrorists who seek safe havens in Libya and in Yemen.

We strongly support Egypt's efforts to destroy ISIS in the Sinai.

We strongly support Israel's efforts to stop Tehran from turning Syria into the next

Lebanon.

And as the fighting continues, we will continue to assist our partners in efforts to guard

borders, prosecute terrorists, screen travelers, assist refugees, and more.

But "assist" is the key phrase.

We ask every peace-loving nation of the Middle East to shoulder new responsibilities for

defeating Islamist extremism wherever we find it.

It is important to know also that we will not ease our campaign to stop Iran's malevolent

influence and actions against this region and the world.

The nations of the Middle East will never enjoy security, achieve economic stability,

or advance the dreams of their people if Iran's revolutionary regime persists on its current

course.

February 11th will mark 40 years since the oppressive regime came to power in Tehran.

America's economic sanctions against the regime are the strongest in history, and will

keep getting tougher until Iran starts behaving like a normal country.

The 12 demands that we stated in May remain in force, because the regime's threat to

the region endures.

In Syria, the United States will use diplomacy and work with our partners to expel every

last Iranian boot, and work through the UN-led process to bring peace and stability to the

long-suffering Syrian people.

There will be no U.S. reconstruction assistance for areas of Syria held by Assad until Iran

and its proxy forces withdraw and until we see irreversible progress towards a political

resolution.

In Lebanon, the United States will work to reduce the threat of Hizballah's missile

arsenal, which is aimed at Israel and can reach all points inside of that country.

Many of these rockets are equipped with advance guidance systems, courtesy of Iran, and that's

unacceptable.

Iran may think it owns Lebanon.

Iran is wrong.

In Iraq, the United States will help our partners build a nation free of Iranian influence.

This past May, Iraqis rejected sectarianism in a national election, and we will support

that wholeheartedly.

The people there refused to be cowered by Iranian-backed thugs and armed groups.

Iraqis have strengthened ties with Arab neighbors, peacefully resumed cooperation between the

Kurdish Region and Baghdad, and have renewed their focus on fighting corruption.

And in Yemen, we will continue to work for a lasting peace.

And I think this is clear, but it is worth reiterating: The United States fully supports

Israel's right to defend itself against the Iranian regime's aggressive adventurism.

We will continue to ensure that Israel has the military capacity to do so decisively.

The Trump administration will also continue to press for a real and lasting peace between

Israel and the Palestinians.

Again, we've adhered to our word.

President Trump campaigned on the promise to recognize Jerusalem – the seat of Israel's

government – as the nation's capital.

In May, we moved our embassy there.

These decisions honor a bipartisan congressional resolution from more than two decades ago.

President Trump acted on this commitment.

The United States also is working to keep our bilateral relationships strong.

Over the next few days, I'll hold in-depth discussions with the leaders of Bahrain, the

UAE, Qatar, Saudi Arabia, Oman, and Kuwait.

We'll talk about our shared goals, just as I did in Jordan and Iraq this week, and

as I did today with President Sisi and Foreign Minister Shoukry.

And as we seek an even stronger partnership with Egypt, we encourage President Sisi to

unleash the creative energy of Egypt's people, unfetter the economy, and promote a free and

open exchange of ideas.

The progress made to date can continue.

I also applaud President Sisi's efforts to promote religious freedom, which stands

as an example for all leaders and all peoples of the Middle East.

I was happy to see our citizens, wrongly convicted of improperly operating NGOs here, finally

be acquitted.

And we strongly support President Sisi's initiative to amend Egyptian law so that this

does not happen again.

More work certainly needs to be done to maximize the potential of the Egyptian nation and its

people.

I'm glad that America will be a partner in those efforts.

Let me close here with a couple of final thoughts.

First, it's never easy to recognize truth.

But when we see it, we must speak it.

America has been criticized for doing too much in the Middle East, and we've been

criticized for doing too little.

But one thing we've never been is an empire-builder or an oppressor.

Just look at our history together, the history which I have recounted today.

Look at our fights against common enemies.

Look at our coalition building.

And finally, just look around you at this university, which has existed now for a century.

It's not a coincidence that many other American universities like this one thrive all across

the Middle East, from Beirut to Sulaymaniyah.

These are symbols of America's innate goodness, of our hopes for you, and of the better future

we desire for all nations of the Middle East.

I want to thank you all for being here today, and may the good Lord bless each and every

one of you.

Thank you.

(Applause.)

For more infomation >> Secretary Pompeo delivers remarks in Cairo, Egypt - Duration: 25:19.

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Mitch McConnell Blocks Vote To End Shutdown | All In | MSNBC - Duration: 5:39.

For more infomation >> Mitch McConnell Blocks Vote To End Shutdown | All In | MSNBC - Duration: 5:39.

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Ted Cruz tells Hannity about the border crisis in Texas - Duration: 7:57.

For more infomation >> Ted Cruz tells Hannity about the border crisis in Texas - Duration: 7:57.

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Steve King, President Donald Trump, And Why This Is Not About The Wall | All In | MSNBC - Duration: 7:31.

For more infomation >> Steve King, President Donald Trump, And Why This Is Not About The Wall | All In | MSNBC - Duration: 7:31.

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LA Lights Up Blue For Rams Ahead Of Divisional Playoff Matchup - Duration: 0:22.

For more infomation >> LA Lights Up Blue For Rams Ahead Of Divisional Playoff Matchup - Duration: 0:22.

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Preview: Escape At Any Cost | Season 2 Ep. 4 | THE ORVILLE - Duration: 1:05.

For more infomation >> Preview: Escape At Any Cost | Season 2 Ep. 4 | THE ORVILLE - Duration: 1:05.

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Several 2020 Democratic hopefuls support the 'Green New Deal' - Duration: 3:25.

For more infomation >> Several 2020 Democratic hopefuls support the 'Green New Deal' - Duration: 3:25.

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Pompeo essentially apologized for Obama's two-term apology tour: Kennedy - Duration: 2:06.

For more infomation >> Pompeo essentially apologized for Obama's two-term apology tour: Kennedy - Duration: 2:06.

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밤에 자는 척 하면 본색을 드러내는 고양이들 - Duration: 8:20.

(Kitchen noise)

Hey kitty, what are you doing here?

CoCo, what are you doing?

Awww, you feel sleepy, don't you?

Is it time for a sleep?

Awww, sleepy. It is not the time yet.

(Laugh) You don't want me to touch you. Are you going to sleep here?

(Laugh)

Mommy's going to bed now. Good night, CoCo.

Hi, mommy has to go now.

Are you guys going to sleep here?

LuLu: Huh?

(Laugh)

ChuChu, don't you feel uncomfortable here?

Awww, you like here.

Do you like this small sized space?

Okay..

Sleep here. Mommy's going to bed now.

(Laugh)

Say 'good night' to mommy.

Okay.

Where is this making trouble sound from?

Hey..

(Laugh)

DD, are you a 'Totoro cat'?

'Grow, grow.'

'Grow well.' Are you saying like that?

Huh? Are you going to do so?

MoMo, gosh!

DD, you looks like an 'elf cat'.

DD, it is time to go to bed.

Let's go, let's go, let's go.

Awww, you want to keep being an 'elf cat'.

Okay, DD. Stay there and have fun.

Mommy's going to bed.

Hey kitties, good night~

(Turn off the light)

(Door open)

(Door close)

(Chattering)

(Snoring)

DD: (Chattering)

DD: (Chattering)

DD: (Chattering)

DD: (Chattering)

DD: (Chattering)

DD: (Chattering)

DD: (Chattering)

DD: (Chattering)

(Quite good at pretending to be asleep)

(Snore) (Quite good at pretending to be asleep)

(Quite good at pretending to be asleep)

(Snore) (Quite good at pretending to be asleep)

(Run)

(Lick microphone)

(Camera fall)

(Bump)

DD: (Chattering)

DD: (Chattering)

(Scratch door)

(Really fell a sleep)

(Entering)

(Cam fall)

DD: (Chattering)

Huh?

Who did this?

Oh gosh..

Is it you?

Hey, It..

It's broken.

Gosh..

Hey!

Did you do this?

(Lick microphone)

Hey... gosh..

Look at this. It has a crack.

Mommy's eyes are opened when mommy's sleeping.

I will watch all what you guys have done.

LuLu: I'm hungry. Breakfast!

(Laugh)

For more infomation >> 밤에 자는 척 하면 본색을 드러내는 고양이들 - Duration: 8:20.

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Dinisis playing FAST MONEY! | Family Feud - Duration: 4:35.

STEVE: YOU READY?

BECKY: I'M READY.

STEVE: ALL RIGHT, 20 SECONDS ON

THE CLOCK, PLEASE. HERE WE GO.

IN YOUR LIFE, NAME A PLACE

YOU'VE BEEN TOLD TO SIT DOWN AND

BE QUIET.

BECKY: CHURCH.

STEVE: NAME A PART OF YOUR BODY

THAT GETS REALLY STIFF.

BECKY: LEGS.

STEVE: NAME A SPORT WHERE THE

BALL IS EITHER IN OR OUT.

BECKY: BASEBALL.

STEVE: HOW MANY NIGHTS A WEEK DO

SINGLE PEOPLE DATE?

BECKY: 3.

STEVE: WHAT DO YOU THINK OF WHEN

YOU HEAR THE WORD "PINTO"?

BECKY: CAR.

[BELL DINGS]

[CHEERS AND APPLAUSE]

STEVE: ALL RIGHT, LET'S GO.

BECKY: [GROANS]

STEVE: YOU'RE OK. YOU'RE OK. IN

YOUR LIFE, NAME A PLACE YOU'VE

BEEN TOLD SIT DOWN, BE QUIET.

YOU SAID YOU IN CHURCH. THOUSAND

TIMES. SURVEY SAID...

BECKY: YES.

STEVE: NAME A PART OF YOUR BODY

THAT GETS REALLY STIFF. YOU SAID

LEGS. SURVEY SAID...

NAME A SPORT WHERE THE BALL IS

EITHER IN OR OUT. YOU SAID

BASEBALL. SURVEY SAID...

HOW MANY NIGHTS A WEEK DO SINGLE

PEOPLE DATE? YOU SAID 3. SURVEY

SAID...

WHAT DO YOU THINK OF WHEN YOU

HEAR THE WORD "PINTO"? YOU SAID

A CAR THAT THEY DON'T MAKE

ANYMORE. SURVEY SAID...

BECKY: WHOO!

[CHEERS AND APPLAUSE]

PHIL: ALL RIGHT.

STEVE: WELL, PHIL, I GOT MUCH,

MUCH BETTER NEWS FOR YOU.

PHIL: ALL RIGHT.

STEVE: MUCH BETTER. BECKY GOT

MORE POINTS THAN YOU AND ANTHONY

DID COMBINED TOTAL LAST TIME.

PHIL: AWESOME.

STEVE: BECKY GOT 136 POINTS.

PHIL: NICE.

STEVE: YOU NEED 64 TO WIN. NOW

WE GOT TO FOCUS, PHIL, IN THIS

SECOND POSITION TO GET 64

POINTS. YOU GOT TO FOCUS, OK?

ARE YOU READY?

PHIL: READY.

STEVE: ALL RIGHT, LET'S REMIND

EVERYBODY OF BECKY'S ANSWERS.

25 SECONDS ON THE CLOCK, PLEASE.

HERE WE GO. IN YOUR LIFE, NAME A

PLACE YOU'VE BEEN TOLD TO SIT

DOWN AND BE QUIET.

PHIL: THE CORNER.

STEVE: NAME A PART OF YOUR BODY

THAT GETS REALLY STIFF.

PHIL: KNEES.

STEVE: TRY AGAIN.

PHIL: BACK.

STEVE: NAME A SPORT WHERE THE

BALL IS EITHER IN OR OUT.

PHIL: SOCCER.

STEVE: HOW MANY NIGHTS A WEEK DO

SINGLE PEOPLE DATE?

PHIL: 3.

STEVE: TRY AGAIN.

PHIL: 4.

STEVE: WHAT DO YOU THINK OF WHEN

YOU HEAR THE WORD "PINTO"?

PHIL: CHEAP CAR.

STEVE: TRY AGAIN.

PHIL: POOR.

[BELL DINGS]

ALL RIGHT.

STEVE: ALL RIGHT. WE NEED 64

POINTS. IN YOUR LIFE, NAME A

PLACE YOU'VE BEEN TOLD TO SIT

DOWN AND BE QUIET. YOU SAID AT

THE CORNER.

TORI: ON TIMEOUT.

STEVE: OH, IN THE CORNER. SURVEY

SAID...

[BUZZER]

CHURCH. CHURCH WAS NUMBER ONE.

NAME A PART OF YOUR BODY THAT

GETS REALLY STIFF. YOU SAID

BACK. SURVEY SAID...

BACK AND NECK TIED FOR THE TOP

ANSWER. WE'RE 37 POINTS AWAY.

NAME A SPORT WHERE THE BALL IS

EITHER IN OR OUT. YOU SAID

SOCCER. SURVEY SAID...

TENNIS. TENNIS WAS THE NUMBER

ONE ANSWER. WE NEED 29 POINTS.

HOW MANY NIGHTS A WEEK DO SINGLE

PEOPLE DATE? YOU SAID 4.

SURVEY SAID...

TWO. TWO WAS THE NUMBER ONE

ANSWER. WHAT DO YOU THINK OF

WHEN YOU HEAR THE WORD "PINTO"?

YOU SAID...

OH, POOR. SURVEY SAID...

[BUZZER]

PINTO BEANS. PINTO BEANS. $5.00

A POINT. 870 BUCKS. BUT THEY'RE

COMING RIGHT BACK ON "FAMILY

FEUD." I'M STEVE HARVEY. WE'LL

SEE YOU NEXT TIME, EVERYBODY.

For more infomation >> Dinisis playing FAST MONEY! | Family Feud - Duration: 4:35.

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Zelda II: The Adventure of Link (NES) - IMPLANTgames - Duration: 27:42.

While the first Legend of Zelda is still widely praised, opinions on Zelda II: The Adventure

of Link are generally more negative.

In a 2013 interview in-fact, Miyamoto himself half jokingly referred to it as the only bad

game he's ever made.

The distaste for the sophomore Zelda effort usually falls into one of two categories.

Zelda II's gameplay is too different from the franchise norm, or the game is simply

too difficult to play.

So is Zelda II: The Adventure of Link a bad game, or is it misunderstood?

Let's take a look.

Zelda II takes place a few years after the events of the first game.

While Ganon is gone, Hyrule still isn't thriving and some are waiting for the death

of Link, so Link's blood can be dispersed on the ashes of Ganon, reviving him.

Pretty dark.

One day, Link notices a mark on his own hand, and he immediately notifies Impa.

Impa determines the mark is a key to the door that does not open.

Behind the door, is a sleeping Princess Zelda.

The manual states she has been locked away in eternal sleep for a long time, meaning

this is a different Zelda than the one the first game.

It turns out, all princesses born since the curse, would be named Zelda until the curse

is broken.

Anyway, Impa tells Link of a Prince long ago who attempted to persuade Princess Zelda into

revealing the locations of the triforce pieces, but she refused.

A magician then threatens to place her under a sleeping spell if she didn't reveal their

location.

Princess Zelda wouldn't budge, and was put into eternal sleep.

Impa now realizes it is up to Link to break the spell and she gives him 6 crystals and

a letter.

The 6 crystals are to be placed on 6 statues hidden in 6 palaces.

Doing this will lift a spell on the Great Palace found in the Valley of Death.

Conquering this challenge will reward the Triforce of Courage.

With all three triforces, Link will have the power to lift the curse on Princess Zelda

and bring peace to Hyrule.

The adventure then begins with Link at the altar of the sleeping Princess at the North

Castle.

The mission for the player is clear, visit the 6 palaces to unlock the 7th, and obtain

the third Triforce to free Princess Zelda.

While the backstory is considerably more elaborate than the first game, the premise remains the

same.

Explore the overworld for dungeons, now called palaces, beat the bosses in said palaces,

and save the day.

However, while the structure is similar, the game mechanics are completely different.

The Legend of Zelda takes place in an overhead view with complete freedom of movement in

both the overworld and the dungeons.

At first, Zelda II appears to have full movement in the overworld, but this is a facade.

The overworld is now a grid of sorts, with Link moving from space to space.

The Palaces, and all action areas for that matter, are now side scrolling.

This change offers some advantages and disadvantages.

On the positive side, sprites are generally twice as big and therefore twice as detailed.

Second, and I think what the designers were most interested in, the sword play is deeper.

Link can attack high and attack low and also block high and block low.

Enemies then follow suit, attacking high and low, blocking high and low, or some combination

thereof.

Because the sprites are significantly taller, the designers were also able to properly animate

enemies so the appropriate telegraphs are given to the player.

The disadvantage is Link is limited to one plane of movement.

In the first game, Link had the freedom to move in two planes, offering a more 3D-like

sense of freedom and movement.

In Zelda II, Link can only move vertically by jumping, limiting the movement offered

to the player.

Another major change is the overall structure of the adventure.

In the original Legend of Zelda, the entire world was open to the player, giving endless

possibilities as to where one could go.

This had the negative effect of not giving the player enough direction on where to actually

go to complete the mission at hand.

NPC characters were few and far between, and their guidance was often vague or non-existent.

Zelda II addresses both of these issues.

First, there are towns to visit and they are filled with people actually seeming to embrace

Link's quest to wake the sleeping princess, rather than express indifference.

While some are not helpful, none hinder the player either.

While some clues are still vague, others give direction into how the game actually works.

When first starting Zelda II, there are two towns to visit, and some caves.

The game dissuades venturing off the beaten path by making the caves dark.

A boulder blocks another path, again limiting exploration before being properly equipped.

While some may view the lack of freedom to explore wherever they want and suffer the

consequences as a negative, one of my biggest pet peeves in any video game is getting stuck

and not knowing how to progress.

In this regard, Zelda II does a surprisingly good job using the layout of Hyrule and items

to nudge the player along avoiding the dreaded, "where do I go now" feeling.

This doesn't mean there isn't room for exploration though.

In order to expand Link's health bar, the player will need to explore the overworld.

Different grid spaces may contain goodies, while others could contain a trap.

This another design element I don't particularly care for in Zelda II.

In the original game, a player was tasked with bombing walls or burning bushes if they

wanted to locate all of the extra heart containers.

There were some unwritten rules though, like only burning bushes in the middle of the screen,

or bombing southward facing rocks.

In Zelda II, one will need to visit every grid space on every screen.

While some locations feature different tiles to grab the player's attention, others do

not.

Zelda II takes this a step further by hiding a mandatory item in an unmarked grid space,

which is extremely annoying.

Continuing on with the changes, Zelda II introduces magic.

Each of the villages in the game contains a hidden wise man who will teach Link a new

spell.

The first of these is Shield, which will reduce the amount of damage Link takes when getting

hit.

My favorite part about the magic is effects are not limited by time or use.

Instead, they last until the next time a segment of a level is loaded.

The palaces are not a screen-by-screen affair like in the first game.

Instead, they may scroll left and right for a while before loading a new area.

This allows the player to get decent use out of each effect and not feel like they are

wasting the precious resource.

As expected, a player is required to fully explore each Palace as they contain mandatory

items necessary for progress.

Parapa Palace contains the candle for example, which illuminates caves allowing for progression

through Hyrule.

Another thing gating progression is side quests.

With the ability to see in caves, the player can explore the nearby caves in the Tantari

Desert and earn a magic container, expanding the magic bar similar to the health bar, and

find a trophy.

The trophy is an item needed in the next town.

A women thanks Link for saving the Trophy, which allows the player to enter the home

and learn a new spell, Jump.

Jump is necessary in the next cave system.

If the player doesn't have the jump spell, they'll eventually reach an impassable platform.

I like how this limits the amount of area the player needs to backtrack to and explore

in order to find the missing trophy, unlocking the missing spell.

This is perhaps my favorite part about Zelda II, how it guides the player forward while

rarely being to vague.

Another thoughtful touch in Zelda II is giving the player the Life Spell before the second

Palace.

As everyone knows, Zelda II is a difficult game, so I appreciate the game offering the

ability to heal early on.

Enemies don't drop health either, so the only way to heal during Palaces or battles

is with this spell.

Enemies will randomly drop Magic Jars which can replenish the magic needed to restore

health, so this works well enough.

Another nice bit of design I appreciate is in the second Palace.

The item obtained is the Handy Glove, allowing link to punch through designated blocks.

Again there is a moment in the Palace requiring this ability in order to proceed, and I appreciate

little touches forcing the player back if they haven't fully explored the area up

to a certain point.

Unfortunately, it is around this point players will likely discover one of the most annoying

aspects of Zelda II: The Adventure of Link.

Link has a life count of 3, and getting a game over does not return the player to the

beginning of a palace or cave , but rather all the way back to the North Castle where

the sleeping princess lies.

This means after three deaths the player has to retread through the overworld, and caves,

to reach the point where the game over was received.

On my first playthrough this was a massive pain as I couldn't make it back to the second

Palace with a full stock of three-lives, putting me at a disadvantage on every attempt.

After the second Palace, the player needs to venture through Death Mountain.

The overworld portion is a maze of sorts, with some paths leading the player away from

the eventual exit.

As best as I can tell, there is no NPC character offering clues at how to navigate this maze

either, which is a shame because there is a pattern, but it only makes sense in hindsight.

A ton of brutal enemy encounters are also featured in Death Mountain and again on my

first playthrough I died dozens of times before reaching the exit, receiving a game over,

and then having to start all the way back at the princess.

It is a brutal gauntlet and in my opinion, the most difficult section found in the The

Adventure of Link, on a first-time playthrough.

If a player only has one life left, they are better off just dying before venturing out

so they have a life stock of three.

I don't find this style of difficulty progression to be correct.

Having such a brutal section of the game be featured so early is discouraging, and it

wouldn't surprise me if this is where many players simply put the controller down and

played something else.

Thankfully, the reward at the end of death mountain is the hammer, which breaks overworld

rocks.

This allows the player to bypass death mountain on all future game overs, which is wonderful

to say the least.

Most of the breakable rocks are found in the same section of the overworld as well, giving

the player a little sidequest obtaining another necessary trinket for the next town, in addition

to heart and magic containers.

In the next town, the player is introduced to a new type of upgrade, a new attack: the

downward stab.

Again I'm thankful this is presented early because it is such a useful attack.

As enemies are stunned after receiving damage, the downward stab can be used to sort of infinitely

stunlock enemies until they parish, a great reward for skillful jumping.

The trinket obtained earlier will also reward the player with another spell needed for progression,

Fairy.

This turns Link into the mythical creature allowing for flight.

Similar to the Jump spell, as Zelda II locks new areas of Hyrule behind abilities, there

are only so many places a player can go to find the missing item needed to move forward.

The third palace, like most of the palaces, follows the similar pattern of walking down

corridors finding keys, unlocking the next area, obtaining an item, and ultimately arriving

at a boss, which needs to be defeated so a crystal can be placed into a stone statue,

bringing Link one step closer to unlocking the Great Palace to obtain the Triforce of

Courage.

What I most like about The Island Palace is there is one moment where I felt like I was

being clever.

There is an interesting room filled with breakable blocks, where enemies are lurking.

In the cramped corridors, these enemies are especially tough.

However clever players can actually cause both enemies to drop into a pit, allowing

them to be bypassed completely.

As best as I can tell, after nearly 4 playthroughs, this is the only moment in the entire adventure

where there is a moment like this.

Whether this was an intentional puzzle, or a happy accident as the player isn't supposed

to be able to break bricks above yet, I can't be certain, but I thought it was noteworthy.

Anyway, after obtaining the raft from this palace, yet another area of Hyrule is unlocked.

Again the player needs to visit a couple of towns, retrieve and return a trinket, get

a new spell, learn the upward stab, and hunt down the next palace.

It is also about this time in Zelda II where I have fallen behind on XP and have to start

grinding.

In addition to expanding the Health and Magic bars, these attributes can be leveled up.

Along with the attack, each can be leveled up 7 times, to level 8.

XP is earned by defeating enemies and bosses, though enemies will randomly drop treasure

bags containing XP, and there are some hidden in caves.

Even better, after placing a crystal in a stone statue, the player's XP will automatically

round up to the next value, assuring something is leveled up upon completion.

Unfortunately, getting a game over resets the player's XP back to 0.

This might not seem like a huge deal, but this is my biggest pet peeve with Zelda II.

For example, take this moment from my recorded playthrough.

The boss of the third palace rewards 300 XP, and I am less than 300 XP away from leveling

up.

This means when I beat the boss, I'll level up, and I'll level up a second time when

I place the crystal in the stone statue.

Except I die on my last life, sending me back to Zelda.

As all of the keys and the raft in the Palace have been obtained, there is little incentive

to revisit the entire Palace.

Treasure Bags containing XP are also gone, making it even harder to get back to the previous

XP value.

When I make it back to the boss, I am well short of XP needed to level up when defeating

the boss.

Now, I am all for a player being punished when they play poorly and die.

Without some sort of consequence for death, there is little incentive for proficient play,

which decreases player engagement.

But in my opinion, taking away experience is too harsh of a punishment in Zelda II.

This game design decision then forces the player to grind for XP.

You see, leveling up Attack, Magic, and Health is incredibly important.

As the adventure progresses, enemies dish out more damage and take more hits to go down.

Some might even require the use of magic in order to defeat them, or avoid them.

As the player's magic level increases, the magic requirement of each spell is reduced

allowing a player to cast more spells.

If a player falls behind on experience, the already difficult game will begin to feel

impossible.

This is where grinding comes in.

As the player wanders the overworld, three icons will randomly appear on the screen.

One icon represents an easy encounter and the other a tougher one.

The enemies contained in these battles changes depending on where the player is in Hyrule,

along with the terrain Link is currently standing on, be it swamp, woods, cemetery, grassland,

etc.

Certain encounters are more fruitful than others, with enemies being far easier than

the amount of XP received for defeating them.

Additionally, each town in Hyrule contains a character which will fully restore Link's

health and a second to restore magic.

This means careful players should be able to grind through enemy encounters for XP and

then restore their health before dying, assuring one can level up when needed.

But defeating the same enemy over and over and over for 30 to 60 minutes, at a few key

points in the adventure, isn't fun, just tiresome.

Had the designers allowed the player to keep their earned XP, the grinding element could

have been reduced, and instead be an optional component for inexperienced players looking

for an advantage in the later stages of the game.

Another element I eventually grew tired of are the side scrolling segments found in the

overworld.

Crossing a bridge will generally trigger a side scrolling segment for example.

Maze Island is filled with cave sections.

Making one's way to Darunia Mountain Town triggers mountainous sections.

This stone dodging area is repeated three times.

And of course, there is death valley, filled with incredibly challenging side scrolling

segments.

The worst part is, some of these sections have to be repeated a second time as one backtracks

from their destination.

And of course, a game over means they will have to be repeated.

Needless to say, repeating segments do to the game over system or just the design of

the overworld in general, and the resetting of the player's XP, makes Zelda II feel

padded out.

If the player retained their XP after a game over, and respawned at the last visited town

rather than at the North Castle, the overall gameplay experience would be much smoother

and less exhausting.

Moving on, I should talk about the graphics and presentation.

It is clear the developers were going for a more mature look when designing Zelda II.

Link is proportioned more accurately as are the enemies.

The side view presented also allowed the developers to animate legs and arms more realistically,

with the sword motions being smoother.

And of course, the sideview is needed for the high/low combat system.

Even more impressive is how the artists worked within the 3-color limit for sprites.

Despite most enemies being twice as big, the artists did a wonderful job working within

the hardware limitations and delivering detailed models with reflections, weapons, and facial

features always looking natural rather than compromised.

However I must say Link's walking animation is weird.

His inside leg never fully extends making him look like he's skipping about the palaces

and side scrolling sections.

I found it extremely awkward at first and I still don't find it very appealing, but

after a while I got used to it.

Still, this is definitely not my favorite walking cycle found on the NES.

For as strong as the sprite work is, the tile work is decidedly not.

The overworld looks every bit like the grid of squares that it is.

The first game actually features rounded corners and other angled tiles, helping the world

feel somewhat organic and less like a grid of squares.

The palaces are even worse.

Occasionally there are visually appealing areas, with pillars and windows given some

semblance of detail.

But a vast majority of the time the Palaces are just the same two or three tiles repeated

over and over and it looks basic, boring, and uninteresting.

The outdoor areas are not any better.

Just compare the wooded areas in Zelda II, to Mega Man 2.

The depth and detail is severely lacking in Zelda II and I find the visuals have aged

poorly.

What hasn't aged poorly is the soundtrack.

The overworld theme is a remix of sorts of the iconic original but extended.

The more varied instrument selection and more complex composition offer something more pleasing

than the original, even if it isn't as well remembered.

The palace music is also excellent, with an old world vibe.

The composition is lengthy and deep, with quiet moments building tension before a whole

orchestra is let loose.

This is far superior to the quick looping melody found in the original game.

The towns themselves have a laid back lazy tune, which is fitting for areas almost void

of any danger.

The battle and cave music is the opposite, with a quick beat offering a sense of danger

and excitement.

While the style hasn't really been replicated in the future instalments of the series, I

do think the slightly more mature soundtrack is terrific and matches the grown up Link

character.

This brings us back to the question asked at the beginning of the video, is Zelda II:

The Adventure of Link a bad game, or is it misunderstood?

In my opinion, the quality of Zelda II: The Adventure of Link comes down to the combat.

The reason Zelda II is considered a difficult game is because of the sword play.

In theory, the gameplay here in Zelda II should be excellent.

The large sprites and detailed animation make it easy to understand when to block high or

low, and when to attack high or low.

Unfortunately, the execution isn't good.

Attacking the way the designers seemed to intend will result in slow, clumsy, and downright

frustrating encounters.

Don't get me wrong, it works fine on some enemies, like the Stalfos skeletons.

But on a vast majority of enemies, the best way to defeat them is by jumping and slashing

on the way down.

If timed correctly, Link's sword will strike the enemy regardless of their shield position,

bypassing the combat system entirely.

In fact, once a player gets the timing down, a vast majority of Zelda II becomes far less

frustrating and infinitely more playable.

However a part of me can't help but feel like avoiding the intended combat system,

and instead abusing strange collision behavior, is poor design.

Enemies with projectiles do present a conundrum too.

I noted earlier enemies will be briefly stunned when taking damage.

Well the same goes for Link.

When hit, there is a brief period where he cannot attack.

This means there are plenty of times when the jumping strategy simply doesn't work,

and the normal swordplay is inadequate.

Needless to say, when the simple act of attacking an enemy is nearly impossible, something is

wrong.

There are other oddities as well.

The Goriyas are particularly difficult in the beginning of the adventure because if

the player fails to deflect the boomerang with their shield on the initial throw, it

comes back around to the other side.

This means the player has to dodge in front, and behind, all while trying to attack.

The Dairas are another early problem enemy.

Their axe does a massive amount of damage and the window to strike is extremely brief.

The red Dairas are even worse as they throw axes.

There appears to be a randomness to their throwing as well, and jumping over an axe

won't always lead to a window to attack.

Thankfully, the reflect magic can repel axe and mace projectiles, but the spell isn't

offered when the player first encounters these enemies, which would have been helpful.

It feels like a missed opportunity as I feel magic management is one of the stronger aspects

of Zelda II: The Adventure of Link.

Determining when to use a life spell to restore health, a shield to reduce damage, reflect

to take down wizards with high XP, jump to avoid enemies, or even fire, which is necessary

for a few enemies, is engaging.

It offers a layer of depth to the gameplay and is a nice evolution of the relatively

basic item management offered in the original game, where not wasting bombs was about as

deep as it got.

Therefore, my biggest gripe with Zelda II: The Adventure of Link isn't that it is too

different from the rest of the series.

I'm all for experimentation and evolution and sometimes wonderful experiences can be

found despite gameplay not matching a fan's expectations.

My issue with Zelda II is the difficulty is just absurd.

It feels like yet another 80's game where the designers felt they needed to crank the

difficulty up to 11, fearing series veterans might get bored or something.

There is no reason to restart players back at the North Castle after three deaths, and

resetting the XP to zero, other than to artificially increase the difficulty through unfair design

choices.

Another lackluster feature are the bosses.

Some of these are actually alright.

The first boss, Horsehead, requires the player use a jump and slash in order to hit the head.

Combining two skills to perform an attack is exactly what one would expect when fighting

a boss character.

It also clues the player in to the fact a jump and slash can be incredibly effective

in other situations.

Helmethead works in much the same way, requiring a jumping attack to inflict damage.

This concept is further expanded upon with Boss Gooma and Barca.

While I'm not certain if it's required, both are much easier to fight when casting

a Jump Spell.

The jump spell makes timing a leap over the mace attack quite reliable.

Just jump when the mace first comes out, and Link should land just in time to get in a

strike.

Barca is an interesting dragon, and the high jump and downward stab do a great job inflicting

damage to the dragon's head without Link taking touch damage.

However, many bosses can be cheesed at the side of the screen.

Ironknuckle can be downward stabbed when pinching him at the edge of the screen.

Carock can easily be defeated by crouching at the edge of the screen, as he rarely appears

there.

The final two bosses feature similar edge of screen weaknesses.

Thunderbird hovers near where Link is, so by staying at the edge, the player can avoid

most of its projectile attacks as half the bird is off screen.

And most infamous of all is Shadow Link, who is easily defeated with more edge of screen

shenanigans.

These odd boss behaviors make Zelda II: The Adventure of Link feel unpolished.

Overall, I come away from Zelda II with mixed feelings.

On one hand, parts of the adventure are very thoughtful, specifically progression and magic

usage.

As a first time player, I appreciate the game slowly revealing new areas of Hyrule through

items and spells.

The candles lights up caves, the hammer breaks immovable rocks, the raft crosses a sea, and

the flute calms the river devil.

While it limits the players ability to explore the entirety of the overworld upon turning

the game on, it also prevents first time players from getting stuck.

The palace designs are also fine.

While I think forgoing an in-game map is a step backwards, these are relatively straightforward

with far fewer branching paths.

The most creative gameplay moments are also found in these 7 palaces, and they are significantly

better than the other side scrolling action areas.

But for all of the structural things Zelda II gets right, the game mechanics are substandard.

The game is best played ignoring the sword and shield mechanics and instead rely on jumping

and abusing the game's odd collision detection.

There were numerous times where I downward stabbed through an enemy, instead of actually

engaging in combat.

This isn't a game where an average player can pick up and play, but rather, it may take

hours of trial and error before one can get a good feel for the combat and finally make

progress.

The learning curve is so steep, Zelda II is almost unapproachable.

It just lacks the Nintendo playability and polish I've come to expect from the developer.

And this is where my expectations for Zelda II are not met.

I can get over the switch from overhead to side-view, this isn't a deal breaker to

me.

I welcome the experimentation.

What I can't get over is the lackluster combat, knock-back into death pits from respawning

enemies, limited life counter, restarting back at the North Castle, and the way the

game resets the player's XP after a game over.

All of these elements add up to a frustrating gameplay experience.

There is nothing friendly about this game and it would be difficult for me to recommend

Zelda II to anyone outside of fans of 8-bit hard games.

I certainly wouldn't call the game bad, but as a whole, Zelda II is definitely, not,

very good.

For more infomation >> Zelda II: The Adventure of Link (NES) - IMPLANTgames - Duration: 27:42.

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27 Upcoming PSVR 2019 & Beyond | PlayStation virtual reality | whatoplay - Duration: 16:38.

what's up wonderful what's up layers its Claire and today we're going to be

tackling the 27 upcoming PS VR games for 2019 and beyond arranged by their

release dates we start with mini mech mayhem known for their more fast-paced

action titles future lab slows down the tempo for this family-friendly VR game

featuring colorful little mech buddies guide them around the grid based

battlefield using flawless strategies and helpful power cards a simple concept

but it's improved by a virtual hub that gathers all of your friends around an

animated tabletop experience watch out for its release this first quarter

Jupiter and Mars if you loved Aquaman then you might

appreciate the neon seascapes of Tantalus adventure puzzle game centered

around the explorations of two dolphins make use of their enhanced echolocation

to navigate the Atlantic waters filled with legendary creatures and man-made

architectural feats breathe new life into the Seas this first quarter of 2019

Zemo reborn with the success of their rhythm series reaaargh looks back on

their roots as they bring their first game to the virtual realm milk not just

a remake demo reborn is a complete overhaul from the mobiles tapping

mechanics this psvr game comes with a lush world of new gameplay elements

voice acting and cutscenes get lost in this new 3d scenery when it believes us

sometime this second quarter

everybody's golf VR already a mainstay on the ps4 the game formerly called as

Hot Shots Golf takes the golfing action to the VR with immersive virtual world

your actual golf skills are on the test move your controller just like the real

golf club and with your full body master the art of swing as you dive into the

beautiful greens and bunkers it's coming up this second quarter John John is gone

oh is more good Ian it's got good not the muscle yeah buddy

Gollum this release from high wire games has been met with delay after delay

after it was announced back in 2015 a bit like a magical animus Golan lets you

explore the boundless Golan filled imaginations of an injured bedridden

child optimized for the psvr by a halo and destiny game designer you get to

control the ever-growing sentient rocks as they roam around the ancient cities

still no definite release date it's coming sometime in 2019 if you want to

block a sword that's coming in you have to get your hand way up here it's called

yeah so I really uh you know we had to try a lot of things

to play the game as if it was real yeah and what I love about it is that for the

first time in the game any game I play this sort traverse saves the universe

known for the bizarro humor of Rick and Morty Justin roiland and squanch Games

heads to the game world to share more of their absurdist comedy adventures

offering the same kind of laughs as the popular TV series in a vibrant 3d

environment it's definitely a must-have for the true blue fans putting fun and

irreverent laughter into the video game format it's set to release sometime this

2019 you have no idea how fun things are because you're too stupid dogs

holy shit that's what the abstainers the

it looked just like that the guy who's got the dogs in his eyes pops no this

trouble with the fuckup trover no one needs to hear your commentary about

everything dreams sure we all have a dream but

Media Molecule gathers all the best ones into one ever tangible package creating

a free space for you to jump in or make your own this land of dreams is yours

for the taking whether it's arts films or nature that you're into there's

probably one beautiful big-scale pocket universe for you making dreams come true

Mario maker style it's coming out this 2019

vacation simulator from a world of fantasy to something possible but

equally improbable the antithesis to the popular job simulator Alchemy's vacation

simulator puts you in the shoes of robots determined to game the classic

tropical getaway in hilarious fashion job simulators more expansive and

narrative-driven counterpart it's due to come out sometime this 2019 zing the

land beyond this VR exclusive puzzle game from White Lotus Interactive might

not be doing too well in the market but it doesn't mean it's bad crafted with

love and a shoestring budget zing is a surprisingly rich and detailed title

that's sure to draw you with it's Zen atmosphere receiving mostly positive

reviews on the PC this psvr launch might be just a jump start they need

unfortunately no release date just yet look at this look at this lighting oh my

goodness I can only imagine what it would be like to be wearing that headset

right now I mean technically speaking after the recording you could walk over

there and it's not like a forbidden fruit this is if there's one thing that

VR does well its horror sad Square studio attempts to make the best use of

the platform and the haunting atmosphere of this survival horror game taking

pages from Resident Evil's book unravel their hidden terrors as you retrace the

history of one haunted house with not a lot of recent updates there's sadly no

release date on this one just yet

classroom aquatic plea is the new fish or mammal in the vast oceans of diving

school in this adorable simulation game aside from irritation classmates this

isn't your run-of-the-mill as it lets you cheat sabotage and manipulate your

way to be the top of the class ridiculous and fun news about the

release have unfortunately been scarce and no release date has been announced

oh so what are you guys looking forward to for next month tell us in the

comments section below oh and all the links to all of these

games mentioned are in the description box if you want more of what to play

then check out our gameplay channel but to play live it's in the top right

corner over there godling with most updates coming from way back 2015

there's also been radio silence from Sol far studios for the longest time but

with its sweet looking world built around the premise of playing a tiny God

in a big world it really it's a sense of scale in virtual reality that might be

worth the brain space no release say it just ends star child premiered and

oculus rift lasts 2016 we might need to wait a bit more for this platformers

PlayStation entrance a stark contrast to the usual VR titles star child brings

traditional side-scrolling to the platform giving the 2d formula a more 3d

twist giving updates last December developers assure gamers they're still

hard at work on the project no release date just yet

the cooking game V are currently on Steam early access play spirit limited

VR serves up some gastronomic competition work on prepping those

fast-food dishes work towards those high scores and make sure you beat your rival

chefs offering single-player and an exciting PvP mode it is a great psvr

Edition but sadly and no release date just yet

reborn a samurai awakens it's time to awaken your inner samurai in this

frenetic action game from Geronimo interactive taking place in a faraway

future this VR game tells of an improbable war pact with reanimated

samurais cyborg ninjas and alien invaders originally slated to release in

2018 no new updates have come for it just yet

Legion commander a PlayStation VR exclusive this card based realtime

strategy game takes you to a medieval fantasy world where you play as

commander amassing his growing army maneuver around the VR battlefield and

crush your enemies with nine different leaders and 38 unique units a step

towards yugioh like battles it was set to release last year but so far no

official date has been announced kil x one of the first of its kind this horror

shooter offers next-level immersion not only with its impressive graphics but

also with its relatively new full navigational controls described as

brookhaven experiment with guns pack your own firearm to protect yourself

from the creepy creatures that lurk now release date just yet

although Martin Paul inks VR tactical shooter is a lot like valves

counter-strike this online shooter lets you enter an online arena where you can

play and pick on three game modes including search-and-destroy

free-for-all and domination just like any other online shooter it has a

competitive mode good news it has cross play bad news there's no release date

just yet aerial they say in space no one can hear

you scream sci-fi horror and VR meet once again in this first-person survival

experience from nuclear fiction use your wits as you escape from aerial one of

Uranus moons in an open-world journey filled with mysteries monsters and

extraterrestrial brouhaha no release date just yet gunship battle - VR

currently one of oculus is top rated games joy city's action simulator puts

you on the carpet it's episode extremos lets you experience the life of a former

ace pilots as he changes the fate of the world aside from that it's immersive VR

cutsies really makes you feel like you're in control now release it just

yet but hopefully it comes out soon enough

Eden tomorrow a science-fiction action adventure set in a strange alien land

explore an otherworldly planet and search for answers after your mysterious

crash as a wanderer survived from giant worms flying creatures and other creepy

crawlies that lurk in every corner there's not much details just yet and

the release date is still a blur Soviet Luna Park VR this fully immersive VR

game from mudfish takes you to a creepy theme park with unique locations there

are four major areas to take a look at in this VR game take down some zombies

along the way or escape from a sunken storage filled with toxic gas there's a

lot to do in this strange game but unfortunately no release date just yet

ROM extraction the year is 2076 and you have the power to slow down time this

first-person shooter virtual reality game from first contact entertainment

lets you play as an extractor in a mission to retrieve valuable alien data

use the PS aim or move controllers to annihilate these extraterrestrial forces

with finesse no release dates yet Wolfenstein cyber

pilots wiping up the Nazis is the best thing about the Wolfenstein franchise in

this virtual reality game Bethesda takes you once again to the heart of Nazi

controlled locations all around the world play as a young hacker controlling

fire-breathing Panther hunts and other tanks just to kill these Nazis with

their own creations no release date yet blood and truth become an action hero in

this immersive psvr first-person shooter where you rampage around the melting pot

of modern-day London shape your character make your own choices and dive

right into this rich action story with Sony's psvr you can feel the vibrations

of every shot you take no release days just yet ghosts giant a fantasy puzzle

game where you team up with an adorable ghost giant as you try to keep your life

together and explore hidden secrets around the time of sand court from the

studio behind fey and flipping death comes an emotional journey about

friendship loneliness and wonder and fortunately there is no release date

just yet Falcon Age there's plenty of virtual

reality games around the focus is on avian creatures as your source of

gameplay outer loop gains its own take on this trend is a first-person

single-player action adventure where you play as a hunter and his pet Falcon help

them reclaim their lost culture by exploration fighting and solving puzzles

now release date just yet and those were the upcoming psvr games

of 2019 and beyond if you love this video and then like it share it and

subscribe it for you to become an official what's a player so that's it

for me good bye guys Claire

For more infomation >> 27 Upcoming PSVR 2019 & Beyond | PlayStation virtual reality | whatoplay - Duration: 16:38.

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Ki-Jana Hoever future role & Klopp vetoes loan exit amid defensive injury crisis ● LFC news - Duration: 4:41.

Ki-Jana Hoever, a 16-year-old youngster but has a match in the first squad of the Reds,

this proves that the Liverpool coach is in the hands of a prominent prospective player.

Although not named in the starting lineup in the FA Cup third round clash with Wolves,

however, after just 6 minutes, he was given the chance to replace Dejan Lovren with an

injury.

Although there are still some errors in his first performance, Hoever continues to show

his poise and belief, as well as lack of technical ability to own.

Academy director Alex Inglethorpe told LiverpoolFC.com Hoever's ability was obvious, and that being

able to play in the field proved a special imprint for his career.

"I think that he's an outstanding talent.

"The thing that surprises me about him is not just how good a footballer he is, but

what a good person he is.

He's highly competitive, he doesn't like losing.

However, the future path for this 16-year-old youngster is still very long.

At the academy, Ki-Jana Hoever plays in two positions, one of which is the center-back

position - where he plays against Wolves, the other is right-back.

We can see the light of those two positions in Liverpool's squad, but he still has at

least a few years of natural and physical growth in the body.

Inglethorpe thinks Hoever will continue to gain experience in both roles on the field,

letting him grow naturally and choose the main path for himself.

"I think a lot will depend on how he develops physically.

"He's got a lot more to come, you can see that he's not done physically yet.

But I think a lot of that will depend on where he plays in terms of the height he gets to

and how he fills out in time.

Apart from Hoever, two young players, Rafa Camacho and local starlet Curtis Jones, also

had the opportunity to play on the field right from the start.

Inglethorpe argues that the progress of young players reflects on the academy's high level,

culture and training style.

With the Academy's other famous players like Adam Lewis or Bobby Duncan, and slightly older

players like Harry Wilson or Herbie Kane are expected to play a high-level future role

in Liverpool, and the opportunity to step up to the first line is always open to them.

Also related to the young player, Jurgen Klopp blocked the loan move Rafael Camacho to the

Sporting team, according to the report.

A deal has been proposed when this right-back young player will move to Lisbon for the remainder

of the season.

The move was a bit weird when Camacho was awarded a senior debut on Monday before Wolves

in the third round of the FA Cup.

But according to Portuguese outlet Record, Klopp blocked this move when his Liverpool

team faced a defensive crisis.

Dejan Lovren is the latest player to have a hamstring injury at Molineux when the ball

just rolled for a few minutes.

Joel Matip is still out on the bench after a broken collarbone injury in the face of

Napoli in December.

Joe Gomez is expected to return after facing a broken leg in victory with Burnley.

With Nathaniel Clyne on loan at Bournemouth, Klopp was passive in filling the gap in the

defensive position.

The report also pointed out that, Klopp had a very good impression in Camacho's debut

match, and felt he could hold a position to play in the second half of the season.

The Germans were also asked questions regarding joining the January transfer window, but he

remained the same position that would not bring any players to join his team.

Fabinho is expected to play in the center-back position until Virgil van Dijk is present

again.

The Brazilian player spent most of his career in a right-back position before converting

into a midfielder in Monaco.

Liverpool will have a match against Brighton on the weekend, and hope we will have a victory

to increase the advantage on the rankings.

For more infomation >> Ki-Jana Hoever future role & Klopp vetoes loan exit amid defensive injury crisis ● LFC news - Duration: 4:41.

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Mieux gérer les déchets avec la biométhanisation - Duration: 3:42.

For more infomation >> Mieux gérer les déchets avec la biométhanisation - Duration: 3:42.

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미군 '스텔스 미사일' 한국군 갖고 싶어하던 미사일의 개량형 - Duration: 12:20.

For more infomation >> 미군 '스텔스 미사일' 한국군 갖고 싶어하던 미사일의 개량형 - Duration: 12:20.

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Molde: No agreement for Solskjaer to remain at Old Trafford beyond May - Duration: 1:41.

Molde insist they do not have any provisional agreement in place for manager Ole Gunnar Solskjaer to stay at Manchester United on a long-term basis and warned United they expect the Norwegian to return in May

Interim boss Solskjaer has enjoyed five consecutive wins since taking over from sacked Jose Mourinho

 Molde's pre-season starts on Monday and they have already allowed Solskjaer to miss the opening months of the campaign

  Molde insist there is provisional agreement for manager Ole Gunnar Solskjaer to stay at UnitedMolde managing director Oystein Neerland said: 'The deal is until May 12

That is our Plan A and our Plan B. We have no Plan C.' United are interested in Tottenham manager Mauricio Pochettino, but Solskjaer's bright start has put him into the reckoning

 Neerland said: 'We have only spoken with United about this period January to May

Nothing else. I'm staying with this plan.' Neerland then grinned: 'I think Ole will be back in May

I think.' Molde managing director Oystein Neerland insists he expects Solskjaer to be back in May Share this article Share

For more infomation >> Molde: No agreement for Solskjaer to remain at Old Trafford beyond May - Duration: 1:41.

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Peu de recyclage à Moscou - Duration: 4:05.

For more infomation >> Peu de recyclage à Moscou - Duration: 4:05.

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For more infomation >> Peu de recyclage à Moscou - Duration: 4:05.

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N. Freemont construction taking toll on drivers - Duration: 1:39.

For more infomation >> N. Freemont construction taking toll on drivers - Duration: 1:39.

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For more infomation >> N. Freemont construction taking toll on drivers - Duration: 1:39.

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Texas Border Residents: There's No Crisis - Duration: 6:52.

For more infomation >> Texas Border Residents: There's No Crisis - Duration: 6:52.

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For more infomation >> Texas Border Residents: There's No Crisis - Duration: 6:52.

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Laura Smet jubile, folle de joie après une victoire contre Laeticia Hallyday -[Nouvelles 24h] - Duration: 2:56.

For more infomation >> Laura Smet jubile, folle de joie après une victoire contre Laeticia Hallyday -[Nouvelles 24h] - Duration: 2:56.

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For more infomation >> Laura Smet jubile, folle de joie après une victoire contre Laeticia Hallyday -[Nouvelles 24h] - Duration: 2:56.

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Luis - Demonii nu pot muri - Duration: 2:51.

For more infomation >> Luis - Demonii nu pot muri - Duration: 2:51.

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For more infomation >> Luis - Demonii nu pot muri - Duration: 2:51.

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GAZGAS - Gorilla 110 CC (review) - Duration: 2:11.

For more infomation >> GAZGAS - Gorilla 110 CC (review) - Duration: 2:11.

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For more infomation >> GAZGAS - Gorilla 110 CC (review) - Duration: 2:11.

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Đồ Chơi Tài Xỉu Chống Thầy Thợ - Thách Thức Mọi Cao Thủ Cờ Bạc - Duration: 8:53.

For more infomation >> Đồ Chơi Tài Xỉu Chống Thầy Thợ - Thách Thức Mọi Cao Thủ Cờ Bạc - Duration: 8:53.

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For more infomation >> Đồ Chơi Tài Xỉu Chống Thầy Thợ - Thách Thức Mọi Cao Thủ Cờ Bạc - Duration: 8:53.

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2nd Free Toy Giveaway Winner Announcement

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For more infomation >> Fiat Punto Evo 1.3 M-Jet Dynamic - Duration: 1:08.

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Goalkeeper Alisson admits one thing he's struggling with since Liverpool move - Duration: 2:42.

 Liverpool goalkeeper Alisson Becker has made a huge impact since arriving at Anfield last summer

  But the Brazilian stopper admits there's one aspect of life in Liverpool that he's really struggling with - the Scouse accent

 The 26-year-old says he finds it easier to understand his foreign team-mates when they speak English than the native Brits

 And he confesses to having a weak spot when it comes to the Brummie and Yorkshire accents

Read More Liverpool training: 5 things we noticed as Virgil van Dijk returns for Reds  Alisson told the Daily Star: "The British accent is hard for me to understand

In Brazil, we're used to hearing American-English.  "It's been easier to understand my non-English teammates speaking English than the local ones

 "Hopefully, I can improve my vocabulary."  Alisson, who arrived from Roma for a record £67million, has to contend with the Scouse accent of players including Trent Alexander-Arnold and the training staff

 Watch the video below to see what Alisson has to contend with: Video Loading Video Unavailable Click to play Tap to play The video will start in 8Cancel Play now  But he also has to contend with the Brummie accent of Daniel Sturridge, the Yorkshire brogue of James Milner and the Mackem twang of Jordan Henderson

 On top of that, he has to deal with the strong accents of Cockney Joe Gomez and Glaswegian Andy Robertson

Read More Alisson reveals reason why he chose Liverpool over Chelsea - and it's BRUTAL  Accents aside, Alisson says he's "comfortable and happy" with his new life in Liverpool, with his wife Natalia

 He said: "It's been easier to adapt to England than it was moving from Brazil to Italy, probably because I'm more mature and experienced now

 "Signing for Liverpool was a huge step forward in my career and I'm really proud to be here

"

For more infomation >> Goalkeeper Alisson admits one thing he's struggling with since Liverpool move - Duration: 2:42.

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Le Pen exclut tout rapprochement avec Mélenchon - Duration: 1:57.

For more infomation >> Le Pen exclut tout rapprochement avec Mélenchon - Duration: 1:57.

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'白熱の首位攻防戦で"麻雀界のタッキー"大爆発! 滝沢和典にファンから黄色い声援/麻雀・大和証券Mリーグ! ...*[JP]'' - Duration: 3:36.

For more infomation >> '白熱の首位攻防戦で"麻雀界のタッキー"大爆発! 滝沢和典にファンから黄色い声援/麻雀・大和証券Mリーグ! ...*[JP]'' - Duration: 3:36.

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Dressing Up for the Theatre (They Dressed Up for You!) by Ellen Byerrum - Duration: 5:10.

You're going to the theatre! The actors are dressing up for you -- can't you do the

same for them? Hello and welcome to Fashion Bites. I'm Ellen Byerrum, author

the screwball noir Crime of Fashion Mysteries, featuring Lacey Smithsonian, a

fashion reporter in Washington DC, The City That Fashion Forgot. Lacey solves

crimes with fashion clues and her "ExtraFashionary Perception." We merely have

to figure out what to wear. This is the time of year when we might have tickets

to the ballet or the opera or a show. These are not everyday events, they

deserve our sartorial attention. They deserve our dressing up. Think about a

show: A costume designer has painstakingly devised outfits that

reveal character. The actors prepare in makeup and costume. They honor the

audience with their work and preparation. I know actors who say they don't care

what the audience wears, they just want people in seats! I get that, but I also

think they deserve more. In the movie MOONSTRUCK, Cher, who plays Loretta

Castorini, unexpectedly goes to the opera. She's never been, but she knows this

calls for a major new style. She goes to the beauty salon, washes away the grays,

finds a new style, has her eyebrows shaped, and of course she emerges as the beauty

we always knew she was. She also buys a fabulous claret-colored dress and wrap.

She's ready for the opera, and for romance. Our clothes express more than

our taste, our personality, our social status and annual income. Our clothes

reveal our attitude, our courtesy, or lack thereof. Our clothes show our respect for

ourselves and others. The simple rule of what to wear is this: If you are going

somewhere special or want to impress people with what a cool, civilized human being

you are, make an effort to learn the social rules for the occasion, which

include your clothes. You don't want your clothes to say you don't care. Why do

some people always look appropriate to the moment? What's their secret?

They listen to the unspoken rules and regulations. They

follow social clues. We dress up for the opera. Jeans are not appropriate. But

you'd be surprised how many tourists wind up at the Kennedy Center looking

like they're going to hike around the Tidal Basin instead, in shorts and

athletic shoes. Suits and dresses are appropriate. For men, dresses for women or

dressy suits. How you dress for a play might depend on the venue and the

location of the theatre. Downtown is dressier than the burbs and you want to

look great if you head out for a late nightcap or a late night repast, don't

you? You do have some creative leeway in the theatre world, where you can pair

unexpected separates. For instance, you could wear a dressy pair of jeans with a

velvet jacket, a satin blouse with slacks, and a colorful shawl. However, you never

want to look like you just mowed the lawn. What you wear to a concert also

depends on the venue. It can vary, whether it's in a complex like the Strathmore in

Maryland, or the Kennedy Center in Washington DC, where dressing up is

advised, or there might be an outdoor space like Wolf Trap in Virginia in the

summer, where you would choose a casual dress or pants. Or there is always the

Red Rocks Amphitheatre, where you might need survival gear. I'm not kidding, it's

freezing there after dark. How do you find these clues? Watch what people wear

to these places, either in person or by googling information on the web. Think

about what you wear. Plan your outfit and do try it on before the big night to

avoid any surprises, such as the skirt that was shrunk at the dry cleaners. And

here are some final thoughts. If you are uncomfortable around other "better

dressed" people at the literary soiree or play reading, you need to up your game. If

someone dresses up for you, return the compliment. Dress up for them, dress for

the play, dress for the part. That's all I have for now. If you want to know more

about me or my books, check out my website at ellenbyerrum dot com. I am also on

Twitter, LinkedIn and Facebook. If you liked this video, please hit the

LIKE button below and subscribe to the channel. Subscribing doesn't cost

anything and that way you won't miss any. And feel free to share, this isn't a

secret society. I'll see you next time. Bye!

For more infomation >> Dressing Up for the Theatre (They Dressed Up for You!) by Ellen Byerrum - Duration: 5:10.

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Barcelona make significant Denis Suarez decision amid transfer links to Arsenal - Duration: 2:53.

 Suarez is Arsenal's main transfer target this month with manager Unai Emery keen to add quality to his squad

 But Arsenal have little money to make major signings and Emery confirmed the club didn't have the money to make permanent deals

 "We cannot sign permanently," Emery said. "We can only loan players. Only loan players

" As a result, a loan deal for Suarez has been mooted. But in a sign that an agreement is not close, Barcelona included Suarez in their squad to face Levante tonight

 Suarez, who is understood to favour a move to the Emirates, was named on the bench by manager Ernesto Valverde, who opted to play a midfield trio of Sergio Busquets, Arturo Vidal and Carles Alena

 Arsenal's financial woes despite being one of the world richest clubs has surprised fans

 And Sky Sports reporter Kaveh Solhekol says the business done over the last 18 months is the reason for their struggles

 "I think it is a bit strange if you are an Arsenal supporter," Solhekol said. "You're thinking 'what's going on? Our manager is saying that during this window we'll only be able to get players in on loan, something not quite right there'

 "But if you look at what Arsenal did last year, they spent big, big money. "They spent £70m on players like [Lucas] Torreira, [Matteo] Guendouzi, Sokratis [Papastathopoulos], also the goalkeeper Bernd Leno

 "And then go back 12 months last January when they signed Aubameyang for £57m. "Also, the big thing they did last year as well as give a new contract to Mesut Ozil

He is one of the biggest earning players in the whole of the Premier League. "So when you add all that up, you see that Arsenal in the final few months of Arsene Wenger's time at the club, spent big, big money in the transfer market and also in wages

 "I'm also forgetting to mention Alexandre Lacazette in the summer of 2017, they signed him for nearly £50m

"

For more infomation >> Barcelona make significant Denis Suarez decision amid transfer links to Arsenal - Duration: 2:53.

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Liverpool transfer news: Stuart Pearce questions Jurgen Klopp transfer decision - Duration: 2:32.

 Clyne joined Bournemouth on loan last week after playing just seven Premier League games in the past 18 months at Anfield

 But Pearce thinks that was the wrong call with Liverpool locked in a title race. Pearce told talkSPORT: "In all honesty, I'm very surprised they've let him out, especially with the magnitude of games and the number of matches they've got on between now and the end of the season

 "For Clyne, fantastic, you know? He'll be pleased that he's getting some football

 "He's used to getting games all the time. From a defensive point of view, I think he's a better actual defender than [Trent] Alexander-Arnold

 "He's better going forward, but certainly from Clyne's point of view he's a better defensive player

" Clyne last week revealed his torment at being frozen out by Jurgen Klopp at Liverpool

 The England defender, who made his Cherries debut in the defeat by South Coast rivals Brighton, said: "I am happy to perform and play 90 minutes

I am looking forward to the rest of the season. "I have gone a whole season-and a-half without really playing consistent football, which is unusual to me because I am used to playing a lot

 "This opportunity has arisen and hopefully I can play as many games as I can and stay injury-free

 "It is very frustrating. Knowing you are fit and you can go out there and play, but constantly not getting selected for the team is a bit disappointing

 "I would rather just go out and find another club which would give me the opportunities to play games

This is why I am here. "I am just looking to play and go step by step."

For more infomation >> Liverpool transfer news: Stuart Pearce questions Jurgen Klopp transfer decision - Duration: 2:32.

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Governor Gavin Newsom pitches his first budget. California lawmakers react to the proposal - Duration: 2:02.

For more infomation >> Governor Gavin Newsom pitches his first budget. California lawmakers react to the proposal - Duration: 2:02.

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Molde: No agreement for Solskjaer to remain at Old Trafford beyond May - Duration: 1:41.

Molde insist they do not have any provisional agreement in place for manager Ole Gunnar Solskjaer to stay at Manchester United on a long-term basis and warned United they expect the Norwegian to return in May

Interim boss Solskjaer has enjoyed five consecutive wins since taking over from sacked Jose Mourinho

 Molde's pre-season starts on Monday and they have already allowed Solskjaer to miss the opening months of the campaign

  Molde insist there is provisional agreement for manager Ole Gunnar Solskjaer to stay at UnitedMolde managing director Oystein Neerland said: 'The deal is until May 12

That is our Plan A and our Plan B. We have no Plan C.' United are interested in Tottenham manager Mauricio Pochettino, but Solskjaer's bright start has put him into the reckoning

 Neerland said: 'We have only spoken with United about this period January to May

Nothing else. I'm staying with this plan.' Neerland then grinned: 'I think Ole will be back in May

I think.' Molde managing director Oystein Neerland insists he expects Solskjaer to be back in May Share this article Share

For more infomation >> Molde: No agreement for Solskjaer to remain at Old Trafford beyond May - Duration: 1:41.

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The Beauty of Beforehand - Duration: 3:34.

For more infomation >> The Beauty of Beforehand - Duration: 3:34.

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Case Keenum is the Broncos starting quarterback 'right now,' new coach Vic Fangio says - Duration: 1:40.

 The Broncos are currently planning to start Case Keenum under center in 2019.  The 30-year-old had an up-and-down first season in Denver after he signed a two-year, $36 million deal with the team in March

But, Denver isn't expecting to make a change at quarterback, new coach Vic Fangio told reporters Thursday

 Fangio coached against Keenum in 2017 when he was the Bears defensive coordinator and the signal-caller was playing for the Vikings

 "Right now, Case Keenum is our quarterback," Fangio said. "I've had the good fortune — or misfortune, since I'm standing here good fortune — of seeing him at his best in his career when he played for Minnesota last year, being in our division at the time

Read This http://images.performgroup.com/di/library/omnisport/4f/25/fangio-vic-01102019-getty-ftrjpg_ndb3sm4fvelq1vhw1gkyrm3il

jpg?t=972879672&w=178 Coach Vic Fangio gives Broncos a new motto: 'Death by inches' Alexis Mansanarez  "So, I know what he's capable of and we're going to try to get that out of him

"  Keenum threw for 3,890 yards with 18 touchdowns and 15 interceptions in 16 games for Denver this season

He completed 62.3 percent of his passes.

For more infomation >> Case Keenum is the Broncos starting quarterback 'right now,' new coach Vic Fangio says - Duration: 1:40.

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Trần Hoành - Từ Cửu Cai đến Chí Sĩ Yêu nước- 284 Anh Hùng Hào Kiệt VN #13 - Duration: 3:52.

For more infomation >> Trần Hoành - Từ Cửu Cai đến Chí Sĩ Yêu nước- 284 Anh Hùng Hào Kiệt VN #13 - Duration: 3:52.

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Day 2 | Intermittent Fasting | Meal Plan | Diet Plan | Weight Loss (In Telugu 2019) - Duration: 5:07.

Drink Plenty of Water throughout the day

Mini Idli with Curry Leaves Powder and Clarified Butter

Fruits of your choice

For more infomation >> Day 2 | Intermittent Fasting | Meal Plan | Diet Plan | Weight Loss (In Telugu 2019) - Duration: 5:07.

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How to recover deleted photos | Tech goship #31 - Duration: 4:35.

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